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Major_Decoy

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Everything posted by Major_Decoy

  1. I agree. I suggest a resistance set, a heal set, and a to hit debuff set. Ruck of the Rambler Tuck of the Tumbler Lick of the Gimbler
  2. I understand it's dark armour, but I hate the skulls. I hate looking at them all the time. It doesn't have to be a minimal FX option, just something without screaming skulls.
  3. The claims I've seen are that power transfer's chance to heal provides somewhat better healing than Regenerative Tissues +25% regeneration.
  4. It shows a potential ordering. Honestly, it works better for two infinite lists.
  5. Archery Assault Rifle Beam Rifle Dark Blast Dual Pistols Energy Blast Electrical Blast Fire Blast Ice Blast Psychic Blast Radiation Blast Sonic Attack Water Blast Atomic Manipulation 1 2 6 7 15 16 28 29 45 46 66 67 91 Darkness Manipulation 3 5 8 14 17 27 30 44 47 65 68 90 92 Devices 4 9 13 18 26 31 43 48 64 69 89 93 114 Energy Manipulation 10 12 19 25 32 42 49 63 70 88 94 113 115 Electrical Manipulation 11 20 24 33 41 50 62 71 87 95 112 116 133 Fire Manipulation 21 23 34 40 51 61 72 86 96 111 117 132 134 Ice Manipulation 22 35 39 52 60 73 85 97 110 118 131 135 148 Martial Combat 36 38 53 59 74 84 98 109 119 130 136 147 149 Mental Manipulation 37 54 58 75 83 99 108 120 129 137 146 150 159 Ninja Training 55 57 76 82 100 107 121 128 138 145 151 158 160 Plant Manipulation 56 77 81 101 106 122 127 139 144 152 157 161 166 Tactical Arrow 78 80 102 105 123 126 140 143 153 156 162 165 167 Temporal Manipulation 79 103 104 124 125 141 142 154 155 163 164 168 169
  6. Oh, fine. Ruck of the Rambler.
  7. Make a resistance set named Luck of the Rambler with a Resistance/ Luck of the Gambler +7.5% recharge?
  8. Just use the propel code and just have a melee character that summons massive random objects out of nowhere and smacks people with them.
  9. Brawl had an "upgrade" where it would do Boom, Pow, had something like mag 42 knock-back, and would occasionally have random effects like casting torrent and going "Freem" or "Surprise" and hitting the enemy with a car. STALKERS NEED CAR MELEE!
  10. There's the little red button that you can click to close it.
  11. The Eden Trial or Sirocco's floating mu city map.
  12. It is a fairly small amount, but it's per target hit, so in a good sized crowd, it's worth 10 times the stated value.
  13. No, I get that, Gravimetric Snare starts with a four second recharge. It doesn't particularly need recharge slotting.
  14. I slotted it in a tier 2 power for the precise reason you suggested.
  15. It seems like these mission just replace every costume part with the character's costume part, and if that character doesn't have that costume part, it uses yours. So if you have a tail, it'll stick around for this type of thing too.
  16. I really don't know what I need to add to this beyond the title. It'd be a nice thing for Energy Blast, I think. I mean, Energy Manipulation get boost range, so it kind of makes sense for range to be Energy's thing
  17. I tried your build, I went to test, made Energy/Invulnerability, leveled it to fourteen, slotted up with training origins, and took on some even level outcasts. Power Bolt and Power Blast: 2 acc, 2 dam, 1 end Energy Torrent: 2 acc, 1 dam Power Burst: 1 acc No other enhancements used. 1 Brick, 5 minions: Win 1 lead shocker, 1 shocker, 1 brick: Not so much. Though, if I'd been allowing myself to use inspirations, I think I could have won. I got the shocker down to 40% health. 1 shocker, 5 minions: win Lead shocker: Win. Lead brick: win (didn't need dull pain) 1 lead shocker, 1 shocker, 1 minion: Lose. Complaints: the lower range on sentinels really hurts Energy Torrent. It is just really too easy to knock your target out of range and then you have to switch targets to use Energy Torrent. Yes, this isn't a problem if you slot Sudden Acceleration, but when still, I don't think it'd break things if Energy Torrent had a longer range. I mean, blaster's Energy Manipulation has boost range, make Range energy's thing? Bonus: I had forgotten how awesome Air Superiority was. I'm going to need to find room for it in more builds.
  18. I'm sorry, but it's clearly a Titan's weapon.
  19. Okay, so, after playing with Aid Self for a bit, I got annoyed with it. Maybe I just haven't played enough time with aid self, so I just haven't learned how to use it, but I revised my build to the following: It drops the medicine pool and the leaping pool and picks up sorcery and maneuvers. Rune of Protection becomes a robust on a recharge timer, and Spirit Ward is an excellent mule for Preventive Medicine: Absorb. (The other option I looked at was trading the medicine pool and travel power for Force of Will) Pelagic Pallas - Tanker (Super Reflexes).mxd
  20. My first fifty on these servers was Radiation/Radiation. It's a good pair. Radiation armour is pretty endurance friendly, it has a couple of tools for managing it. It's a cheap pairing to get operating to the point where you can tank and solo. I like it. I have not played Dark/Dark. I have Dark/Kinetic Melee and Invulnerability/Dark. Dark Armour is quite endurance hungry and has no tools to manage it. Dark Melee has Dark Consumption which is nice, but it's a level 35 power and has a long downtime. Much longer than you'd hope it would be. It is not really enough to solve all your endurance issues, but it will help. My dark armour has Panacea, Miracle, Numina's Convalescence, performance shifter, and theft of essence slotted into dark regeneration, and is still really excited about getting Physical Perfection at level 44 so she'll be able to slot another performance shifter. She's got hover and 4 points of knock-back protection from set bonuses because dark armour doesn't have knock-back protection. But Dark Armour/Dark melee should be really survivable. I'd say Radiation/Dark melee would be a very strong combination, but you won't need Dark Consumption for endurance recovery. Dark Armour/Radiation Melee... doesn't have a lot of synergy.
  21. When you fight swan, does she keep her wings?
  22. Aurora gets her body back in the MoM (Minds of Mayhem?) trial. It's incarnate content. You need a league, it's available in the LFG queue Belladonna Vetrano and Number Six (I think) cover the fall of Praetoria that isn't being covered by the trials. Both of them are incarnate story arcs.
  23. It does not seem to. I had queued it up and was just getting closer and closer to an enemy, waiting for the power to execute, but clicking the button gives the text "only works on the ground"
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