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Major_Decoy

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Everything posted by Major_Decoy

  1. Mender Silos should work too. Basically any of the Ouroboros contacts who are standing right be a crystal will have what are essentially door missions at those crystals. The issue being that you need to not do the missions for those contacts and just keep those missions open, because it won't work doing them as a task force through Ouroboros.
  2. I would like to see the warshade and peacebringer power effects proliferated to other sets where possible. Like Dark Melee, Dark Blast for warshades and Energy Shield, Energy Blast for Peacebringer I mean, Dr. Helix uses warshade effects while her powers have absolutely nothing to do with warshades.
  3. I got two cars. I guess it was kind of rare, but I had multiple character that used brawl in the standard attack chain at the time.
  4. I would love to get rid of the screaming skulls in cloak of fear. I'd also say that the endurance cost of Cloak of Fear is quite unseemly given that it has base 50% accuracy.
  5. You know, despite the fact that Radiation armour turned out to be my first 50 and my current main, I keep forgetting about the set.
  6. Yeah, I'm thinking of dropping Avalanche's Chance for Knockdown out of my Willpower tank's crosspunch. IF I do that, I'll pick up a force feedback there.
  7. Staff is suprisingly good for dark. It gives a sizable +melee defense with Guarded Strikes and Soul Form gives a very helpful endurance cost reduction.
  8. Generous Force Feedback slotting?
  9. Electric and Dark are both very resistance heavy sets. Dark has a heal that needs to hit enemies, but it's one of the strongest heals in the game when it does. Electricity is more self sufficient.
  10. You have a build that hits perma-Earth's Embrace with Granite up?
  11. As a rageless super strength tanker, I might be being selfish here, but I do like the idea of super strength powers having alternate bonuses when rage isn't active. It might also improve the first twenty-eight levels of playing.
  12. It's animation. There are absolutely no animations for any of the powers with walk. Same reason you can't use powers on the rocket board, void skiff, and carpet. There are animations to go from neutral to walk and walk to neutral. There are animation to go from neutral to combat stance and combat stance to neutral. There are no animations to go from walk to combat stance. There are no animations to use powers outside of combat stance. I don't remember the exact number, but one of the animators talked about it in detail once, about how many different animations shield needed added, and it was just a massive investment of time. If they allowed powers to work with walk, they would need multiple new animations for every power in the game. As things are now, I don't think they can add new animations. Every new power they add uses old animations, but with different auras. It works well, but it limits them.
  13. I think the circle shows up when you're not in combat and it'll give your next attack a damage bonus. But that shouldn't be permanent.
  14. How can you be so entirely illiterate? This is NOT a claim that Peerless Girl has made. It is irrelevant to the dialogue you quoted. I cannot fathom how you believe this to be a coherent response. Read.
  15. Then you chose an exceeding poor example of it. Killigraphy made the argument that farmers would flood the market with ridiculous prices, not Peerless Girl. So your response saying that it clearly showed the bias would be better directed at Killigraphy.
  16. Digirium, it feels like you didn't read her entire post. If you look at the post she's quoting it says "farmers gonna keep farming, and flooding the ah with ridiculous prices" Her entire post is working off of someone else's premise that farming are going to flood the auction house. It is not her bias that put farmers in that position.
  17. Winter Origin Enhancements (WOEs) did drop in cost in December, when the packs went on sale for ten million. WOEs are arguably worth spending 100 merits for.
  18. It's a pattern available under both long and short capes. You pick a cape, you pick long or short, and then you scroll down to scarf.
  19. I kind of think there needs to be a tutorial for the conversion system. Oh, please I hope this isn't the impetus for me to write my first AE mission. But basically, there are a lot of people who have wasted converters trying to get attuned energy manipulators to turn into performance shifters or power transfers
  20. It was an observation, not a suggestion.
  21. Honestly, if you wanted to cut back on the profit margin of enhancement converting, you'd just have to add an uncommon 10-50 set to most types of recipes.
  22. It's important to note that some enhancements go from uncommon to rare more easily than other. Fear, stun, confuse, travel, tend to have two sets in most level ranges, and converting from one fear set to another fear set will generally result in turning an uncommon to rare (or vice versa). Melee Damage, PBAoE, those sets have A LOT of sets in most level ranges and converting within those types will be a lot more random.
  23. You might have Avalanche in Shield Charge, like I do. It very rarely does knockback. However, I also have Avalanche in Cross Punch, and it's noticeable there. Not all the time, but every so often it'll launch an enemy away.
  24. You might have Ragnarok in Spinning Strikes, but you don't have Avalanche.
  25. Well, I do think it's odd to include Reactive Defenses: Scaling Resist but not Shield Wall: +5% resists. And why skip Might of the Tanker?
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