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SaintD

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Everything posted by SaintD

  1. No. We keeps it. It is ours. Our precioussssssssssss......
  2. In purely visceral terms like this, all the sets with an abundance of knockdown/back effects. Battle Axe actually isn't overly good in terms of the numbers (yay lethal), but in every single post about it there's usually a mention of how satisfying it is to use. It's because almost every single attack smashes the enemy to the floor. Aurally the impact sounds are augmented by the constant, meaty knockdown impact sound, which adds to the effect. Super Strength does the same thing, but to a slightly lesser extent. It gets ridiculous with Foot Stomp constantly flooring enemies when you get it though. Titan Weapons can depend on the person. The actual impacts are ridiculous, but the effect might not be there for you if you don't like the slow wind-up times. There's also Claws and Savage Melee, which can create that effect just from the sheer relentlessness of them. They've got good animations and FX, but there's something to be said for the psychology of fast recharge, highly kinetic looking sets like these. If you're susceptible to Scrapperlock, they're basically Scrapperlock The Set: The Scrappening. Street Justice gets a nod just because the animations are so damn good. When you rip off all your attacks in a row it looks like the most amazingly awesome beatdown. With control, my experience is limited, but Ice is a fairly good one. It won't kill stuff much, but it's really cool (Eh? Eh? 😄) when you're constantly freezing enemies in blocks of ice and making them flop around like fish on ice patches. Out of the ranged sets, I only really give this to Water Blast. It looks and sounds crunchy (surprisingly, for water), and has knockdowns that give it some satisfying impact. Unfortunately the ranged sets rarely feel any more awesome than just how fast they can kill something; fire is the worst for this as despite all the impressive effects, the enemies will stand there not caring until they just fall over. It only feels good when you kill really quickly, otherwise....nothing. Just a light show. EDIT: Oh I forgot Energy Blast, which is Knockback The Set: Knock Me Harder. It sucks. Even though it smashes everyone all over the place, the effect is ruined by the garbage FX. Visually everything is too big and blobby, making it look soft.
  3. Clockwork (the smaller ones at least, dunno about Cog+ sized) are actually vulnerable to knockdown effects, it's possible for them to increase to knockback and start battering the little shits around even at equal levels. EDIT: It's the magnitude that matters. Look at the Battle Axe stats and it's all 0.67 or so magnitude for the knockdowns, because any knock magnitude 0.99 or less just causes 'knockdown' on the spot. If anything pushes the magnitude to 1+, it launches the enemy as knockback. The Clockwork vulnerability increases the magnitude of your knockdown over 1.
  4. I think people have probably already complained about getting a 'Minimal' option, so what I'm asking is if anyone has found a colour combo or anything to make it as invisible as possible? I really want to use it because the stats looks amazing, but it's so damn intrusively ugly I never get past costume creation with it.
  5. Here's the difficulty in making it happen: you'll have to convert and rebuild every single costume part in the game for the new model. Every. Single. One. It would be difficult enough to do that if the model was static, but it isn't, it has sliders so players can deform it to a not-insignificant degree. Had there been a 'huge female' model from the beginning this wouldn't have been too soul destroying as there would only be a handful of new costume piece additions added at a time, but instead we have a decade of costume piece expansion and you'd have to convert the whole damn lot in one giant go. No matter how difficult it would be in isolation, just making the huge female model would be the hilariously easy part. Getting it to wear the costume parts....
  6. It's a 'tough ranged' AT, which is why people compare it to Iron Man. Previously, every ranged attack set was paired with a support/control set, so it was only possible to make a tough ranged damage dealer (like Iron Man) by effectively breaking the game with set enhancements to build that toughness on an AT that doesn't otherwise allow you to do that. It wasn't an inherent part of any AT that had ranged attacks, mechanically they were all built to be squishies. Sentinels don't actually really fill any sort of mechanical hole that the game needed filling, they've been made to fill a conceptual hole. Previously you couldn't make Totally Not Master Chief or Spess Mehreen 69k without them being just as squishily faceplant prone as a halfling in a face kicking competition, simply because they had the audacity to hurt people with a gun instead of their fist. With the addition of Sentinels, you can finally pick up a gun or throw crap at enemies while actually being as Invulnerable as your giant suit of power armour would suggest. Mechanically Sentinels don't do as much damage or have as good defenses as the melee classes (on both fronts, or massively in one of those two aspects) as a counterbalance to being ranged, which is why so many people probably look at them and ask what they are and what to do with them. It's an AT that exists entirely to mechanically support a whole range of hero concepts that weren't possible before.
  7. Terrible shit like this is why you're so far the only name I recognize and remember on this forum....😛😂
  8. Because I literally haven't even seen a call for a sewer team in the months I started playing again, neither is DfB consistently available, my internet is extremely unreliable from China so I can't team anyway, AE is consistent, and above all of those reasons, the absolute apex of my desire to solo, is just enjoying the game and never having to rely on or interact with a whiny, selfish asshole like you calling me a 'content locust' because I'm not street sweeping in the world where he can see me as a piece of in-game furniture for his own satisfaction, instead of street sweeping an AE farm that lets me get back to gameplay that's meaningful to me as quickly as possible. Solo rules because you suck. I'll be in the AE, see you never.
  9. I've been running the Bads In Space EXP Farm recently, to PL toons up to level 18 or 20ish. Then I play them. The simple fact of the matter is that I've played the game so much, I've played 1-20 so much (crippling altitis), that being able to shove past them quickly has revitalized my interest in trying new characters. Even better, I've actually been trying primaries and secondaries I never did before on Live, precisely because getting the ball rolling on them was so arduous and I never considered just farming them up. Dear God, getting an Arachnos Soldier to 24 is truly Recluse's greatest test of your worthiness. And you gotta do it twice to have one of each branch. I've also found it super useful to just....fill in a level or two if I want to. If I finish Penelope Yin at 18.....well, I can radio mission up to Doc Delilah or farm it up in a fraction of the time.
  10. Fiery Melee Brute. For when you just want to kill everything. Everything. Including the fire resistant stuff. Everything.
  11. "This is not a hard fix" Says who? You? Look, you chose the AT that lets you become a Crab Spider, you played it for 24 levels, then you chose to be a Crab Spider. Crab Spiders basically are their backpack and after all those choices and all those levels.....oh no wait, I have to wear the Crab Spider backpack to be a Crab Spider!? What a surprise! You can't get rid of the backpack because Crab Spiders need it, the same way every other AT with a weapon has to actually use that weapon. End of.
  12. One of the problems many of you are probably encountering, especially the people complaining about AV's, is that if a mob has been attacking you for some time and can't hit you, they'll often try to run away. Since lots of players stack defence, and especially the kind of players fighting AV's solo, that's probably a big reason for a lot of you seeing runners in longer battles. They haven't been able to hit you, so they shove off. That's just one of the random things I remember from people talking about this a decade ago. People with sets like /SR weren't particularly happy about it.
  13. This changes depending on the zone and gang. In Atlas Park the Hellion muggers aren't more prone to running away with the bag, but you have to watch out for the groups of 3+ where one of them is the drug dealer - he'll try to run away immediately. The Skulls tend to have the same behaviour in King's Row. You get used to this, then you end up in Steel Canyon, where the damned Outcast muggers immediately try to run away with the bag if they're a minion. If the mugger is a lieutenant, they often stay and fight. In these cases, the mechanics of their fleeing is separate from normal combat mechanics, the latter of which is probably more what the OP is going for.
  14. Darth Vader is Luke Skywalker's father. Harry Potter discovers he's a wizard. MacLeod turns out to be an immortal. Batman is Bruce Wayne. Stephen Fayte is really is just a surgeon and nothing more. No-one knows why he keeps saying it like that as if he isn't.
  15. The main point of the Rikti is they're formerly humans from another dimension, and the 'Rikti homeworld' is actually another Earth. They're not OUR future, that arc is just telling you how the humans in their dimension became the Rikti and advanced so far beyond us so quickly despite time being at the same point between us.
  16. You know you're old when you remember watching Eurotrash late at night after your parents went to bed, because that kinky lunacy was one of the only sources of mild titillation in a world that wasn't yet awash with billions of hours of porn so explicit and easily accessible that you can actually be considered somehow 'boring' or 'vanilla' for not wanting to shove stuff up yours or anyone else's butt.
  17. I suspect they were added as absolutely perfect places for players to gather for things like costume contests and RP gatherings, but ultimately no-one noticed or cared. Probably a slightly disappointed dev involved in those dome gardens.
  18. I made a Minotaur Tanker named Unstoppabull.
  19. I just started a new BA/SD tank, because when those changes on Beta hit Live and make Tankers double the size of their AoE, this combo is going to be a non-stop cavalcade of utter knockdown lunacy that only boring people won't be laughing maniacally at.
  20. I didn't spare them because I'm good at everything I do, even if I don't like it! 😡 It's actually only really Fire Wire and Harris who made me feel bad at that level. You kinda want to kill Fire Wire until you actually do it and he's kinda pathetic, which doesn't feel very good unless you're actually horrible. The Harris thing though, good God you're literally just nudging along this jilted mess of an idiot until he's staring at the corpse of the person he loved, and when he finally questions himself, you can straight up tell him that, yeah, he did it all to himself and you just used him. And then you kill him. I do like Grave's arc. Objectively you're doing some ludicrously terrible stuff, and you do actually murder a fairly cowardly little man at the end.....but it's all delivered with Saturday Morning Cartoon levels of silly obliviousness. People always complained that the stuff in Going Rogue wasn't very villainous, but I liked the down-to-Earth lack of pretentiousness throughout a lot of it. It was usually just a whole lot of beatin' faces for a bit of a payday, but everyone seemed to want to be Evil Superman and deserving of such respect and awe right from level 1. I saw, and still see, a lot of that in people's bios when they bother to write them. They can be so desperately grandiose.....buddy, you're fistfighting Hellions in groups of three in the street, reel it in, you're not there yet.
  21. I've played around with some villain starts, it's been a long time. I just wanted to make a quick buck, you know? Be a bit mercenary. A couple of hours later and I've killed Fire Wire 'cause he tried framing me, then told Lt. Harris I used him to destroy Longbow while he was crying over the body of his little Longbow crush. Then killed him. Some of the new storylines are making me feel bad, I'm going back to Paragon where I only have to worry about avoiding Security Chief and Perez Park missions! Waaaaaaa! 😭😭😭 I wanna be a hero agaaaaaaain!
  22. Titan Weapons is on complete opposites with Brutes and Tankers. My dislike of TW on Brutes is as colourful and passionate as the result of an Ipecac cocktail drunk from a bucket. On Tankers, it's bloody brilliant. Brutes need to go go go, which makes TW a nightmare of endurance and slow animation until way too late in the game for anyone who isn't powerlevelling to a point where IO's can fix everything. Tankers.... don't give a shit. They can go at whatever pace they damn well please, you expect them to be slow anyway, and when something whiffs and you don't have Momentum, you don't care because you're a Tanker and won't die. Ever. The Tanker can just enjoy the greater level of carnage, but the Brute has to be frustrated with the bumpy ride.
  23. Destiny 2 came out on Steam.
  24. Here's something I never knew before; if your connection goes poo poo while coming out of a mission and loading into the city zone, you can end up in the city but with none of the NPC's, vehicles or any other sign of life loaded in. If that's never happened to you before and you get it unexpectedly, the City of Ghosts is somehow WAY more creepy than when actual horror games try to be creepy.
  25. Actually it would almost certainly have been because of PvP, which they were still desperately pretending was still A Thing at that point. In a PvP environment all powers have to have the same consistent effects and appearances so you can identify things at a glance. It's why the 'minimal' costume customization options are ACTUALLY 'PvP Only'. Power customization was also not at all on anyone's mind for anything at all at that point either, so the henchmen were implemented with as little concern for customization as anything else. Given how much work it took to do power customization, it's probably just as much to implement it for MM henchmen, but it would all be for just a handful of primaries on a single AT.
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