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Double XP is active on all shards until October 21st
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Everything posted by DoctorDitko
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What are the petty but real annoyances in CoH?
DoctorDitko replied to DougGraves's topic in General Discussion
So much this! Please just leave the unchanged powers where they are! Also, Auction House bugs are a pain in the proverbial. Thought of another one: Dialog that pops up under my upper-left-corner map! "Thanks for the vital clue, but I was looking at my phone. Could you repeat that?" "Hello?" -
OK, I really, really like running the SBB. I think it's an excellent example of the newer TF style. Two nights ago, I encountered a weird bug. I've run this event dozens of time and never saw it before, so I just blamed Verizon ("Mine ancient foe!") and moved on. In fact I repeated the run with the same character, chose the same role, and all was normal. But it happened again tonight. Same character, different role. So I'm posting: In the Heist mission, twice now, the leader has been left in the warehouse instead of being teleported to the room where the mission is. First time was the Hacker, second time the Hitter. Both times the rest of the team managed to deal with the extra obstacles, but I was left feeling like an idiot whose agent sent him to the studio when they were actually filming on location. This was on Torch, 3/18 and 3/19 around 9pm. Character was the Real Doctor Ditko, an Ill/Rad controller. If you have any insights, please provide them. If a player has had this happen to you, please share. Thanks for everything, and thanks to my teammates who cheerfully put up with a partly absent lead!
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That's roughly what I have to do, except the only way to select a target is by proximity to the summoning point. Sigh. Looks like I'll have to give Darkness Control a try! (One more alt won't hurt. I can stop any time I want to...)
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OK, thought of another wish last night when Phantom Army jumped the wrong boss... Again. Even the tiniest scrap of the control MasterMinds have over their pets, for the rest of us. It's especially ironic that Controllers have almost no control over their pets! Base it on the dumbed-down 3 icons mode, if you must but please give us a little Control!
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Focused Feedback: Travel Power Updates (Build 1)
DoctorDitko replied to Arcanum's topic in [Open Beta] Focused Feedback
I think I really like these changes. I appreciate folks who specialize in Travel powers (like my Teleporter, who wants to be The Best Teleporter, dammit!) may feel like their specialness is infringed, but the benefits for everybody else seem worth it. Please, please, make Group Fly keep everyone at the caster's speed, though! The old days of "Cast Group Fly (endure bitching from teammates) then put Follow on random teammate" (to keep together) was a pain. Nice work, guys! -
I don't care how: badge, salvage, recipe, TF, inf, but I wish there was a way to move one damn slot. I hate, hate, hate having to do a full respec because I added a slot for something that it turns out the power doesn't take. (Leadership pool, I'm looking at you!)
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The anticipation has certainly been long enough to worry. (c.f. Ghostbusters: Afterlife) But he has a pretty good track record... OK, mute Wade in that X-men movie sucked. Green Lantern was... meh, but a certain couple of movies that hung a lampshade on both of them makes me think there's a better-than-even chance! Fingers crossed.
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Summer Blockbuster - Small QOL change
DoctorDitko replied to White Warlock's topic in Suggestions & Feedback
This was just in a single 4-man team, no league involved. That's why I mentioned it. I'm familiar with the League bug. -
Summer Blockbuster - Small QOL change
DoctorDitko replied to White Warlock's topic in Suggestions & Feedback
While this is being looked at, can the Star Lottery be removed? This event in particular has the "random guy will get the star once you enter" bug in spades. Otherwise, I agree, we need more of this stuff! Sequel me, baby! -
We need a blue light powerset that can do all the things the Internet claims blue light can do. Blue Lantern Lamplight, anyone?
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I really enjoyed WandaVision, but Avengers II was a let-down. I really liked the next two, though. If you can check out WandaVision for free, give it a look. Definitely not formulaic*! *Well, when it is, it's intentional. Dick Van Dyke Show, Bewitched, etc homages.
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My newest alt on Torchbearer, thanks for the inspiration! (Unless you're serious, in which case, Google it. A protracted MCU movie with a very Strange ending.)
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Are you kidding? A button that lets you avoid debt when you are about to die, and does a mini-nuke on your assassins? I keep it handy in the bottom of a vertical floating tray. I wish it could auto-fire when I am at 1% health! (It's also useful for travelling to your base or the local hospital, though I admit it's a bit of a drama-queen travel method. "BRB, heading to base to level... Ignore the countdown, don't panic.")
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Was ANYTHING in today's WandaVision a coincidence? I think not!
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I bought a pair of prescription glasses with special blu-block lenses. Didn't much help with eyestrain, because they scratched like crazy. (Apparently just by brownian motion of air molecules.) There's a guy I like to watch on youtube who reviewed a similar pair: An ophthalmologist friend later said to stick with the tinted lenses if you really want to avoid blue light. And he agreed with Doctor Xenosone that red works better than amber...
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Good on you! And good on the Devs! I'd argue, though, that they are not so much true to the Original VisionTM as they are true to the spirit of the Superheroic mode. Which is ("Comtrya!") better!
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Hazard Zones: what might revitalize these?
DoctorDitko replied to Techwright's topic in General Discussion
I feel so stupid. I never thought of skiving off on Ouro mishes to adjust level. Great idea! -
Nazis reanimate. It is known.
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I'll re-set up Linux and see if it persists. PS: Have you checked to see if Windows features such as Sticky Keys are turned off? Those accessibility features can be a real pain in the ass if you don't want them, because Windows is so eager to "help."
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Real randomness is notoriously lumpy. It's one of the ways research fraud is detected. When people make up fake random numbers, they are never as streaky as real random ones are. (There's even Benford's Law if you'd care to bend your brain.) The real world is streaky, why shouldn't the game be? I would like to know the game's randomness source. As KauaiJim stated above, it's probably a pseudo RNG. A lot of the old PRNGs were based on things like the last few significant digits of the number of milliseconds since January 1st, 1970. (True story!) The best RNGs use real world things. Even lava lamps.
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/em raisehand I'm one of the people. If it was IE or Edge or Safari, I might buy it, (all way too integrated into the OS) but Chrome is in its own sandbox. Unless your controller uses Chrome for its driver, I don't think that's it. I suspect that's why clearing chrome cookies seems to help. Changing programs probably reloads the keyboard configuration. Might be worth a try to change to Chrome and do something else, like create a new bookmark, and see if that helps as well as clearing cookies does. (Not that clearing Chrome cookies isn't good practice, just not what's fixing it, IMNSHO.) Anyway, I don't have Chrome installed, and I've had tab-targeting failures that got my character defeated. Something is glitching.
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Change Sidekick to level rather than level-1
DoctorDitko replied to BelleSorciere's topic in Suggestions & Feedback
Fair enough. Comics don't always translate directly to Real Life (dammit!) and sometimes not even to games. (Heck, by some standards -- Marvel in the 70s, I'm looking at you -- every teamup would be preceded by a PVP hero fight. Then you can team up!) I personally don't mind the -1 offset, but I wouldn't object to it being a Notoriety knob you could twiddle. Or possibly as part of the general "challenge settings" for all missions proposed elsewhere. Here's hoping it would be an easy and popular change.