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Doc_Scorpion

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Everything posted by Doc_Scorpion

  1. Encouraging people to use their browser search function to find information in a post (rather than the forum search function) would help some.
  2. Folks, if you want to know if something is in a patch, just read the patch notes... Or just search them for "base".
  3. Yep, 318 of them.... (Search in page for Supergroup Base Items.)
  4. Coyotedancer was talking about soloing in the 40-50 range, I was talking about having teams with a higher proportion of sub 50's.
  5. Last night I snagged all 8 in AP plus two in King's Row at level 5. One individual got all 8 in AP plus two in the Hollows at level 2.
  6. - When completing/exiting the tutorial mission with Flower Knight, you do not get "return to contact" and a pip on your Nav ring. This matches what happens on Live, but if we're concentrating on the new player experience, perhaps now is the time to look at that. - Ditto the colors of the arrows over the heads of the various contacts, there's quite a bit of weirdness and inconsistency going on. Need to run the tutorial a couple of times to see if I can express it better. @lemming Yeah, with the jet pack and athletic run, it's actually pretty easy to get the extra two badges. (Even if there are places that a new player probably shouldn't try.) The barrier to getting them isn't having them available, it's figuring out how to use your travel powers and how to find where those badges are. (Maybe it's time to import some of the things that are on the Vidiot Maps maps into the base game.) That being said, I think the new system is inferior to the old. Players have to travel outside of Atlas to get destinations to TP to, so there's no particular reason to have to travel outside of Atlas to earn it. But on the flip side, yeah, we need to introduce players to the idea that there's more to city than Atlas...
  7. When I apply a level shift, they do con correctly.
  8. Aye. If it didn't go south right before that from the team splitting up to head for different targets and ending up aggroing half the map...
  9. No shame in that! I just wanted to put that out there because I still occasionally run into people who don't know about the freebies popmenu. One of my missions in life is try and get more people to test below the "incarnated 50" level.
  10. Depends on the character... My more support oriented toons tend to level via DFB/TFs(WSTs)/PUGs. Offensive based toons, I frequently DFB until 5 then head to KR and start radios or arcs from there. (Though if I'm feeling antisocial that day, you can 2XP/street sweep to 5.)
  11. Though, TBF, I don't necessarily hold a bad doppelganger encounter against a team. There's just too many variables and even a solid team with a good plan can have things go all pear shaped.
  12. Using the freebies popmenu on Brainstorm, you can build and equip a character of any arbitrary level.
  13. Using the jetpack, it took me less than a minute from exiting the tram to collecting two more in King's Row (Wentworth History Buff and Upgraded). Keen Sighted and Mystic King/Queen are also close by and easily grabbed with the jetpack. I'm on the fence as to whether it's too much or not, but once they figure out how to find badges and how to travel, getting the extra two need not be that difficult.
  14. -Is it my imagination, or were the open sets of doors in the motor pool moved? I thought they were over open platforms, and now they're over vehicles... - The training dummies lights and con levels do not match. The lights are W, Y, O, R, P. The dummies con Y, O, R, P, P. - Tested the dividers using Earth Control. Stalagmites and Stone Cages hit just the targeted dummy. Salt Crystals hit both the targeted dummy and an adjacent dummy. The animation effects of Volcanic Gases extended beyond the dividers, but only the targeted dummy took damage. - Tested the dividers using Radiation Blast. Irradiated and Neutron Bomb were both stopped by the dividers.
  15. Suggestion: Athletic Run should be added to the tray alongside the jet pack, sprint, and prestige power slide. Tested, works fine. Badge and 'porter awarded after finding my tenth exploration badge.
  16. Time to go through 'em and clean 'em out then.
  17. Anyhow, vitriol control is the mod's job, not the players. (And I've seen some amazingingly low key disagreements get labeled "hate" and "vitriolic".) This ability is far too easily abused both by players who can't or won't face criticism of their idea and/or by players who wish to create the appearance of solid support for their idea.
  18. Y'know, I never even noticed that... Learned something today, so that's good.
  19. I chose my words with care, and did not say anything that could possibly be interpreted as claiming you stated that.
  20. Curious as to what that insures.
  21. There's a lot of people (especially in the suggestions forum) who don't think people should be allowed to comment on their posts unless they agree with the poster. This poster has recently encountered some rather sharp criticism, so I suspect they're coming from that angle as well.
  22. Forgot to add: IMO, we really need more sub 50's (especially teens and twenty somethings) to simulate the usual composition of a PI radio team if another test run is organized.
  23. Mostly good. The influx of new players (mostly) haven't been infected (yet) with the nasty "rush to 50" virus that's pandemic on Homecoming, so there's been a lot more low and mid level PUG action.
  24. Some money, maybe. But the stark reality is that CoX (Live edition) was a dying game - it's population slowly and inexorably shrinking. (From the limited data we had at the time, it seems to have peaked about I2, and except for a spike when COV was released, steadily declined thereafter.) This idea, popular among the playerbase, that NCSoft killed some kind of golden goose is bunk. Scene: Summer 2008 Event: Iron Man (the first of a long run of MCU movies) is released The effect on CoX... essentially nada. The game's population continued to decline. The lesson: The Avengers set a record because it was the capstone to four years of well received and high grossing superhero movies. And those four years and five movies had no visible or long lasting effect on CoX's population. Seriously, this another mythperception among CoX players - that there's a significant market just dying for a superhero themed MMORPG. There wasn't and there isn't.
  25. I was on Kaizen's team yesterday, one of the sub-50's (a lvl 35 EA/EB defender), so from that POV.... The fights seemed "tough but fair", and I actually felt like I was contributing with my buffs/heals (and the fights lasted long enough that I had time to) and I got to blast a little too. But there weren't any incarnates, so I don't know how that's gonna go. They make a mention of fewer deaths, and that goes back to previous testing with my lvl 50 earth/rad controller tagging along. My 'fender fared well because she was built around working entirely at range. My 'troller has to get in close to use Radiant Aura to try and keep Stoney and the team healed, and both of us (controller and pet) were routinely getting mashed by all the AoE. Ultimately, I simply stopped bringing him out. In summary, overall the increased difficulty is good. But the overabundance of AoE is bad for controllers and masterminds. Unacceptable.
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