
the1egend1ives
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Everything posted by the1egend1ives
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What makes a power a "proc monster"?
the1egend1ives replied to the1egend1ives's topic in General Discussion
What about pseudopets? Powers like Volcanic Gasses or Tornado? How do procs work on this? -
To spice her up a bit I felt that my villain needed to be a little more exotic in the way she talks. She is an obsessive hunter and collector of dangerous animal species. So I felt like it would make sense for her to be Australian. Any good resources that I can use to help me get a handle on the slang? Any videos/movies I should watch or books I should read? I don't want to be cartoonish and over the top Australian. I want it to be authentic. But I also feel like she should use enough lingo to get the point across that she's not from the States.
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What Character Concept Could You NOT Get to Work?
the1egend1ives replied to Lunglescrops's topic in General Discussion
I always wanted to play Flyboy, a pulpy bomber pilot abducted by aliens during WWII. A mix of Star-Lord and Captain America. But there are no good pistols that go pew pew. The beat rifle is way too bulky. There's also the lack of good aviator costume pieces. I was able to make the concept work beautifully in Champions Online. -
What Character Concept Could You NOT Get to Work?
the1egend1ives replied to Lunglescrops's topic in General Discussion
This has always been my issue with Masterminds. In comics, even those most calculating mastermind is still a formidable threat when the goons are beaten and the boss battle begins. The MM is basically totally defenseless, and doesn't really work as a "puppetmaster". If I want my villain to be the leader of a ninja clan, I'm better off rolling a katana/ninjitsu stalker, because anyone who leads an army of ninjas is going to be a highly trained warrior. Then I'll make a few AEs with custom minions so that my VG will know I'm a big boss. MMs work better when the pets are tied to the villain's power. Like necromancy or demon summoning. Or if the character's theme is complemented by the use of certain pets. Or if the minions are named characters with their own backstory and lore. Not just faceless henchmen. -
What's missing in the character creator?
the1egend1ives replied to Jack Power's topic in General Discussion
I don't think we need new items. I think what we need is less restriction on what costume pieces can and cannot go together. There's no reason I can't have the cybertech eye underneath my skull mask. If some items clip with others, then so what? That being said, I would really like to see weapons be able to mounted on my character when I'm not using them. -
What makes a power a "proc monster"?
the1egend1ives replied to the1egend1ives's topic in General Discussion
Now I finally understand why my Ice Arrow hits every single proc on every activation versus only occasionally on Entangling Arrow. So let me get this straight.... suppose I have a power who's native recharge rate is 20 seconds with no enhancements, but with my global recharge buffs It's only 8 seconds. Am I still getting the 90% proc rate on activation? Now could you explain how pets are impacted by procs? -
What makes a power a "proc monster"?
the1egend1ives replied to the1egend1ives's topic in General Discussion
So powers that have less than a 15 second recharge reduce the chance of procs firing? Suppose a power has a quick enough recharge that it comes up every 5 seconds. So I could fire that power 10 times a minute. Of those 10 activations, my proc will only fire 3 times? -
I'm curious what makes certain powers more deadly with procs than other powers? How come I don't just stack procs in every single one of my powers? Isn't that just extra damage that I'm gonna be doing? And are certain procs better or worse than others?
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AR/Tac Arrow Blaster or AR/Trick Arrow Corruptor?
the1egend1ives replied to JnEricsonx's topic in General Discussion
Archery has some of the shortest animations in the game. -
Weapons Weapons Weapons
the1egend1ives replied to The Mighty Paladin's topic in Suggestions & Feedback
Not so sure about a single handgun. Most of the animations in dual pistols use both guns and it will look a bit silly if only one hand has a pistol in it. For staff fighting, we desperately need a spear. I would pay money for that. -
The Warriors are boring - is that a problem?
the1egend1ives replied to DougGraves's topic in General Discussion
If they use ammunition, then they're still natural. Sure, the titans and sappers are tech, but the bulk of their forces are just highly trained agents with guns. Even the bosses. -
I can't believe I got that name!
the1egend1ives replied to DoctorDitko's topic in General Discussion
I managed to grab Aloha and Mahalo for my heroes, Six-Gun Spectre for my vigilante, Poacher for my rogue, and Slaughter Engine for my villain. -
The Warriors are boring - is that a problem?
the1egend1ives replied to DougGraves's topic in General Discussion
I don't think the use of magical artifacts betrays their natural origin, anymore than wielding a bow would. If we're going by the rules as written according to CoH, Relics are dual origin enhancements able to be used by magic and natural heroes. -
The Warriors are boring - is that a problem?
the1egend1ives replied to DougGraves's topic in General Discussion
Malta and Knives of Artemis -
Another pet peeve I have is that I main a natural origin character and I frequently have to fight off demigods who constantly remind me that I'll die in five seconds to a gunshot wound,or that my arrows are totally ineffective against 99% of enemies.
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I get annoyed by players who lazily RP their powers as something other than what they actually are in-game, particularly when they do it simply because they want to min/max their character. I've seen some truly bizarre attempts by players to pass of their builds as something ludicrous. Like a thugs MM who expects players to RP that their pets are animals. I swear, If I have to RP with ONE MORE blaster who took Tactical Arrow, but insists that they aren't actually using a bow. I can SEE your character using a bow. This is video game - a graphical emulator of superhero storytelling. Keyword: GRAPHICAL. If I wanted to use my imagination for everything, I'd stick to forum RP. It's like playing Warhammer 40k with plastic green army men. It's more enjoyable for everyone playing to use the minis that are made for the game.
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I don't have any numbers to present you, but I'd say go with Stalker simply because Katana has the sexiest looking assassin power
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Blasters were the most confusing AT for a long time. I just couldn't figure them out.... Why does a ranged character have melee attacks? Once I figured out that they're not ranged, they made a lot more sense to me. They're all about doing the most amount of damage in the least amount of time. You don't have any defenses, so you're priority is killing everything before they kill you. It's definitely a unique AT that's a lot of fun to play.
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Opinion piece; the worst TF/SF and why
the1egend1ives replied to The_Warpact's topic in General Discussion
The Synapse TF is awful. I know how much people hate the Shadow Shard TFs, but those have the benefit of being in the Shadow Shard, a very unique looking zone, and you're fighting unique enemies at a high level with incarnate abilities. With Synapse, it's soooo freaking long. And you're only level 15-20, so you're incredibly weak and missing half your power tray. It sucks.- 43 replies
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I'm a massive roleplayer and I love using the AE to create narratives for myself and others. One of my biggest grievances with how AE currently works is that access to missions is confined only to the big green portal inside the AE building. It doesn't help with immersion at all when my SG is about to plunder the treasures of a mystical cavern, and the entrance to said cavern is through a big glowing cylinder inside a large tech lab. Not only that, but there's usually lots of intermittent RP that takes place between missions as we discuss our next course of action in the story. I'd love to have that RP take place inside the base that my SG worked so hard on creating. Devs gave players tremendous freedom in designing the base, why shouldn't it have a more practical use in the AE?
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What does +0 ( X0 Players) mean exactly?
the1egend1ives replied to KC4800's topic in General Discussion
The teammate multiplier will automatically adjust to the number on players on your team unless you've set it to a higher amount than what you have. So if I'm set to x5 and I have 2 people on my team, it stays at x5. -
It's worth noting that several powers in Trick Arrow (a powerset that's ALL debuffs) got buffed so that half the debuff output is irresistable.