Jump to content

Jimmy

City Council
  • Posts

    1524
  • Joined

  • Days Won

    61

Posts posted by Jimmy

  1. 7 minutes ago, Blackbird71 said:

    Claiming people are shard-hopping because they are "community-minded" is either false or delusional.  You said it yourself, they're chasing the XP boosts; it's a self-serving choice.  Assuming any other motivation is disingenuous.

     

    Meanwhile, there are those who have established and built communities with the game, often at great effort and investment of personal time.  These are communities that welcome new players, that help people learn how to play, and which keep people playing through interest in connections formed with others.  To call them not "community-minded" because they refuse to abandon those groups and instead remain with them and maintain them at the sacrifice of the XP bonus is a gross insult.

     

    Those players temporarily jumping to another shard - whatever their motivation (and I’ve seen plenty of players state that their motivation is to help balance the load) - are the reason anyone is able to enjoy playing on Excelsior during peak hours. Claiming that they are only making a self-serving choice is rude and disingenuous.
     

    Anyway, we clearly aren’t going to agree, so let’s leave it there for now.

    • Like 2
    • Thanks 2
    • Thumbs Up 1
    • Thumbs Down 1
  2. 12 minutes ago, Blackbird71 said:

     

    That's being awfully condescending towards those who choose not to leave their preferred shard because it's where their friends and SGs are.

     

    Frankly, this whole thing comes across as a great big "screw you" to those players, and referring to them as not being "community-minded" only reinforces that.  That was rude and uncalled for.


    Honestly, that’s a them problem. Not an us problem.

     

    If we didn’t do this, Excelsior would’ve collapsed under its own weight. Then nobody would’ve been able to enjoy playing on Excelsior. Would that have been preferable?

     

    You probably would’ve felt differently if we let Excelsior fall apart for two days before enacting this plan. But we chose to take preventative action instead.

     

    We know very well that plenty of players would prefer to stay on their home shard. So, yeah. I am being genuine when I say we need selfless, community-minded players to take that leap - temporarily - and inconvenience themselves for the greater good, so that everyone else can still play on a stable Excelsior.

     

    And we are rewarding those players.

     

    For those expecting that same reward for not taking the leap? Again, that’s a them problem. Not an us problem.


    I apologise if you find my tone upsetting. I’m merely presenting the facts as I see them.

    • Thanks 4
    • Thumbs Up 3
    • Thumbs Down 1
  3. 5 minutes ago, Blackbird71 said:

     

    Again, players can power-level a character in a few hours, so that's all the boost buys you, a few hours on another shard.  

     

    This is a temporary fix at best; when it's done you'll have the same imbalance and problems that were there before.

     

    And again, it comes at the cost of feeling exclusionary, cutting players out of the celebration, or sending the message that they are not as valued as others.  That's not a great PR move, and the timing and communication could have been a lot better.

     

    I think you are fundamentally missing the point of that we’re trying to do.

     

    As we explained, we aren’t trying to permanently balance the population between shards. We just temporarily want people off Excelsior.

     

    Players are not restricted to one shard. Nobody is excluded by this.

     

    Excelsior facing continual instability would’ve been a far worse problem than a tiny, tiny fraction of players being upset that they aren’t getting the XP boost because they don’t want to help the community by facing a minor inconvenience and playing on another shard for a while.

     

    Thankfully, there are enough community-minded players who have made the jump and Excelsior has remained fairly stable outside of a few hiccups.

    • Like 2
    • Thanks 1
    • Thumbs Up 2
    • Thumbs Down 1
  4. 20 minutes ago, Blackbird71 said:

     

    That doesn't really track.  With the XP boost, nothing is preventing characters from transferring after they've power leveled, so it's the same issue.


    I think you’re misunderstanding.

     

    You can utilise Patrol XP after a server transfer. You can’t utilise an XP boost.

     

    We are fully aware that players are likely to move back after the boosts end.

     

    We need players to choose to not play on Excelsior during this busy period. Some players will be selfless enough to do that, even though they may prefer Excelsior. The boosts are a simple way of rewarding that choice.

     

    You can still choose to play on Excelsior if you aren’t interested in helping solve this problem. But we aren’t going to reward that choice.

     

    Again, we know this method works, because we can actually see the data.

    • Thanks 1
    • Thumbs Up 2
  5. 42 minutes ago, Lunar Ronin said:

    The communities on the smaller shards have become rather insular over the past few years as only the die hards remained.  There's definite activity on all of the shards, but generally within set groups and not for PUGs.  The key to this is for you to start groups.  If you want to do a TF or SF, start one.  If you want to do a mothership raid, start one.  If you want to do an iTrial, start one.  It may take a little bit, but "if you build it, they will come."

    This has been my experience too. I generally play on Excelsior, but have mostly been on other shards since the announcement. You're right that there's not always a whole lot going on in LFG, but it's really easy to recruit people if you start something yourself 🙂

    • Thanks 2
  6. 35 minutes ago, Blackbird71 said:

    Is there a reason why Everlasting and Torchbearer are getting less of a boost than Reunion and Indomitable?  It seems kind of like a raw deal for those who play on those two servers.

     

    Yep:

    image.png

     

    The same reason why Excelsior has no XP boost.

     

    15 minutes ago, Blackbird71 said:

    Still stinks if you play on those shards.

     

    Everlasting even got cut out completely of the first round of boosts.  Feels very anti-RPers.

     

    I assume these boosts are targeted towards new players rather than the existing players, as established players generally aren't going to swap shards just for an XP boost when they have their SGs, friends, etc. on their home shard.  If that's the case, why not just give the patrol XP power charges to new characters on those servers?  It would be more targeted and less of a finger in the eye to players on certain shards.

     

    It's targeted at both new and old players. Patrol XP wouldn't work because you can simply transfer after gaining it.

     

    This method works. We can see the stats.

     

    See also my post on page 2:

     

    On 1/7/2024 at 1:26 PM, Jimmy said:

     

    This isn't really about trying to make the quiet servers not-quiet, it's about saving Excelsior from itself 🙂

     

    Excelsior frequently (possibly always, can't say for sure) had more players online than all the other shards combined. This was just about manageable before the license announcement, but we still had occasional hiccups as mentioned in this thread. Obviously we've had quite a bump in activity due to the announcement, and Excelsior was really struggling on Thursday and Friday evening. Everlasting wasn't included as it's already in a very healthy spot population wise, we didn't want it to suddenly have the same issues that Excelsior is having.

     

    And it's working. Last night Excelsior was around 40% of total population, and right now it's hovering around 45%:

     

    image.png

     

    Much better compared to Excelsior being nearly 60% of our total online players on Thursday!

     

    While overall our infrastructure can easily handle this number of players (and many, many more), each individual shard can only support so many players before things start to hit a bottleneck. Something to keep in mind is that Excelsior is quite busy compared to most shards from the retail version of the game as free server transfers have resulted in so many players coalescing there. On live, players were generally stuck to the shards they started on - and there were 16 shards in total at that point. Now we have 5.

     

    • Like 4
    • Thanks 3
    • Thumbs Up 1
    • Thumbs Down 1
  7. 41 minutes ago, AspieAnarchy said:

     

    For what it's worth (and I hope I'm not biting off more than I can chew in bringing this up), I happen to have an actual, hard-earned college degree in psychology and certain related fields, as well as a unique position of insight into the current zeitgeist; I could potentially be of help with regards to navigating, adjudicating, and maintaining your integrity through, what's to come. Ever since I got said degree, it seems, Big SocMed has been trying to position itself as a global 'classroom' in the very fields I've studied, and what's horrifying is how practically all of what it disseminates is wrong.

     

    The "real" world today feels like a combination of 'Praetoria without the healthcare' and 'the Rogue Isles without the Hobbesian-state-of-nature element of fairness'.

     

    Check out the link in my signature if you're interested in helping out 🙂

  8. 29 minutes ago, Psi-bolt said:

    I understand that the game will be free an supported by donations, but is there going to be a voluntary subscription or some other kind of funding model now that NCSoft has sanctioned the server?  Honestly, I would love to go back to having all of the veterans rewards without the money sinks of the P2W vendor and would be willing to pay for it.  Just a thought if it is possible.

     

    We aren't considering any form of in-game rewards for donations.

    • Like 1
    • Thanks 5
    • Thumbs Up 4
    • Pizza (Pineapple) 1
  9. 4 hours ago, AspieAnarchy said:

    I just want to mention: I just logged onto an utterly bottom-shelf, metastasized-from-Twitter, crybully shitshow; I was going to play some tonight, but I guess not.

     

    I bring this up because it was an example of what I really hope does not become more common with the game opening up.

     

    Sorry you experienced this, it's definitely not the environment we seek to foster here.

     

    I'll echo what @Clave Dark 5 said, it's critical that you report these things when you see them. We aren't able to proactively monitor everything all the time, so the GM team does rely on player reports to help make us aware of any issues 🙂

     

    Even if you don't have all the information, the GM team can investigate and put a stop to it if necessary.

    • Like 1
    • Haha 1
    • Thumbs Right 1
  10.  

      

      



    i27p7_banner.png.19c69d9e1b780da80f09b9bb38750d9a.png



    Patch Notes: Issue 27, Page 7


    Current notes cumulative, not final page release notes.


    What's New in Issue 27, Page 7?

    Marquee Features

    • Piecemeal's Personal Story - Issue 27 Finale
    • Co-Op Striga Isle & New Villain / Rogue Story Arcs
    • Rikti War Zone Revamp - Vanguard Base Expansion
    • Advanced Mode - Lady Grey's Task Force
    • Role Diversity Bonus

     

    Powers & Gameplay Adjustments

    • New Powersets: Arsenal Control & Arsenal Assault
    • New Epic / Ancilliary Power Pools
    • Arachnos Soldier / Arachnos Widow Updates & Power Customization
    • Sheathed / Holstered Weapons - Now available on all weapon powersets!
    • High-Level Council & Circle of Thorns Revamps
    • Giant Monster Balancing Pass

     

    Various Adjustments, Improvements & Fixes

    • Aether Reward Shop Preview Images + Wave 4
    • New Costume Parts
    • New Vanity Pet Invention Recipes
    • Loads of bug fixes
    • ...and much, much more!

     


    Marquee Features


    Piecemeal Issue 27 Finale [Focused Feedback: Issue 27 Finale - Piecemeal's Personal Story]

    'A Second Chance At A First Impression' - Issue 27 Finale: Personal Story, Piecemeal

    A strange, archaic and outdated device in the Rikti War Zone has been asking for you by name. If you are ready, you will step into the shoes of Paragon City's newest and most notorious villain as she comes face-to-face with a situation that (for once) she cannot handle. The amount of humble pie she consumes as a result has yet to be accurately calculated.

    A new take on the Personal Story, you will be forced to assume to the identity of Piecemeal as you navigate a reconstructed simulation of her experience trying to circumvent the protocols in the Paragon City teleport grid - an event that sends her from one place to another uncontrollably before placing you in the heart of a burgeoning apocalypse. Carefully reconstructed from her 360-degree sensor tech and optical recordings by her M.C. of Information, Bile, you will engage in a bit of banter before witnessing the horror hands-on in this Abomination Simulation.

    Enjoy some of the canonical reasons for notorious changes, and a heaping bathtub full of foreshadowing!

    destroyed_galaxy_i27finale.thumb.png.75b99fc03863839293e82e26e8b77314.png

     This Personal Story can be played together with a full team of 8 players! 

     

    • CONTACT: Pay Phone
    • LOCATION: Rikti War Zone, /thumbtack 3230.6 0.1 -513.9
    • ALIGNMENT / LEVEL: Any - Level 50
    • OUROBOROS / ARC: Hero of the City / Made - 27.95

     


    Co-Op Striga Isle & New Story Arcs [Focused Feedback: Co-Op Striga Isle & New Story Arcs]

    • Striga Isle is now a co-op zone that villains can enter using the Smuggler's Submarine line.

     

    'Buried Secrets' - Oberst Straxt

    Oberst Straxt of the 5th Column is seeking unscrupulous villains to infiltrate Striga Isle in order to collect old caches left behind by that organization when the Council took control of the island.

     

    • CONTACT: Oberst Straxt
    • LOCATION: Striga Isle, /thumbtack -293.2 -25.5 -1028.0
    • ALIGNMENT / LEVEL: Villain, Rogue - Level 20-24
    • OUROBOROS / ARC: Insider - 27.90
      • Will offer repeatable tasks in addition to their story arc.

     

    'Just Prototypical' - Dr. Francois

    Dr. Francois, the famous roboticist, has been freed from his recent bout as a Sky Raider prisoner, working on a giant mech project. Easily intimidated, the doctor can aid an enterprising villain in a daring heist against the Sky Raiders.

     

    • CONTACT: Dr. Francois
    • LOCATION: Striga Isle, /thumbtack 104.5 -0.0 -1209.6
    • ALIGNMENT / LEVEL: Villain, Rogue - Level 20-24
    • OUROBOROS / ARC: Insider - 27.91
      • Will offer repeatable tasks in addition to their story arc.

     

    'Negotiations of the Living Dead' - Night Widow Ragana

    With the Council in shambles there's a power vacuum on Striga. The Warriors, Family and Sky Raiders want to split the Council territory among themselves, and plan to meet to negotiate terms. Arachnos prefers to have the Council in charge and have sent a Night Widow to handle the situation. Night Widow Ragana needs some expendable and deniable resources to break up the negotiations - permanently.

     

    • CONTACT: Night Widow Ragana
    • LOCATION: Striga Isle, /thumbtack -507.2 8.0 -1079.6
    • ALIGNMENT / LEVEL: Villain, Rogue - Level 20-24
    • OUROBOROS / ARC: Insider - 27.92

     

    'The Most Dangerous Prey' - Orpheus

    Orpheus, a Warrior bard of some repute, has specialized in hunting the undead. He is now offering his expertise to those he deem worthy. Since you have recently contracted a mysterious ghost-related curse upon your name, you seek out his help.

     

    • CONTACT: Orpheus
    • LOCATION: Striga Isle, /thumbtack -2376.0 0.8 -1957.3
    • ALIGNMENT / LEVEL: Villain, Rogue - Level 25-29
    • OUROBOROS / ARC: Undesirable - Arc 27.93
      • Will offer repeatable tasks in addition to their story arc.

     

    'The Last Witch of Striga' - Mage-Killer Tatiana

    Mage-Killer Tatiana is hunting a powerful witch. In order to draw out the near-mythical protector of the island, Tatiana needs someone to stir up trouble among the Banished Pantheon and deal with the local chapter of the Legacy Chain.

     

    • CONTACT: Mage-Killer Tatiana
    • LOCATION: Striga Isle, /thumbtack -2640.7 66.7 -3346.5
    • ALIGNMENT / LEVEL: Villain, Rogue - Level 25-29
    • OUROBOROS / ARC: Undesirable - Arc 27.94

     


    Rikti War Zone Revamp [Focused Feedback: Rikti War Zone Revamp]

    Vanguard Base Expansion

    • The Vanguard base in the zone has been expanded and revamped with several additional new sections added and the base now directly connects to the surface from several points.
    • The Architect Entertainment functionalities within the zone have been moved inside one of the Vanguard base's new areas.
    • The AE building has been replaced by a Vanguard vehicle depot with lifts that connect to the base underground.
    • The Rikti Pylons found throughout the zone now con as Level 54 rather than ignoring level mods.
    • Added training Rikti Pylon dummies found outside the Vanguard base that match the old pylons.
    • Also added four training dummies that con +1 through +4 found outside the Vanguard base on the surface.
      • The color of the lights near the dummies helps inform how they con.
    • Vanguard Quartermaster and Combat Nurse added near the training dummies on the surface.
    • Merit vendor NPC has been replaced by a merit vendor kiosk.
    • Benevolabs hologram vendor has been added near the merit kiosk's location.
    • Portal mission doors in the zone have been changed to use the new Portal Corp section of the Vanguard base.
    • This Portal Corp section also houses connection to the new travel network for Shadow Shard access from Rikti War Zone.
    • Vanguard shooting range targets are once again target-able and can be attacked by players for role playing purposes.
    • Info NPC by the base exit now using a Vanguard outfit.

    screenshot_231114-11-09-19.thumb.jpg.5a736e3011e35be33b17ebdab63619e7.jpg

     The Vanguard are preparing! But for what? 

    Shadow Shard Portal

    • Now accessible via a new travel network that links: Rikti War Zone, Peregrine Island, and Firebase Zulu.
    • This new travel network has a unique icon that can be found on the mini map as 'Shadow Shard Portal'.

    1614734155_ShadowShardPortal.png.d07bde97e5378f2f28e8caeaa24bec5b.png

     Look for the red icon! 

     


    Advanced Mode - Lady Grey's Task Force [Focused Feedback: Advanced Mode - Lady Grey's Task Force]

    • Advanced Difficulty Mode label shortened to Advanced Mode.
    • Advanced Mode added to the Lady Grey's Task Force, accessible via the Challenge Mode options found before starting the Task Force.
      • This mode significantly changes the content, adding new rewards, enemies, boss encounters, areas, and badges!

    AdvancedModeLGTF.PNG.01a84f3c3e17957e0958896f22787d54.PNG

     This new Advanced Mode is out of this world! 

    • Completing Lady Grey's Task Force on Advanced Mode will reward players with an added choice of 40 Reward Merits or a random Hamidon Origin enhancement from a pool including expanded combos that match the D-Sync Origin's enhancement selection.
    • Enhancements are weighted so chances are higher (2:1) to receive one of the new combos:
      • Vesicle Exposure (End Mod/Rech)
      • Stereocilia Exposure (Slow/Rech/End)
      • Microtubule Exposure (End Mod/Acc)
      • Karyoplasm Exposure (Dam/End)
      • Microvillus Exposure (Acc/Range)
      • Chromatin Exposure (Dam/Rech)
      • Ectosome Exposure (Threat/Acc/Rech)
      • Amyloplast Exposure (Rech/Heal/Absorb)
      • Chloroplast Exposure (Acc/Heal/Absorb)

     


    screenshot_231114-11-08-46.thumb.jpg.19ab1c24b20ce39d60eea30cad892c1a.jpg


    screenshot_231114-11-11-22.thumb.jpg.df04906d3e87b3a2bef539153b2bc63f.jpg


    screenshot_231114-11-15-36.thumb.jpg.b5ac9cdb11bcc296ea30bae7c324495f.jpg


    Role Diversity Bonus [Focused Feedback: Role Diversity Bonus]

    New Challenge Option

    • New bonus added to all Task Forces & Strikes forces. This bonus is enabled by default and requires no action from the players. This bonus applies automatically when the criteria for the reward are fulfilled.
    • Team members are checked when they zone into missions, if they don't zone into any mission the challenge can't check them.
    • Epic archetypes count for three different roles at once.
    • Once the bonus is fulfilled, you'll get a pop-up float and a small TF/SF-specific icon (challengeStat_atdiversity_h.png.a401659a34e52f53f99d6a4074d9f8f9.png or challengeStat_atdiversity_v.png.00692b99132c2114350f74b75f59ba4a.png) will appear to signify the team has qualified for the bonus on completion.
    • For more details see below:

    RoleDiversityHelp.PNG.d87c0eebab876929abd0491c00ce6000.PNG

     More Prismatic Aether for everyone without any action needed! 

     


    Powers & Gameplay Adjustments


    New Powerset - Arsenal Control [Focused Feedback: Arsenal Control]

    ArsenalControl.PNG.3ddc24b65b4d6e96b4a4db3b5ed316bd.PNG

     

    New primary for Controllers and Dominators

    • The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targeting technology, and is a very accurate weapon.

     

    Powers:

    • ArsenalControl_Tranquilizer.png.b4cdaa2db18f862289927593226a5181.png  Tranquilizer Ranged, DMG(Toxic), Foe Sleep
      • The Tranquilizing Dart is the perfect tool to sideline a single foe. It deals some toxic damage and can render the target unconscious, allowing you to focus on more important targets. The target remain asleep for some time, but will awaken if attacked. 

      • The Sleep component of this power is Auto Hit against regular enemies, but a To Hit check is required to against AVs and players, as well as to make secondary effects apply.

    • ArsenalControl_CryoSpray.png.22f241dbbf496429ae07a02ae1084758.png  Sleep Grenade Ranged (Targeted AoE), Minor DMG(Smash), Foe Sleep
      • The Sleep Grenade can be launched at long range from beneath the barrel of your Assault Rifle. It releases a cloud of gass that will make enemies drowsy, slow, and fall asleep. 
    • ArsenalControl_Beanbag.png.ee3b3d9ec2616b0191161328975d7b39.png  Cryo Freeze Ray  Ranged, Minor DMG(Cold), Foe Hold
      • The Cryo Freeze Ray encases your foe in a block of ice, holding him helpless in place for a while and dealing some cold damage.
    • ArsenalControl_LiquidNitrogen.png.30b338c32afcc7f3a48d604f38f80953.png  Liquid Nitrogen  Ranged, Target DoT(Smashing), Immobilize, -Fly
      • The Liquid Nitrogen dispenser can spray a target location with liquid nitrogen creating a large patch of ice. Those caught in the patch of ice are dramatically slowed, take cold damage over time, tend to fall down and will be unable to jump.

    • ArsenalControl_CloakingDevice.png.4a68e78c595563f1d1e708fc017fc9c4.png  Cloaking Device  Toggle: Self Stealth, +DEF(All)
      • This Cloaking Device is the ultimate in infiltration technology. It uses an LCD body coating to become all but impossible to detect. While concealed you can only be seen at very close range. If you attack while concealed, you will be discovered. Even if discovered, you are hard to see but will retain some of your Defense bonus to all attacks.

    • ArsenalControl_SmokeGrenade.png.e23e40a181f5b7ef7b25ef84c3cbb1f7.png  Smoke Canister Ranged (Location AoE), Foe -Perception, -To Hit, Confuse
      • The Smoke Canister is a powerful infiltration tool. Fling it at a target location and it will quickly cover the area in smoke. While engulfed within this smoke, most enemies will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will become confused and might attack their allies.
    • ArsenalControl_FlashBang.png.1fae378945e3afa620bbbf6256a30cf1.png  Flash Bang  Disorient, -To Hit
      • The Flash Bang Grenade is ideal to disorient a group of enemies. Even enemies that are not disoriented will have their chance ot hit reduced.
    • ArsenalControl_TearGas.png.39163b18fd9170523f38fd4956a73ae0.png  Tear Gas  Ranged (Targeted AoE), Foe Hold, -DMG
      • The Tear Gass cannister is the ultimate crowd control tool, it will make enemies choke and unable to take any action as well as debuffing their damage output.
    • ArsenalControl_GunTurret.png.c83b0852e1a05790f77d5d725c0323ec.png  Gun Drone  Build Gun Drone: Ranged, DMG(Lethal)
      • The Gun Drone is the perfect companion in the field. It has an extremely fast fire rate and is equipped with a customized tracking system. Once locked on, the Drone will continue to unload a volley of lead into the target until it is destroyed. Enemies hit by the drone, as well as those near it, will prioritize attacking it over it's owner. The Drone is armored and can take significant amounts of damage.

     


    New Powerset - Arsenal Assault [Focused Feedback: Arsenal Assault]

    ArsenalAssault.PNG.a7e038c2f97cb543f8ae9d863421d519.PNG

     

    New secondary for Dominators

    • The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targeting technology, and is a very accurate weapon.

     

    Powers:

    • AssaultWeapons_Burst.png.2cffbf6935f8b2b030cae3f0638d84e7.png  Burst Ranged, DMG(Lethal), Foe -DEF
      • Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.

    • AssaultWeapons_RifleButt.png.7ef7ddf8291ad4c66a227f83f884697b.png  Buttstroke Melee, DMG(Smash), Foe Disorient
      • A smash with the butt of your rifle with a high chance of disorienting. 
    • AssaultWeapons_Buckshot.png.927ee373a03e844a88bb91221e5bf9e6.png  Buckshot  Ranged (Cone), DMG(Lethal), Foe Knockback
      • Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
    • AssaultWeapons_HeavyBlow.png.8426d41722db47a0f5f38a4d0a21fc0e.png  Heavy Blow  Melee, Moderate DMG(Smash), Foe Knockback
      • You strike your foe with a powerful punch dealing Smashing damage and knocking the target back.

    • AssaultWeapons_PowerUp.png.7944b1e185967b1ea6c1c2d08a8c6f7e.png  Power Up  Self +Special, +DMG(All)
      • Boosts the damage and secondary effects of your powers. Your powers' effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes and more, are all improved. The effects of Power Up last a short while, and only the next couple of attacks will be boosted.

    • AssaultWeapons_TripMine.png.c2b8bc822f36ebd3d05b3006d3315e91.png  Trip Mine Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback
      • You can place a Trip Mine on the ground. Any villains that pass near the Trip Mine will cause it to explode, damaging all nearby foes and sending them flying.
    • AssaultWeapons_TargetingDrone.png.02ac1521da0cd207875a1121c59be451.png  Targeting Drone  Toggle: Self +To Hit, +Perception, Res(DeBuff To Hit)
      • When this device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit, and increase your perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that debuff your chance to hit.
    • AssaultWeapons_SniperRifle.png.65def73608ce90771e76fa12956c2f17.png  Sniper Rifle  Sniper, DMG(Lethal), Foe Knockback
      • Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, so this attack can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
    • AssaultWeapons_Ignite.png.2dfde69531f7dd1236bc4b1a1084d61b.png  Ignite  Range, DoT(Fire)
      • Sprays a target with accelerant from your flamethrower, igniting it and causing extreme damage over time. Also sets the location on fire if the target is grounded, inflicting damage to additional foes that step in the area.

    Epic / Ancilliary Power Pools [Focused Feedback: Epic / Ancilliary Power Pools]

    New Epic/Ancillary Power Pools

    New Dark Mastery Epic pool for Blasters:

    • Murky Cloud (Toggle: Self +Res(Fire, Cold, Energy, Negative))
    • Fearsome Stare (Ranged (Cone), Foe Fear, -To Hit)
    • Possess (Ranged, Target Confuse)
    • Black Hole (Ranged (Targeted AoE), Foe Intangible)
    • Soul Consumption (PBAoE DMG(Negative), Self +HP, +End)


    New Dark Mastery Epic pool for Controllers:

    • Murky Cloud (Toggle: Self +Res(Fire, Cold, Energy, Negative))
    • Dark Blast (Ranged, DMG(Negative), Foe -ACC)
    • Umbral Torrent (Ranged (Cone), DMG(Smashing), Foe -To Hit, Knockback)
    • Gather Shadows (Self +Special, +Dmg(All))
    • Soul Consumption (PBAoE DMG(Negative), Self +HP, +End)


    New Dark Mastery Epic pool for Dominators:

    • Murky Cloud (Toggle: Self +Res(Fire, Cold, Energy, Negative))
    • Tar Patch (Ranged (Location AoE), Target -Speed, -Res, -Fly)
    • Darkest Night (Toggle: Ranged (Targeted AoE), Foe -DMG -To Hit)
    • Umbral Torrent (Ranged (Cone), DMG(Smashing), Foe -To Hit, Knockback)
    • Soul Consumption (PBAoE DMG(Negative), Self +HP, +End)


    New Dark Mastery Epic pool for Masterminds:

    • Murky Cloud (Toggle: Self +Res(Fire, Cold, Energy, Negative))
    • Shadow Binds (Ranged, Moderate DoT(Negative), Foe Immobilize, -To Hit, -Fly)
    • Dark Pit (Ranged (Targeted AoE), Foe Disorient)
    • Possess (Ranged, Target Confuse)
    • Soul Consumption (PBAoE DMG(Negative), Self +HP, +End)


    New Dark Mastery Epic pool for Tankers and Brutes:

    • Penumbral Grasp (Ranged, DOT(Negative), Foe Immobilize, -To Hit)
    • Petrifying Gaze (Ranged, DMG(Negative), Foe Hold)
    • Dark Blast (Ranged, DMG(Negative), Foe -ACC)
    • Night Fall (Ranged (Cone), DMG(Negative), Foe -To Hit)
    • Tar Patch (Ranged (Location AoE), Target -Speed, -Res, -Fly)


    New Ice Mastery Epic pool for Defenders and Corruptors:

    • Frozen Armor (Toggle: Self +Def(Smash, Lethal), +Res(Cold, Fire))
    • Flash Freeze (Ranged (Targeted AoE), DMG(Cold), Foe Sleep)
    • Hoarfrost (Self Heal, +Max HP, Res(Toxic))
    • Ice Slick (Target (Location AoE), Foe DoT (Cold), Knockdown, -SPD)
    • Hibernate (Toggle: Self +Regeneration, +Recovery, Invulnerable; Self Hold)


    New Ice Mastery Epic pool for Scrappers and Stalkers:

    • Ice Bolt (Ranged, DMG(Cold), Foe -Recharge, -SPD)
    • Frozen Spear (Sniper, DMG(Cold), Foe Sleep, -Recharge, -SPD)
    • Shiver (Ranged (Cone), Foe -SPD, -Recharge)
    • Frigid Wind (Close (Cone), DoT(Cold), Foe -Recharge, -SPD)
    • Ice Elemental (Summon Ice Elemental: Melee DMG(Lethal/Cold))


    New Psionic Mastery Epic pool for Brutes and Tankers:

    • Mesmerize (Ranged, DMG(Psionic), Foe Sleep)
    • Dominate (Ranged, DMG(Psionic), Foe Hold)
    • Harmonic Mind (Auto: Self, +Recovery, Endurance Discount)
    • Mental Blast (Ranged, DMG(Psionic), Target -Recharge)
    • Psionic Tornado (Ranged (Targeted AoE), DoT(Psionic), Foe Knockback)


    New Psionic Mastery Epic pool for Scrappers and Stalkers:

    • Mental Blast (Ranged, DMG(Psionic), Target -Recharge)
    • Psionic Lance (Sniper, DMG(Psionic), Target -Recharge)
    • Psychic Scream (Ranged (Cone), DMG(Psionic), Foe -Recharge)
    • Harmonic Mind (Auto: Self, +Recovery, Endurance Discount)
    • Psionic Nexus (Summon Psionic Nexus: Ranged DMG(Psionic))

     

    Set Names

    Global Epic Pool Thesaurus Nerf:

    • Flame Mastery Renamed to Fire Mastery.
    • Heat Mastery Renamed to Fire Mastery.
    • Pyre Mastery Renamed to Fire Mastery.
    • Blaze Mastery Renamed to Fire Mastery.
    • Darkness Mastery renamed to Dark Mastery.
    • Stone Mastery renamed to Earth Mastery.
    • Electrical Mastery renamed to Electricity Mastery.
    • Charge Mastery renamed to Electricity Mastery.
    • Primal Forces Mastery renamed to Energy Mastery.
    • Power Mastery renamed to Energy Mastery.
    • Body Mastery renamed to Energy Mastery.
    • Cold Mastery renamed to Ice Mastery.
    • Chill Mastery renamed to Ice Mastery.
    • Arctic Mastery renamed to Ice Mastery.
    • Psychic Mastery renamed to Psionic Mastery.
    • Ninja Tool Mastery renamed to Weapon Mastery.


    Leviathan Mastery

    New Mechanic for Leviathan Mastery > Spirit Shark:

    • When you own Spirit Shark, most actions that cost endurance will have a chance of granting a Leviathan Hunger stack.
    • The damage over time increases the more hunger stacks you have. All hunger Leviathan Hunger stacks are consumed when you successfully hit an enemy with this power.
    • Total damage ranges from scale 1.56 with no Hunger stacks to scale 3.4 with 5 Hunger stacks
       

    Epic / Ancilliary Power Pool Adjustments

    Spoiler
    • Epic > Psionic Mastery > Telekinesis: This power should now behave similarly to the new controller/dominator version of the power, albeit with a 5 foe target cap and smaller radius. Recharges in 240s, max toggle duration 20s.
    • Epic > Electricity Mastery > Lightning Field (Sentinel): Power renamed to Shocking Field. Power now applies an energy DoT for 10s after contact.
    • Epic > Dark Mastery > Dark Blast (Scrapper/Stalker) - Recharge increased from 6s to 8s
    • Epic > Dark Mastery > Netherworld Grasp (Sentinel) - Recharge reduced from 32s to 24s
    • Epic > Dark Mastery > Netherworld Tentacles (Sentinel) - Recharge increased from 16s to 20s, endurance cost reduced from 16.25 to 12.74
    • Epic > Dark Mastery > Oppressive Gloom (Defender/Corruptor) - Recharge increased from 8s to 16s
    • Epic > Dark Mastery > Petrifying Gaze (Mastermind) - This power now inflicts damage over time. Range increased from 50ft to 60ft, endurance cost increased from 9.75 to 10.66, recharge lowered from 32s to 24s
    • Epic > Dark Mastery > Petrifying Gaze (Scraper/Stalker) - Range increased from 50ft to 60ft, Endurance cost increased from 9.75 to 10.66, recharge lowered from 32s to 24s
    • Epic > Dark Mastery > Soul Drain (Defender/Corruptor) - Recharge increased from 120s to 240s, radius reduced from 15' to 10'.
    • Epic > Dark Mastery > Torrent (Scrapper/Stalker) - Renamed Umbral Torrent. Damage increased from scale 0.4 to scale 1. Recharge increased from 15s to 30s.
    • Epic > Earth Mastery > Fossilize (Brute/Tanker) - Range reduced from 80ft to 60ft
    • Epic > Earth Mastery > Fossilize (Tanker/Brute) - Recharge reduced from 32s to 24s
    • Epic > Earth Mastery > Hurl Boulder (Controller) - Range increased from 40ft to 80ft, Recharge increased from 10s to 16s, Cast Time reduced from 2.5s to 2.0s, endurance cost increased from 11.7 to 18.98
    • Epic > Earth Mastery > Stalagmites (Brute/Tanker) - Recharge reduced from 64s to 32s, Accuracy increased from 0.8 to 1, Endurance Cost increased from 19.5 to 35.62, range increased from 70ft to 80ft
    • Epic > Electricity Mastery > Chain Fences (Sentinel) - Recharge increased from 16s to 20s, Endurance cost lowered from 19.5 to 12.74
    • Epic > Electricity Mastery > Chain Fences (Sentinel) - Recharge increased from 16s to 20s, endurance lowered from 19.5 to 12.74
    • Epic > Electricity Mastery > Charged Armor (Blaster/Corruptor/Defender) - Recharge increased from 2s to 8s, energy resistance now matches smash/lethal resistances
    • Epic > Electricity Mastery > ESD (Mastermind) - Removed self -recovery penalty, reduced recharge from 800s to 180s, reduced radius from 40ft to 25ft, reduced target cap from 16 to 10, reduced Stun from scale 15 to scale 8, reduced -regen debuff duration from 15s to 5s
    • Epic > Electricity Mastery > Electric Fence (Corruptor/Defender) - Recharge increased from 4s to 8s
    • Epic > Electricity Mastery > Electric Shackles (Mastermind) - Endurance cost increased from 8.58 to 10.66
    • Epic > Electricity Mastery > Electric Shackles (Mastermind) - Recharge reduced from 32s to 24s
    • Epic > Electricity Mastery > Shocking Bolt  (Corruptor/Defender) - Recharge increased from 16s to 24s
    • Epic > Electricity Mastery > Shocking Bolt (Blaster/Corruptor/Defender) - Range reduced from 80s to 60s
    • Epic > Electricity Mastery > Shocking Bolt (Blaster/Corruptor/Defender) - Recharge reduced from 32s to 24s
    • Epic > Electricity Mastery > Static Discharge (Blaster/Mastermind) - Recharge increased from 12s to 24s, end cost increased from 14.82 to 27.3, damage increased from scale 0.91 to scale 0.958
    • Epic > Energy Mastery > Energy Transfer (Dominator) - This power no longer accepts Taunt enhancements
    • Epic > Energy Mastery > Focused Accuracy (Brute/Scrapper/Stalker/Tanker) - End Cost reduced from 0.39 to 0.195
    • Epic > Energy Mastery > Temp Invulnerability (Corruptor/Controller/Defender/Dominator/Mastermind) Recharge increased from 2s to 8s
    • Epic > Fire Mastery > Bonfire (Blaster/Mastermind) - Knockdown rate has been reduced while using KB2KD enhancements
    • Epic > Fire Mastery > Char (Blaster/Corruptor/Defender) - Recharge increased from 16s to 24s, range lowered from 80ft to 60ft
    • Epic > Fire Mastery > Char (Brute/Corruptor/Defender/Scrapper/Stalker/Tanker/Mastermind/Sentinel)  - Recharge reduced from 32s to 24s
    • Epic > Fire Mastery > Char (Brute/Mastermind/Scrapper/Sentinel/Stalker/Tanker) - Range increased from 50ft to 60ft
    • Epic > Fire Mastery > Fire Blast (Brute/Scrapper/Stalker/Tanker) - Recharge increased from 6s to 8s
    • Epic > Fire Mastery > Fire Cages (Sentinel) - Recharge increased from 16s to 20s, Endurance cost lowered from 19.5 to 12.74
    • Epic > Fire Mastery > Fire Shield (Blaster/Controller/Coruptor/Defender/Dominator) - Recharge increased from 4s to 8s
    • Epic > Fire Mastery > Melt Armor (Blaster/Brute/Scrapper/Stalker/Tanker) - -res Scale increased from scale 1.5 to scale 3. -Defense scale increased from scale 1 to scale 2.
    • Epic > Force Mastery > Repulsion Bomb (Blaster) - Power has been changed into Force Bomb (now has -res component)
    • Epic > Force Mastery > Repulsion Field (Blaster) - Power no longer drains endurance per target hit in PvE. Target cap reduced from 16 to 10
    • Epic > Force Mastery > Temp Invulnerability (Blaster) - Recharge increased from 2s to 8s
    • Epic > Ice Mastery > Block of Ice (Brute/Tanker/Sentinel) - Recharge reduced from 32s to 24s
    • Epic > Ice Mastery > Frostbite (Sentinel) - Recharge increased from 16s to 20s, Endurance cost lowered from 19.5 to 12.74
    • Epic > Ice Mastery > Frozen Armor (Blaster/Controller/Dominator/Mastermind) - Recharge increased from 2s to 8s
    • Epic > Ice Mastery > Sleet (Dominator) - Power was summoning the defender version of Sleet. This has been corrected.
    • Epic > Laser Beam Eyes (Brute/Scrapper/Stalker/Tanker) - Power is now auto-hit, but damage inflicted is randomized based on the hit-roll
    • Epic > Laser Beam Eyes (Brute/Tanker) - Recharge increased from 6s to 8s
    • Epic > Laser Beam Eyes (Scrapper/Stalker) - Endurance Cost reduced from 8.07575 to 6.5
    • Epic > Mace Mastery > Focused Accuracy (Brute/Controler/Corruptor/Defender/Tanker) - End Cost reduced from 0.39 to 0.195
    • Epic > Psionic Mastery > Dominate (Corruptor/Defender/Sentinel) - Recharge increased from 16s to 24s
    • Epic > Psionic Mastery > Mind Over Body (Controller/Corruptor/Defender/Dominator) - Recharge increased from 2s to 8s
    • Epic > Psionic Mastery > Psionic Tornado (Controller/Dominator) - Cast Time reduced from 2.37s to 1.83s, radius decreased from 20ft to 15ft, DoT reduced from scale 5 ticks of 0.175 damage over to 4.1s to 3 ticks of 0.201 damage over 2.1s
    • Epic > Weapon Mastery > Exploding Shuriken (Scrapper/Stalker) Cast Time reduced from 1.07s to 1.0s
    • Epic > Weapon Mastery > Paralizing Dart (Sentinel) - Recharge reduced from 32s to 24s
    • Epic > Weapon Mastery > Targeting Drone (Scrapper/Stalker) - End Cost reduced from 0.39 to 0.195
    • Epic > Weapon Mastery > Web Grenade (Scrapper/Stalker) - This power now deals smashing damage on impact. Now accepts damage enhancements and sets, recharge increased from 8s to 10s
    • Patron > Leviathan Mastery > Arctic Breath (Brute/Tanker) - Fixed a bug where the knockdown would only check once on the initial tick instead of every tick
    • Patron > Leviathan Mastery > Arctic Breath (Brute/Tanker/Sentinel/VEAT) - Cast Time lowered from 2.67s to 1.5s
    • Patron > Leviathan Mastery > Arctic Breath (Sentinel) - Fixed a bug where the knockdown would only check once on the initial tick instead of every tick
    • Patron > Leviathan Mastery > Arctic Breath (VEAT) - Fixed a bug where the knockdown would only check once on the initial tick instead of every tick
    • Patron > Leviathan Mastery > Bile Spray (Blaster/Brute/Controller/Dominator/Mastermind/Tanker/VEAT) - Cast time lowered from 2.6 to 1.6s
    • Patron > Leviathan Mastery > School of Sharks (Blaster/Mastermind) - Damage increased from scale 0.935 to scale 1
    • Patron > Leviathan Mastery > School of Sharks (Brute/Tanker) - Damage increased from scale 0.935 to scale 1
    • Patron > Leviathan Mastery > School of Sharks (Corruptor/Defender) - Damage increased from scale 0.935 to scale 1
    • Patron > Leviathan Mastery > School of Sharks (VEAT) - Damage increased from scale 0.935 to scale 1
    • Patron > Leviathan Mastery > Shark Skin (Blaster/Mastermind) - Recharge increased from 4s to 8s
    • Patron > Leviathan Mastery > Shark Skin (Controller/Dominator) - Recharge increased from 4s to 8s
    • Patron > Leviathan Mastery > Shark Skin (Corruptor/Defender) - Recharge increased from 4s to 8s
    • Patron > Leviathan Mastery > Spirit Shark (Brute/Tanker/Scrapper/Stalker/VEAT) - Recharge increased from 9s to 13s, End cost increased from 8.58 to 15.86, Cast Time reduced from 3s to 2s, base damage scale increased from scale 1.4 to 1.56
    • Patron > Leviathan Mastery > Spirit Shark Jaws (Blaster/Mastermind) - Range reduced from 80ft to 60ft, Damage increased from scale 0.935 to scale 1
    • Patron > Leviathan Mastery > Spirit Shark Jaws (Controller/Dominator) - Range reduced from 80ft to 60ft, Damage increased from scale 0.935 to scale 1
    • Patron > Leviathan Mastery > Spirit Shark Jaws (Scrapper/Stalker) - Range reduced from 80ft to 60ft, Damage increased from scale 0.935 to scale 1
    • Patron > Leviathan Mastery > Spirit Shark Jaws (Sentinel) - Range reduced from 80ft to 60ft, Damage increased from scale 0.935 to scale 1
    • Patron > Leviathan Mastery > Summon Coralax (Corruptor/Defender) - Now accepts Immob sets
    • Patron > Leviathan Mastery > Summon Coralax (Sentinel) - Now accepts Universal Damage and Disorient sets
    • Patron > Leviathan Mastery > Summon Guardian (Brute/Tanker) -  Now accepts Immob sets
    • Patron > Leviathan Mastery > Summon Guardian (Scrapper/Stalker) - Now accepts Hold sets
    • Patron > Leviathan Mastery > Summon Guardian (VEAT) - Now accepts Immob
    • Patron > Leviathan Mastery > Water Spout (Controller/Dominator) - Now accepts Pet and recharge intensive sets, no longer accepts Ranged AoE Sets
    • Patron > Leviathan Mastery > Water Spout (Scrapper/Stalker) - Now accepts Pet sets, no longer accepts Ranged AoE Sets
    • Patron > Levitehan Mastery  > Spirit Shark Jaws (Blaster/Corruptor/Defender/Mastermind/Scrapper/Sentinel/Stalker) - Recharge reduced from 32s to 24s
    • Patron > Mace Mastery > Mace Blast (Brute/Tanker/VEAT) - Recharge increased from 9s to 12s.
    • Patron > Mace Mastery > Mace Blast (Scrapper/Stalker) - Recharge increased from 6s to 12s, damage increased from scale 1 to scale 1.32
    • Patron > Mace Mastery > Scorpion Shield (Blaster/Controller/Corruptor/Defender/Dominator/Mastermind) - Recharge increased from 4s to 8s
    • Patron > Mace Mastery > Summon Tarantula (Sentinel) - This power now accepts Universal Damage sets
    • Patron > Mace Mastery > Web Cocoon (Blaster/Corruptor/Defender/Mastermind/Sentinel/Scrapper/Stalker) - This power now inflicts toxic damage over time, accepts Ranged and Universal damage sets, recharge reduced from 32s to 24s
    • Patron > Mace Mastery > Web Envelope (Blaster/Brute/Corruptor/Defender/Mastermind/Sentinel/Tanker/VEAT) - This power now inflicts toxic damage over time. Power now accepts damage enhancement and sets.
    • Patron > Mu Mastery > Charged Armor (Blaster/Corrouptor/Defender/Controller/Dominator/Mastermind) - Recharge increased from 4s to 8s
    • Patron > Mu Mastery > Conserve Power (Corruptor/Defender) - Changed to Energize. Recharge lowered from 600 to 480s, end cost increased from 9.75 to 13. Now accept Healing enhancements and sets
    • Patron > Mu Mastery > Electric Shackles (Blaster/Corruptor/Defender/Mastermind/Scrapper/Stalker) - Endurance cost increased from 8.58 to 10.66
    • Patron > Mu Mastery > Electric Shackles (Blaster/Corruptor/Defender/Mastermind/Sentinel/Scrapper/Stalker) - Recharge reduced from 32s to 24s
    • Patron > Mu Mastery > Mu Bolts (Scrapper/Stalker) - Recharge increased from 6s to 8s
    • Patron > Mu Mastery > Mu Lightning (Brute/Tanker/VEAT) - Recharge increased from 9s to 12s
    • Patron > Mu Mastery > Power Sink (Controller/Corruptor/Defender/Dominator) - No longer accepts Taunt enhancements
    • Patron > Mu Mastery > Summon Adept (Blaseter/Corruptor/Defender/Stalker/Scrapper) - Power now accepts Hold, Sleep and Universal Damage sets, no longer accepts Healing enhancements.
    • Patron > Mu Mastery > Summon Guardian (Dominator) - Power now accepts Hold sets, no longer accepts healing enhancements.
    • Patron > Mu Mastery > Summon Striker (Brute/Tanker/VEAT) - Power now accepts Hold sets, no longer accepts healing enhancements.
    • Patron > Mu Mastery > Thunder Strike (Mastermind) - No longer accepts Taunt enhancements
    • Patron > Soul Mastery > Dark Blast (Stalker) - Recharge increased from 6s to 8s
    • Patron > Soul Mastery > Dark Consumption (Dominator) - Power should no longer accept Taunt enhancements
    • Patron > Soul Mastery > Dark Embrace (Blaster/Mastermind) - Recharge increased to 8s
    • Patron > Soul Mastery > Dark Embrace (Defender/Corruptor) - Recharge increased to 8s
    • Patron > Soul Mastery > Dark Embrace (Dominator) - Recharge increased to 8s
    • Patron > Soul Mastery > Darkest Night (Brute/Tank) - Recharge increased from 10s to 20s
    • Patron > Soul Mastery > Darkest Night (Sentinel) - Recharge increased to 20s, Radius decreased from 25 to 15 degrees, Target cap lowered from 16 to 10
    • Patron > Soul Mastery > Darkest Night (VEAT) - Recharge increased to 20s, Radius decreased from 25 to 15 degrees, Target cap lowered from 16 to 10
    • Patron > Soul Mastery > Gloom (Brute/Tank) - Recharge increased from 12s to 16s
    • Patron > Soul Mastery > Gloom (VEAT) - Recharge increased from 12s to 16s
    • Patron > Soul Mastery > Midnight Grasp (Sentinel) - End Cost increased fro 11.96 to 14.95, Recharge decreased from 34s to 30s
    • Patron > Soul Mastery > Oppressive Gloom (Blaster/Mastermind) - Recharge increased from 8s to 16s
    • Patron > Soul Mastery > Soul Drain (Defender/Corruptor) - Moved to T4, target cap increased from 7 to 10
    • Patron > Soul Mastery > Soul Drain (Dominator) - Radius decreased from 15ft to 10ft
    • Patron > Soul Mastery > Soul Storm (Blaster/Corruptor/Defender/Mastermind/Sentinel/Scrapper/Stalker) - Recharge reduced from 32s to 24s, Post-Held kockdown animation should now be interruptable in PvP.
    • Patron > Soul Mastery > Soul Storm (Blaster/Mastermind) - Range reduced from 80 to 60ft
    • Patron > Soul Mastery > Soul Storm (Defender/Corruptor) - Moved to T1, range reduced from 80 to 60ft
    • Patron > Soul Mastery > Soul Storm (Sentinel) - Range reduced from 80 to 60ft
    • Patron > Soul Mastery > Soul Storm (Stalker) - Range reduced from 80 to 60ft
    • Patron > Soul Mastery > Summon Mistress (Defender/Corruptor) - Should now accept Disorient, Immobilize, Sleep and Universal Damage sets
    • Patron > Soul Mastery > Summon Seer (Dominator) - Should now accept Immobilize sets

    Arachnos Soldier / Arachnos Widow Updates & Power Customization [Focused Feedback: VEAT Updates]

    • Arachnos Soldiers and Arachnos Widows are now able to customize the colors of their powers in the Power Customization menu.

     

    New Widow Powers:

    • WidowTeamwork_PainTolerance.png.369ae13819d55e6dafa078c91ed40726.png  Pain Tolerance  Auto: Self Res(All DMG but Psi), +MaxHealth
      • Available to Night Widows at Level 1 (after respec).

      • Night Widows who possess Pain Tolerance are resistant to most damage types, and gain additional hit points. This power is always on and costs no Endurance.

    • FortunataTeamwork_FateSealed.png.fca6e3e83c1c332dc1a8416274b7c43c.png  Fate Sealed  Auto: Self +Mezz, +Res(Mezz)
      • Available to Fortunatas at Level 1 (after respec).

      • Fortunatas who possess Fate Sealed gain resistance to all control effects and empowers their own control attacks. This power is always on and costs no Endurance.

     

    "Hidden" Changes:

    • Mask Presence and Cloaking Device can now stack with other stealth toggles (similar to Hide for Stalkers).
      • Bane and Night Widow's stealth radius is now 55' in PvE and 500' in PvP (no change for Fortunatas)
    • Critical Damage from Hidden for Bane attacks now do 100% scale damage (previously 67%).
    • Critical Damage from Hidden for Night Widow branch attacks now do 100% scale damage (previously 67%). This affects Slash and Eviscerate, only
    • Placate's cooldown reduced to 35s

     

    Alternate Animations Feature:

    • Several powers from the base Arachnos Soldier kit now have alternate animations available in the power customization menu, to visually utilize the Bane Nullifier Mace, or Crab Spider backpack, IF the player has spec'd into the appropriate tree. For example, if a Bane spider chooses the Bane animation for Wide Area Web Grenade, it will use their mace weapon for the attack. However, if a Bane spider chooses the Crab animation for Wide Area Web Grenade, it will instead default to using the rifle animation. This feature has been extended to the following powers:
      • Burst - Now has Crab Longfang alt animation.
      • Wide Area Web Grenade - Now has Bane Grenade and Crab Grenade alt animations.
      • Heavy Burst - Now has Crab Longfang alt animation.
      • Venom Grenade - Now has Bane Grenade and Crab Grenade alt animations (still mutually exclusive to Crab Spider's Venom Grenade).
      • Frag Grenade - Now has Crab Grenade alt animation (still mutually exclusive to Crab Spider's Frag Grenade).

     

    Animation Changes:

    • All Mace attack's cast times reduced to 1.67s.
    • Pummel's cast time reduced to 1.17s.
    • Channelgun's cast time reduced to 1s
    • Longfang's cast time reduced to 1.33s
    • Psychic Scream's cast time reduced to 2s.
    • Scramble Thought's cast time reduced to 2s.
    • Mind Link's cast time reduced to 2.97s.
    • Frenzy's cast time reduced to 2.23s.
    • Heavy Burst's cast time reduced to 2.5s.
    • PvP Damage adjusted to reflect these cast time changes.

     

    Other VEAT Changes:

    • Mace Beam's cooldown increased to 6s and damage increased to 1.32 scale.
    • Mace Beam Blast's cooldown increased to 10s and damage increased to 0.784 scale. Now has 100% chance for knockback.
    • Mace Beam Volley's cooldown increased to 10s and damage increased to 0.824 scale.
    • Summon Spiderlings and Call Reinforcements now set to Replace stack type, instead of Ignore (summoning while pets are still alive will now destroy the current pets and replace with new ones).
    • Channelgun's cooldown increased to 5s and damage increased to 1.16 scale.
    • Slice's cooldown increased to 6s and damage increased to 1.32 scale.
    • Longfang's cooldown increased to 10s and damage increased to 1.96 scale
    • Suppression's defense debuff increased to 10s duration.
    • Arm Lash's defense debuff increased to 10s duration.
    • Frenzy's defense debuff increased to 10s duration. Radius increased to 10' and damage reduced to 1.424 scale, per design formula.
    • Omega Maneuver
      • Cooldown reduced to 240s.
      • Explosion and Taunt subpowers now both have 20' radius and can hit 16 max targets.
      • Stun duration from explosion increased by 25%.
      • Taunt effect now properly enhances (Bug Fix).
      • Taunt effect now works in PvP.
    • Confront now applies a -75% Range debuff on target for 12s.
    • Mental Blast's cooldown increased to 6s, damage and endurance cost increased accordingly
    • Scramble Thought's damage is now a growing DoT. It will do 5 ticks for a total of 1.75 scale damage, with the tick's damage sequence set to 0.25, 0.30, 0.35, 0.40, 0.45. Also, this power now does PvP damage.
    • Total Domination's hold duration increased by 50%.
    • Psychic Wail now has a 1.4x accuracy modifier.
    • Night Widow's Psychic Scream
      • Cooldown increased to 20s.
      • Debuff duration doubled to 20s.
      • Max targets increased to 12.
      • Arc widened to 45 degrees, range reduced to 50' and damage increased to 1.4931 scale.
    • Fixed PvP effects in Soldier armors that had their duration set too low (Bug Fix).

     


    Various Power Updates [Focused Feedback: Various Power Updates]

    Storm Blast [Focused Feedback: Storm Blast]

    The changes detailed below make Chain Lightning more consistent of an attack, and the AoE output more consistent while keeping both ST and AoE performance the same as previous.

    • Chain Lightning:
      • Chain decay per jump is 0.18, down from 0.20
      • Chain decay caps at 0.64, up from 0.60
      • Chain fork is now 1,1,1,1,2 instead of 2,2
      • Sentinel fork is now 1,1,2 instead of 2,2
      • Chain delay is now 0.3, up from 0.2
      • Chain radius is now 10', down from 15'
      • Damage scale now 1 and 0.04x4 over 2.2s, up from 0.827 and 0.10x4 over 2.2s
      • Recharge 16s, down from 20s
      • Accuracy improved to 1.15, up from 1.0
    • Category Five:
      • Eye Wall targets up to 16, up from 10 for non-Sentinels
      • Eye Wall is summoned after a 3s delay, down from 5s (same duration, so it now fades out slightly sooner too)
      • Now has 100% proc rate for Storm Cell procs if summoned while active.
    • Storm Cell:
      • Now has 100% proc rate for Category Five lightning if summoned while active.
      • Split between Lightning Split/Focused/Spread is now evenly 33.33% each, instead of 50%/25%/25%
      • Lightning (Split) damage scale now 0.7, up from 0.6
      • Lightning (Focused) damage scale now 1.0, down from 1.2
      • Lightning (Spread) damage scale now 0.4, up from 0.3
      • Lightning Lockout is now 1s for all, down from 4/3/2s (Focused/Split/Spread)
      • Knockdown and End Drain stats for all lightning normalized to 50% and 5%, respectively, regardless of which version hits.
    • Proc Chances:
      • Gust now has 35% chance, up from 20%
      • Hailstones/Jetstream now has 50% chance, up from 40%
      • Chain Lightning/Direct Strike/Cloudburst now has 70% chance, up from 60%
      • Direct Strike (slow) now has 90% chance, up from 80%.

     

    Storm Summoning

    • Freezing Rain
      • Defender: -Res increased from -35% to -40%
      • Controller/Corruptor: -Defense lowered from -30% to -24%
      • Masterminds: -Defense lowered from -30% to -18%
      • Turned into a real pseudopet, inheriting AT modifiers

     

    Cold Domination

    • Sleet
      • Controller/Corruptor: -Res lowered from -30% to -22.5%, -Defense lowered from -30% to -24%
      • Mastermind/Dominator: -Res lowered from -30% to -22.5%, -Defense lowered from -30% to -18%
      • Turned into a real pseudopet, inheriting AT modifiers
    • Frostwork
      • +Max HP replaced with +Absorb
    • Heat Loss
      • Controller/Mastermind: +Recovery increased from  50% to 62.5%, -Res reduced from 24% to -22.5%,
      • -Res no longer stacks from the same caster (all ATs)
      • Turned into a real pseudopet, inheriting AT modifiers

     

    Devices - Remote Bomb [Focused Feedback: Remote/Temporal Bomb]

    • Time Bomb for Blaster > Devices has been replaced with Remote Bomb.
    • This can be placed on either an enemy or the ground, but once placed activating the power again will manually detonate the bomb. Remote Bomb can be set off the moment it is successfully placed.
    • If the mob that the Remote Bomb was attached to is defeated, the Remote Bomb will fall to the ground at that location.
     

    Traps - Temporal Bomb

    • Traps for Controllers, Corruptors, and Defenders now has Temporal Bomb instead of Time Bomb.
    • Like with Remote Bomb, this can be placed on Enemies or the floor and then manually detonated.
    • If the mob that the Temporal Bomb was attached to is defeated, the Temporal Bomb will fall to the ground at that location.
    • Unlike Remote Bomb, Temporal Bomb deals much less damage but creates a large Temporal Bubble that slows down enemies and speeds up allies!
      • Temporal Bubble Controller/Corruptor > Buffs Recharge, Recovery, and Movement speeds by 37.5% while active, debuffs enemy Movement and Recharge by 50% while active
      • Temporal Bubble Defender > Buffs Recharge, Recovery, and Movement speeds by 50% while active, debuffs enemy Movement and Recharge by 67.5% while active
      • Controller > Deals Scale 0.65 Fire + Scale 0.45 Lethal damage to all enemies (Total 1.1 scale), 100% Chance to knock
      • Corruptor > Deals Scale 0.9 Fire + Scale 0.6 Lethal damage to all enemies (Total 1.5 scale), 80% Chance to knock
      • Defender > Deals Scale 0.75 Fire + Scale 0.55 Lethal damage to all enemies (Total 1.3 scale), 80% Chance to knock


    Traps (Mastermind) - Detonator

    • Recharge lowered to 300s from 600s, endurance cost also lowered to 16.3
    • Removed delay from humanoid henchman bomb placement/detonation, all pets now explode when you click!
    • All Henchman now place the pseudo-pet version of the bomb, hitting all targets for max damage regardless of if they are a minion or boss

     

    Miscellaneous

    • Thermal Radiation/Melt Armor:
      • Recharge reduced from 150s to 100s
      • Radius increased from 15' to 20'
    • Mind Control/Telekinesis:
      • No longer holds
      • Now Immobilizes
      • Target cap increased to 16
      • Radius increased to 20'
      • Will now keep the targets between 40 and 60 feet from the player
      • Will group enemies close to the main target (i.e. "reverse repel" or "pull towards").
      • Toggle now lasts a max of 30s before auto-shutdown
    • Sonic Resonance/Liquefy:
      • Cooldown reduced from 300s to 150s
      • Turned into a real pseudopet, inheriting AT modifiers
    • Nature Affinity/Lifegiving Spores:
      • Turned into a real pseudopet, inheriting AT modifiers

    PvP Changes

    • Main Target Only (MTO) bonus damage: Cones and Targetted AoE attacks for all VEAT powers and Melee powerset powers now do additional damage to the main target. This bonus damage combined with the original AoE damage is equivalent to single target damage per the design formula.
    • Kinetic Melee and Spines: These powersets had many of its powers' damage scales corrected per the design formula.
    • PvP Recipes: Now uses recipe display names instead of enhancement display names.
    • Miscellaneous:
      • Night Widow's Elude now has an elusivity effect in PvP.
    • Bug Fixes:
      • Cross Punch: Had its MTO bonus damage corrected to no longer include synergy.
      • Various Melee attacks had their PvP damage corrected per design formula.

    Power Bug Fixes

    •  General sweep over endurance costs per formula, defense type checks, cooldowns, and power descriptor texts:
    Spoiler

    Endurance Costs

    • Increased Earth Manipulation - Salt Crystals from 13 to 15.6.
    • Increased Martial Combat - Eagles Claw from 11.856 to 16.848.
    • Decreased Mental Manipulation - Subdual from 8.528 to 7.8.
    • Increased Mental Manipulation - Psychic Shockwave from 10.192 to 18.512.
    • Increased Entangle, Electron Shackles, Time Wall from 5.2 to 7.8 (Plant, Atomic, Temporal Manipulation).
    • Decreased Martial Assault - Explosive Shuriken from 15.184 to 11.856.
    • Decreased Seismic Blast - Gravestone from 14.352 to 11.856.
    • Adjusted Broad Sword - Whirling Sword from 13 and scale 1.0 dmg to 13.52 and scale 1.18 dmg to match Tanker version (Scrapper, Brute).
    • Decreased Dark Melee - Siphon Life from 11.96 to 10.192 (Tankers only).
    • Increased Dual Pistols - Pistols from 4.16 to 5.2 (All versions).
    • Decreased Ice Blast - Bitter Ice Blast from 13 to 11.856 (All versions).
    • Increased Ice Blast - Freeze Ray from 6.864 to 10.192 (All versions).
    • Increased Dual Blades - Vengeful Slice from 6.8224 to 8.528 (All versions).
    • Increased Staff Fighting - Innocuous Strikes from 8.528 to 10.192 (All versions).
    • Increased Electrical Affinity - Shock from 8 to 8.528 (All versions except Mastermind, set to 10.66).
    • Decreased Martial Arts - Storm Kick from 7.0044 to 6.864 (All versions).
    • Increased Spines - Impale from 5.2 to 8.528 (All versions).
    • Increased Symphony Control - Confounding Chant from 10.4 to 15.6 (All versions).


    Miscellaneous

    • Fixed Mind Probe being affected by range buffs/debuffs (Mental Manipulation, Psionic Assault, Sentinel Psionic Mastery).
    • Fixed various patron pool powers accepting/not accepting correct enhancements and/or IO sets.
    • Fixed power icon for Sentinel Mace Mastery - Pulverize.
    • Fixed Tactical Arrow - Electrified Net Arrow not checking energy defense.
    • Fixed Temporal Manipulation - Aging Touch checking energy instead of psionic defense.
    • Corrosive Enzymes, Envenom, Neurotoxic Breath, Paralytic Poison, Weaken now check toxic defense (Nature Affinity, Poison, All versions).
    • Fixed Martial Assault - Masterful Throw checking negative instead of lethal defense.
    • Fixed Energy Blast - Power Blast recharge; was 7s, should be 8s (Sentinels only).
    • Fixed Energy Blast - Power Burst recharge; was 10s, should be 11s (Sentinels only).
    • Fixed Radiation Blast - Cosmic Burst recharge; was 10s, should be 11s (Sentinels only).
    • Fixed Spines - Spine Burst recharge; was 15s, should be 16s (Stalkers only).


    Descriptions

    • Fixed Atomic Manipulation - Electron Shackles missing info it does -defense.
    • Fixed Atomic Manipulation - Proton Cell incorrectly describing it does -tohit instead of -defense.
    • Fixed Atomic Manipulation - Radioactive Cloud missing info it does immobilize.
    • Fixed Tactical Arrow - ESD Arrow missing info it does -endurance.
    • Fixed Tactical Arrow - Eagle Eye incorrectly describing it does +special.
    • Fixed Tactical Arrow - Glue Arrow missing info it does Toxic DoT, -fly and -jump.
    • Fixed Tactical Arrow - Ice Arrow missing info it does Cold DoT.
    • Fixed Temporal Manipulation powers using wrong names in descriptions, omitting secondary effects from short help.
    • Fixed Plant Manipulation - Wild Fortress not clarifying it's a toggle.
    • Fixed Plant Manipulation - Ripper incorrectly describing it does -speed.
    • Fixed Dark Armor - Obscure Sustenance missing info it does heal (Sentinel).
    • Fixed Dark Armor - Tenebrous Regeneration incorrectly describing it does immobilization resistance (Sentinel).
    • Fixed Fire Blast - Blazing Blast missing info it does knockback/repel (Sentinel).
    • Fixed Symphony Control - Enfeebling Lullaby missing info it does -damage.
    • Clarified Energy Aura - Repelling Force defense is against typed damage instead of all (Sentinel).
    • Fixed Invulnerability - Durability incorrectly describing it does +maxhp instead of +absorb (Sentinel).
    • Fixed Assault Rifle - Disorienting Shot incorrectly describing it does minor damage and has a long cooldown (Sentinel).

     

     

    Blasters

    Atomic Manipulation:

    • No longer accepts to-hit debuff/accurate to-hit debuff enhancements and sets.

    Ice Manipulation:

    • Restored cold continuing fx to Frozen Fists and Ice Sword.

    Mental Manipulation:

    • Fixed pstrings displaying for Scare custom fx.

     

    Brutes

    Street Justice/Shin Breaker:

    • Added speed and defense debuff effects.

    Dark Armor/Dark Embrace:

    • Fixed NoFade FX using default FX.

    Invulnerability/Temp Invulnerability:

    • Lethal resistance not suppressing when mezzed was fixed.

     

    Corruptors

    Dual Pistols/Suppressive Fire

    • Now redirects to correct power

     

    Dominators

    Icy Assault

    • Restored cold continuing fx to Ice Bolt, Ice Sword, Ice Sword Circle, Ice Blast, Frost Breath, and Bitter Ice Blast.

     

    Epic Pools

    Scrappers

    • Added missing Fiery Embrace damage to all scrapper epic pools

    Various

    • Fixed several epic pool powers not disabling during no-pool and no-epic challenge modes

     

    Masterminds

    Demon Summoning

    • Restored cold continuing fx to Cold Demonling's Ice Bolt, Ice Blast, and Frost Breath, and to Demon Prince's Ice Blast.

     

    Peacebringers:

    Luminous Blast:

    • Fixed Radiant Strike and Incandescent Strike being affected by range buffs/debuffs.
    • Fixed Bright Nova's tail from displaying in Light Form.
    • Fixed Bright Nova's tail displaying briefly after transforming back.

     

    Sentinels:

    Dark Blast/Umbral Torrent:

    • Increased Dark Blast - Umbral Torrent from scale 0.96 to scale 1.28 dmg.

    Fiery Aura/Molten Embrace:

    • Fixed Molten Embrace using wrong fx causing it to appear white.

    Fire Blast/Blazing Blast:

    • Increased Fire Blast - Blazing Blast from scale 0.912 dmg to scale 1.0 dmg; also increased DoT from 0.0977 per tick to 0.0985 per tick (Sentinels only).

    Ice Armor/Frost Protection:

    • Fixed ability to be slotted with recharge enhancements; it is an auto power.

    Ice Blast/Chilling Ray:

    • Removed smashing self damage defiance buff.

    Bio Armor/Genomic Evolution:

    • Fixed max endurance buff.

    Energy Aura/Power Armor

    • Fixed Energy Aura - Power Armor having gap in auto effect where MaxHP and resistance is lost.

     

    Stalkers:

    Ninjitsu/Kuji-In Sha:

    • No longer ignores global recharge buffs

     

    Warshades:

    Umbral Blast:

    • Fixed Dark Nova's tail displaying briefly after transforming back.


    Various Archetypes:

    Savage Leap, Touch of Fear, and Fault

    • These powers use execute power effects in their implementation, which were negatively affected by its "housing" power notifying enemies (e.g. Hidden status would break before the executed attack would fire - causing failure for hidden critical hits). The "housing" power no longer notifies enemies, fixing this bug.

    Twilight Grasp (Critters and Pets)

    • No longer uses -regen debuff effects intended for PvP. These effects will now always do -50% regeneration.

    Burn

    • Now does PvP damage with its upfront burst (Blasters already did this)

    Beam Rifle

    • Fixed Single Shot using wrong animation while flying.

    Dual Pistols

    • Fixed Piercing Rounds' power description to reflect the resistance debuff is no longer removed when swapping ammo types (not a mechanical change, the resistance debuff mutual exclusivity was removed last page).

    Fiery Aura

    • Added highlight icon to Phoenix Rising. Shows extreme AoE damage when alive and self-rez when dead.

    Ice Blast

    • Restored cold continuing fx to Ice Bolt, Ice Blast, Frost Breath, and Bitter Ice Blast.

    Ice Melee

    • Restored cold continuing fx to Frozen Fists and Ice Sword.

    Pain Domination

    • Fixed the FX of Enforce Morale attaching to the wrong hand.

    Incarnates - Lore

    • Fixed Robotics Drone lore pet displaying in Polar Lights lore pet group.

    Shield Defense

    • Fixed Taunt when paired with Shield using beatchest sfx instead of normal taunt sfx.

    Spines

    • Fixed Ripper animation time not matching minimum sequencer frames (the power was never actually animating at 2.17s) (Spines, Plant Manipulation, Thorny Assault).

    Scourging Blast (Enhancement Proc)

    • Now ignores combat levels.

    Storm Blast

    • Direct Strike now accepts interrupt time enhancements

    Temporary Powers

    • Toy Bat can no longer be used in Pocket D.
    • Charges for the Toy Bat power can be purchased from P2W vendors for 100,000 influence.
    • Toy Bat now uses the correct power icon: Temporary_SillyBat.png.459825db74abbd94226d6972704bed4f.png
    • Toy Bat now makes a silly sound when hitting a target.

    Traps

    • Fixed Web Grenade not accepting slow IO set enhancements for Defenders, Controllers, and Corruptors.

    Vanity Pets

    • Vanguard MVAS standardized to be unselectable and without collision like all other vanity pets.

     

    "Cancel On Damage" Flag

    • Effects flagged to cancel when damaged will now properly cancel. This affects both player and critter powers, most notably:
      • Placate power's Hidden status and stealth effects
      • Perception debuff effects used by critters in PvE and by players in PvP (e.g. Smoke Grenade, Flash Arrow, etc).
    • Related to this, various critter powers were missing Cancel on Damage flags.
      • Fixed Crey Eliminator Tear Gas Grenade, Immunes Engineer Tear Gas Grenade, and Doppelganger Ninja Training Blinding Powder missing their Cancel On Damage flag.

     


    High-Level Council Revamp [Focused Feedback: High-Level Council Revamp]

    screenshot_231114-10-37-01.thumb.jpg.1a345b5a54894251e19525c0f87a6f91.jpg

     The Council is stepping up their game!  

    Galaxy Division

    • Overhauled Galaxy critter power suites; now at levels 40-54, they are modeled as Warshade versions of PPD Awakened.

     

    Nebula, Penumbra, Vortex Divisions

    • Martial Arts' animations modernized with up-to-date animations and secondary effects, and given chance for critical hit.
    • Added Rocket/Grenade variant minions back to levels 25-54.
    • Shifted Vortex faction level to encourage more group diversity while leveling; Vortex now spawn 20-24, Vortex Elite 25-29, and Vortex Cor Leonis 30+, spawndefs adjusted accordingly.

     

    Vampyr Division

    • Updated Dark Equinox Archon powersuite after revamped Galaxy Archon Umbral Blast powers and added to level 35-54 range with spawnlimit 1.

     

    Nightwolf Division

    • Added Nightwolf transformation lycanthropy to more bosses/lieutenants at levels 25-54 with spawnlimit 1.
    • Nightwolf transformation now has 10% chance to instead spawn a Nyctwolf with Black Dwarf power suite.

     

    Archvillains

    • Maestro's powersuite updated to use Symphony Control powers alongside Sonic Blast.

     

    Various

    • Added two new spawndefs to level 40-54 range Council, extended a spawndef with Nightwolves/Vampyr up to 54.
    • Adjusted zone/mission spawndefs to account for new critters.
    • Fixed various Council bosses spawning in TFs at -1 level.

     


    High-Level Circle of Thorns Revamp [Focused Feedback: High-Level Circle of Thorns Revamp]

    screenshot_231114-10-31-38.thumb.jpg.d1380f59cc712f3f0803de794ad9a5af.jpg

     Those darn pesky Oranbegans! 

    Thorn Casters:

    • Two new minion Thorn Casters at level 50+ replace Ice Thorn Casters:
      • Blizzard Thorn Caster with Storm Blast.
      • Magma Thorn Caster with lava-themed Seismic Blast.

    Spectres

     

    • New minion Spectres at level 41+ with Spectral Daemon Lord power suite.
    • New lieutenant Spectres at level 41+ with Nerva Spectral Daemon power suite, and some additional attacks.

     

    Demons

    • New lieutenant Hellfrost Lords at level 36+ with cold-themed Thorny Assault power suite.
    • Succubus lieutenants now spawn at level 46+, with slightly adjusted Succubus power suite.

     

    Bosses

    • Created high-level versions of Madness, Ruin, and Agony Mages at 45+ with additional powers

     

    Various

    • Tar, Quick Sand, and Earthquake debuff patches now display a status text string below your buff icons when you're being affected by them.
    • Added new base CoT resistance to all humanoid CoT critters.
    • Created new CoT mission spawndefs and updated existing CoT zone spawndefs.

     


    Giant Monster Balancing Pass [Focused Feedback: Giant Monster Balancing Pass]

    • Giant Monsters have been given a comprehensive balance sweep to make them less trivial for groups in Homecoming's power environment.
    • All outdoor Giant Monsters (excluding Lusca) have been granted additional maximum HP.
    • General resistance adjustments.
    • Increased magnitudes on Giant Monster's offensive Mez effects.
    • Model size adjustments to certain Giant Monsters to be bigger and easier to see in groups.
    • Most summon powers now summon an increased number of enemies or calculate based on the amount of participants fighting.
    • Some Giant Monsters have been given additional powers, including telegraphed abilities and other mechanics. Some existing abilities have been re-tuned to provide this same value.

     


    Character Customization Improvements


    Costumes [Focused Feedback: Costumes]

    New Costume Parts

    • Added 'Gold Bricker' preset to the costume menu set offerings.

     

    Male / Female / Huge:

    • Patterns > Chest, Gloves, Hips, Boots > "Bars" (Contribution by @Marbing)
    • Patterns > Chest, Gloves, Hips, Boots > "Technopath" (Contribution by @Marbing)
    • Patterns > Chest, Gloves, Hips, Boots > "Paragon Protector"
    • Head > Full Helmet > "Paragon Protector"
    • Head > Hats > "Plague Doctor 1"
    • Head > Hats > "Plague Doctor 2"
    • Head > Detail 1 > "Plague Doctor"
    • Head > Floating Heads > Eyeball > "Basic"
    • Head > Floating Heads > Eyeball > "Glowing"
    • Head > Floating Heads > Eyeball > "Evil"
    • Head > Floating Heads > Skull 1 > "Glowing"
    • Head > Floating Heads > Skull 1 > "Evil"
    • Head > Floating Heads > Skull 2 > "Glowing"
    • Head > Floating Heads > Skull 2 > "Evil"
    • Head > Floating Heads > Skull 3 > "Glowing"
    • Head > Floating Heads > Skull 3 > "Evil"
    • Head > Think Tank > Eyeball > "Basic"
    • Head > Think Tank > Eyeball > "Glowing"
    • Head > Think Tank > Eyeball > "Evil"
    • Head > Think Tank > Skull 1 > "Basic"
    • Head > Think Tank > Skull 1 > "Glowing"
    • Head > Think Tank > Skull 1 > "Evil"
    • Head > Think Tank > Skull 2 > "Basic"
    • Head > Think Tank > Skull 2 > "Glowing"
    • Head > Think Tank > Skull 2 > "Evil"
    • Head > Think Tank > Skull 3 > "Basic"
    • Head > Think Tank > Skull 3 > "Glowing"
    • Head > Think Tank > Skull 3 > "Evil"
    • Head > Think Tank > Skull 4 > "Basic"
    • Head > Think Tank > Rubber Duck > "Friendly"
    • Head > Think Tank > Rubber Duck > "Evil"
    • Shoulders > Ornate Skulls > "Glow"
    • Shoulders > Ornate Skulls > "Metallic Glow"
    • Shoulders > Half Skulls > "Glow"
    • Shoulders > Half Skulls > "Metallic Glow"
    • Shoulders > Fanged Skulls > "Glow"
    • Shoulders > Fanged Skulls > "Metallic Glow"
    • Shoulders > Large Fanged Skull > "Glow"
    • Shoulders > Large Fanged Skull > "Metallic Glow"
    • Shoulders > Large Skull > "Glow"
    • Shoulders > Large Skull > "Metallic Glow"
    • Shoulders > Ribs + Skulls > "Glow"
    • Shoulders > Ribs + Skulls > "Metallic Glow"
    • Shoulders > Spines + Skulls > "Glow"
    • Shoulders > Spines + Skulls > "Metallic Glow"
    • Shoulders > Ilium + Skulls > "Glow"
    • Shoulders > Ilium + Skulls > "Metallic Glow"
    • Belt > Skull > "Glow"
    • Belt > Skull > "Metallic Glow"
    • Belt > Fanged Skull > "Glow"
    • Belt > Fanged Skull > "Metallic Glow"
    • Belt > Lone Skull > "Glow"
    • Belt > Lone Skull > "Metallic Glow"
    • Belt > Headhunter > "Glow"
    • Belt > Headhunter > "Metallic Glow"
    • Gloves > "Advanced Clockwork Blaster"
    • Various > Clockwork > "Rusted Clockwork" - Texture added to all existing Praetorian Clockwork parts except faces.
    • Backpacks > "Tech Knight Quiver 2" - Offset to the right to allow for a holstered bow to rest on the left shoulder alongside it.
    • Backpacks > "Clockwork"
    • Backpacks > "Rusted Clockwork"
    • Backpacks > "Clockwork Winder"

    (The capes below require The Mongoose badge for defeating 50 Snakes in order to be used.)

    • Capes > Collars > "Mongoose: Snakeman"
    • Capes > Collars > "Mongoose: Snakeskin"
    • Capes > Collars > "Mongoose: Stheno"
    • Capes > "Mongoose: Snakeman (Viper)"
    • Capes > "Mongoose: Snakeman (Mamba)"
    • Capes > "Mongoose: Snakeman (Cobra)"
    • Capes > "Mongoose: Snakeskin (Viper)"
    • Capes > "Mongoose: Snakeskin (Mamba)"
    • Capes > "Mongoose: Snakeskin (Cobra)"
    • Capes > "Mongoose: Stheno (Viper)"
    • Capes > "Mongoose: Stheno (Mamba)"
    • Capes > "Mongoose: Stheno (Cobra)"
    • VEATS > Capes > "Mongoose: Snakeman (Arachnos)"
    • VEATS > Capes > "Mongoose: Snakeskin (Arachnos)"
    • VEATS > Capes > "Mongoose: Stheno (Arachnos)"

    Male:

    • Head > Detail 1 > "Sweetheart 1"
    • Head > Detail 1 > "Sweetheart 1 (High)"
    • Head > Detail 1 > "Sweetheart 1 (Low)"
    • Head > Detail 1 > "Sweetheart 1S"
    • Head > Detail 1 > "Sweetheart 1S (High)"
    • Head > Detail 1 > "Sweetheart 1S (Low)"
    • Head > Detail 2 > "Plague Doctor"

    Female:

    • Upper Body > Roman Sybil > "Roman Sybil 1"
    • Upper Body > Roman Sybil > "Roman Sybil 2"
    • Head > Detail 2 > "Plague Doctor"

    Huge:

    • Head > Detail 1 > "Sweetheart 1"
    • Head > Detail 1 > "Sweetheart 1 (High)"
    • Head > Detail 1 > "Sweetheart 1 (Low)"
    • Head > Detail 1 > "Sweetheart 1S"
    • Head > Detail 1 > "Sweetheart 1S (High)"
    • Head > Detail 1 > "Sweetheart 1S (Low)"

     

    Costume Bug Fixes:

    Female:

    • Upper Body > Jackets/Sleeveless Jackets > Chest > "Spectrum" was missing and has been added.
    • Upper Body > Jackets > Gloves > "Gold Bricker" can now be used with jacket sleeves and trench coat.
    • Widow > Pants > "Blood Widow" adjusted texture around inner knee.

    Male, Huge:

    • Lower Body > Boots (All) > "Victorian Steampunk (Legacy)" was added to restore previous tinting appearance.
    • Upper Body > Baggy > Chest Details > "Resistance Strap" was removed from baggy category as it uses the tights version by mistake (a baggy version does not exist).

    Male, Female, Huge:

    • Head > Full Helmets > Chitin Helm > "Masks" should now work properly.
      • If you have a lot of Chitin helmet costumes (for those that reported this issue), you can open your .costume files and update the texture path to include '!face_' before the pattern name so it passes validation when loading.
    • Upper Body > Tight > Chest Details > "Resistance Strap" fixed 2 color tint for leather and metal detail.
    • Upper Body > Jackets/Sleeveless Jackets > Chest Detail > Under > "Void Sanction" was missing and has been added.
    • Fixed capitalization typo in "Chaos LEather" pattern name.

     


    Custom Weapons [Focused Feedback: Sheathed/Holstered/Custom Weapons]

    • All weapon sets currently in the game now have sheathed/holstered weapon support. Yay! 🎉

     

    Holstered Bows

    • Holstered Bows toggle option now available.


    Holstered Beam Rifles

    •  Holstered Beam Rifles toggle option now available.


    Holstered Pulse Rifles

    • Pulse Rifle has been folded into the Assault Rifle/Munition Rifle FX and it now has access to all of the same weapon models as those sets.
    • Holstered Pulse Rifles toggle option now available.


    Holstered Dual Pistols

    • Holstered Dual Pistols toggle option now available.

     

    New Custom Weapons

    • The following weapon models have been added as custom weapon options:

    Arachnos Mace

    • Rikti Bladerifle

    Arachnos / Assault / Munitions / Pulse Rifles

    • Devastator
    • Shard Cannon
    • Shock Rifle

    Broadsword

    • Red Cap Dagger
    • Thorn Blade 2
    • Circle of Thorns Sword

    Beam Rifle

    • Legacy Assault Rifle
    • Assault Rifle
    • Legacy Merc. Assault Weapon
    • Merc. Assault Weapon
    • Silenced Merc. Assault Weapon
    • Mk. II Merc. Assault Weapon
    • Military Assault Rifle
    • Sniper Rifle
    • Malta Sniper Rifle
    • Tommy Gun
    • Council Assault Weapon
    • Council Sub-Machine Gun
    • Nemesis Rifle
    • Nemesis Rifle 2
    • Vanguard Rifle w/Bayonet
    • Elite Vanguard Rifle w/Bayonet
    • Crey Laser Rifle
    • Crey Pulse Blaster
    • Rikti Blaster
    • Rikti Cannon

    Dual Pistols

    • Praetorian Resistance Blaster
    • Rikti Blaster
    • Crey Pistol
    • Circle of Thorns Crossbow
    • Hand Crossbow

     


    Customization Options [Focused Feedback: Customization Options]

    • The two accolade powers that have weapon models can now be customized from the Power Customization menu.

    Crey CBX-9 Pistol

    • Original (Default)
    • Tintable
    • Semi-Automatic Pistol
    • Revolver
    • Malta Sidearm
    • Arachnos Pistol
    • Rikti Blaster

    Stolen Immobilizer Ray

    • Original (Default)
    • Tintable
    • Shotgun
    • Canister Gun
    • Malta Launcher
    • Orestes Rifle
    • Rikti Entangler

     

    Claws & Spines

    • Legacy Spines > Barb Swipe and Claws > Swipe flail animations added as alternative animations for Spines > Ripper and Claws > Eviscerate.

     

    Teleport & Combat Teleport

    • Several new alternate Teleport customization options added:
      • Lightning
      • Rikti
      • Smoke Bomb
      • Tornado

     

    Customization Fixes

    • Teleport: Restored original colors for "Power Customization > Teleport > Original"

     


    Various Additions, Enhancements, & Fixes


    Badges [Focused Feedback: Badges & Emotes]

    New Badges

    Accolade

    • <i> Stowaway - Complete all villain-alignment story arcs on Striga Isle.

    Accomplishment

    • badge_i27_accomplishment_stationescape.png.2f9820d4f1bdf183fc71975425ed3b56.png Doesn't Look At Explosions - Successfully complete the ending sequence of Advanced Mode of the Lady Grey's Task Force.

    Defeat

    • badge_i27_defeat_rikti_deltamonkeys.png.140be2abfceff0726ff6d04b7671e8bb.png Zookeeper Omega - Defeat the new boss encounter in the Advanced Mode of the Lady Grey's Task Force.
    • <i> Taker of Names - Defeat the Unnamed found on Striga Isle.

    History

    • Badge_History_Bicentennial.png.8489f4f8947d240142d580014248ab11.png Bicentennial - Celebrate the 200 year history of Paragon City with this history badge spanning 20 plaques scattered around the various zones:
      • 1. 200 Years of Paragon - Kings' Row
      • 2. South End Rail Riot - Independence Port
      • 3. World War 2 - Independence Port
      • 4. Statesman - Kings' Row
      • 5. The Great Depression - Kings' Row
      • 6. Terra Volta - Terra Volta
      • 7. Paragon Times - Steel Canyon
      • 8. Rudolph Augustus Seifert - Atlas Park
      • 9. Cold War Paragon - Brickstown
      • 10. Paragon Pride - Kallisti Wharf
      • 11. The Spirit of Freedom - Atlas Park
      • 12. Hamidon - Founders' Falls
      • 13. The Outbreak - The Hollows
      • 14. The Ferry - Peregrine Island
      • 15. Vietnam War - Atlas Park
      • 16. Brass Monday - Steel Canyon
      • 17. Humanitarian Activities - Skyway City
      • 18. Rikti War - Founders' Falls
      • 19. Galaxy City - Perez Park
      • 20. Dark Astoria - Talos Island

     

    Badge Fixes

    Accolades

    • Born in Battle - Fixed badge meter not tracking progress correctly.
    • High Pain Threshold - Fixed accolade referencing needing Relentless badge instead of The Unbroken Spirit.

     

    Defeats

    • Spider Smasher - Fixed female Wolf Spider Huntsmen not counting towards badge progress.
    • Cap Buster - Now properly displays the badge's hint after a single Red Cap defeat, instead of after 20.
    • Believer - Now only requires a single Sally defeat, instead of two.
    • Weed Whacker - Badge hint now properly states to defeat 50 Succubus or Hellfrost.
    • Infiltrator - Fixed to count defeats of radiation and psychic Paragon Protector Elites.
    • Hellspawned - Fixed to count the minion Damned in the Dr. Aeon Strike Force.
    • Gravedigger - Fixed to count the Zoombie Bomb Cadavers found in Agent Watkin's Story Arc.
    • Fixed female Skulls not counting towards various Skulls defeat badge progress.

     


    Emotes

    New Emotes

    • /e donut6
      • (Drenched Donuts has partnered with Choco Mints candy to produce a minty chocolate crumble variety of donut, adding to their line of flavors.)
    • /e PocketDog (/e PocketHotDog, /e JumboDeluxePocketDog).
      • (Dancing the night away requires lots of calories. This juicy, grilled-to-perfection 'Deluxe' Pocket Dog is DJ Zero's latest offering on the Pocket D menu!)
    • /e JumboDog (/e JumboHotDog)
    • /e Onigiri
    • /e PumpkinMug (/e pumpkinmug1)
    • /e Smartphone
    • /e Cameraphone
    • /e Text
    • /e Smartphone2 (legacy model)
    • /e Cameraphone2 (legacy model)
    • /e Text2 (legacy model)

     

    Emote Fixes

    • (/e sitchair) alias added for /e Sitchair1

     


    Vanity Rewards - Aether Vendor Preview Images & Wave 4 [Focused Feedback: Aether Rewards]

    • The name of the Prismatic Aether Particles salvage shortened down to Prismatic Aether.
    • All Aether costume rewards now display a preview picture in the BenevoLabs vendor menu to help customers decide on which costume is best for them.

    previews.png.15763740b3d965c9dd7e7240c1088267.png

     Hmm, might get hunted if I wore these... 

     

    Tier 1 Reward Additions

    • New NPC costumes added to the Tier 1 Aether reward vendor offerings:
      • Merit_Costume_Power.png.84b4b76bf78635d23d6dfad30b6b1e53.png Costume: Council Zenith Warcry
      • Merit_Costume_Power.png.84b4b76bf78635d23d6dfad30b6b1e53.png Costume: Council Zenith MekMan
      • Merit_Costume_Power.png.84b4b76bf78635d23d6dfad30b6b1e53.png Costume: PPD Assault Suit
      • Merit_Costume_Power.png.84b4b76bf78635d23d6dfad30b6b1e53.png Costume: PPD Enforcer
      • Merit_Costume_Power.png.84b4b76bf78635d23d6dfad30b6b1e53.png Costume: Longbow Cataphract
      • Merit_Costume_Power.png.84b4b76bf78635d23d6dfad30b6b1e53.png Costume: Rularuu Honored Brute
      • Merit_Costume_Power.png.84b4b76bf78635d23d6dfad30b6b1e53.png Costume: Rularuu Bull Natterling
      • Merit_Costume_Power.png.84b4b76bf78635d23d6dfad30b6b1e53.png Costume: Rularuu Wisp Overlord
      • Merit_Costume_Power.png.84b4b76bf78635d23d6dfad30b6b1e53.png Costume: Shivan Destroyer

     

    Tier 2 Reward Additions

    • New NPC costumes added to the Tier 2 Aether reward vendor offerings:
      • Uncommon_Costume_Power.png.9f0b7367ed69fc0bb0a5b860e47a0a1e.png Costume: Prototype FreedomCorp Heracles
      • Uncommon_Costume_Power.png.9f0b7367ed69fc0bb0a5b860e47a0a1e.png Costume: Prototype FreedomCorp Phalanx Suit

    heracles.PNG.22a18754f4f158a8af9a9cf06a04eec4.PNGphalanx.PNG.57cf4697de9fed2b62f197f23443f8e2.PNG

     Sleek & shiny! 

     

    Tier 3 Reward Additions

    • New cosmetic effects added to the Tier 3 Aether reward vendor offerings:
      • Rare_Costume_Power.png.6966a23f9247b1c9a0e594581551a6a0.png Effect: Luminous (Peacebringer FX, original and tintable)
      • Rare_Costume_Power.png.6966a23f9247b1c9a0e594581551a6a0.png Effect: Umbral (Warshade FX, original and tintable)
      • Rare_Costume_Power.png.6966a23f9247b1c9a0e594581551a6a0.png Effect: Drone (Targetting Drone FX, original and tintable)
      • Rare_Costume_Power.png.6966a23f9247b1c9a0e594581551a6a0.png Effect: Reflection (Shadow Shard Reflection FX, original, tintable, and no transparency)
      • Rare_Costume_Power.png.6966a23f9247b1c9a0e594581551a6a0.png Effect: Entropic (Energy Aura FX, original and tintable)
      • Rare_Costume_Power.png.6966a23f9247b1c9a0e594581551a6a0.png Effect: Darkness (Dark Armor FX; Dark Embrace, Murky Cloud, and Cloak of Fear, originals and tintables)
      • Rare_Costume_Power.png.6966a23f9247b1c9a0e594581551a6a0.png Effect: Organic: (Bio-Armor geometry FX, original and tintable)
      • Rare_Costume_Power.png.6966a23f9247b1c9a0e594581551a6a0.png Effect: Puncture: (Spines geometry FX, original, tintable, thorns, spikes, crystal, and slate)
    • All Tier 3 rewards except for Mini Mode can now be used in PvP.

     

    Aether Reward Fixes

    • Fixed incorrect coloration on the right arm and right leg of the Legacy Rikti Chief Soldier costume.

     


    New Vanity Pets [Focused Feedback: New Vanity Pets]

    Giant Monster Mini Pets & Unstable Aether

    • The following Giant Monsters found in city zones now have a 10% chance of dropping an invention recipe of a miniature version of themselves. This chance is rolled individually per character who received credit and is tied to the same drop table as the Reward Merits.
      • Adamastor
      • Arachnos Flyer
      • Babbage
      • Caleb
      • Clockwork Paladin
      • Council Goliath War Walker
      • Deathsurge
      • Eochai
      • Ghost of Scrapyard
      • Jack In Irons
      • Jurassik
      • Kraken
      • Kronos Titan
      • Lusca
      • Sally
      • Seed of Hamidon (Seedling)
      • U'kon Gr'ai
    • NOTE: Only the zone version of these giant monsters drop the pet invention recipes.
    • These invention recipes are not bound and can be freely traded or sold on the Auction House once acquired.

    pets.thumb.jpg.21bdfcd4d21e8e494957772276c90f9b.jpg

     Which monster is your favorite? 

    • Giant Monsters that drop Reward Merits now also drop up to three(1-3) Unstable Aether salvage (amount depends on the specific GM defeated).

    salvage_UnstableAetherParticle.png.99ddbee3347a2ffb8222eb027eb51c5a.png

     Unstable Aether 

    • Unstable Aether is account bound and can only be transferred to other characters on the same account and cannot be stored in SG base bins; It can be held one-thousand (1,000) at a time.
    • Unstable Aether can be converted at any BenevoLabs Hologram vendors into the following:
      • Trade ten(10) Unstable Aether for one(1) random Giant Monster mini pet invention recipe from any of the listed above.
      • Convert three(3) Unstable Aether into one(1) Prismatic Aether.

     

    P2W Vendor:

    • Added six new non-combat vanity pets to the P2W vendor offerings, standard pricing:
      • Inherent_ArachnosDronePet.png.10b3b6cc2d6325e86bdd4d43ea24a30b.png Pet: Arachnos Drone
      • Inherent_CameraDronePet.png.90fd017abd875f5f59e62787143db195.png Pet: Camera Drone (Arena spectator model)
      • Inherent_PoliceDronePet.png.7de0874d3ba896051ba9761addc4d529.png Pet: Police Drone
      • Inherent_BattleOrbPet.png.074d032e5a2214f988cfbf3a108ba5d9.png Pet: Praetorian Battle Orb
      • Inherent_RiktiDronePet.png.319389dfe7f234c0cee3e36e710fb4c4.png Pet: Rikti Drone
      • Inherent_MysticLanternPet.png.12e571fa92c34b8fde64077601e7bc1d.png Pet: Mystic Lantern

     

    Hamidon Bud:

    • Hamidon Bud pet invention recipe has been added as a 0.4% chance drop from each Hamidon Mitochondria & Hamidon Bud enemy defeated from Hamidon raids.
    • This drop chance is calculated individually per qualifying player, per defeat.
      • NOTE: The mission versions found in the Lady Grey's Task Force do not drop the recipe.
      • This mini pet recipe is not bound and can be freely traded or sold on the Auction House once acquired.

     


    Supergroup Bases [Focused Feedback: Supergroup Base Items]

    New Supergroup Base Items: (318)

    Spoiler

    [Bath & Kitchen]

    • Coffee Mug (Pumpkin)
    • Coffee Mug (Pumpkin Spiced)

    [Lighting]

    • Chalet Icicle Lights x4
    • Chalet Icicle Lights x8
    • Chalet Icicle Lights x16
    • Chalet Icicle Lights x32
    • Chalet Icicle Lights x64
    • Chalet Icicle Lights x128
    • Winter Icicle Lights x4
    • Winter Icicle Lights x8
    • Winter Icicle Lights x16
    • Winter Icicle Lights x32
    • Winter Icicle Lights x64
    • Winter Icicle Lights x128
    • Festive Icicle Lights x4
    • Festive Icicle Lights x8
    • Festive Icicle Lights x16
    • Festive Icicle Lights x32
    • Festive Icicle Lights x64
    • Festive Icicle Lights x128

    [Room Details]

    • Complaint Box
    • Holiday Tree 1
    • Holiday Tree 2
    • Holiday Tree Skirt 1
    • Holiday Tree Garland 1
    • Holiday Tree Ornament 1
    • Winter 2023 Developer Ornament
    • Winter Present Small 1a
    • Winter Present Small 1b
    • Winter Present Small 1c
    • Winter Present Small 1d
    • Winter Present Small 2a
    • Winter Present Small 2b
    • Winter Present Small 2c
    • Winter Present Small 2d
    • Winter Present Small 3a
    • Winter Present Small 3b
    • Winter Present Small 3c
    • Winter Present Small 3d
    • Winter Present Small 4a
    • Winter Present Small 4b
    • Winter Present Small 4c
    • Winter Present Small 4d
    • Winter Present Small 5a
    • Winter Present Small 5b
    • Winter Present Small 5c
    • Winter Present Small 5d
    • Winter Present Small 6a
    • Winter Present Small 6b
    • Winter Present Small 6c
    • Winter Present Small 6d
    • Winter Present Small 7a
    • Winter Present Small 7b
    • Winter Present Small 7c
    • Winter Present Small 7d
    • Winter Present Small 8a
    • Winter Present Small 8b
    • Winter Present Small 8c
    • Winter Present Small 8d
    • Candle Holder
    • Candle Holder (Unlit)
    • Candle Holder (Lit)
    • Candle Holder Short
    • Candle Holder Short (Unlit)
    • Candle Holder Short (Lit)
    • Tintable Candle Short (Unlit)
    • Tintable Candle Short (Lit)
    • Tintable Candle Short (Lit w/ Light)
    • Festive Stocking 1
    • Festive Stocking 2

    [Nature]

    • Chalet Conifer 1
    • Chalet Conifer 2
    • Chalet Conifer 3
    • Winter Conifer 1a
    • Winter Conifer 1b
    • Winter Conifer 1c
    • Winter Conifer 2a
    • Winter Conifer 2b
    • Winter Conifer 2c
    • Winter Conifer 3a
    • Winter Conifer 3b
    • Winter Conifer 3c
    • Festive Conifer 1a
    • Festive Conifer 1b
    • Festive Conifer 1c
    • Festive Conifer 2a
    • Festive Conifer 2b
    • Festive Conifer 2c
    • Festive Conifer 3a
    • Festive Conifer 3b
    • Festive Conifer 3c

    [Office Details]

    • Smartphone 2

    [Chairs]

    • Club Booth Single 1
    • Club Booth Outter Corner 1
    • Club Booth Mid Corner Fill 1
    • Club Booth Inner Corner 1
    • Club Booth Inner Corner 2
    • Club Booth Table 1
    • Club Booth Table 2
    • Club Booth Edge Table 1
    • Club Booth Table 1b
    • Club Booth Table 2b
    • Club Booth Edge Table 1b
    • Club Booth Full 1
    • Club Booth Full 1a

    [Casino]

    • Bar Counter 1 (Outter Corner)
    • Bar Counter 1 (Straight)
    • Bar Counter 1 (Inner Corner)
    • Bar Counter 2 (Outter Corner)
    • Bar Counter 2 (Straight)
    • Bar Counter 2 (Inner Corner)
    • Casino Security Camera

    [Cityscape]

    • Ruined Concrete Barrier 1
    • Ruined Concrete Barrier 2
    • Ruined Concrete Barrier 3
    • Ruined End Table Tech (Large)
    • Ruined End Table Tech (Small)
    • Parking Lot Lamp 1
    • Ruined Barrier (Short) 1

    [Decals]

    • Wall Graffiti 1a
    • Wall Graffiti 1b
    • Wall Graffiti 1c
    • Wide Wall Graffiti 1a
    • Wide Wall Graffiti 1b
    • Wide Wall Graffiti 1c
    • Parking Lot Decal 1
    • Parking Lot Decal 2
    • Parking Lot Decal 3
    • Parking Lot Decal 4
    • Parking Lot Decal 5
    • Parking Lot Decal 6
    • Handicap Parking Decal
    • Chalk Outline
    • Water Puddle 1
    • Water Puddle 1 (Large)
    • Water Puddle 2
    • Water Puddle 2 (Large)
    • Water Puddle 3
    • Water Puddle 3 (Large)
    • Water Puddle 4
    • Water Puddle 4 (Large)
    • Water Puddle 5
    • Water Puddle 5 (Large)
    • Tire Tread Marks 1
    • Tire Tread Marks 2
    • Tire Tread Marks 3
    • Oil Stain 1
    • Oil Stain 1 (Small)
    • Oil Stain 2
    • Oil Stain 2 (Small)
    • Oil Stain 3
    • Oil Stain 3 (Small)
    • Oil Stain 4
    • Oil Stain 4 (Small)
    • Praetoria Ground Dirt 1
    • Praetoria Ground Dirt 2
    • Praetoria Ground Dirt 3
    • Praetoria Ground Dirt 4
    • Praetoria Ground Dirt 5
    • Praetoria Ground Dirt 6
    • Praetoria Ground Dirt 7
    • Oil Splat 8x8 1
    • Oil Splat 8x8 2
    • Oil Splat 16x16 1
    • Oil Splat 16x16 2
    • Oil Splat 24x24 1
    • Oil Splat 24x24 2
    • Oil Splat 32x32 1
    • Oil Splat 32x32 2
    • Oil Splat 48x48 1
    • Oil Splat 48x48 2
    • Oil Spill Water 16x16 1
    • Oil Spill Water 16x16 2
    • Oil Spill Water 32x32 1
    • Oil Spill Water 32x32 2
    • Oil Spill Water 64x64 1
    • Oil Spill Water 64x64 2
    • Oil Spill Water 96x96 1
    • Oil Spill Water 96x96 2
    • Oil Spill Water 128x128 1
    • Oil Spill Water 128x128 2
    • Oil Spill Water Huge

    [Landscape]

    • Mailbox Letter 1
    • Mailbox Letter 2
    • Mailbox Letter 3
    • Mailbox Letter 4
    • Pay Phone Coin 1
    • Pay Phone Coin 2
    • Pay Phone Coin 3
    • Ruined Fire Hydrant
    • Ruined Mailbox 1
    • Ruined Mailbox 2
    • Ruined News Stand 1
    • Ruined News Stand 2
    • Ruined Pay Phone
    • News Stand
    • Newspaper 1
    • Newspaper 2
    • Newspaper 3

    [Office Details]

    • Casino Ashtray
    • Office Magazine 1
    • Office Magazine 2
    • Office Magazine 3
    • Office Magazine 4
    • Office Magazine 5
    • Office Magazine 6
    • Office Magazine 7
    • Office Magazine 8
    • Office Magazine Stack 1
    • Office Magazine Stack 2
    • Office Magazine Stack 3
    • Office Magazine Stack 4

    [Shopping]

    • Choco Mint Donut
    • Donut Holes 1
    • Donut Holes 2
    • Donut Holes 3
    • Donut Holes 4
    • Spooky Donut Holes 1
    • Spooky Donut Holes 2
    • Spooky Donut Holes 3
    • Spooky Donut Holes 4
    • Holiday Donut Holes 1
    • Holiday Donut Holes 2
    • Holiday Donut Holes 3
    • Holiday Donut Holes 4
    • Jumbo Hotdog 1
    • Jumbo Hotdog 2
    • Jumbo Deluxe Pocket Dog 1
    • Jumbo Deluxe Pocket Dog 2

    [Slums & Wastes]

    • Manhole 2

    [Wall Details]

    • Dart Board
    • Club Painting 1a
    • Club Painting 1b
    • Club Painting 1c
    • Club Painting 1d
    • Club Painting 1e
    • Club Painting 2a
    • Club Painting 2b
    • Club Painting 2c
    • Club Painting 2d
    • Renamed "Pastel Picture" to "Pastel Picture Large"
    • Renamed "Pointillist Picture" to "Pointillist Picture Large"
    • Pastel Picture Med
    • Pastel Picture Small
    • Pointillist Picture Med
    • Pointillist Picture Small
    • Wide Office Painting 1 (Large), (Med), (Small)
    • Wide Office Painting 2 (Large), (Med), (Small)
    • Wide Office Painting 3 (Large), (Med), (Small)
    • Wide Office Painting 4 (Large), (Med), (Small)
    • Wide Office Painting 5 (Large), (Med), (Small)
    • Wide Office Painting 6 (Large), (Med), (Small)
    • Wide Office Painting 7 (Large), (Med), (Small)
    • Wide Office Painting 8 (Large), (Med), (Small)
    • Wide Office Painting 9 (Large), (Med), (Small)
    • Wide Office Painting 10 (Large), (Med), (Small)
    • Wide Office Painting 11 (Large), (Med), (Small)
    • Wide Office Painting 12 (Large), (Med), (Small)
    • Square Office Painting 1 (Large), (Med), (Small)
    • Square Office Painting 2 (Large), (Med), (Small)
    • Square Office Painting 3 (Large), (Med), (Small)
    • Square Office Painting 4 (Large), (Med), (Small)
    • Square Office Painting 5 (Large), (Med), (Small)
    • Square Office Painting 6 (Large), (Med), (Small)
    • Square Office Painting 7 (Large), (Med), (Small)
    • Square Office Painting 8 (Large), (Med), (Small)
    • Square Office Painting 9 (Large), (Med), (Small)
    • Square Office Painting 10 (Large), (Med), (Small)
    • Square Office Painting 11 (Large), (Med), (Small)
    • Black Market Painting 1 (Large), (Med), (Small)

    Task Forces [Focused Feedback: Tasks Forces & Story Arcs]

    Apex's Task Force - 'Alpha Strike'

    Mission 2

    • This mission's entry text says you arrive via a helicopter, but the mission door was a portal. This has been corrected and now this mission uses the same door as Apex's first mission.

     

    Dr. Aeon's Strike Force - 'Chasing Fool's Gold'

    Rewards

    • The weighting on the drop table for the D-Sync Origin enhancements has been adjusted; Players should see the new enhancement combinations drop with more frequency (2:1).

    Mission 5

    • Emperor Requiem has shaken off his mental fog and will now properly try and destroy anybody ambitious enough to disturb his meditations.
    • Mini map added to the Devouring Earth ripple section of this mission.

     

    Advanced Mode - Imperious Task Force - 'Time's Arrow'

    Rewards

    • The total count of Prismatic Aether salvage awarded by this content has been increased by :
      • Tenacious (1-Star): 4 from 2
      • Rugged (2-Star): 11 from 7
      • Unyielding (3-Star): 17 from 13
      • Invincible (4-Star): 24 from 20

     

     

    Imperious Task Force - 'Time's Arrow'

    Mission 3

    • Fixed a bug that was causing the Romulus Phalanx computer to have a +1 Level Shift applied at all times.

     

    Lady Grey's Task Force

    • Fixed issue with most missions in this Task Force displaying all mission objectives immediately at start instead of appearing sequentially as the mission progresses.

    Hamidon Essence

    • This temporary power is now a Toggle and can now be traded if the leader wants give the Advanced Mode danger immunity to another player.
      • Otherwise this power continues to only be a visual effect on normal mode.
    • This power now has a unique power icon: TemporaryPower_Hamidon.png.9d7aa5a324308e194fe0641ce95875b0.png

    Mission 1

    • Removed an invisible map object found near the elevators on the second level that had collision but could not be seen.

    Mission 2

    • Rider: Famine's aura and blast attacks changed from Special to Toxic damage.
    • All four Riders now have unique individually colored costumes:

    colorful_riders.jpg.a6a19d3ad624cf915ea7f6801d616f3b.jpg

     How well do you know your Riders? 

    Mission 3

    • Infernia and Glacia are now found in set locations. Infernia is encountered near the entrance and Glacia at a set position further within the mission, rather than both appearing anywhere randomly which often led to backtracking to find Glacia.
    • This mission now requires at least 2 of the 6 hostages be saved.

    Mission 4

    • Weakened Hamidon, Mitochondria Electrolyte, and Mitochondria Antibody attacks changed from Special to Toxic damage.
    • This mission's map now uses the Rikti Invasion skybox.
    • Taking the hospital on this mission will return you to the Vanguard helicopter instead of back to the zone.

    Mission 5

    • The Injured Vanguard Soldier at the beginning of this mission will now only say his dialog lines once instead of spamming the chat log for the entire mission's duration.

     

    Silver Mantis' Strike Force - 'Pirates of the Sky'

    Mission 1

    • Updated Tsoo Artists to better see stealth and increased their leash range.

     

    Tin Mage's Task Force - 'The Praetorian Offensive'

    Mission 1

    • This mission's door now always defaults to the Vanguard helicopter located next to Tin Mage.

    Mission 2

    • Mini map added to Peregrine Island section of this mission.
    • Fixed this mission using the Cimeroran compass on the minimap.

    Mission 3

    • This mission's entry text says you arrive via a helicopter, but the mission door was a portal. This has been corrected and now this mission uses the same door as Tin Mage's first mission.

     


    Story Arcs

    Agent G.'s Story Arc - 'A Faultline in the Sands of Time'

    • Fixed Penelope Yin not playing the Disable PCM Device emote in the arc finale.

     

    Viridian's Story Arc - 'The Conference of Evil'

    • Sebastian Frost is now using his correct model in all appearances in this arc.
    • Fixed a map issue that caused the finale map Arachnos floors to not have the correct fog.

     


    NPC Enemies & Factions [Focused Feedback: NPCs & Factions]

    Arachnos

    • Incarnate-level Arachnos were missed for the gender parity update, this has been adjusted and now Bane Spiders, Crab Spiders, Night Widows, and Arbiters should have the opposite gender costumes at 1/8th chance.
    • Fixed Scirocco lightning attacks missing animations.
    • Red Widow given a proper description.
    • New costume added for Red Widow's appearances post-revival.
    • Fixed Ghost Widow Etherealise not properly targeting.
    • General power tuning to have NPC versions of Arachnos mobs more closely mirror VEAT Arachnos Widows.

     

    Axis America

    • Restored original costumes to all enemies in this faction to visually distinguish it from Council Empire mobs.

    axisamerica.PNG.d85e6bdf77c2c7da98e27a365040708e.PNG

     Yep, definitely bad guys. 
     

    Cimeroran Traitors

    • Incarnate-level Minotaurs and Cyclopes re-tuned to make them more manageable in non-Advanced Mode content.

     

    Circle of Thorns

    • High-level mobs revamped.
    • Various crossbow-using Circle of Thorns mobs now use the wooden arcane crossbow model.
    • Fixed Madness Mage Scramble Thoughts being level locked outside critter's level range.
    • Master of Ruin / Ruin Mage's defense buff from Dispersion Bubble reduced by 10%.

     

    Clockwork

    • Fixed Tesla Clockwork refusing to toggle Lightning Field.
    • Glow mask applied to all Clockwork eye textures to enhance their visual presentation:

    CWeyes.PNG.801c241443149ff59c0f9da518b18415.PNG

     Those glowing eyes are much more imposing! 

     

    Council

    • High-level mobs revamped.
    • Restored Maestro's cape which had been missing for some time.
    • Dark Equinox Archons now have purple gloves to make them more identifiable in a group.

     

    Crey

    • Elite Paragon Protector variants that use psionic & radiation have had their reward scale decreased to match the Longbow Wardens that use identical power definitions.
    • Crey Gamma Tank minion's spawn limit reduced from 2 per group to 1.
    • Fixed high-level Crey Ice Tank mobs not spawning.
    • Fixed high-level Crey Protector lieutenants not set to spawn limit 1 as intended.

     

    Devouring Earth

    • Fixed Cairn, Fungi, Quartz summon pets not affecting Praetorian Devouring Earth.
    • Fixed Cairn not excluding other Cairns from damage resistance.
    • Hamidon, Mitochondria Antibodies, and Mitochondria Electrolytes now have subtle geometry elements that make them always visible even when the game client's particle cap is reached.
      • This will prevent them from ever being completely invisible due to local particle limitations:

    yellow.png.c331ceb87439423e3e380ac2999ddf12.png

     No more invisible mitos! 

     

    Dr. Kane's House of Horrors - Black Whip

    • Black Whip is now using a much spooky-scarier unique costume instead of using a generic preset.

     

    Freakshow

    • Fixed names for Freakshow Wing Swiper and Wing Smasher critters.

     

    Outcasts

    • Fixed Frostfire not properly freezing his loudmouthed goon during cutscene.
    • Tweaked Frostfire’s AI to ensure he properly uses his full power suite.

     

    Psychic Clockwork

    • Now have purple glowing eyes that sets them apart from standard Clockwork.

     

    Rikti

    • Fixed an FX error that was causing Guardian mobs force field bubbles to not render their FX geometry.
    • Fixed a definition error that was causing a pre-revamp Rikti boss to sometimes spawn amongst Level 38 groups.
    • Magus mobs are now named Chief Magus to properly adhere to high-ranking Rikti naming schemes.
    • Priest mobs are now named War Priest as they occupy a number of different ranks depending on content context.
    • Heavy Assault Suit's Fusion attacks now do not hit pets.

     

    Vanguard

    • Fixed Hero 1 lightning attacks missing animations.

     


    Rewards

    Adamastor

    • Adamastor now only drops Rewards Merits to the same character once every eighteen hours; Amount of merits earned remains the same as before.

     

    Lusca

    • Each of Lusca's eight tentacles now drop 2 Reward Merits each, bringing the total merit count for a complete Lusca clear up to 22.

     


    Zones

    'The Abyss'

    • Guard drones added nearby the hospital and zone entrance.

     

    Cap Au Diable

    • Fixed geometry gaps that allowed for getting under the map.

     

    Dark Astoria

    • Fixed geometry gaps that allowed for getting under the map.

     

    'Eden'

    • Fixed some forest segments that had escaped gravity and were floating in the air.

     

    Firebase Zulu

    • Fixed some floating rocks and plants at Point Sierra.

     

    Grandville

    • Grandville enhancements that bring the Arachnos seat of power up to modern story contexts.
    • Central Hold Block added below Grandville's main tower, accessed via new hall at the intersection between the Patron elevators and the Recluse's Victory portal chamber.
    • D-Rifter Installation added which is accessed via an elevator in the Central Holding Block
      • A player must own the Gold Standard badge from completing the Dr. Aeon's Strike Force to access the D-Rifter area.
    • L.R.S. Selenops added south of The Fab.
    • Red Widow added next to Lord Recluse in the Patron chamber.

     

    Kallisti Wharf

    • Hundreds of minor zone errors have been corrected.
    • Zone now has a proper height cap and you can no longer fly over the War Walls.
      • The height cap is slightly higher above Statesman One Plaza's tower to allow players to still stand on top of it.
    • Guard drones added to several points of interest in the zone that should be no-mob areas.
    • Detail work in various locations.
    • City backdrop geometry and details added outside the War Walls.
    • Boat gates added to the water-facing parts of the north & south War Walls.

     

    Ouroboros

    • Mender Holly added to the zone and provides super tailor services, found under the Tailor mini map icon.
    • Added mini map icons to Luna and Mender Roebuck.

     

    Pocket D

    • Moved the stools in the Ski Chalet a little away from the bar so players can sit on them.
    • Fixed a flickering texture near the second floor blueside bar that connects to the AE block.
    • Fixed a flickering texture above the window facing the Ski Chalet on the blueside bar.

     

    Skyway City

    • Fixed underside of Synapse's platform exposing back-facing textures.

     

    Steel Canyon

    • Deleted a tree clipping into a building at the zone's university.

     


    Architect Entertainment

    New Custom Enemy Options

    • Added Bio Armor as Secondary option
    • Added Electrical Affinity as Secondary option
    • Added Martial Assault as Attack and Secondary options
    • Added Nature Affinity as Secondary option
    • Added Ninja Training as Secondary option
    • Added Plant Manipulation as Secondary option
    • Added Psionic Melee as Attack and Secondary options
    • Added Radiation Armor as Secondary option
    • Added Radiation Melee as Attack and Secondary options
    • Added Radioactive Assault as Attack and Secondary options
    • Added Savage Melee as Secondary option
    • Added Savage Assault as Secondary option
    • Added Sonic Assault as Secondary option
    • Added Sonic Manipulation as Secondary option
    • Added Tactical Arrow as Secondary option
    • Added Temporal Manipulation as Secondary option
    • Added Traps as Secondary option
    • Added Water Blast as Attack and Secondary options

     

    Mission Maps

    • Fixed pathing beacon issues with all Arachnoid Warehouse map's second floors.
    • Fixed a glowie that was inside a wall in the AE version of the Smelting Cauldron warehouse map.

     


    Miscellaneous

    Client

    • Fixed a client crash in Ultra Mode when the costume window was opened on a character with all 10 costume slots unlocked while standing close enough to a building with window reflections, while a player or NPC with a reflective costume part was close enough and a water surface was rendering water reflections.

     

    Doors

    • Helicopter mission door NPCs have been fixed and should no longer cause long delays before the player starts entering the helicopter.
    • Fixed arched wooden double doors opening inward instead of outwards. Seen at the Midnight Mansion and other locations.

     

    Error Messages

    • Improved wording on the error message that displayed when attempting to invite an opposite alignment character to a co-op zone team when the current active task is an alignment-locked mission.
      • OLD: "FACTION Only: Currently, you cannot add members to your team who are not in the same faction as you."
      • NEW: "You cannot invite characters from an opposite alignment to the team while the current active task is an alignment-locked mission."

     

    Geometry

    • Fixed pixel thin halo around warehouse light cones.

     

    Other

    • Fixed PVP enhancement recipes in auction house and inventory using enhancement display names instead of recipe display names.
    • Office Telephones (e.g. Atlas Park Tailor) should ring less frequently (every 4-7 mins over the previous 12-30s).

  11. 4 minutes ago, Derek Icelord said:

    Jimmy answered the other 2 questions I had, but I consider this one to be the more important one.

    On 1/5/2024 at 3:51 PM, Jimmy said:

    Here's some answers to a few questions that got missed. Everything in the thread has been read, but as we mentioned in the announcement, we can't answer every question that gets asked.

    • Thanks 2
    • Microphone 1
  12. 2 hours ago, JKPhage said:

    I'm just gonna clarify for the record, I don't care about the Double XP. I just think it kind of sucks that Excelsior and Everlasting don't even get the invasions to celebrate. Like, can we at least do that without the XP? I'd quite enjoy being able to use all of my Everlasting native toons to rock some Rikti face in Atlas Plaza for the week, but instead we get nothing at all. That... kinda sucks to be blunt. You're leaving people out of the celebration.

     

    The invasions aren't exactly meant to be a celebration. They (and the 2xp) are meant to be an incentive to play on Indom, Reunion and Torchbearer 🙂

     

    And it's working - down to 37.5% on Excelsior now!

     

    image.png

     

    • Thumbs Up 1
  13. 8 hours ago, Excraft said:

    Great that you're all trying this out and thanks for doing it.  Something isn't adding up though.  Why try to drive more people to other low pop servers when people already there may be there specifically for the quieter experience as you all mentioned here?

     

    This isn't really about trying to make the quiet servers not-quiet, it's about saving Excelsior from itself 🙂

     

    Excelsior frequently (possibly always, can't say for sure) had more players online than all the other shards combined. This was just about manageable before the license announcement, but we still had occasional hiccups as mentioned in this thread. Obviously we've had quite a bump in activity due to the announcement, and Excelsior was really struggling on Thursday and Friday evening. Everlasting wasn't included as it's already in a very healthy spot population wise, we didn't want it to suddenly have the same issues that Excelsior is having.

     

    And it's working. Last night Excelsior was around 40% of total population, and right now it's hovering around 45%:

     

    image.png

     

    Much better compared to Excelsior being nearly 60% of our total online players on Thursday!

     

    While overall our infrastructure can easily handle this number of players (and many, many more), each individual shard can only support so many players before things start to hit a bottleneck. Something to keep in mind is that Excelsior is quite busy compared to most shards from the retail version of the game as free server transfers have resulted in so many players coalescing there. On live, players were generally stuck to the shards they started on - and there were 16 shards in total at that point. Now we have 5.

    • Like 3
    • Thanks 1
    • Thumbs Up 4
    • Pizza (Pineapple) 1
  14. Here's some answers to a few questions that got missed. Everything in the thread has been read, but as we mentioned in the announcement, we can't answer every question that gets asked.

     

    21 hours ago, Arcalian said:

    Tequila will not longer be supported?  I assume we'll get instructions on what to do instead?

     

    Download the Homecoming Launcher. The Getting Started page should get you sorted.

     

    20 hours ago, starro said:

    Will HC see any additional options for collecting funding?  While I appreciate the current monthly method with the open/close window, I miss out sometimes.   I do not always get back here on the last Saturday of the month.

     

    Can we have a subscription process?  I have always liked the sub process and paid for two accounts all the years the game was live. 

     

    We're not considering any changes to the funding model. We understand it can sometimes be frustrating if you miss the window, but I would try to look on the bright side and appreciate that it means the community is thriving 🙂

     

    19 hours ago, Snarky said:

    But seriously….what took so long?

     

    We couldn't agree on how to best nerf Regen.

     

    18 hours ago, MattBold said:

    This is an industry first right?  Has any company EVER granted an official license to a rogue private server community?

     

    I believe this might be the first time a sunsetted game has been officially brought back by community group, but I could be wrong. Project 1999 is probably the closest example, but the original game (Everquest) is still running.

     

    14 hours ago, Derek Icelord said:

    You said the license had no up front or on-going cost, but the operating costs will increase to "keep up with our commitments as a licensee." Can you elaborate on what those commitments are?

     

    Primarily administrative and security related costs, just keeping us above board really. Very boring in reality, and the amounts we're talking are quite minimal and probably wouldn't have even been noticed had we not called them out here (despite the fact we detail all non-security related expenses in the monthly financial breakdowns).

     

    14 hours ago, Derek Icelord said:

    This implies Homecoming will be changing the way it operates, at least in some way. Can you expand on what that entails?

     

    There's won't really be any noticeable changes which aren't called out in the FAQ. All of our policy and administrative decisions over the past 4.5 years were made for a reason 🙂

     

    11 hours ago, Sanguinesun said:

    The 30% donation increase needs [...]

     

    To clarify, this is one-time thing to build up a contingency / disaster recovery fund. There will only be minor changes to our ongoing expenses.

     

    11 hours ago, Sanguinesun said:

    There is concerns this will affect transparency regarding the project in a direction of becoming less transparent (as this has been a contention even as it was in the past too).

     

    There shouldn't be any changes to make anything less transparent. If anything, you may notice us start being a bit more open - where possible, of course.

     

    11 hours ago, Sanguinesun said:

    With the statements of a City Council to be made and Cipher being lead.  Will the structure of decisions regarding them be transparent?

     

    The transparency here for example likely won't change much. I would say our management structure has worked pretty well thus far (*gestures to the top of this thread*), all things considered. We are open and transparent when it makes sense to do so.

     

    9 hours ago, BurtHutt said:

    I also note I can't see how many people are on the various servers. This is the same old non-sense that the Live game used. It's an archaic way to operate. Or did I miss where this data may have been moved to?

     

    We wanted to make room on the nav bar for the "Getting Started" page, and the Server Status link was an unfortunate casualty. RIP.

     

    As others have pointed out, you can find it under "Browse" or by going to https://forums.homecomingservers.com/status/

     

    1 hour ago, Bionic_Flea said:

    But Jimmy, will you check it twice, like the Sanity Clause?

     

    Watch it, pineapple lover.

     

    2 minutes ago, Lakitty said:

    What if one don't like Peperoni OR Pinapple? 😛

     

    Acceptable.

    • Like 3
    • Thanks 2
    • Haha 1
    • Thumbs Up 2
    • Moose 1
    • Microphone 1
    • Pizza (Pineapple) 3
×
×
  • Create New...