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Everything posted by Luminara
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Sins of the Devs are visited upon the players
Luminara replied to The_Warpact's topic in General Discussion
I'm loving the adjustments that have culminated in everything running as soon as you looked at them funny, and especially fix that makes critters respond to Taunts by running even faster and farther. I can do so much more with my life now! While I'm waiting for the bad guys to remember where they spawned and stroll back, I can do other things, like dig the hole for my outhouse, write the great American novel, cook a banquet, bury the bodies, build a new cabin, walk all the way around the world, study to become a neuro-surgeon... productivity is finally mine! -
Sins of the Devs are visited upon the players
Luminara replied to The_Warpact's topic in General Discussion
100,000? Five zeroes? What is this, a job offer from McDonalds? Guards. GUARDS! Remove this peasant. -
Sins of the Devs are visited upon the players
Luminara replied to The_Warpact's topic in General Discussion
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Want.
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50% +Range fixes that. My TA/Dark's entire attack chain is TT/NF/Moonbeam and I don't move an inch once I start.
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Shards were only for Alpha components, and Alpha components only used shards (or related components in the shard path, like Grai Matter/Notice of the Well/Favor of the Well/etc) when the Incarnate system was implemented. Shards originally only dropped from Incarnate content when it was in beta, until the forums went batshit at the implication that no Incarnate progress would be permitted unless the player ran Incarnate trials, at which point Paragon added shards... at a drop rate which would require 8-9 months of grinding for 4-6 hours every day to reach T4 (that was when i went batshit, too (i was the one who calculated the time based on the drop rate)). Thread paths were added to Alpha post-shutdown, and threads added as regular drops on non-Incarnate critters, so players wouldn't have to grind endlessly to complete the Alpha slot.
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Sins of the Devs are visited upon the players
Luminara replied to The_Warpact's topic in General Discussion
We're supposed to be in clothes? Huh. Interesting. -
Sins of the Devs are visited upon the players
Luminara replied to The_Warpact's topic in General Discussion
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Sins of the Devs are visited upon the players
Luminara replied to The_Warpact's topic in General Discussion
A series of alphanumeric characters arranged in groups which are placed sequentially in order to convey articulated thought? Unless it was Welsh, in which case it was a series of alphanumeric characters arranged in groups which were placed sequentially to drive readers insane. BUY A VOWEL, WALES! -
Just make another shortcut. Or check the trash, see if you accidentally threw it away. Go to the Tequila folder. Drag tequila.exe to the desktop while holding Alt. Drop it. You can rename it later. Easy peasy dirty sleazy.
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Sins of the Devs are visited upon the players
Luminara replied to The_Warpact's topic in General Discussion
They exist so critters have the tiniest chance to kick your ass. Auto powers and clicks couldn't be suppressed, shut off or otherwise set to remove their effects when the game was created. A toggle, being a short duration click which the game automatically clicks for you at pre-determined intervals, can have its effects removed. You can be sapped and have your toggles shut off. You can be mezzed and have your toggles shut off. You can run out of endurance through your own actions and have your toggles shut off. In a game with enemies so stupid that they can't walk up a ramp, some concessions have to be made to give them any semblance of equivalency to player characters. Toggles are one of those concessions. -
Could it have been automatically archived due to lack of use? Is it possible you switched desktops or logged into your computer with a different account (also would show a different desktop)? And, why not just make a new shortcut to the launcher and fuggedaboudit, since I'm asking questions?
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Feedback on the Finale - Ride of the Valkyrie
Luminara replied to Zappalina's topic in Suggestions & Feedback
VALKYRIE MOUNTS CONFIRMED! -
Petition to limit incarnate use for new content (ITF, etc.)
Luminara replied to Sarn's topic in Suggestions & Feedback
Now make him do the wave. -
Defense build goals for squishies in Page 4
Luminara replied to Bastille Boy's topic in General Discussion
I've always prioritized Fire/Cold and Energy/Negative over anything else, because those are what the killer debuffs, -Recharge and -ToHit, are attached to. Damage is survivable, debilitation is what leads to defeat. Page 4 didn't require, or warrant, a single respec for any of my characters. -
Sins of the Devs are visited upon the players
Luminara replied to The_Warpact's topic in General Discussion
My petless mastermind hasn't even noticed the aggro and attack type adjustments. If you're finding the game harder despite having better and stronger characters, it's you, not the changes. -
Sins of the Devs are visited upon the players
Luminara replied to The_Warpact's topic in General Discussion
Change is painful at times. Not knowing what's coming, not knowing how or if we can adapt, it's unpleasant. Routine is comfortable, and comforting. Uncertainty is terrifying. But change is also growth, and routine, that's just another word for stagnation. Change is necessary. It makes us sharper, forces us to develop new skills and refine existing ones, and drives us to be more than we were. It helps us become better, not just as players, but as people. And that makes it worthwhile, worth enduring, worth adapting. -
We've secretly replaced @Troo's launcher with Folger's Crystals. Let's see if he notices...
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I'm constantly tweaking my level 50 characters. The more I play them, the more I find things I can remove, replace, revise, and there's usually a lot of room for change because I tend to get stuck in a rut when I'm building, using the same IOs on everything, chasing the same set bonuses, making the same decisions even when they don't make sense or serve no purpose. Why do I have the 5% +Res (All) unique on a character who never gets hit because everything is always mezzed? Get rid of it! Do I need a fifth attack for a character with a perfect attack chain using four powers? No! Can I wean myself off of all of this extra Slow Resistance I've accumulated and replace it with a little more Fire/Cold Defense? Yes, I can! It keeps the game fresh, even with characters that would otherwise be "done". And that's a critical retention feature for me. If this were another MMORPG, I'd be at max level and have no real path forward, nothing to do but level another character or wait for an expansion. There are only so many ways you can adjust a "skill tree" build, whereas the flexibility of Co* offers almost endless possibilities, even within a single build. And half the fun is testing theoretical improvements and seeing how they actually perform in the game.
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I didn't even know there was a hidden AE, or that it had been nerfed. They really hid it well!
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No More Empyrean Merits to Reward Merits
Luminara replied to DarionLeonidas's topic in Suggestions & Feedback
25,000,000 inf* to create rare Incarnate salvage out of threads, plus enough threads to make all of the common and uncommon salvage to combine to the rare. 200,000,000 inf* (4x rare + 100,000,000 inf*) to create very vare Incarnate salvage, plus all of the threads to create the common and uncommon salvage used to make the rares. Each T3 requires one rare salvage, each T4 requires two T3s, so 250,000,000 inf* total to create a single T4 Incarnate ability. Six Incarnate abilities, 1,500,000,000 inf*. Empyreans aren't going anywhere. I'll give the ultimate power wedgie to anyone who tries to take them out. -
Petition to limit incarnate use for new content (ITF, etc.)
Luminara replied to Sarn's topic in Suggestions & Feedback
7.5 seconds (Barrier Radial Epiphany) or 10 seconds (Barrier Core Epiphany), from cast. Drops to 30% for the next 15 seconds (Barrier Radial Epiphany) or 35% for 20 seconds (Barrier Core Epiphany). Then it's 5% for the next 22.5 seconds (Barrier Radial Epiphany) or 7.5% for 30 seconds (Barrier Core Epiphany). The final drop brings it to 2.5% for the last 45 seconds (Barrier Radial Epiphany) or 5% for 60 seconds (Barrier Core Epiphany). -
Sins of the Devs are visited upon the players
Luminara replied to The_Warpact's topic in General Discussion
I'm not old, I'm fermented. -
Any surprises you've come across with Alpha slotting?
Luminara replied to biostem's topic in General Discussion
I am an unrepentant Agility Radial Paragon junkie. I'll fight anyone who tries to come between me and my zoooooooooooooooooooooooooooooooooooooom. I'll shiv a mofo. SHIV A MOFO. So I was really struggling with my Dark/Martial dominator. I had the build "perfect", but it just wasn't perfect. The more I played it, the less I enjoyed it. I just wanted to defeat +0 critters without having to use one more attack to finish off that 0.001 HP they always had left, and nothing I was doing seemed to make that happen. I respeced into Cross Punch. I respeced out of Cross Punch. I respeced into Spring Attack, and out of Spring Attack. Nothing was cutting the mustard and I was close to abandoning the character and trying a /Martial blaster or MA/* scrapper (really didn't want to do that, because none of the other variations have as much AoE). Until I tried Musculature. Night and freaking day difference. All of those kicks and shuriken throws finally felt right. An absolute joy to play. I love it. It's my second favorite character now. AND I STILL HAVE ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM! Thank you, Musculature gods!