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Everything posted by Doc_Scorpion
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City of Heroes Ranked #245 out of 250 MMORPGs
Doc_Scorpion replied to Lunar Ronin's topic in General Discussion
CoX being balanced around SOs wasn't a problem at all - due to their expense, set IOs were not all that common. CoH:Homecoming is a very different kettle of fish. Thanks to the Merit/Converter roulette economy, IOs are relatively cheap. A much higher proportion of the playerbase uses them and builds that use multiple sets in ways that would have been cost prohibitive back in the day are common. And that's not even discussing the changes in the meta. It's less a problem with the game or it's design than it is that we da players are no longer playing the game as it was played when IO's were added to the game back in 2007. -
My plans for the Wiki
Doc_Scorpion replied to Mathew322's topic in Unofficial Homecoming Wiki's Forum
I like the idea of an easy to read table. I do not like the idea of using names not found in game. -
what's the typical beta testing cycle for powersets?
Doc_Scorpion replied to supersonick's topic in Open Beta Testing
That's pretty rare for a major feature though. By this time, Marine Affinity has been through the Experimental (Alpha) and Closed Beta Phases and is uncontroversially going through the the Open Beta phase. There's still fine tuning in progress, but there's no evidence that it's broken or over-/under-powered or otherwise requires significant rework. -
Discussion: Improvements to the Warriors
Doc_Scorpion replied to Piecemeal's topic in Developer's Corner
Keep in mind that the Warriors are based on Classical Greece, Cimerora is very emphatically modeled on Ancient Rome... They're not the same thing at all. -
Favorite Flavor of Defender Teamate
Doc_Scorpion replied to PhotriusPyrelus's topic in General Discussion
I have no preference beyond "isn't just a healbot and also knows how and when to use the full spectrum of their powers." -
Option to Disable Standard Inspirations
Doc_Scorpion replied to Rudra's topic in Suggestions & Feedback
Seconded and thirded! -
Other Servers - Rebirth, Thunderspy, etc.
Doc_Scorpion replied to Psychic Fury's topic in Suggestions & Feedback
Yeah. I am entirely unsurprised that none of them have ever really gotten off the ground. Even back then I knew they had no idea what they were getting into. (Especially the ones overconfidently predicting we'd all be together in a new City within a year.) -
That's something that seems to have fallen by the wayside nowadays, communications and warnings.
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Introduced (as per a dev comment in the Beta) with the specific intent by the devs to introduce new players to the idea that there was a world beyond Atlas Park. The exploration badge tip missions are part of that same philosophical package.
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Other Servers - Rebirth, Thunderspy, etc.
Doc_Scorpion replied to Psychic Fury's topic in Suggestions & Feedback
And my impression is that several of the other servers were expressly created "because (____) Homecoming (and/or Leo) and the horse they rode in on." A dev team founded on that basis isn't even going to consider working with Homecoming. (I don't even think they work much with each other.) -
Interesting point. But I'm not sure "has played a single character a lot of hours" actually equates to caring and connection to the community. My signature character is my least often played. (But also has the deepest and most worked out backstory.) My various level-locked alts (mild alt-itus) collectively have probably at least an order of magnitude more playtime - but here I am and here I remain. I should think that encouraging the individual player to keep coming back would be the key to that stability. But, as always, YMMV. Edit: @greycat said it better while I was writing... "Big number does not really translate to quality." /derail
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Dang file size limits... For example, here's one of my blasters. Notice how the ST and cone attacks are grouped together, as are AOEs and melee attacks. On all blasters, the powers available because of Defiance are always the first ones in the lower left corner.
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My cramped (monitor circa 2008) screen... I'd love a bigger one but there's physically not room for a bigger one. (Maybe a couple of inches left and right, but I haven't been able to convince myself to spend the money.) I picked one of my MMs to show where my pet using classes put their windows. The trays on the right vary a little bit in detail, but they all follow the same common philosophy. Quick access powers always displayed, room to pop up the alt tray with stuff I don't need so often. (Such as the long range teleporter, Reveal, various other temp powers.) In this case her summons and upgrades are also in the alt tray. The powers in the trays are sorted by function. Toggles in one continuous row, buffs adjacent to each other, etc... The exact details of how the various trays and the powers in them are arranged vary by character, and no two are quite alike.
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Just curious, why?
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The title says it all... I usually play bots/, but I want to fool around with a melee based primary. Probably paired with /EA (though I'm open to suggestions) because I strongly prefer to concentrate on my supporting my pets rather than engaging with the mobs.
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It's planned that this will be an annual celebration of the game's anniversary.
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I think I was on several of her runs against the nuCouncil, sidekicked up on at least one to better simulate a typical PI PUG. Yes, changes were made (IIRC notably toning down the AOE when a nuCouncil bites it). Not as far as we wanted, but so it goes.
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It's not just you... The "higher level" spawns especially (such as Crey and the Rikti) have heals/buffs that a lower level char would not normally encounter and are unequipped to deal with. In my experience "even con" event spawns don't start to actually feel even until somewhere in the late teens/early twenties. Nowadays, unless I particularly want a badge or something, I wait until a toon is in those levels to go hunting them.
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Though you put it a bit confusingly... Yeah, spot on. Prior to the I27P7 revamp, high level gameplay was being distorted because people were basically farming Council radios and avoiding other high level enemy groups. The Dev team has an established track record of trying to correct such distortions.
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Protip: (Which sounds snarkier than I mean it to be) Go into the Beta section of the forums, and follow the Patch Notes subforum. That way you'll know as soon as change hits the Beta.
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That's what the Vault base item is for.
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Well, you're absolutely dead wrong. My standard routine (when it's applicable) is to start in Outbreak and work my way through the lower level stuff. (Occasionally using the pop menu to jump 3-4 levels to save time.) And I pretty much only use DO or SO enhancements. The Lorax speaks for the Truffula Trees, and in beta testing, I make sure and speak for the low and mid level game. (I give and grant I'm one of the few who does so, but we do exist and we do put in the work.) Some of us do give a flying fig about the course of the game and do our part to participate in the opportunity we're given to do that.
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Blinking cursor on login screen: Can barely see it
Doc_Scorpion replied to RikOz's topic in Suggestions & Feedback
On my Windows 10 system, it's bright white on light/medium grey. The contrast could be higher, but it's plainly visible.