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Everything posted by DoctorDitko
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Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
I take it you aren't a Verizon victim subscriber? I've had lag attacks that last for ten seconds, easily. It helps, don't get me wrong, but a stationary Hover that cancels on move wouldn't exactly unbalance the game. -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
Play nice, kids! Plus, some of us were using Gravity since before Wormhole was added! Replacement, I like most of your ideas, but why not have the Hover last until you decide to move? Lag seldom kills super-speedsters, fliers, or super-leapers. Why should it be able to doom Teleporters? -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
I'd like Wormhole to remain a cool power in itself, rather than being Fold Space-Pro. Someone uptopic suggested a boost for Wormhole (or maybe it was LRTP) if you had invested heavily in the Teleportation Pool. I don't know if that would be easy to implement, but it sounds interesting. Maybe it's just a database change, and we'd be in luck! OT: In any event, it would be cooler to boost Wormhole than to nerf Fold Space! -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
A stackable but lesser extra mag would fit with some of the power changes in this release. But those usually require multiple applications. Would a sniper-like "take twice as long for more effect" mechanic do? I think it would work for me. -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
I was worried about this, myself, but I think we'll be okay. Have you tried it? The differences are notable. First, Fold Space doesn't let you choose you targets. It's grab-whatever-is-near. Second, you can't position enemies. they appear at you. Not (as I prefer with Wormhole) at max range in the air, to fall to their stunned, partly damaged fate. There is room for both powers. Absolutely agreed! With this one change, we have a nice balance and an overall win! And, yes, Teleport itself needs more range, (we no longer have the hardware limitations that inspired its short range) and a Hover that lasts as long as you want it to (break on move is good). We are getting closer to the Teleport pool being a good travel power choice, let's just stay civil and advocate! -
Would there be a possibility of a superbase "station" that teleported you to a "limbo zone" where you weren't in your base, nor in a recognizable zone, but you could interact with the AH and then, on exiting, teleport back to your base? (May I humbly suggest the "Matrix Room?") That would be another use of /enterbasewhatever that could be obviated. Just a thought.
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Pretty sure Bats has a root account on the JL servers, but point well taken! Still, it would be a new-user-friendly gesture. Better than charging them a bunch of inf! "Welcome to the Justice League multi-level marketing scheme. When you recruit 4 new members, you'll earn enough inf to buy a teleport token..." Hard pass! PS: That leaves time for a Hostess Fruit Pie commercial! (story continues on 3rd page following...)
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Would it be too upsetting to anyone if joining a supergroup granted the supergroup portal power? I mean, when you join the Justice League they give you a communicator you can use to get beamed up the the satellite in Geo-synchronous orbit. Seems like we could do as much for new players. Just seems like a nice gesture.
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Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
Yeah, Principle of Charity, folks. Assume everyone is being friendly and trying their best until proven otherwise. It's the civil way to play! Especially when your Devs are volunteers, it's best to assume they are doing their best. If you have a better idea, suggest it! But these guys have no profit motive, no nerfbat addiction, no evil bosses making them misbehave. They're players, too! -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
That was absolutely what I thought was suggested. I know I routinely stop slotting IO sets once they start having the "move faster than you want to" set side effect. -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
Not a bad idea! Would approximate the LoTG mule bonus, but still stay a unique buff. My hat's off to you! (Disclaimer: I'm a big hops fan, especially when teamed with barley, yeast, and water.) -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
If LRTP was like an incarnate Destiny-Incandescence-lite, it would be worth the trouble. Best would be if (as suggested above) it was a "Gather everybody on my team, no matter where they are, to here!" power, that would be a glorious T5 for Teleport. Vector will keep hope alive. But he's not counting on it. -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
It also sounds like a sweet way to gather mobs after a Wormhole bungie jump, as they tend to wander off. -
Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
I don't agree. I've taken this power on my Teleporter-complete concept characters, and I never have a use for the power that can't be done in another way, without using a power pick. I can LFG, self-destruct to base or hospital, Ouro port to Talos, Mission TP, Team Transport, use a Wentworth's charge, go to Pocket D, Teleport to new Contact... As a professional Teleporter my character Mark Vector on Torch literally uses each of his other TP powers more often than LRT. LRT is the one power I feel least happy about taking, though I had to have all of them for Vector. I will not miss LRT as it stood. It only hits 12 or so of the 50 or so possible zones, for goodness sake! And it costs me a power choice! -
Fair enough. I was thinking more along the lines of preserving and making use of existing content, rather than in-game rationale. You are right, it shouldn't be easy to do a heel-face turn, but in comics it can happen. (It does usually involves more than visiting a talking bird.) But it would be nice to make use of all the writing effort that went into this game. How can we do that in a universe-appropriate way?
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In general, missions written later were better than those made earlier. The devs were better attuned to the system, the writers more knowledgeable of the world. There were also a few non-gaming professional writers who pitched in. I'm not as enamored of villainy or praetoriousness (?) as I am of comic heroics, but there is still some good stuff to be played there. No sense wasting it. I wonder if there is any chance we could have an alignment that encompasses all three?
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Focused Feedback: Teleportation Pool Revamp
DoctorDitko replied to Jimmy's topic in [Open Beta] Focused Feedback
Just a note, some of us Teleporters use Wormhole to throw bad guys as far up in the air as we can, so they faw down go boom. It's tricky to land them where you want them, but sometimes you luck out and get "descent" damage. A point of distinction between Wormhole and Fold Space which I haven't seen mentioned. -
Different strokes... I have been using the heck out of it, I figured I'd enjoy it while it lasts! I guess I'm part of the problem, but I admire your self-discipline. Deep breath... It strikes me that a lot of the angst surrounding the loss of /enterbasefrompasscode is related to the perceived scarcity of the proposed replacements. I understand. I have had many characters die with a fully charged Wedding Ring that might have saved them, but I didn't want to "waste" it. BTW, is everyone remembering that the P2W Self-Destruct power is both a debt-free trip to the local hospital and one more way to reach your base? (As long as you have a Rez circle there) If you remember to hit it in time it sometimes does enough damage to your murderers that you get some revenge. A bargain at 100,000 Inf! But back on topic: if there was a way to reduce the perceived scarcity of travelling to the base, it might help with player acceptance of the change. Not sure what would be acceptable and easy to implement, but it could be a purchasable inspiration, a temp power, a chance that any particular use wouldn't eat a charge, a way to trade them, being able to get them in a Super Pack, saying Team Leaders travel free, making them able to be sold on the Auction House... Any of these might help alleviate the anxiety I'm seeing here. Just a thought, but I think the perception is the worst part of this change. Finally, to end this rant, please everyone keep in mind that the Devs here are doing this for fun. Everything they are doing is using time not spent with their families, playing with their dogs, or building their own B-9 Lost in Space robots. You know, like normal people.