
Major_Decoy
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Defender and Corruptor Poison Venomous Gas
Major_Decoy replied to Major_Decoy's topic in Suggestions & Feedback
I'm not getting mad. I'm seeing that wanting to use a certain power is forcing me into a certain build, that wasn't one I was particularly interested in going down and trying to make a suggestion that would increase my enjoyment without significantly impacting the way other people play. The set itself has no defenses or self heals. Yes, there are powers I could take to have defenses and self heals. Even if I didn't know, it would be the work of seconds to tell you that Poison has one that's a 30 degree cone with a range of... 50? It's narrow enough that if you want to hit a sizable portion of a group, you can't use it in the normal range of Venomous Gas. So, if you're the type of person who uses it, you'd use it while running in to hopefully keep the enemies closer to you, since they're a lot more prone to running all over the place now. But if your argument is "Poison only has one cone and water only has one cone, two cones shouldn't entirely define your play style" I'd respond that Poison/Water also only has two PBAoEs. In the days of Unyielding Stance, you could teletank and be perfectly fine. Were the people who wanted to be able to move and have status protection wrong for wanting to pick powersets for a theme and not wanting to change to make it better? Why is there even a suggestions section if I'm supposed to "Be content with the game as is"? What is the argument you're making? What are you arguing against? Are you not familiar with the idea of preventing your enemies from using their defensive powers? You use a control against a paragon protector, fake nemesis, etc. when they get low on health so they can't activate moment of glory, unstoppable, personal force field. It really cuts down on the time it takes to defeat them. -
Defender and Corruptor Poison Venomous Gas
Major_Decoy replied to Major_Decoy's topic in Suggestions & Feedback
It's fine as long as I don't get into melee. And I really don't want to take the fighting pool on all my characters. My thought is the following: Turning Venomous Gas into a toggle that gives all powers that require accuracy slotting a proc with the exact debuff that venomous gas provides is a viable solution. It has the downside that the debuff would no longer be autohit, but you could use it either at range or in melee. I think that, outside certain edge cases like a Paragon Protector's Moment of Glory, a melee range defender like you wouldn't notice a difference. (I'm not sure how much of a difference you'd notice against a paragon protector's moment of glory, because poison has access to holds and a defender who doesn't hold a Paragon Protector before they use Moment of Glory is not a wise defender). On the other hand, a defender who wants to stay at range and be able to use cones that come with the set, would be able to do so. -
Defender and Corruptor Poison Venomous Gas
Major_Decoy replied to Major_Decoy's topic in Suggestions & Feedback
Mine is very different. I didn't ignore set bonus, but didn't feel like chasing anything. I mean, I used devastation in all my single target attacks because I felt "Hey, I've got a couple of holds, the chance for more wouldn't hurt" and my targeted AoEs all got -res, because defender's gonna debuff. -
Defender and Corruptor Poison Venomous Gas
Major_Decoy replied to Major_Decoy's topic in Suggestions & Feedback
Yeah, I've got mine four slotted with Dark Watcher's set. My experience with it is not at all similar to yours. -
Focused Feedback: New IO Sets (Build 3)
Major_Decoy replied to Jimmy's topic in [Open Beta] Focused Feedback
Yes. It was pretty good. The recharge on Dark Consumption is too slow for me to want to put the heal proc in there. -
Focused Feedback: New IO Sets (Build 3)
Major_Decoy replied to Jimmy's topic in [Open Beta] Focused Feedback
I have it six slotted on my Invulnerability/Dark Melee tank because I wanted the 4.5 negative energy resist. -
You need four Notices of the Well to make a tier 4. You can get two in the first week, one from the Strike force of the Week and one from Mortimer Kal.
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Defender and Corruptor Poison Venomous Gas
Major_Decoy replied to Major_Decoy's topic in Suggestions & Feedback
The aura is only a 12.5% to hit debuff. Weaken's debuff is more than twice that. The advantage the aura has over Weaken is that it's auto-hit and has a 15 foot radius instead of an 8 foot radius. The aura is nice, but it's not remotely the best power in the set. It is a nice power, but I'd like it more if I didn't have to be in melee to use it. You play a lot of the game at levels at which you don't have patron shields. -
Defender and Corruptor Poison Venomous Gas
Major_Decoy replied to Major_Decoy's topic in Suggestions & Feedback
I didn't say anything about poison trap. It's the aura that I'm complaining about. -
There are also slows like Neurotoxic breath that don't need damage but could benefit from range.
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I feel as though Venomous Gas being a PBAoE makes it significantly harder to use, especially since the set lacks a self-heal or a defensive boost. To keep it useful solo, and give it a slightly different mechanic from sets with location toggles or enemy toggles, change it to Enchanced Venom and for all the powers in the set that get to-hit checks, there is a proc to apply the Venomous Gas debuff (duration refreshing, not stacking).
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Focused Feedback: Experimentation (Build 1 - 4)
Major_Decoy replied to Jimmy's topic in [Open Beta] Focused Feedback
I see. How far away from an enemy can you actually get before you lose target? I know that people using boost range on stupid snipe builds would have to use spotters because they couldn't actually target the enemies anymore. -
Focused Feedback: Experimentation (Build 1 - 4)
Major_Decoy replied to Jimmy's topic in [Open Beta] Focused Feedback
Well, the medicine pool has a power with very different effects depending upon if it's targeting a friend or a foe. -
Well, if it's drowning in blood, the character is exemplared and is suffering from enhancement scaling, so possibly slotted up fully.
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If I recall, the Ancillary Power Pools were added Issue 3 or so. I think the level cap was increased with Issue 1.
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With my ninja tools mastery sentinel, I can't see my weapon.
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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Claws Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7) Level 1: Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11) Level 2: High Pain Tolerance -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(11), ResDam-I(13), Prv-Absorb%(13), Prv-Heal(15), Prv-Heal/EndRdx(15) Level 4: Slash -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(21), GntFis-Acc/Dmg/Rchg(21), GntFis-Dmg/EndRdx/Rchg(23), GntFis-Acc/Dmg/EndRdx/Rchg(23), GntFis-Rchg/+Absorb(50) Level 6: Indomitable Will -- ShlWal-ResDam/Re TP(A), GifoftheA-Run+(25), GifoftheA-Def(25), GifoftheA-Def/EndRdx(27) Level 8: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(27), NmnCnv-Heal/EndRdx/Rchg(29) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Fast Healing -- Mrc-Heal(A), Mrc-Heal/EndRdx(29), Mrc-Heal/Rchg(31) Level 14: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(31) Level 16: Spin -- Erd-Dmg(A), Erd-Acc/Rchg(31), Erd-Dmg/Rchg(33), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), Erd-%Dam(40) Level 18: Heightened Senses -- Rct-ResDam%(A), GifoftheA-Run+(34), GifoftheA-Def(34), GifoftheA-Def/EndRdx(34) Level 20: Kick -- Empty(A) Level 22: Follow Up -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(39), MghoftheT-Acc/Dmg/Rchg(39), MghoftheT-Dmg/EndRdx/Rchg(40), MghoftheT-Acc/Dmg/EndRdx/Rchg(40), MghoftheT-Rchg/Res%(50) Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(36), ImpArm-EndRdx/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam(37), ImpArm-ResPsi(37) Level 26: Weave -- GifoftheA-Def(A), GifoftheA-Def/EndRdx(37), GifoftheA-Run+(39) Level 28: Focus -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(42), Dvs-Dmg/Rchg(42), Dvs-Acc/Dmg/Rchg(42), Dvs-Acc/Dmg/EndRdx/Rchg(43) Level 30: Combat Jumping -- GifoftheA-Run+(A), GifoftheA-Def(43), GifoftheA-Def/EndRdx(45) Level 32: Super Jump -- WntGif-ResSlow(A) Level 35: Eviscerate -- Erd-Dmg(A), Erd-Acc/Rchg(45), Erd-Dmg/Rchg(45), Erd-Acc/Dmg/Rchg(46), Erd-Acc/Dmg/EndRdx/Rchg(46), Erd-%Dam(50) Level 38: Shockwave -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rchg/Rng(43), MckBrt-Acc/Rchg(46), MckBrt-Taunt/Rng(48), Dmg-I(48), OvrFrc-Dam/KB(48) Level 41: Focused Accuracy -- EndRdx-I(A) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Strength of Will -- ResDam-I(A) Level 49: Resurgence -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(17), RgnTss-Regen+(17), Pnc-Heal/+End(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) ------------ Okay, that's a quick and dirty claws revamp. If I was to go more expensive, I'd drop Destruction for the purple set and turn miracle back to numina's.
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Oh, shoot. Claws. Sorry. Somehow I managed to read savage melee.
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Well, this is something I kind of put together. It ended up getting a lot of +run speed. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Savage Melee Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(17) Level 1: Savage Strike -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(3), MghoftheT-Acc/Dmg/Rchg(3), MghoftheT-Dmg/EndRdx/Rchg(9), MghoftheT-Acc/Dmg/EndRdx/Rchg(11), MghoftheT-Rchg/Res%(11) Level 2: High Pain Tolerance -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17), ResDam-I(29), Prv-Absorb%(31), Prv-Heal(31), Prv-Heal/EndRdx(33) Level 4: Shred -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(5), GntFis-Acc/Dmg/Rchg(5), GntFis-Dmg/EndRdx/Rchg(7), GntFis-Acc/Dmg/EndRdx/Rchg(7), GntFis-Rchg/+Absorb(9) Level 6: Indomitable Will -- ShlWal-ResDam/Re TP(A), GifoftheA-Run+(19), GifoftheA-Def(19), GifoftheA-Def/EndRdx(21) Level 8: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(36), NmnCnv-Heal/EndRdx/Rchg(37) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx(36) Level 14: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(34) Level 16: Vicious Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50) Level 18: Heightened Senses -- Rct-ResDam%(A), GifoftheA-Run+(31), GifoftheA-Def(33), GifoftheA-Def/EndRdx(33) Level 20: Kick -- Empty(A) Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(23), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResDam(25), ImpArm-ResPsi(27) Level 24: Weave -- GifoftheA-Def(A), GifoftheA-Def/EndRdx(34), GifoftheA-Run+(34) Level 26: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45) Level 28: Rending Flurry -- Erd-Dmg(A), Erd-Acc/Rchg(37), Erd-Dmg/Rchg(37), Erd-Acc/Dmg/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-%Dam(39) Level 30: Combat Jumping -- GifoftheA-Run+(A), GifoftheA-Def(40), GifoftheA-Def/EndRdx(40) Level 32: Super Jump -- WntGif-ResSlow(A) Level 35: Hemorrhage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48) Level 38: Savage Leap -- Erd-Dmg(A), Erd-Acc/Rchg(40), Erd-Dmg/Rchg(42), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42), Erd-%Dam(43) Level 41: Focused Accuracy -- EndRdx-I(A) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Strength of Will -- ResDam-I(A) Level 49: Resurgence -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(27), RgnTss-Regen+(29), Pnc-Heal/+End(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21) Level 1: Blood Frenzy ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1448;676;1352;HEX;| |78DA6594C973124114C67B60302101B3908410B28184011226A09EF560A20743150| |9518FD454AA83E8145090527351A317D78B17AF1EDC0FFE09FE1F5A6E0797EC5AE5| |7EC2C7BC4FD09A29E0C77CFD5EBFAFFB4D4FE6C28CE7D9B1B5C342F11C318D5A2DB| |F6894CECAAA2B63148A4BA271B5D17790D5FC8C5C96A59AD44F154DB3523E2FAB01| |0C64A429A59E33CE1905C937C29B2D974DFD68B1707AA5582A78ACBB396954E8A69| |387CCC6582FFF2F579764BEBC9C6FCCEC9BAD1497F4D992AC1656F319A3B622ABAB| |83E4224ADF0F6EFA511ABEEA2EF1CD29445A159EEFE00FE6DE9FE02F66F76FE68B9| |8C045B9D758735C076F30DB6F323B6E81B799EFA9AE82BACA7ECCEB27614415C353| |C2BA1FDD617D749D39BEC17C49759DA8EBBCA85A9A7A09BCCCDCB3065E61B65F657| |EA2BA2EAEEB741DE7F97ADD2468C476669FCA5CA7D836CB64DDD17642B162F7CD33| |238BCC77E4C5CD5E84BBE6B0B48F2474720D47E7DFBCDCFFF91B14E3E518C57B97F| |3427798CFE34274F19C6A57961056C5F43CB8C04CE7C033BC579B345F0FD6D5F315| |FB86758D635DE35897831E411F3CFBEA74092729FDE8467F84A30626C0287350036| |3CCA13853A55C3F56EB47A5102A85E0E035ED52001D0BDCE755261E800F99538FC0| |C7E013E62BCA0D2237B8E1B09E90C826B8C58C6E833BE02E7380BC8DC0DB08BC68F| |0A8C1A39F62C6B01B6341DEB93754338C0E84D181243A90440792E8C0343AF09672| |26E073023E35F88CC3671C3EE3F09980CF7B5436060FB110CFF7D42BC4247B17937| |842B6A9CB3AE2749C922DD252D05293AC0DABCD93499F4687E36AF39CD713B6D194| |4D49DB940336E5A04D99FB5749B297AC8AC2A4295694BBBB797EEB3B1DCDF700463| |FB714A772924FCB104ED1F0217E43A443DCA75D5BF69796A228D8B53E9C2BA9B5F6| |E00F8B9EEC14| |-------------------------------------------------------------------| With tanks, I tend to aim for +maximum health. Teammates will often provide defense, sometimes resistance, but I can only think of one support set that gives +maximum health. And every increase to your health improves your regeneration. The resist slot in High Pain Tolerance can be traded for Impervious Skin: Status Resistance. It gets you 25% more regeneration and you only lose about 2% resistance. You could also switch the slotting on Focused Accuracy and Blood Thirst.
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What are your goals?
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Ninja Tools Mastery, I believe it's called on Sentinels. And it does make me want to not use those powers.
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It's not the Tech Knight belt. I have a character with the techknight cape belts and wings.
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What type of slotting? Invincibility is still one of the strongest survival tools for the set, so if you're doing Single Origin enhancements, three defense, one endurance. Unyielding and Temporary Invulnerability, similarly, three resistance, one endurance. And Tough Hide can do with three defense. Dull Pain, I usually give six slots, three heal, three recharge.
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Focused Feedback: Dark Melee Update (Build 1)
Major_Decoy replied to Jimmy's topic in [Open Beta] Focused Feedback
Well, consumption is really an out of date term. It's much more commonly referred to as Tuberculosis now. -
Oh, wow, I hadn't even noticed. lokpyrite commented on an eight month old post just for that? To "not be a dick"?