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Doc_Scorpion

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Everything posted by Doc_Scorpion

  1. An amusing article by James Nicoll... "The superhero genre prioritizes abilities that help heroes fight crime and tend to ignore superpowers that don’t contribute to engaging in, and surviving, knock-down, drag-out fights. But if we were to look at the bigger picture, there is more to life than crime-fighting. Abilities of little utility in that specific field may be of far more use than any of the flashy powers. I can think of several unappreciated powers that would improve everyday life…" https://reactormag.com/five-vastly-underrated-superpowers/
  2. @Michiyo is the steward of the Wiki.
  3. Those powers are already in one place - on your character's powers menu. What would adding them to the START vendor bring to the table?
  4. Personally, I mix them up (and after lvl 20 add in Tip missions) based on what I feel like doing at the time. There's not really a right way or a wrong way or something you're "supposed" to be doing, it's all up to you. (Though I have to partially take that back, there is one "wrong" way - to not be having fun.) The key trick isn't what you're doing... it's being aware of what you're doing and what your goals are. And making sure to make strategic use of the XP lock to make sure you don't outlevel something you might want to do in the near future.
  5. Honestly, I don't know that I can articulate beyond "that extra damage meter can be addicting/exhilarating". It gamifies the game if that makes the slightest amount of sense.
  6. Yeah. I never finished Redside back in the OG days, and having to deal with this is a big reason what I'm not going back and finishing it now.
  7. Back on Live I built a lot of scrappers and tanks... But nowadays, unless there's a thematic/headcanon reason for them not to be - my melee types are brutes.
  8. As I pointed out above, the XP lock exists. According to the HC Wiki, radio missions were added in Issue 8.
  9. The sole point of my comment was to expand and clarify yours as it lead into my position on the proposal.
  10. That's because back on Live, running out of contacts was a thing that happened. You could, and people did, hit a point where they'd completed the contacts at a given level and needed a way to keep leveling to gain access to the next range of contacts. Repeatables were introduced as a way to bridge that gap, to provide an alternative to street sweeping, and (prior to Issue 16 and Super Sidekicking) an alternative that reduced or eliminated the need to play Mentor Tetris. (Mentor Tetris was a MASSIVE PITA, and nobody I knew mourned it's demise.) While Newspapers and Radios still fill a role in introducing contacts... The need to provide a source of additional XP and/or to reduce/eliminate the frustrations of Mentor Tetris is now obsolete. The problem we have today isn't having to find a way to level to reach contacts, it's that it's so easy to outlevel contacts. So, I can kind of see the OP's point. A more organic way of finding contacts (basically moving Find Contact into something the character does naturally) would be welcome to certain playstyles.
  11. The Six Billion Dollar Man is a thing, and it's been floating about for a decade now and has never gone anywhere. Though honestly, I don't think there's anyone who can do an action movie right in this post-MCU/Mission Impossible/John Wick/etc... world.
  12. And Goldside was bad enough back on live, when we didn't live in a permanent quadruple XP situation... (And that's before the free boosts!) I might steal that macro though, it could be handy.
  13. The XP lock exists. It's actually difficult to impossible to outlevel content if you remember to use it.
  14. Or seeking the auction house badges. There's also one for enhancements and another for recipes. (As well as one for sales overall.)
  15. Having read that, now I cannot unhear it. Can you PayPal me the money for a bottle of brain bleach?
  16. Which is sort of fitting in a game that takes place in a comic book universe.
  17. Consider using Vidiot Maps, which considerably upgrades the stock maps.
  18. Honestly, that thread should have been locked a couple of days ago. It had long since degenerated into the same people sniping at each other and repeating the same arguments ad infinitum. That being said, having been a moderator on what seems like practically every form of communicating via the 'net... I do not envy the mods. They're damned if they do and damned if they don't. And something about this game, this community, seems to invite a lot of misdirected passion and over reaction. (Which I have been guilty of myself on far too many occasions.)
  19. The most obvious yes... But the same problem exists for bots, there's specific animations for the various powers and any player created 'bot would need to have equivalent animations.
  20. You've got a cite for the claim?
  21. Late to the party - but Uchū Senkan Yamato/Star Blazers has already been rebooted/revitalized... as Star Blazers: Space Battleship Yamato 2199 and it's ongoing sequels.
  22. Flip a coin. Heads, you have enough, call it Technology Origin. Tails, you don't, and you're Natural. If you flip the coin so hard it exceeds escape velocity and heads for the distant stars... Get a bigger coin.
  23. There is no inconvenience so minor that someone won't advocate (often, err... *strongly*) that it be fixed. This post is of the rarely seen "mellow and reasonable" subvariant. That being said, I agree with Blastit, if it's easy, might as well go ahead and do it...
  24. To entertain his preschool daughter, a friend once installed a mod on his Mac. When you dragged something to the trashcan, up popped her favorite Sesame Street character - Oscar The Grouch, singing "I Like Trash". One day his daughter came across the computer, unlocked and unattended...
  25. And various rocket/jet packs are available from the SMART vendor. Those, for a modest fee, allow you to avoid spending a power pick entirely. I'm not seeing that an entire specialized pool brings anything to the table, besides convenience, beyond what can already be cobbled together.
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