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Everything posted by Doc_Scorpion
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I'm just gonna say that your Reddit experience depends heavily on what subs you follow... Plenty of subs free of trolls and malware. That being said, given the utter lack of effort on the part of r/CoHHomecoming's single mod, I don't expect great things.
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Spoiler for those who haven't seen last night's episode... Sally's [non] reaction just made me laugh and laugh. Also, Maple's eyes/facial expression when she took a bite out of a monster *and it tasted good*.
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Except for Tampa, none of your examples meet the key criteria in Clave's post - they're not on the East Coast, which was settled early and thickly. (And Tampa is a backwater that's "East Coast" only by courtesy.) More accurate comparisons would be: Boston (1630), Providence RI (1636), New York (1624), Philadelphia (1681, with precursors 40 years earlier), Baltimore (1729, with precursors running back to 1706), Norfolk (1705, with precursors running back almost 50 years)... Paragon City, located in Rhode Island is very much the odd man out. (Though the canon timeline does establish that Paragon City was the result of the consolidation of existing settlements, their founding dates are not established. That consolidation is also something of an oddity in that era.)
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If you don't like a particular travel power, then don't choose that particular travel power. It's as simple as that, make your own choice based on what you value more. As you said, you're free to pick whatever you want. Or, more simply, jranger.
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Move Jessica Megan Duncan Over Next to War Witch
Doc_Scorpion replied to Wravis's topic in Suggestions & Feedback
That's... not hyperbole. That's utter nonsense. Nothing is preventing you from roleplaying from three weeks. Absolutely. Nothing. If you absolutely must roleplay in that exact tiny fraction of Pocket D's vast floorspace and plethora of walls to lean on, that's on you and your headcanon. That's not the Dev teams problem. -
Move Jessica Megan Duncan Over Next to War Witch
Doc_Scorpion replied to Wravis's topic in Suggestions & Feedback
Yeah, I just went and looked at where she is and I'm not seeing anything to justify that level of angst and hyperbole. -
No abacus? Poseur. /s 🙂
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Using power pools changed the game for me
Doc_Scorpion replied to DougGraves's topic in General Discussion
*shrug* It's tough to get advice on a leveling build, the meta on the archetype forums leans heavily towards endgame/"finished" builds and synergies between powers that are fully slotted/IOed. I kinda wonder sometimes if there's a significant demographic out there that don't even know that leveling builds are a thing. -
What difficulty settings do you play on? I imagine there's builds out there for maxed out difficulty, but at base difficulty it plays just fine and with a little practice you can bump that up somewhat. Personally, I enjoy Regen and it's "walking the tightrope" playstyle. But that's decidedly not for everybody. That's how Regen already plays - your basic strategy is to kill arrest faster than you're knocked down. (Which really isn't so different from any other defensive secondary.) The trick to playing it however, is to control how fast that damage comes in. I'd be the first to admit that's there's a couple of things about Regen that could stand to be fixed/buffed... But there's nothing wrong fundamentally wrong with the set. What you're asking for is a fundamental change, and a complete change in playstyle.
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Nobody said anything even remotely like that. No, really, you don't understand. Not one single person has said you can't or shouldn't be having fun fighting giant monsters. Not one person has argued against you enjoying fighting giant monsters. Not one single person has said anything that anyone could possibly construed as meaning that. That's something created of whole cloth. That may have been your point. But that's not the conversation the rest of us were having when you jumped back in.
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Weak NPC Follow in Some Rescue Missions
Doc_Scorpion replied to RevDrDark's topic in Suggestions & Feedback
I find that toggling off Sprint and adopting take-a-step, wait-a-step, take-a-step movement (I.E. don't outrun the NPC in the first place) helps a great deal. That being said, yeah, it's very annoying. Increasing their speed somewhat and adding a bit of perception would definitely improve matters. -
If this limited to RP or Multipurpose bases, or are Utility centers eligible? (Using the definitions from the contest thread).
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True, but we're not talking about when they were implemented, or what they were designed for. We're talking about what happens on Homecoming today. Even before leagues were implemented, you'd almost always have multiple teams assaulting the GM. We've always been capable of having sheer numbers dogpiling on a GM. (And back in the OG days, we often did.) Homecoming isn't the OG. Teams assaulting a GM on Homecoming are far more likely to have a preponderance of 50's, and fully or at least heavily IOed toons. GM's go down far, far, faster than they did in the OG.
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It doesn't matter how I'm slotted when there's an entire league taking their shots - the GM goes down in less than a minute. Homecoming power creep has trivialized GM encounters.
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Those days are gone, Homecoming power creep has trivialized giant monster encounters.
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No and no.
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Expected by who, based on what?
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Sometimes a high forum rep indicates the individual knows what they're talking about. Other times, it means they say a lot of things that are popular (or amusing), or that a lot of people agree with. Having a high forum rep means they have a high forum rep. It is not reliable indicator of anything but having a high forum rep.
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And there's some debate over whether it's a universal phenomenon... And whether it's neurological (inherent) or cultural.