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Slithershot

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Everything posted by Slithershot

  1. .... ......... .............. ..........................🤔 Yes.
  2. Spewing one liners doesn't change the fact that nobody knows or cares why they've just joined this random team though. It's like teaming The Green Lantern up with Wolverine to go save Iron Mans cat. Why? Why have they teamed up? Is Iron man best buds with Hal? Why are they working together to do this? It's really hard to care about roleplay when you don't know why you're doing something, or even worse your character doesn't fit with what's going on at all. All I ask for is a little story 😛
  3. *hip bump* @The_Warpact Yeah I've done all that and done the best I could. 🙂
  4. The title of this thread and the content are so vastly different that I can't help but find myself utterly disappointed in every respect. 😔
  5. Damn near anything in this game can "work" if you put enough effort into it. Will it be the best? No, no it will not. I've seen people make melee defenders that use nothing but the fighting pool attacks. Will you be able to do everything in the game solo? No, no you will not. But, if you're having fun... more power to ya.
  6. Yeah. That was the point of my reference 😜
  7. I do too. I meant the drink.
  8. Thoughts on regen. Well, here's the deal. Like, one summer I went down to mercy island and we had a brawl with a bunch of vipers. Vipers have regen. So we cleared out a bunch of vipers from a bunch of caves. Good summer. Man, memories. Oh, then this one time, we went to brickstown. Saw a paragon protector. Those have regen. So we killed a bunch of those, ran around the zig a bit and taunted all the crazy mental patients and then went home. So, in conclusion, regen is a thing. Regen is a thing that can totally be used sometimes, but mostly by older boomer folks set in their ways. Like people who like Tab. Does that answer your question?
  9. Procs in spin are okay, but not really worth trying to proc monster it imo like you might with...say... rad. Like troo said, the PPM equations that are going on in the background definitely do not work in favor of claws recharge, specially if you have a defensive set that wants even higher recharge. I personally just put a purple set (armageddon) with a proc in spin and called it a day. I'm sure you could min/max to your hearts content and get something that functions better on certain sets like fire/claws if you really wanted to, though @Sovera would be the one to ask about that. All that having been said, the devs mentioned they're working on PPM so... who knows what to expect in the future. They could turn everything on its head.
  10. I played my granite girl so much in live. I loved the hell out of it. Now, I just can't play it. It feels so much slower and less beefy than my other tanks with incarnate powers and IOs making worlds of difference. Which is kinda ironic with stone being ultimate beef. I have no idea how to fix it or make it better without changing the feel of the set.... and here I am just sad again because my favorite tanking set is now my least favorite. 😕
  11. I mean if it was easy I see no problem but... therein lies the issue. Things are rarely easy.
  12. In my personal experience I think assassins strike makes a huge difference in this respect for single target damage, as well as the way stalker ATO's work refreshing build up. Stacking 2 build ups is not uncommon for me, I've even managed super lucky streaks where I had 3 build ups for an attack or two). The problem with getting the optimal DB rotation on a stalker is that you skip most of the combos (I still regularly trigger sweep, which plus power strike is where most of my AOE comes from) which is the unique aspect of the set. If that doesn't matter to you, cool. I'm sure scrapper is not awful, but you don't have that extra hard hitting oomph of assassins strike. That being said, I'm sure the AOE on scrapper is slightly better because of the spinning strike, but when I'm carving up whole groups at 4/8 as a stalker in a shorter time than many of my more AOE focused toons (while still murdering bosses at an alarming speed) I think the trade-off is minimal at worst. I'm sure scrapper version is by no means bad, but stalker is definitely better overall in my humble opinion.
  13. You're super quick to shoot down ideas for someone trying to help a set be less trash 🙂
  14. One other idea. Rather than changing anything about regen, why not give them a high resistance to defense debuff and resistance debuff? Highest in the game, why not. It fits thematically that their regeneration should be able to outpace anything placed against them. That way, the small amounts of defense and resistance you can muster as regen become that much more powerful.
  15. What if, instead of a normal revive.... Regen's revive became automatic. Like Romulus. i.e. You get creamed in the face and drop (as regen often does).... but your toggles don't turn off. A timer starts counting down... 5....4.....3.....2.....1..... boom, you revive with full health and mana and all of your toggles still going. No debt. Cooldown of 1 minute. If you die inside of that minute, you actually die. Now regen has a unique power that fits the set thematically. You're welcome.
  16. To me it sounds like TW will be nerfed, yes, but it's also going to be fundamentally changed (In my strong but humble opinion, by reading exactly how they worded things). I think the vast majority of people who want to play TW but don't, skip the set because of the momentum mechanic. It just feels... bad. A suggestion I made was to keep momentum, but shift how it works. First, a flat damage nerf across the board of 25%. Holy shit, that's a lot right? Well... Second, you take the powers you have from idle... and speed up all their base non-momentum activation times up by 50%. Then, once a power is activated, you build up momentum to attack 5% faster each time you attack, up to a max of say.... 75%? Build up can give 5-15%. That way, you end up attacking even faster than you did before for some super insane burst. But eventually, your cooldowns (or endurance. Or both) will catch up to you and you'll have to slow down or lose the momentum. I'm not even close to a numbers girl, so fudge with the numbers a little bit, but I like the concept. The set is still strong (while not 45 second pylon time disgusting overpowered) and the set feels (and would be) faster. I think it will still be near the top in sustained DPS, but it will still have that kings crown for burst damage (as it should, imo)
  17. Found who I needed. Ignore this post! 🙂
  18. So I've had this toon going for a good long while... and I can safely say it's my strongest single target hero I have (and the AOE from sweep combos alone is fantastic, though throwing in an occasional thousand cuts is enough to wipe out the rest of the minions at 4/8). It's even better than my TW/rad, though that's because I absolutely hate the way titan weapons feels.
  19. Oh it totally is and my build is trash.
  20. Yeah, I plan on respeccing my rad/rad and seeing what I can do with it cause I had kinda put it on the backburner. I still wanna do an invuln/ss though.
  21. I already have a fire armor XD
  22. So, I read through all 14 pages of this thread. My brain hurts, and I'm still no closer to figuring out which is actually better because of so many opinions... and I already have a rad/rad tanker... so! I think after over a decade it's time to finally play an invuln/SS tanker. The Myth, the classic, the legend. Being that my brain has been completely melted by literally every post Habibi (or whatever his name was) made took away exactly 42 brain cells, can someone post me their -best- invuln/SS tanker build? I'm looking for something that will survive literally almost anything and still be able to do decent damage when I'm not yanking mobs off my poor squishies. Money is not an issue, I have billions in my scrooge mcduck gold tower just waiting for this moment. I'm putting this up against my super decked out SR/claws tanker (thanks again Bill) so gimme your best shot!
  23. Literally the only downside I have found to my Claws/SR tank is pure burst damage at the highest incarnate level, and autohits that hit hard. If you can survive until your scaling resists -really- kick in around 20-40% health... you're damn near a god. Specially if you take rebirth for the extra regen.
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