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Luminara

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Everything posted by Luminara

  1. You want your controller pet to... not use a control... that deals damage... and buffs your damage by activating Containment for your damage-dealing powers...
  2. What did I say? WHAT DID I SAY? WHAT DID I FUCKING SAY? Janet Kellum is a double agent for Malta! I TOLD you people.
  3. It's a time-out. You can spin it six ways to Sunday, it's still a time-out. It's a period during which your character can take no action, just like being mezzed, or Knocked, or running out of endurance, or being defeated. It's why people don't like crashes, they cause time-outs if they're not handled appropriately and quickly. Nobody likes time-outs. That's why they were addressed, in some cases multiple times. Toned down critter mez, -mez inspirations changed to be usable after being mezzed, inherent Stamina, IOs to resolve outstanding KB/endurance issues, blasters being able to attack through mez with their T1/T2 powers, Amplifiers, temp powers, inspirations, Clarion, toggle suppression instead of drops, so on and so forth. Replacing the potential time-out caused by crashes with a mandatory time-out would be on of the biggest mistakes the developers could possibly make. It's a bad idea.
  4. Coupling powers' recharge to not playing the game is counter to the most fundamental idea of this game. This is a combat-oriented action game, not a mobile "idle" clicker. We log in to deliver beatdowns, not stare at the goddamn floor. If we wanted to twiddle our thumbs while a power was recharging, we'd log out and do something else.
  5. No-one's going to take a power that requires them to stop and Rest before it works. No-one. People leave their travel powers on so they can be in combat more frequently. People take Hasten so they can clear a spawn and get to the next one more quickly. People spend hours perfecting builds before they even create characters so they can be in combat for longer periods. People slot +Recovery Uniques so they don't have to wait a couple of seconds for a recovery tick. People build for soft-capped Defense so they don't have to wait for a Regeneration tick or a heal. Trying to bring relevance to Rest by imposing mandatory pauses between fights would be received even less congenially than travel suppression.
  6. If I have to use Rest to recharge my powers, I'm eating someone's kidneys.
  7. Obvious fake. Kheldian blood is ultraviolet. DO YOU EVEN BISQUE, BRO?!
  8. Fissure has a 20' range because Fault has a 20' range. When Cryptic created the Stone Mastery APP for controllers, they copied Fault and renamed it Fissure.
  9. Why you gotta defuse the sexual tension like that? They're about to toot the trombone and you come bargin' in, bringin' it?
  10. Suspicious Gift. It says Suspicious in the name. And people aren't suspicious of it? Well... I guess that's good news for that Nigerian prince who's looking for someone to give his fortune to.
  11. He does that. It's his specialty.
  12. 'Tis the season For free nudes Fa la la la la La la la la
  13. It would be possible, but it would also be pointless. There isn't a single NPC anywhere in the game world threatening to jump to his/her death. No-one to save from certain death by talking down from a ledge, no-one to push off of a ledge and cackle madly. That could be attributed to the lack of interactivity built into the game engine, this being a combat MMO and being able to shoot energy blasts at someone about to commit suicide not exactly being the best way to discourage it, but game logic requires some explanation for that. So... the denizens of the world know that falling from great heights won't kill them. And giving Recluse your best impression of that moment isn't going to have the same impact. Heh. Impact.
  14. Fury is just +Damage. It works on everything that isn't flagged to ignore +Damage. Does the same thing to pool attacks that Build Up or Assault or or a Damage enhancement does, makes them deal more damage. No, because Flurry is a single attack with a single hit roll and the damage for all 8 ticks is determined at the moment it succeeds that hit roll. Boxing is okay as a filler. It's fast and it opens up access to Cross Punch, which you'll want in the sub-50 game to fill out a no-swords Ice melee attack chain.
  15. Okay, here's the shizzle on the candy cane farm. First, you need a candy cane. That's your seed. You can't farm without seeds, but a single candy cane will be enough. Now you have to acquire a Green Thumb enhancement. It only drops from Red Caps, and it has a low drop rate. Just beat on Red Caps until one with a green cap spawns. Kill it before it runs into the nearest door/portal/whatever. When you have Green Thumb, slot it in Rest. Now you need some Nevermelting Ice and Unquenchable Flame. When they're combined, the flame will be extinguished and the ice will melt, so you'll be able to water your crops. But you also need fertilizer, so scrounge up some Grave Dirt. Righty-o, you have water, fertilizer and your thumb is virescent. You're almost ready to plant... but where? Nerva Archipelago. In the northern part, you'll find a patch of dirt with a special name, DoesntMatter. That's your candy cane farm plot. Make sure you're there during the day cycle. If you plant at night, you'll create a fairy ring and the Red Caps will ambush you to steal the Green Thumb back. Rest on DoesntMatter, open your inventory and click on the candy cane to plant it. Then click the Grave Dirt to fertilize the candy cane. Now make your water by clicking on the Nevermelting Ice and Unquenchable Flame. And that's that. You have your own candy cane farm. You'll be able to harvest your candy cane crop... oh, I guess it would depend on whether @Cobalt Arachne sees this and decides to try it.
  16. Yeah, that'd totally help when 20 or 30 extra aggroed enemies are standing outside of the AoE and shooting. Or aren't on the target list because the pseudopet's cap has been reached.
  17. https://cod.uberguy.net/html/power.html?power=scrapper_defense.stone_armor.brimstone_armor&at=scrapper First link of the bottom entry: https://cod.uberguy.net/html/power.html?power=redirects.stone_armor.brimstone_proc_scrapper&at=scrapper IN THE FUCKING GAME:
  18. That's too big. Stop giggling, I'm serious. A 50' radius will make it all but impossible to manage aggro for inexperienced players or those without maxed out Ranged Defense. I'm already pulling entire rooms when I'm trying to fight one spawn with my Storm/Storm corruptor. Spawns aren't even encompassing 50' at x8, but the spawns next to them typically are within that range. Here's a visual representation of what I'm talking about. That's two separate spawns. See the target distance? That's how close those two spawns are. The critter farthest from the other spawn is only 50' away. And that's not factoring for the spawn above where my character is standing. Or the one on the other side of the wall behind my character. Oranbega maps, office maps and warehouse maps have the same kind of spawn density. You're not taking spawn placement into account with this change, and that's a serious mistake. The radius doesn't need to be that large, and unless you're adding something to increase survivability, the archetypes using the set aren't suitably equipped to handle the massive over-aggro that would result from that radius. Dial it back. And while I'm here, an endurance cost reduction for Storm Cell is warranted if it's going to be stationary. I had to pull every endurance saving trick possible to keep my Storm/Storm corruptor from bottoming out halfway through one fight, and I'm still crossing my fingers and hoping for that corruptor ATO proc to fire off so I'm not struggling. And now I have to look forward to using Storm Cell twice as frequently? Naw, dawg. Shave that down to something manageable. If I have to take a knee after every fight at level 51, with massive EndRdx slotted in everything and Energize active, it's not worth playing.
  19. https://homecoming.wiki/wiki/Experience
  20. I know, but how something's supposed to work with OSA isn't always how it actually works. Almost all psuedopets in the game are intangible and unaffected by anything. They're spawned, they do what they were designed to do, then they despawn. OSA, though, creates an interactive pseudopet, and that interactivity means it behaves differently, and if IO set bonuses are transferring to Oil_Slick_Target... if, say, a small Absorb shield were inherited, it could still resist Energy/Fire damage by 1000% but fail to ignite because the shield blocked the damage from a power like Taser Dart/Apprentice Charm.
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