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PeregrineFalcon

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Everything posted by PeregrineFalcon

  1. Thank you for at least answering the question that everyone else was afraid to answer. As I said before, I've played a LOT of MMs, none with Group Fly. Although I've never done Hamidon or the LGTF with an MM. I have done Rikti Mothership Raid and Imperius TF with MMs without issue. Yeah, in the Hamidon raid specifically I can see where Group Fly would be mandatory for an MM. It certainly isn't for anything else. At least it wasn't for me, YMMV. So is this really why we've had so many of these threads this year? Because nearly everyone is exclusively playing Hamidon, LGTF, RMR, and ITF?
  2. I'm going to ask again since no one was able to answer my question before: "What benefit does Group Fly give you that makes it worth inconveniencing all of the other people on your team?"
  3. You two seem so determined to argue about everything lately and I'm trying very hard to resist the cliche suggestion of "get a room."
  4. I've played a LOT of Masterminds, but I've never once used Group Fly outside of the test server. What is it about Group Fly that's soooooooooooooooooo awesome that you just absolutely have to have it on at all times? No matter how much it messes with other players. No matter how much people ask you to turn it off, which you won't do because you're more important than everyone else because you're the Main Character! Right!?!?! Seriously, what is so hard about teamwork? Is this really a concept that you all have trouble with? Oh right, Main Character. Sorry, I forgot. Which is why you should just turn it off when you're in a group. It doesn't do anything for you that's worth inconveniencing the rest of your team for.
  5. I'm getting older and my memory isn't what it used to be. By the time my next birthday rolls around I'll have forgotten all about it. 😄
  6. You're throwing me a surprise birthday party?!? Yay!
  7. Now I'm trying really hard to NOT picture you two together in that situation, for some reason. 😃
  8. My main is a Tank and I used to lead a lot of PuGs. I developed a rule, many years ago, that I never invite a Controller or Dominator to a team unless I know the player personally. Specifically because they will often lock down the enemies with their AoE Immob before I can get control of the group. Then the enemies will shoot at the Controller because I don't have all the aggro yet, and the Controller dies. Said Controller will start spamming the chat window with all kinds of unhelpful statements about how it's my fault that they died. And it's usually while I'm typing my response to explain to them why they should let me get aggro before they use their AoE Immob that they quit the team, never even having seen my response in chat. So yeah. I don't invite Controllers or Dominators that I don't personally know to my team anymore.
  9. For the Scrapper version of Super Strength they should look at the damage of the various attacks, modify some of them to put them into similar range as other Scrapper primaries, and then replace Rage (just for the Scrapper version) with Build Up. Problem solved.
  10. No. Science does not allow me to burn a few candles, say a few words, and summon a Unicorn. Magic does.
  11. I suspect that the reason for this new date created toggle is because a lot of the people who have (or will be soon) joining us from the super secret server are worried about how people will react if they see the real creation date of their characters. Which reminds me, didn't the code that SCORE used come from I24 on the original Paragon Studios test server? Hmmm... I wonder exactly when some of those characters were created. Yeah, I can see now why they really REALLY don't want people knowing the exact date that some of their characters were created.
  12. My friends and I did as well. We were subscribers until a month or two after it went F2P. I still go back, every six or eight months or so, make a new character, do the core storyline (about level 50) and then quit again. I played SWTOR back when getting to max level was a slog that took months and could only be done if you took every side quest on every planet and played a bunch of flashpoints, and I've played it recently were I could barely do anything and level up constantly. The stories are fun, but the gameplay is garbage. I've also played Black Desert Online. Every class really plays different and you almost have to learn to play the game all over again. Whenever a new class comes out I make a new character, play it until they're at their peak (about level 50) and then quit again. I played it when it first came out and leveling was slow, and I've played more recently on season servers where leveling is very fast. The gameplay is phenomenal, but the story is uninteresting garbage. All of this being said, I'm not sure if I really agree with Ghostcrawler as I don't think leveling matters that much. Sure that dopamine hit when the lights and sounds go off when you level is neat, but what really matters is fun and replayability. If the game mechanics and the story are both great then people will be hooked and you won't have to go out of your way to create all kinds of artificial psychological hooks to keep people addicted to dopamine hits triggered by your game. Think BDO but with the story telling of SWTOR, think SWTOR but with the game mechanics of The Division. And Endgame is one reason why I was so happy about the AE, and later the Foundry in STO. It was my hope that player created content, instead of raiding, would become the model that the industry followed for Endgame. Unfortunately, both the Foundry and the Forge (Neverwinter) were unceremoniously shut down because Cryptic couldn't figure out how to monetize them or how to curb the incredible farming. As if selling the ability to create Foundry missions as a DLC wouldn't have solved both problems (plus their financial issues) with one stone, but I guess no one at Cryptic thought of that. And the industry keeps creating these open world PvP survival MMOs because the devs know that crowd sourcing the content, in the form of PvP, creates far more content than a small dev team could ever make. But somehow the idea of crowdsourcing the content by making a PvE MMO with a robust AE never occurs to anyone. It's almost like game devs now days have never heard of Skyrim.
  13. Snarky. Get out of my office!
  14. I can "talk shit" on the forums while I'm at work, but I can't play the game while at work. I have a feeling that I'm not the only one for whom that's true.
  15. And on the forums you're at the whims of the moderators. What's the difference? Better, no. Just different, yes.
  16. You can pin messages in Discord so that they will always be visible, and easily found, by everyone in the channel forever. Also, you can search Discord channels. Basically you can do everything in Discord that you can do in forums plus also have voice and video, the interface is just different. This is not directed to you Nemu, but to everyone in this thread as a whole. Speaking of misinformation, most of the statements in this thread about Discord are misinformation posted by people who clearly don't use Discord. For people who claim to hate misinformation so much you all sure do love to spread it. I love the smell of hypocrisy in the morning. .
  17. Please tell me you're not surprised. Never admitting they're wrong and never changing their mind no matter what is said/shown is one of the defining features of the internet. Right here on this forum I linked to an article that showed people going to prison for gambling in the US and someone responded with "I don't care what you say you'll never get me to believe that gambling is illegal in the US." Make that make sense. Like that never happens on forums? You're wrong about that. I don't know about the discord but here on the forums there are quite a few people who will correct you, with proof, if you try to spread misinformation. Also, most of the drama on this forums stems from internet peoples' inability to ever admit they are wrong. So, at least in that regard, it's no different than anywhere else on the internet.
  18. 1) Change it so that characters do not out-level contacts and story arcs. Possibly by having the team exemplared down to the highest level of the mission upon entering the mission. Only once the story arc is complete does one get referred to the next contact(s) in the progression. 2) Maybe even clean the story-arcs up a bit by removing unnecessary hunts and making the missions all progress in the same order so that players with the same contact can progress through the story arc together. 3) Add a small merit reward for completing each story arc. This way players are incentivized to play up through the story arcs until they're done, at which point they will have enough reward merits to almost completely kit out their character with set IOs.
  19. Unnecessary. Why? Because there are too many ways to increase DPS already in game. Don't like the fact that it takes so long to kill anything with a Controller? Play Fire/Kin Controller, or a Dominator. Don't like the fact that your Tank takes forever to kill bosses? Play a Shield/EM Tank, or an EM/Shield Scrapper. Or, if you must, add procs to all of your attacks. Use Incarnate powers to increase your damage. Figuring out how to build your character for the result you want is part of the game.
  20. I specifically said the community, so thank you for confirming that you actually understood at least part of what I wrote. However, you're no longer objecting to what I said, you're now objecting to whatever story you've made up in your own head. Also, it's a known fact that both the mods and the devs have normal forum accounts. Call it a conspiracy theory to discredit me all you want, but a moderator even admitted that was true. In any case I'm done responding to you on this. You win. Now you can ride your white horse back and tell the devs that you've done your duty.
  21. Maybe they should consider inviting people to closed beta who have shown in the past that we actually do test and post results of our testing. Of course the problem with that is that many of us aren't in the DDL and so we'll never be invited to closed beta. So yeah, it's quite the dilemma.
  22. I already said that I was paraphrasing, that I was talking about the attitude not an exact quote. Yes, using quotes was a mistake.
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