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brasilgringo

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Everything posted by brasilgringo

  1. Can you folks share the build & chain? I've basically given up on my TW/Bio as it feels very clunky and doesn't seemt out-single-target DPS my EM/Rad or even DB/STN.
  2. I think this is what I'm running atm. I went for 32% melee/ranged def to get close to soft-cap with 1 small purple. I put Eagle's Claw back in for Lolz/Style Points. The build-up and other procs in Supressive Fire are really nice -- it's generally my opener followed by the PBAOEs. Not the highest damage or most survivable blaster, but stylish. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Atirador: Level 50 Mutation Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: Level 1: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9) Level 2: Storm Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(13), FrcFdb-Rechg%(15) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(15), Ksm-ToHit+(17), BlsoftheZ-Travel(17), BlsoftheZ-ResKB(19), ShlWal-ResDam/Re TP(19) Level 6: Swap Ammo Level 8: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(21), PstBls-Dam%(21), Bmbdmt-+FireDmg(23), FrcFdb-Rechg%(23), Ann-ResDeb%(25) Level 10: Kick -- FrcFdb-Rechg%(A) Level 12: Suppressive Fire -- Acc-I(A), UnbCns-Dam%(25), GldJvl-Dam%(27), Apc-Dam%(27), GhsWdwEmb-Dam%(29), Dcm-Build%(29) Level 14: Reach for the Limit Level 16: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(33), FrcFdb-Rechg%(33) Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), IceMisTrmt-+ColdDmg(34), GldJvl-Dam%(34), TchofLadG-%Dam(36) Level 20: Reaction Time -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(36), PreOptmz-EndMod/Acc/End(37), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(37) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-ResDam%(40) Level 26: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(42) Level 28: Inner Will -- Prv-Absorb%(A) Level 30: Burst of Speed -- FuroftheG-ResDeb%(A) Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(45) Level 35: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-Def/EndRdx(46) Level 38: Eagles Claw -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Rchg/HoldProc(48), Hct-Dam%(48) Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50), UnbGrd-Max HP%(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 47: Super Speed -- BlsoftheZ-ResKB(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 44: Speed Phase Level 50: Musculature Core Paragon Level 50: Pyronic Core Judgement Level 50: Degenerative Core Flawless Interface Level 50: Clarion Core Epiphany Level 50: Assault Core Embodiment Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Portal Jockey Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------
  3. Holy cow! I may be doing something wrong, but even with Focus Chi and the build-up proc in Moonbeam turned off in mids, and critical hit turned off, the damage numbers for each of the attacks in your chain seem really high. Wow.
  4. Can you share you build? I didn't think MA really could get single-target that high. That said, maybe it's with giving up any material AOE as a trade off. I'd like to see your slotting and your chain for the MA attacks. Thanks!
  5. @Nemu is right in my experience, FoT is so worth it on /Elec blaster with KD proc and +rchrg proc.
  6. This may be what I'm running. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Corruptor Primary Power Set: Fire Blast Secondary Power Set: Nature Affinity Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dam%(5) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Fire Ball -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(7), SprScrBls-Dmg/EndRdx/Rchg(9), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), SprScrBls-Rchg/+End(11) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 6: Regrowth -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-Absorb%(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17) Level 8: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34) Level 10: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-Max HP%(21) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Ksm-ToHit+(23) Level 14: Super Speed -- Clr-RunSpd(A), Clr-EndRdx(25) Level 16: Teleport Target -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(33) Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(29), SprMlcoft-Acc/Dmg/EndRdx/Rchg(29), SprMlcoft-Rchg/Dmg%(31) Level 20: Aim -- GssSynFr--Build%(A) Level 22: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(39), NmnCnv-Regen/Rcvry+(40) Level 24: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(25) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37), GldJvl-Dam%(37) Level 28: Fold Space -- RechRdx-I(A), Acc-I(40) Level 30: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(31), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-ToHitDeb/EndRdx(33) Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dam%(42) Level 35: Boxing -- Empty(A) Level 38: Overgrowth -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(45), AdjTrg-Rchg(45) Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(48) Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50) Level 49: Rebirth -- RechRdx-I(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11) Level 49: Quick Form Level 14: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1416;689;1378;HEX;| |78DA5594594F135114C7EF74A674A1152894164A0BB494962E53EA934B4C14B4890| |206017D6D2630C5499AB6994E13F91ABEF8E6FA64E2FAA2C6575F5CA212F549FC00| |6E2C6E313E987A7ACFB9166E32F39BF99F7BCE3DE76E73178E7B4AA5C25126754D9| |7B57ABD385D35CD46CDAA9A8ED39AD530B5B2CCA039E009FD371517B4CAAABEA216| |0C532F4E819B1569DBA61AA592CA7DF5E2B152C9A818D61A73CF57AB6575B1A6EB2| |B1EFE39AB6B35A3B2EAE33F4B7A59AF554D4BB38C6AC5CBA582B17ADE820EA11335| |63596D479FD3967578D52DDD5C0B4252A3F0246CF0925A69B2A6C232F09757982D4| |B54914A8E98473E8D31D19A8C0D02F22E96049B4491ECD298C27B76C489E3486782| |9844BA2790519824999C25398D113DC467309C5D44B67F94B987E71372DF26F133B| |2FB0BF12B72C2862BC09D1DB29D8B3E053962478E76101D4427F2398CECA29165D7| |4F8CE8FB85ECFB4DFC83EC87613AA9B3ADD32FA13843C6BF20871516834E5E4A47F| |23A713E830E641C8C5DC2D8F501C5910D646B6D7AC42CF4DCC2B083B78977904377| |89F79091FBC83438F79233EBBD89115F42757E11D17F06131E5B408E2F129788679| |1897344C83520720D508EC1F7C8D6FE191091075E332EC6D6896F886F9163EF8819| |CC55EE87F3222287680F246897BD809CC36494C30F70B8C843E2239AB2C7C8D6F61| |D169B7BF8008A8983C88943C4C3C42348090A8B8ACD1D6D4263EB30685C9413BF8C| |FD5257885789D7689DAE136F206B5055523827B7B0C6CC3632BB43FC46FC8ECCFDA| |0B98064D2E25CA4F79331004AD8C51430AAA23CB51BD725E743E67B897D44DA90AF| |A0964951DE24CDEE4985DF022B2DB139A4EC3EDD7C026695F62D0127020B9B57840| |6A2C4FB6DBADB770063595CD7AD3D6212C5ED3DE229F8829B61679728B18B369E9B| |FB120E37936A27DE7C926A1FA3E63F8438CEE4| |-------------------------------------------------------------------|
  7. On a new rig with (I think) lower latency to the server and definitely at faster connection, I'm getting 1.14-1.17 generally now. Chain is BF-AS-SS-AS with a Snipe thrown in every time it is up in place of AS before SS. I think that's 625-640 dps if the formula/math is right? Not the best performance on here for scraps but not to bad w/o Bio secondary I suppose. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Dual Blades Secondary Power Set: Stone Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Power Slice -- Empty(A) Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3) Level 2: Ablating Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(7), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), AchHee-ResDeb%(11) Level 4: Earth's Embrace -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg(11), Prv-Heal/EndRdx(13), Prv-Heal(13), Prv-Absorb%(15), Prv-Heal/Rchg/EndRdx(15) Level 6: Stone Skin -- UnbGrd-ResDam(A), UnbGrd-Max HP%(17), ShlWal-ResDam/Re TP(17), ShlWal-Def(19), DefBuff-I(19), Ksm-ToHit+(21) Level 8: Blinding Feint -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), GssSynFr--Build%(23), GldStr-%Dam(23), TchofDth-Dam%(25), SprCrtStr-Rchg/+50% Crit(25) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(27) Level 14: Hasten -- RechRdx-I(A) Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(27), Pnc-EndRdx/Rchg(29), Pnc-Heal(29), Pnc-Heal/EndRedux/Rchg(31) Level 18: Typhoon's Edge -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33) Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(34), PrfShf-End%(34), PrfShf-EndMod(34), EndMod-I(36) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A) Level 26: Sweeping Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), Obl-%Dam(36), Erd-%Dam(37), Arm-Dam%(37), FuroftheG-ResDeb%(37) Level 28: Minerals -- LucoftheG-Def/Rchg+(A) Level 30: Weave -- Rct-Def(A), Rct-Def/Rchg(39), Rct-EndRdx/Rchg(39), Rct-Def/EndRdx(39), Rct-ResDam%(40), Rct-Def/EndRdx/Rchg(40) Level 32: Mud Pots -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg(40), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/EndRdx/Rchg(42), SprScrStr-Rchg/+Crit(43) Level 35: Brimstone Armor -- GldArm-3defTpProc(A) Level 38: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Dam%(43), Dcm-Build%(45), Apc-Dam%(45), GldJvl-Dam%(45) Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(50) Level 44: Geode -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 49: Assault -- EndRdx-I(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(5) Level 12: Speed Phase Level 49: Quick Form Level 50: Musculature Core Paragon Level 50: Ageless Radial Epiphany Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;717;1434;HEX;| |78DA6594596F12511480EFC08C08A52BA50B65A7150A488BFB1A37EC4329499326B| |E99C9D85E281181409B685C12FF81FAA20FF507F8338C6F6EF5C1277DF5C1AD8BB6| |5AAB31E3E19E73ED24BD61F2CD3DFB3DF73085EB3977B1387196291D172A46B3A9C| |FCC368C7A9D37B482512ACFB2D672C0E39372BDC02B9C67728B46453F5F31E678D3| |FF5F95E3455E6DF2CCCC42ADCAF5738D6BB506734FD76A95CC1437EAE56AC925363| |375CEE7DAC5EB44B934BF008A4E6935C71BCDF972BDFF62BD3C0B718CCAD556CA45| |BD60341778E3C600941287E7A683C965C20F16DB48C2464191C2BCF09675325B2FF| |216D82BA4D494940D842ADB9324C66DC2686F82388A743D057A54F60322DBA5B3FD| |B35D38B9BE20DD9F881F911D2BC4AFC84D70D6A4B3B689C2AE6D621ED9336917197| |B82601670B2DEBF2DAAEC0E94ED50C4A94CCD714F15C6BDF7917D4FB0FCBE040619| |D05BCD0172D283B393323327352406C236D9A5B6F718C1F70E190565BBF4684F31E| |1B10507E824A1DA19C15C3E3F16EC0F10C3C86008791B22754BA7EE63183E789C78| |02193E493C85DC864C1ED92A0F151CEE4246E826230FD138F2002F2916C63215C8E| |89513E11513610751BF3C4E7FEB0D5A7A17848364A70D2E61AB628F890C8F37BC6A| |13C6C3A731D9F01994FF860A8764C421AA50858801597660152DF77D23AE13D790F| |10DE277E44F881892CEA117A47C8E1C7D497C457C8D4C2E237F81735496133D80C2| |0F80119C75531B59C6EE24DF10DF3261945EC2594967F180E9343A6FB9194BC87B4| |B1C44E5FEC3C443C423C8EC51E41F2823452D555334196334196341224D469626A5| |1BBA96918398A15666E9B27B40392E0F361EC1DA43EACE1FDCF4ABBB3E0053163D4| |C3ED636AD4A19081561B7E2B2DA09D1EA6ED19ACBFA39B9A48868B64945B46DDDA2| |B4319A48952652A5897C066D69A3D4663EB9732233EF0103B979D4DA48B32B2E8BC| |6B06E2E5B37D3D6CD3F057EE508| |-------------------------------------------------------------------|
  8. No, no it cannot. Set mule.
  9. I think this is my current build. It's in Blinding Feint, which has no +rchrg IOs in it. I believe I was getting 1.15-1.20 Pylon times, have to go back and check again. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Dual Blades Secondary Power Set: Stone Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Power Slice -- Empty(A) Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3) Level 2: Ablating Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(7), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), AchHee-ResDeb%(11) Level 4: Earth's Embrace -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg(11), Prv-Heal/EndRdx(13), Prv-Heal(13), Prv-Absorb%(15), Prv-Heal/Rchg/EndRdx(15) Level 6: Stone Skin -- UnbGrd-ResDam(A), UnbGrd-Max HP%(17), ShlWal-ResDam/Re TP(17), ShlWal-Def(19), DefBuff-I(19), Ksm-ToHit+(21) Level 8: Blinding Feint -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), GssSynFr--Build%(23), GldStr-%Dam(23), TchofDth-Dam%(25), SprCrtStr-Rchg/+50% Crit(25) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(27) Level 14: Hasten -- RechRdx-I(A) Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(27), Pnc-EndRdx/Rchg(29), Pnc-Heal(29), Pnc-Heal/EndRedux/Rchg(31) Level 18: Typhoon's Edge -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33) Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(34), PrfShf-End%(34), PrfShf-EndMod(34), EndMod-I(36) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A) Level 26: Sweeping Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), Obl-%Dam(36), Erd-%Dam(37), Arm-Dam%(37), FuroftheG-ResDeb%(37) Level 28: Minerals -- LucoftheG-Def/Rchg+(A) Level 30: Weave -- Rct-Def(A), Rct-Def/Rchg(39), Rct-EndRdx/Rchg(39), Rct-Def/EndRdx(39), Rct-ResDam%(40), Rct-Def/EndRdx/Rchg(40) Level 32: Mud Pots -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg(40), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/EndRdx/Rchg(42), SprScrStr-Rchg/+Crit(43) Level 35: Brimstone Armor -- GldArm-3defTpProc(A) Level 38: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Dam%(43), Dcm-Build%(45), Apc-Dam%(45), GldJvl-Dam%(45) Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(50) Level 44: Geode -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 49: Assault -- EndRdx-I(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(5) Level 12: Speed Phase Level 49: Quick Form Level 50: Musculature Core Paragon Level 50: Ageless Radial Epiphany Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------
  10. One of my favorite toons actually. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Water Blast Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Aqua Bolt -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(7) Level 1: Electron Shackles -- TraoftheH-Immob/Acc(A) Level 2: Water Burst -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dam%(9), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-+FireDmg(11), FrcFdb-Rechg%(13) Level 4: Positron Cell -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(13), Apc-Dam%(15), UnbCns-Dam%(15), GhsWdwEmb-Dam%(17), GldNet-Dam%(17) Level 6: Whirlpool -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(19), TchofLadG-%Dam(19), PstBls-Dam%(21), IceMisTrmt-+ColdDmg(21), AchHee-ResDeb%(23) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23) Level 10: Ionize -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(25) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Ksm-ToHit+(27) Level 14: Dehydrate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(27), TchofLadG-%Dam(29), TchoftheN-%Dam(29), IceMisTrmt-+ColdDmg(31), AchHee-ResDeb%(31) Level 16: Tidal Forces -- RechRdx-I(A) Level 18: Water Jet -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(34) Level 20: Metabolic Acceleration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/EndRdx(34), NmnCnv-Heal(36), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(36) Level 22: Beta Decay -- AchHee-ResDeb%(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 26: Negatron Slam -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39), Hct-Dam%(39) Level 28: Teleport Target -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(40) Level 30: Combat Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), FrcFdb-Rechg%(43) Level 35: Fold Space -- Acc-I(A), RechRdx-I(43) Level 38: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(46) Level 41: Boxing -- Empty(A) Level 44: Radioactive Cloud -- Lck-%Hold(A), Lck-Acc/Hold(46), Lck-Acc/Rchg(46), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-Rchg/Hold(48), Lck-EndRdx/Rchg/Hold(48) Level 47: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50) Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 14: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1445;702;1404;HEX;| |78DA55934B4F535110C7E7B6B79416CA9B520A054B79B6B4527C3F620C0A8A50838| |0BA243770C126B56DA024FA01DC1BD418DF2B17AE5DE8D6B8F60B887B7521A0C677| |489D9EFF9CB4DCE4DEDF3D336766FE67CE39A91B676B9797274E93E13B93B1D6D61| |6C6F85BB057DD17ADC2FAAA95A1D2E3E637288E85592BBB622F25AE5AA58132F66B| |D7DC7A3E9F5B2D2466ADA5B45548E7B20B292B9BCEAF67D480BC33B95C263197B7E| |DA55AF53B6D5BF97476A5490DE6ED8C5D8A56737DCA34915EB956E009EDE3F9F462| |425749598B367F4AFF3703AC2CC2EF7884F4537491CB244A9AE43084049AA6D0095| |639C02343E560A207061B3D748E331A3AA3F19294B1FA95F035A9482FB9D4D8EB70| |A971ED2D87E231CEE83424D839E4847318AC4B6252DD24D870DD00C7E13FCF955DB| |AB26BD754159AA442D33B04B58882963AD8FD6FD8DE6C5284F7CA2D950DF72626FB| |3F80C7599647321B9E1730069E3B54053F47D648A4A3A6155D084C41537097CD219| |32EB0369FD6E6530BF3505016D629DA3A03187795B4715097689BE4E07ADDE7FA18| |5A39C5C646DDAAC68712F908DCF758F844F8140C3F034FF2829A7570F315F4313C2| |BBC04462E0BE784F3E0090EE665562B39ADA2B187BBD0A6FBD71643937B854739A2| |5D976BBF8DD3D3BB21BC03F6DF15DE13C6D0953ECEDCA19BDF213B32F01EEC67674| |83B439BD032209352DCA26E5DB67B54220F80430785878487C1A81C45A79FA84767| |EE0962215159D0BF06A23E9DB96F0B4D8D6E83C33BC2AFC26F60FC3B68B0E641BD9| |D83457EE8143728A68F47EC2F14C47FE080C57F82FBFF087F097F834ECE97D0AD4F| |8CA248B2B419210F99EC1CD1A773A4153B9814C549511CE68ECBA52D163BCDCA5BA| |DE44D57F8F92640DE8C59BEE864A8795FBC95F3E2E8D5D61EE3208CDB7B8C61C8D8| |A9301AB4813255F7C18FFEB2ACE2A7CAC1677F85FAB7D1F2452BFE07C801D4DE| |-------------------------------------------------------------------|
  11. /agree... kind of a unique and fun pairing, and Nature is a nice force-multiplier especially when already a /cold or /kin on the team.
  12. It's great. Just be ready for constant lightsaber sounds when you run ITFs lol
  13. you must use Sandolphan's binds...'nuff said.
  14. Yeh man, you have to toggle ON the following: Combat Jumping, Scorpion Shield, and Maneuvers. See the little button at the right side of the bar of each of those?
  15. Got it down to 1.08-1.16 times with the rebuilt build. Still open to suggestions. I think the difference largely comes from the extra chance for Build Up in Zapp. Chain remains BF-AS-SS-AS with Zapp substituting for AS when it's up. Amazing how sensitive the times are to misses or proc chances; a couple of misses and I'm at 1.22. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Dual Blades Secondary Power Set: Stone Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Power Slice -- Empty(A) Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3) Level 2: Ablating Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(7), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(9), AchHee-ResDeb%(11) Level 4: Earth's Embrace -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg(11), Prv-Heal/EndRdx(13), Prv-Heal(13), Prv-Absorb%(15), Prv-Heal/Rchg/EndRdx(15) Level 6: Stone Skin -- UnbGrd-ResDam(A), UnbGrd-Max HP%(17), ShlWal-ResDam/Re TP(17), ShlWal-Def(19), Ksm-Def/EndRdx(19), Ksm-ToHit+(21) Level 8: Blinding Feint -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), GssSynFr--Build%(23), GldStr-%Dam(23), TchofDth-Dam%(25), SprCrtStr-Rchg/+50% Crit(25) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(27) Level 14: Hasten -- RechRdx-I(A) Level 16: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(27), Pnc-EndRdx/Rchg(29), Pnc-Heal(29), Pnc-Heal/EndRedux/Rchg(31) Level 18: Typhoon's Edge -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33) Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(34), PrfShf-End%(34), PrfShf-EndMod(34), EndMod-I(36) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A) Level 26: Sweeping Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), Obl-%Dam(36), Erd-%Dam(37), Arm-Dam%(37), FuroftheG-ResDeb%(37) Level 28: Minerals -- LucoftheG-Def/Rchg+(A) Level 30: Weave -- Rct-Def(A), Rct-Def/Rchg(39), Rct-EndRdx/Rchg(39), Rct-Def/EndRdx(39), Rct-ResDam%(40), Rct-Def/EndRdx/Rchg(40) Level 32: Mud Pots -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg(40), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/EndRdx/Rchg(42), SprScrStr-Rchg/+Crit(43) Level 35: Brimstone Armor -- GldArm-3defTpProc(A) Level 38: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Dam%(43), Dcm-Build%(45), Apc-Dam%(45), GldJvl-Dam%(45) Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(50) Level 44: Geode -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 49: Assault -- EndRdx-I(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(5) Level 12: Speed Phase Level 49: Quick Form Level 50: Musculature Core Paragon Level 50: Ageless Radial Epiphany Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------
  16. I found Time underwhelming on a blaster, I think I tried Sonic/Temporal. I thought there would be meaningful PBAOE synergy but in testing it didn't feel like it. I feel more powerful on Fire/Elec, Water/Atomic, and more stylish on DP/Martial. YMMV.
  17. I still really enjoy it. I make alts, I run speedy TFs, I smash Pylons. I enjoy the teaming and the powers and the costumes. It's a fun escape and I play when I can. After live shut down I tried other games like Guild Wars / 2 and SWTOR, but COH is so much more fun. Was so happy when I rediscovered it. Sure, I alt farm to 50 in 5 hours, but that's so I can try new sets and see what my dps can be. Feels like a lot of haters in this thread.
  18. didn't you just post for Fire/Atomic builds like 2 days ago? your other post is still in the first 10 results. wtf bro?
  19. Thx bro. Good stuff. If I move to work the Snipe in, I'll probably need to reslot for higher proc dmg in the snipe which currently is just a set mule. 1) I think Carnifax parser counts the 2 hits of AS as separate attacks, so really the number is closer to double the attack-button-presses of SS, which makes sense if you think of the chain as BF-AS-SS-AS .. but your point still stands about the damage of SS. 2) RM is rad melee? What kind of times? 3) For some reason I thought DB would be down closer to 1.15 times or better, may just have been my expectations (I thought it could perform as good or better than Katana). I didn't optimize the build for ST (still no Assault), so it's decent on teams.
  20. Well, I swapped in the Gaussiaan's proc (in BF) in place of the Mako lethal proc, and honestly it doesn't seem to have made that much of a difference - i thought it would make like a 10+ second difference but i'm still getting 1.23-1.30 times (maybe avg 1.25). Unless I look at rebuilding attacks like yours, not sure what else I can do here. Was really hoping DB would be sub 1.15 on /Stone. Here's a Carnifax combat log of my last Pylon run - what's interesting is that Brimstone and Mudpots add so much dmg, more than the procs (even purple procs). The log doesn't show the Gaussian procs, but it seems to be going off a lot less than I would have expected (given BF has very low recharge slotting). I wonder if working in a proc'd snipe would be better than SS on alternate rotations of BF-AS-SS-AS, at least when Snipe is up - though perhaps any dmg increase is offset by the cast time. Obviously I'm not running Assault, so maybe that helps on times. Any DB/Stones with other suggestions? Cheers,
  21. Thanks. I like the slotting of Ablating and BF, good stuff. Couple of questions. - Does this build have enough recharge (142.5%) to run BF-AS-SS-AS? - Do you use Nimble Slash in your regular chain? - Do you use Zapp in your chain? (Both Nimble & Zapp seem to have been proc'd for use vs. set bonuses). - Is the Unbreakable +7.5% IO worth it if Earth's Embrace basically is perma and caps HP? Theoretically could pull it out and use the slot for a Kismet +Accuracy in a def power or CJ?
  22. Good point. Got it down to 1.25-1.28 with Assault T4 left side and the BF-AS-SS-AS chain. Open to further suggestions to reach those mythical <1.15 times. Is it possilbe on /Stone (no /Bio)?
  23. This is what I run, which basically was @Nemubuild at some point. He's the Fire/Elec master. Fire_Elec_Powerflare_blaster_Live.mxd
  24. Build attached. I built for 45% soft-cap S/L/R -- if i had to do it again, I might drop those down to ~32% ish and replace Positronic Fist with a proc'd-out Positron Cell (excellent ST dmg when fully proc'd). Fist is just for lols really and for the set bonuses, I use it to apply the Gamma Ray effect (search the forums - it's like the mini-game in Atomic). For me, atomic thrives in melee due to Beta Decay. Attached my Water/Atomic for comparison ideas. InhumanTarget_Fire-Rad-Blaster_LIVE.mxd Blaster_-_Water_Blast_-_Atomic_Manipulationv4.mxd
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