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Doc_Scorpion

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Everything posted by Doc_Scorpion

  1. Yes, zone maps for a new toon are fogged. The OP's map is blacked out, which is not the same thing. This is what fogged map looks like, compare it to the OP's map.
  2. I've heard good things about it, but didn't find out about it until the 2nd season and haven't had any time to watch the first.
  3. I didn't think so at first either, but I've kinda come around to it. It's very much a YMMV thing... This was mostly because Batman Beyond badly needs a movie, and Michael Keaton is more-or-less the right age to really make it work.
  4. I coulda sworn I've seen them there during the day...
  5. There's usually some BP in the city area, and the open area NE of that is crawling with DE. Just went and looked, and you're right - the BP have vanished. Will have to remember to file a bug report.
  6. Generally it's preferred that new things to the game take existing things and existing lore into account... rather than just being randomly shoved in.
  7. Oh, that's something I do not remember with fondness - when MM pets would poof on zoning and had to be resummoned when you got to your destination. And the upgrade powers were single target, not AoE like they are now. It was really tedious when MM's came blueside and you were on a team doing story arc mishes all over the city.
  8. Oh yeah... After the Faultline revamp, Penny Yin's arc was crazy popular because you could get access to Yin-O's (SO equivalent) as early as lvl 15. With potentially weeks and weeks of play ahead of you to reach 22, they were a godsend. At least on Freedumb, Faultline could sometimes get as busy as The Hollows with teams running that arc. Many people would then go on to run Doc Delilah and Agent G. I must have fought Nocturne. Castillo, and Sands as many time as I did Frosty. Actually, almost nobody fought all three in the final mish of Agent G's arc. You let 'em beat on each other first then went after the survivor(s). Story arcs were a big thing, and leveling by farming was largely frowned upon. (I mean people did it, but they were a minority even after autoexemp put an end to Mentor Tetris.) That's another thing, multiple accounts. Between character limits (per server) and not having /altinivite, I had a 2nd account to get more characters and to be able to invite myself to my personal SG.
  9. A full list: https://homecoming.wiki/wiki/Entrusted_with_the_Secret_Badge When I want a particular hero to have to "earn" the portal [for headcanon reasons], I'll usually do Mercedes Sheldon's arc.
  10. I commend to you for your consideration: "The first rule of being in a hole is to stop digging".
  11. It's pretty obvious to anyone who stops and thinks for as little as a millisecond that "can't roleplay in that exact spot in the vastness of Pocket D" and "can't do the ITF at all" aren't even remotely the same thing. So, the end result is it wasn't the argument you oppose that ended up looking ridiculous.
  12. The big thing you need to do is post something daily to grab attention and generate discussion... a screenie, an npc quote, a link to somebody's YouTube video. Something, anything. More than anything else, subs need timely content to attract attention and yet more content. Yeah. "Officially" their position is neutral, de facto they are hostile to Homecoming. It's a lot better than it was a year or two ago, but it's still not a pleasant place to be around. Lotta refugees from the SCORE era there who still carry a grudge.
  13. I'm just gonna say that your Reddit experience depends heavily on what subs you follow... Plenty of subs free of trolls and malware. That being said, given the utter lack of effort on the part of r/CoHHomecoming's single mod, I don't expect great things.
  14. As I was saying...
  15. Spoiler for those who haven't seen last night's episode... Sally's [non] reaction just made me laugh and laugh. Also, Maple's eyes/facial expression when she took a bite out of a monster *and it tasted good*.
  16. Except for Tampa, none of your examples meet the key criteria in Clave's post - they're not on the East Coast, which was settled early and thickly. (And Tampa is a backwater that's "East Coast" only by courtesy.) More accurate comparisons would be: Boston (1630), Providence RI (1636), New York (1624), Philadelphia (1681, with precursors 40 years earlier), Baltimore (1729, with precursors running back to 1706), Norfolk (1705, with precursors running back almost 50 years)... Paragon City, located in Rhode Island is very much the odd man out. (Though the canon timeline does establish that Paragon City was the result of the consolidation of existing settlements, their founding dates are not established. That consolidation is also something of an oddity in that era.)
  17. If you don't like a particular travel power, then don't choose that particular travel power. It's as simple as that, make your own choice based on what you value more. As you said, you're free to pick whatever you want. Or, more simply, jranger.
  18. That's... not hyperbole. That's utter nonsense. Nothing is preventing you from roleplaying from three weeks. Absolutely. Nothing. If you absolutely must roleplay in that exact tiny fraction of Pocket D's vast floorspace and plethora of walls to lean on, that's on you and your headcanon. That's not the Dev teams problem.
  19. I pretty much "build to concept" and don't worry overmuch about synergies. For the most part I don't duplicate powersets, all of my characters are a unique combo.
  20. Yeah, I just went and looked at where she is and I'm not seeing anything to justify that level of angst and hyperbole.
  21. No abacus? Poseur. /s 🙂
  22. *shrug* It's tough to get advice on a leveling build, the meta on the archetype forums leans heavily towards endgame/"finished" builds and synergies between powers that are fully slotted/IOed. I kinda wonder sometimes if there's a significant demographic out there that don't even know that leveling builds are a thing.
  23. What difficulty settings do you play on? I imagine there's builds out there for maxed out difficulty, but at base difficulty it plays just fine and with a little practice you can bump that up somewhat. Personally, I enjoy Regen and it's "walking the tightrope" playstyle. But that's decidedly not for everybody. That's how Regen already plays - your basic strategy is to kill arrest faster than you're knocked down. (Which really isn't so different from any other defensive secondary.) The trick to playing it however, is to control how fast that damage comes in. I'd be the first to admit that's there's a couple of things about Regen that could stand to be fixed/buffed... But there's nothing wrong fundamentally wrong with the set. What you're asking for is a fundamental change, and a complete change in playstyle.
  24. Nobody said anything even remotely like that. No, really, you don't understand. Not one single person has said you can't or shouldn't be having fun fighting giant monsters. Not one person has argued against you enjoying fighting giant monsters. Not one single person has said anything that anyone could possibly construed as meaning that. That's something created of whole cloth. That may have been your point. But that's not the conversation the rest of us were having when you jumped back in.
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