
Major_Decoy
Members-
Posts
952 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Major_Decoy
-
I made an air elemental, Dark Armour tinted to look like clouds, and I have build, and it's okay, but I have this urge to fit Whirlwind in, now that I've remembered it exists. I'm pretty sure I could drop enough powers to fit Whirlwind without hurting my build terribly, but... there's absolutely no way I'd have enough endurance to actually run Whirlwind, is there?
-
Yes, it is possible to run Granite and Whirlwind (and Rooted) all at the same time.
-
I thought Dark Regeneration still worked because the heal was unresistable.
-
Oh, those are the Circle of Thorns caves. There's certain tunnels in Oranbega (like the T intersection leading into the Demon Portal room) where it gets almost impossibly dark.
-
Yesterday I attacked a pair of level 23 Warriors in Talos on my level 20 Dual Pistols/Invulnerability Sentinel. I was using my attack chain of Executioner's Shot, Suppressive Fire, Dual Wield, and Pistols against the one while the other, entirely uninjured, ran off away from the hill down an alley. Which enemies choose to run seems almost entirely unpredictable.
-
Best "alignment" for a Pure-Praetorian?
Major_Decoy replied to Lazarillo's topic in General Discussion
Having internally consistent writing is out of genre for comic book themed entertainment. All comics have at least one issue you pretend didn't happen. -
Best "alignment" for a Pure-Praetorian?
Major_Decoy replied to Lazarillo's topic in General Discussion
I did Loyalist Responsibility who ran missions for Bobcat and Neuron too (just an accident, but it worked out well for the character). They ended up helping Kang at the end of the arc and finished Praetoria as resistance, but just so sick of everything and everyone that they just ran off to the first ward rather than do anything that either side was asking of them. -
Yes, it's the route I'm building for on my Dark Armour tank.
-
He does a lot of energy damage, and the +30% to hit from the blue tower is palpable. I've heard that you want 55% Energy defense, 90% resist energy, and at least 55 hp/sec regeneration.
-
If you're going for a fully optimized build, you pick a level that you're optimizing for and you choose your enhancements accordingly.
-
For set bonuses, it's the level of the enhancements, not the level you take the power at that matters. A level 50 luck of the Gambler slotted in stalker's hide will provide absolutely no bonuses under level 47. A level 25 (or attuned) luck of the Gambler will provide set bonuses from level 22 up even if slotted in a power that you didn't take until 49.
-
Weekly Discussion 49: Alternate FX/Animations.
Major_Decoy replied to GM Miss's topic in General Discussion
The ability to stay in beast run pose when not using beast run would be game changing for certain characters. -
If you mean Earth/Earth, I'd go Dominator. It's not that Earth Armour is bad, it's just the least fun armour set I've played. If you want to play just any character with at least one earth set: Shield Defense/Stone Melee. You can customize the shield to look like stone or crystal, it will match the stone melee stuff pretty well. (bio would also be fun to play, but it's much more organic than rock)
-
Are there any Door Missions in Ouroboros...
Major_Decoy replied to John Atlas's topic in General Discussion
Mender Silos should work too. Basically any of the Ouroboros contacts who are standing right be a crystal will have what are essentially door missions at those crystals. The issue being that you need to not do the missions for those contacts and just keep those missions open, because it won't work doing them as a task force through Ouroboros. -
Weekly Discussion 49: Alternate FX/Animations.
Major_Decoy replied to GM Miss's topic in General Discussion
I would like to see the warshade and peacebringer power effects proliferated to other sets where possible. Like Dark Melee, Dark Blast for warshades and Energy Shield, Energy Blast for Peacebringer I mean, Dr. Helix uses warshade effects while her powers have absolutely nothing to do with warshades. -
Remove Criticals for Stalkers and VEATs
Major_Decoy replied to Vanden's topic in Suggestions & Feedback
I got two cars. I guess it was kind of rare, but I had multiple character that used brawl in the standard attack chain at the time. -
I would love to get rid of the screaming skulls in cloak of fear. I'd also say that the endurance cost of Cloak of Fear is quite unseemly given that it has base 50% accuracy.
-
You know, despite the fact that Radiation armour turned out to be my first 50 and my current main, I keep forgetting about the set.
-
Yeah, I'm thinking of dropping Avalanche's Chance for Knockdown out of my Willpower tank's crosspunch. IF I do that, I'll pick up a force feedback there.
-
Staff is suprisingly good for dark. It gives a sizable +melee defense with Guarded Strikes and Soul Form gives a very helpful endurance cost reduction.
-
Generous Force Feedback slotting?
-
Electric and Dark are both very resistance heavy sets. Dark has a heal that needs to hit enemies, but it's one of the strongest heals in the game when it does. Electricity is more self sufficient.
-
You have a build that hits perma-Earth's Embrace with Granite up?
-
As a rageless super strength tanker, I might be being selfish here, but I do like the idea of super strength powers having alternate bonuses when rage isn't active. It might also improve the first twenty-eight levels of playing.
-
Suggestion: Delink 'only affects self' from the Walk power
Major_Decoy replied to WumpusRat's topic in Suggestions & Feedback
It's animation. There are absolutely no animations for any of the powers with walk. Same reason you can't use powers on the rocket board, void skiff, and carpet. There are animations to go from neutral to walk and walk to neutral. There are animation to go from neutral to combat stance and combat stance to neutral. There are no animations to go from walk to combat stance. There are no animations to use powers outside of combat stance. I don't remember the exact number, but one of the animators talked about it in detail once, about how many different animations shield needed added, and it was just a massive investment of time. If they allowed powers to work with walk, they would need multiple new animations for every power in the game. As things are now, I don't think they can add new animations. Every new power they add uses old animations, but with different auras. It works well, but it limits them.