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Doc_Scorpion

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Everything posted by Doc_Scorpion

  1. Having read that, now I cannot unhear it. Can you PayPal me the money for a bottle of brain bleach?
  2. Which is sort of fitting in a game that takes place in a comic book universe.
  3. Consider using Vidiot Maps, which considerably upgrades the stock maps.
  4. Honestly, that thread should have been locked a couple of days ago. It had long since degenerated into the same people sniping at each other and repeating the same arguments ad infinitum. That being said, having been a moderator on what seems like practically every form of communicating via the 'net... I do not envy the mods. They're damned if they do and damned if they don't. And something about this game, this community, seems to invite a lot of misdirected passion and over reaction. (Which I have been guilty of myself on far too many occasions.)
  5. The most obvious yes... But the same problem exists for bots, there's specific animations for the various powers and any player created 'bot would need to have equivalent animations.
  6. You've got a cite for the claim?
  7. Late to the party - but Uchū Senkan Yamato/Star Blazers has already been rebooted/revitalized... as Star Blazers: Space Battleship Yamato 2199 and it's ongoing sequels.
  8. Flip a coin. Heads, you have enough, call it Technology Origin. Tails, you don't, and you're Natural. If you flip the coin so hard it exceeds escape velocity and heads for the distant stars... Get a bigger coin.
  9. There is no inconvenience so minor that someone won't advocate (often, err... *strongly*) that it be fixed. This post is of the rarely seen "mellow and reasonable" subvariant. That being said, I agree with Blastit, if it's easy, might as well go ahead and do it...
  10. To entertain his preschool daughter, a friend once installed a mod on his Mac. When you dragged something to the trashcan, up popped her favorite Sesame Street character - Oscar The Grouch, singing "I Like Trash". One day his daughter came across the computer, unlocked and unattended...
  11. And various rocket/jet packs are available from the SMART vendor. Those, for a modest fee, allow you to avoid spending a power pick entirely. I'm not seeing that an entire specialized pool brings anything to the table, besides convenience, beyond what can already be cobbled together.
  12. CoX being balanced around SOs wasn't a problem at all - due to their expense, set IOs were not all that common. CoH:Homecoming is a very different kettle of fish. Thanks to the Merit/Converter roulette economy, IOs are relatively cheap. A much higher proportion of the playerbase uses them and builds that use multiple sets in ways that would have been cost prohibitive back in the day are common. And that's not even discussing the changes in the meta. It's less a problem with the game or it's design than it is that we da players are no longer playing the game as it was played when IO's were added to the game back in 2007.
  13. I like the idea of an easy to read table. I do not like the idea of using names not found in game.
  14. That's pretty rare for a major feature though. By this time, Marine Affinity has been through the Experimental (Alpha) and Closed Beta Phases and is uncontroversially going through the the Open Beta phase. There's still fine tuning in progress, but there's no evidence that it's broken or over-/under-powered or otherwise requires significant rework.
  15. Keep in mind that the Warriors are based on Classical Greece, Cimerora is very emphatically modeled on Ancient Rome... They're not the same thing at all.
  16. I have no preference beyond "isn't just a healbot and also knows how and when to use the full spectrum of their powers."
  17. Yeah. I am entirely unsurprised that none of them have ever really gotten off the ground. Even back then I knew they had no idea what they were getting into. (Especially the ones overconfidently predicting we'd all be together in a new City within a year.)
  18. That's something that seems to have fallen by the wayside nowadays, communications and warnings.
  19. The big outdoor Faultline map at the end of Jim Tremblor's arc.
  20. Introduced (as per a dev comment in the Beta) with the specific intent by the devs to introduce new players to the idea that there was a world beyond Atlas Park. The exploration badge tip missions are part of that same philosophical package.
  21. And my impression is that several of the other servers were expressly created "because (____) Homecoming (and/or Leo) and the horse they rode in on." A dev team founded on that basis isn't even going to consider working with Homecoming. (I don't even think they work much with each other.)
  22. Interesting point. But I'm not sure "has played a single character a lot of hours" actually equates to caring and connection to the community. My signature character is my least often played. (But also has the deepest and most worked out backstory.) My various level-locked alts (mild alt-itus) collectively have probably at least an order of magnitude more playtime - but here I am and here I remain. I should think that encouraging the individual player to keep coming back would be the key to that stability. But, as always, YMMV. Edit: @greycat said it better while I was writing... "Big number does not really translate to quality." /derail
  23. Dang file size limits... For example, here's one of my blasters. Notice how the ST and cone attacks are grouped together, as are AOEs and melee attacks. On all blasters, the powers available because of Defiance are always the first ones in the lower left corner.
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