
Major_Decoy
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Everything posted by Major_Decoy
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Discussion: Improvements to the Warriors
Major_Decoy replied to Piecemeal's topic in Developer's Corner
I just did the Scroll of Tielekku arc again, and it reminded me of the Blade King Caesar and that's a rank that never show up before or after. Also, it made me wonder what the Warriors would have done if they had been able to trap a god. -
Just a Bunch of New Ideas for Weapon Appearances!
Major_Decoy replied to AspieAnarchy's topic in Suggestions & Feedback
Finger guns for dual pistols- 1 reply
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What are your expectations for the Loki series?
Major_Decoy replied to DougGraves's topic in Comic, Hero & Villain Culture
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What are your expectations for the Loki series?
Major_Decoy replied to DougGraves's topic in Comic, Hero & Villain Culture
I re-read the increasingly misnamed Hitch-hiker's Trilogy this year, and so far the series had reminded me of the Ultimate Perspective Machine, but the version that shows Zaphod that he really is the center of the universe. So I was totally expecting this whole thing to be Lokis all the way down. -
Yeah, they changed it when they got rid of bruising. Remember when they tested "Maybe taunt should have a 10 or 7 target cap"? This was the change to taunt that actually stuck.
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If I remember correctly, they don't combine the way that normal inspirations do, so they're a bit more annoying to deal with.
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Super Reflexes is not a late bloomer on Tanks. Tanks just don't have all their survival tools at level 10. If you're tanking positron 1 without being exemplared, you're going to have a hard time of it. The Vahzilok are nasty, and that's the first mission. Super Reflexes on a tank can hit the soft cap against all positions with Single Origin Enhanmcents at level 19. No Weave necessary (though you will need either combat jumping or manuevers) though it will take most of your slots at that level.
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More importantly, bonuses that come from having a lot of enemies around at once can make the game harder without making it significantly harder for people playing at x1.
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With Sudden Acceleration I don't think I'd be knocking anything away. It's just that Whirlwind has a truly obscene endurance cost.
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I made an air elemental, Dark Armour tinted to look like clouds, and I have build, and it's okay, but I have this urge to fit Whirlwind in, now that I've remembered it exists. I'm pretty sure I could drop enough powers to fit Whirlwind without hurting my build terribly, but... there's absolutely no way I'd have enough endurance to actually run Whirlwind, is there?
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Yes, it is possible to run Granite and Whirlwind (and Rooted) all at the same time.
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I thought Dark Regeneration still worked because the heal was unresistable.
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Oh, those are the Circle of Thorns caves. There's certain tunnels in Oranbega (like the T intersection leading into the Demon Portal room) where it gets almost impossibly dark.
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Yesterday I attacked a pair of level 23 Warriors in Talos on my level 20 Dual Pistols/Invulnerability Sentinel. I was using my attack chain of Executioner's Shot, Suppressive Fire, Dual Wield, and Pistols against the one while the other, entirely uninjured, ran off away from the hill down an alley. Which enemies choose to run seems almost entirely unpredictable.
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Best "alignment" for a Pure-Praetorian?
Major_Decoy replied to Lazarillo's topic in General Discussion
Having internally consistent writing is out of genre for comic book themed entertainment. All comics have at least one issue you pretend didn't happen. -
Best "alignment" for a Pure-Praetorian?
Major_Decoy replied to Lazarillo's topic in General Discussion
I did Loyalist Responsibility who ran missions for Bobcat and Neuron too (just an accident, but it worked out well for the character). They ended up helping Kang at the end of the arc and finished Praetoria as resistance, but just so sick of everything and everyone that they just ran off to the first ward rather than do anything that either side was asking of them. -
Yes, it's the route I'm building for on my Dark Armour tank.
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He does a lot of energy damage, and the +30% to hit from the blue tower is palpable. I've heard that you want 55% Energy defense, 90% resist energy, and at least 55 hp/sec regeneration.
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If you're going for a fully optimized build, you pick a level that you're optimizing for and you choose your enhancements accordingly.
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For set bonuses, it's the level of the enhancements, not the level you take the power at that matters. A level 50 luck of the Gambler slotted in stalker's hide will provide absolutely no bonuses under level 47. A level 25 (or attuned) luck of the Gambler will provide set bonuses from level 22 up even if slotted in a power that you didn't take until 49.
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Weekly Discussion 49: Alternate FX/Animations.
Major_Decoy replied to GM Miss's topic in General Discussion
The ability to stay in beast run pose when not using beast run would be game changing for certain characters. -
If you mean Earth/Earth, I'd go Dominator. It's not that Earth Armour is bad, it's just the least fun armour set I've played. If you want to play just any character with at least one earth set: Shield Defense/Stone Melee. You can customize the shield to look like stone or crystal, it will match the stone melee stuff pretty well. (bio would also be fun to play, but it's much more organic than rock)
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Are there any Door Missions in Ouroboros...
Major_Decoy replied to John Atlas's topic in General Discussion
Mender Silos should work too. Basically any of the Ouroboros contacts who are standing right be a crystal will have what are essentially door missions at those crystals. The issue being that you need to not do the missions for those contacts and just keep those missions open, because it won't work doing them as a task force through Ouroboros. -
Weekly Discussion 49: Alternate FX/Animations.
Major_Decoy replied to GM Miss's topic in General Discussion
I would like to see the warshade and peacebringer power effects proliferated to other sets where possible. Like Dark Melee, Dark Blast for warshades and Energy Shield, Energy Blast for Peacebringer I mean, Dr. Helix uses warshade effects while her powers have absolutely nothing to do with warshades. -
Remove Criticals for Stalkers and VEATs
Major_Decoy replied to Vanden's topic in Suggestions & Feedback
I got two cars. I guess it was kind of rare, but I had multiple character that used brawl in the standard attack chain at the time.