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Everything posted by Luminara
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This is not what happened on the original servers. What happened on the original servers was the market was dumped on a population with trillions upon trillions of currency gathering dust simultaneously with the release of a brand new enhancement system (Inventions) with low drop rates on the most desired recipes, leading to immediate price spikes and runaway inflation before most players woke up to log in the next day. There was no economy on the original servers until Issue 9, because there was nothing to spend inf* on, and when Issue 9 did finally create an economy, that economy instantly went into hyper-inflation. Not eventually, instantly. In contrast, the HC market was set up with those lessons firmly in mind. Drop rates were increased across the board. Salvage, recipes, everything that can drop drops more frequently now. PvP recipes drop in PvE content. Merit rewards have been increased, expanded to a wider variety of content, and made easier to acquire. Merit prices for goods were slashed. The reward merit price for converters was changed from 10 merits for a single converter to 3 converters for a single reward merit... and converters can drop from critters now, even -49 critters. ATOs were made available to everyone, rather than only top tier customers. Salvage was seeded on the market, and pooled so no single salvage can be driven to a price above that of any other within its category. Influence sinks were added and made attractive enough to justify purchases. And abnormal influence gain via critter defeats has been addressed twice. Consequently, prices here started low and have only minimally increased over the years. There are currently two uncontrolled market areas, HOs and variants thereof, and Aethers, and even those aren't showing signs of rampant inflation. Despite the enormous amount of inf* currently floating around in the game, and more being generated at a pace and in amounts which would make Cryptic and Paragon freak out, inflation has still been so slow that it's almost imperceptible. We're playing in an economic golden age on these servers, in which everyone can have everything they want and still be richer than they imagined possible, and the impact on the market is so minute that it can't even be tracked without a spreadsheet covering more than a year. The HC server economy will never approach the economy on the original servers because it never started in the situation which was on the original servers. Whatever you think you recall about the original server's economy, or you believe someone once told you about it, this ain't that and it can't become that. Period. Lastly, one data point, taken when a Page was recently released and a holiday event is in progress, isn't even remotely sufficient to indicate anything. And using the threat of inflation to justify a "refund policy" is panic-mongering, playing on peoples' fears to achieve a goal. Don't do that. Just don't. We have enough FUD around here right now, we don't need more.
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They can't. There are controls in place to prevent it. You've noted a miniscule temporary increase in the Buy Now price for rare salvage and turned it into a panic thread about rapid, rampant inflation spiraling out of control. Relax, Chicken Little, the sky's firmly nailed overhead.
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When I started on HC a year before you did, rare salvage was selling for ~450,000 inf*, and I've never had bids fill for less than 325,000 inf*, no matter how long I left them. 500,000 inf* is perfectly reasonable and in line with my experience. And I did play on the original servers, for years. I remember the market situation painfully well. What we have on the HC servers is not experiencing the inflationary trends shown on the original servers. You're over-reacting to a minor fluctuation.
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I'm seeing hyperbole. I've had to cut my prices on LotGs just to get them out of my inventory. Orange salvage prices went up slightly not long after a new Page was released, drawing players back and new players in? And that's indicative of spiraling inflation? Definitely hyperbole.
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Why should you stop being you for the sake of a non-existent corporate entity that you don't represent and aren't employed by? Is this going on your CV? "Maintained a professional demeanor during interactions on a video game forum, despite being belittled, reviled and the subject of numerous conspiracy theories by bat-shit crazy motherfuckers who thought they were 'all that and a side of chips'"? Are you the person Karen is finally going to speak to, after all of these years? No? Then keep being you. Reminders that the HC team are people, too, are necessary, even in the best of times.
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The same player who jumped to a conclusion, leveled a cockamamie accusation at the HC team, based entirely on wild conspiracy theories and rampant inflated egos? Start shit, get shit. And your expectation that the mods and developers should be required to take shit constantly and not fire back is... fucking stupid. They're not obligated to sit there and take it up the ass simply because you think they should have to. This isn't their job, no, you cannot speak with their manager, no you cannot get them fired, no, no-one is going to give a flying fuck if you leave the store in a huff. This is their hobby, they're doing this because they choose to, and they have as much right to stand up for themselves as anyone else here does. Get the fuck over it.
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I love how so many people seem to think everything the developers and moderators do is all about them lately. I'm surrounded by people who are so full of their own bullshit that they've forgotten that they're not the center of the universe, nor the reason any member of the HC team does anything. The ego-tripping, self-absorbed nonsense is incredibly entertaining. I'm sure it'll continue to be hilarious when the HC team throws their hands up in the air, says, "Fuck it", and walks away.
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Propel has standard base hit chance, which, as with thousands of other powers in this game, works out to 75% chance to hit a +0 critter. One -1 Accuracy SO takes it above the 95% cap versus +0 critters. If you want to fight foes above +0, yes, you have to slot it with more Accuracy (two +0 Accuracy SOs will bring it to 93.88% hit chance versus +3 enemies) or use ToHit buff powers (Tactics, for instance), and that's not out of the ordinary for this game. Propel's animation time is 2.244 seconds. While that isn't the fastest animation in the game, it is quite reasonable. It's not Lift fast, but it's not Wormhole slow, either. For that 2.244 seconds of time spent, the power deals considerable damage (especially for a controller, which gains the benefit of double damage on controlled foes (and it applies a small bonus on top of that if the control used is Gravity Distortion)) and AoE soft control. The KB/KD is a secondary effect, the excellent damage is the primary effect, and only the primary target is knocked back, all other enemies affected are knocked down. If you would like the primary target to be knocked down, slot a Sudden Acceleration KB->KD IO or Overwhelming Force Damage/Chance for Knockdown/KB->KD IO. The AoE Immobilize power is Crushing Field. Crushing Field has an 8 second recharge time. I'm going to guess that you've been referring to Dimension Shift as "the mass immobilization". Dimension Shift is not "the mass immobilization" power of the set, that's Crushing Field. Dimension Shift is a phasing power, which can be best regarded as an AoE Hold With A Twist (you can't deal damage to enemies unless you're inside the AoE, nor can they deal damage to you unless you're inside the AoE). If you simply want to Immobilize a group, use Crushing Field, which has an 8 second recharge time. If you want an AoE Hold on an 8 second recharge time, that's as unlikely to happen as Propel being replaced with an AoE blast. You don't appear to be terribly familiar with Gravity Control. Perhaps playing it before calling for changes would be a wiser approach.
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Focused Feedback: Battle Axe Revamp
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
In concert with the reduced animation times. With shorter animation times, there are fewer Recovery ticks during any given attack chain. If, for instance, the attack chain consists of 5 attacks with a total of 10 seconds of animation time, and the animation times are cut to an average of 1.33 seconds, the player is then using the same 5 attacks in 6.65 seconds. Same endurance used for the attacks, but 3.35 seconds less time for Recovery to do it's thing. -
Shit. I just realized I have to start over with Buttlefish. Buttlefish needs a Buttle Axe. HATE THIS PAGE SO MUCH NOW.
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https://cod.uberguy.net/html/power.html?power=controller_control.gravity_control.gravity_distortion&at=controller https://cod.uberguy.net/html/power.html?power=controller_control.gravity_control.gravity_distortion_field&at=controller https://cod.uberguy.net/html/power.html?power=controller_control.gravity_control.crushing_field&at=controller 8 seconds isn't long. Propel is a signature power of Gravity Control. Like Wormhole, it's what sets it apart from other control sets. It's highly unlikely that any development team running any of the Co* server groups would ever remove it from the set, and even less likely that it would be replaced by a "group damage power".
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Focused Feedback: Sentinel Archetype Revamp
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
3 inside (Jessica, May and Bunny), 15 outside (Arthur, Bonnie, Naomi, Emily, Sara, Jasper, Mr. Fade, Noel, Kal, Tucker and Violette, and Sara had four kittens a few weeks ago) and more on the way (Naomi's going to pop any day now). Yeah, I have too many cats. I can't turn a stray away. I have a friend of a friend who's going to help me get all of the outside cats fixed and some of them re-homed. -
Focused Feedback: Sentinel Archetype Revamp
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
I know how to make Brunswick stew. -
I think it was a dog's eyes pasted in. But I don't care, because it's the the funniest thing I've ever seen. I laugh until I can't breathe every time I look at it. Because they don't have those eyes. Duh.
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Focused Feedback: Sentinel Archetype Revamp
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
That's a relief. I thought the squirrels were throwing acorns at my roof because they were angry at me for having so many cats. -
I'm on the closed forum, have been since the TA changes were a whisper in the distant breeze. Patches and updates sent to the closed test server aren't being revised to satisfy the players there, it's only used to isolate critical bugs and ensure that nothing causes the magical smoke to be released from the hardware before it's published on the beta server. The HC team doesn't pay any more or less attention to the beta testers than they do the closed testers. You can request access and verify that yourself.
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It is an emu, but since I like posting the Popcorn Ostrich, it's an ostrich when I need it to be an ostrich.
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*is roused*
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Focused Feedback: Power Level Availability Changes
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
That sounds suspiciously like... testing. What do you think this is, a beta? Do you really expect people to test things? Good grief, man, don't you realize that they might come to a valid and reasonable conclusion, even if it means having to swallow their pride and admit that they were in error? Madness. MADNESS, I SAY! -
Popcorn Ostrich eyes Drama Llama eyeing the thread cautiously...
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I like that thing. I don't like that other thing. The rest of the things, I don't think I'll notice, or feel particularly positive or negative if I do notice them.
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Nope. I run dangerously low on endurance in tip/scanner missions. It's a combination of rapid animation times (1.056, 1.32, 1.32, 1.716 and 1.584), 150% global +Recharge and 89.92% Recharge in every attack (except Masterful, only 42.4%). Over the course of a full chain, I'm averaging ~1.3s per attack, and my Recovery can't sustain that, especially with /Martial being AoE-heavy (which was exactly why i wanted to play it). In contrast, all of my other characters, even with lower net Recovery, have no trouble maintaining a constant string of attacks for an indefinite period, because I'm spending much more time in animations, typically averaging 2s or more per attack. But in tip/scanner missions, I can mow down a spawn and allow my Recovery, or the next Domination pop, to refill my bar while I'm running to the next spawn. Can't do that with bullet sponges. There is no commercial break, you're in the action for the long haul. It's a great set for visual appeal and pumping out a pile of attacks in rapid succession, but it sucks on that endurance bar like a dying person would a sweaty bandana. Granted, the problem wouldn't be as readily apparent if I were playing this character more traditionally, with pets, but that merely glosses over the issue of heavy endurance use, it doesn't actually make the set consume less endurance when you use the attacks. It could definitely use a balance pass. I'm not going to stop playing it if that never happens, because I really do love it, but it does vex me at times.
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I did some Trick or Treating with my Dark/Martial this evening. I was planning to skip it with this character, but I just had to know how it would perform. Safe... but I ran out of endurance so many times, it wasn't funny. Even with all of the +Damage I've piled up, it just doesn't hit hard enough to defeat those new EBs before bottoming out, and that's with 3.71 EPS Recovery (2.91 net). I'll have to remember to grab the +Recovery empowerment buff before I make another run. I love /Martial, but it's a get in, get off, get out set, not a set good for an extended fight.