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Everything posted by Luminara
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Exploration tips drop at the same rate from all ranks.
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Bugged Tsoo mission - "retrieve Hong Snub Snoo" (or whatever)
Luminara replied to Shenanigunner's topic in Bug Reports
Click the blue Tsoo. Dialog will ensue. -
I don't know what fun is. I don't know what I'm supposed to feel when I'm having fun. I can't even say that I've ever had fun, because there is no emotional dictionary I can reference to be sure. I can read about what other people feel when they're having fun, but I don't know what that really means for me because I have difficulty understanding things of this nature. I know what happiness is. It took me most of my life to identify that emotion, but I do understand it now. I know what fear is, that's something I was born with. But fun... that still eludes me. I know that things frustrate or anger me, and I know those aren't fun. I still do them, but I'm sure I'm not having fun. 19 mph movement speed isn't fun. Missing isn't fun. Being defeated isn't fun. Having to sit back and wait for a critter's god mode power to wear off so I can get the ever-loving fuck on with things... that's not fun. I know that some things make me laugh. Sending a low level critter flying with a strong KB power does that. I don't know if it's fun, though, because I don't know whether there's a line at which point amusement becomes fun, or where that line would be. If you're amused for 12 seconds, it's fun? Or is there an amusement meter, like the strength of the laughter, that defines it as fun? And I know that some things make me happy. My characters makes me happy. Having a build come together exactly as I envisioned it makes me happy. Finding just the right costume pieces to complete a look makes me happy. But happiness doesn't necessarily mean having fun. I don't think many people would define reading a textbook about nuclear physics as fun, but it does make me happy. I can't define fun for myself, so I don't try to define it for others. I keep playing because making and leveling characters is easier than writing, but still allows me to express my creativity sufficiently. I don't know if I'm having fun, but I am amused from time to time, I am happy to be playing this game again and I'm not so irritated by the annoying things that I feel a need to move on. I guess that doesn't really contribute much to what you're asking about. I'm not very good with people... not even myself. Still trying, though.
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"Power animation and rooting update" 11/10 finally!
Luminara replied to ZeeHero's topic in General Discussion
Puff, puff, pass, not puff, puff, post. -
Defeating critters in zones in which you haven't acquired all of the exploration badges (not in instanced missions).
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Only the effect applied from that source. It them from self-stacking their effects, that's all.
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Probably an impressive sum. Strippers make good money. 😁
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"Power animation and rooting update" 11/10 finally!
Luminara replied to ZeeHero's topic in General Discussion
5/7 best movie ever. -
He does. He keeps it in the basement vault of the 22nd National Bank, on Oak Street, in Paragon City. It's guarded by one Hero and several men armed with sub-machine guns. I sure hope no-one robs it.
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Anyone managed to beat AV Doc. Vaz. solo without...
Luminara replied to gronbek's topic in General Discussion
I did it as a human-only peacebringer ~15 years ago. I think I was level 19 or 20. Stayed at range, kept moving and leaned heavily on Essence Boost. -
It also disappears when deleting tip missions. I just move to another zone when it happens, it reappears that way.
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Ignoring imbalances doesn't make creep less of a problem. There is a lack of parity between how Resistance and Defense function with debuffs in play, as you noted, and that disparity should be dealt with in order to properly moderate creep. Nerfing Defense won't change that, unless you nerf it drastically (or add new mechanics which allow debuffs to bypass Defense), to the point of gutting entire power sets, such as Energy Aura and Super Reflexes. Defense will always be superior in that regard unless and until Resistance offers comparable mitigation. By addressing that imbalance, setting a baseline across the board, we can find a fairer and more reasonable solution to creep than crudely hammering things until they conform.
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Perhaps we should ask the HC team to look into coalescing various debuff resistances in the same way status resistances were, to bring parity to the Defense/Resistance discrepancy.
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So everything is @Snarky's fault? That is a relief. I just spent the morning doing laundry naked and I was concerned that the apocalypse would be upon us before it dried. It wouldn't be proper to die without my clothes properly folded and stored.
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Wait, something wasn't @Snarky's fault? That's it, we're doomed. The end of the world is upon us.
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Full Auto has always been a narrow cone (20°). The range (80') hasn't been adjusted, either. According to the patch note archive on the wiki, the only changes done to Full Auto, from Issue 0 onward, were reductions in activation time (from 6s to 4s (January 22, 2009), then from 4s to 2.5s (April 20, 2021)). The sentinel version's range is reduced (40'), but it also has a significantly wider cone (90°).
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redside Why is it so hard for me to play Red Side?
Luminara replied to Dusty Longshot's topic in General Discussion
The divorce papers are signed and in the mail. -
redside Why is it so hard for me to play Red Side?
Luminara replied to Dusty Longshot's topic in General Discussion
Stop trying to sound mysterious, everyone knows it's because green fire lizards bred uncontrollably and were sent there to keep the rest of Pern from being overrun. -
redside Why is it so hard for me to play Red Side?
Luminara replied to Dusty Longshot's topic in General Discussion
Yeah, having their bases made of chicken wire and sheet metal probably wasn't the best plan for aesthetics... or security... or impenetrability... but you know the janitor who finds all of the loose change under the floor has got to be the happiest employee in the world. -
redside Why is it so hard for me to play Red Side?
Luminara replied to Dusty Longshot's topic in General Discussion
You're correct that there's a difference in quality, but from my perspective, it's not because the quality was bundled up and hidden away in villain arcs, it's because arcs written later in the game's life tend to be more interesting, more engaging and made better use of old mechanics while adding new ones. And those are available on both sides of the fence. Both sides have bad writing and good writing. Of the villain arcs which I've enjoyed, such as Leonard's, they're not notably better in any way, by any objective analysis, than some hero arcs, such as the Nance/Adair arcs, or the entirety of the revamped Faultline content. Contacts do send you to other zones, though. They don't typically send you on a looped zone crawl, this is true, but is it, in any way, better to be sent to zone A, then called back to zone C, only to be sent back to zone A (Hardcase, for instance)? It doesn't make any difference if you cut B out of the loop, you're still zoning multiple times. The gated contact system requiring X newspaper missions each time one wishes to unlock a contact also skews the metric, since you're obviously not going to be sent to a different zone while doing that. Even if you're using the contact finder to bypass the gate, you're still going to end up digging into newspaper missions to compensate for the paucity of arcs at certain points, and instead of running from zone to zone, you're running from mission door to mission door. If merits are your goal, you're going to be running even more, since villain arc rewards are atrocious and you're going to fill the gap with tip missions, which can and do send you to other zones. Time spent running is time spent running, and it doesn't matter whether it's to A/B/C/B/A, or A/C/A/A/C or A/A/A/A/A. I also dislike the basic concept of using newspaper missions as fillers between arcs because it acts against the narrative which would otherwise develop. As a hero, one can progress from one story arc to the next, and use story-related missions from contacts, to level all the way from 1 to 50+, and create a detailed and self-contained narrative without ever touching the police scanner, thus creating a complete personal story which neatly fits within the fabric of the overarching story. That's difficult to accomplish as a villain due to the comparative dearth of contacts and arcs, and the requirement that one supplements the journey with newspaper mission filler content. Hero journeys in this game are fully-fledged and -fleshed out Choose Your Own Adventure stories, while villain journeys, in my experience, are slapdash pastiches poorly stuck together with paper-mâché. Good writing, as I know it (at the risk of sounding immodest, I think I know it rather well), shouldn't be comparable to an empty piñata. -
Do the same mobs drop the same salvage or is it completely random?
Luminara replied to MikeSol's topic in General Discussion
Converters aren't invention salvage. Different type of drop using different drop rules. Let's not make the answer to the question any more confusing than it already is. -
Do the same mobs drop the same salvage or is it completely random?
Luminara replied to MikeSol's topic in General Discussion
If they're only one level into grey, yes. If they're below that, no. -
Do the same mobs drop the same salvage or is it completely random?
Luminara replied to MikeSol's topic in General Discussion
Further clarification: there are two categorizations for salvage: arcane and tech. Magic, mutation and natural origin critters drop arcane salvage. Science, technology and natural origin critters drop tech salvage. Nothing drops a specific salvage component. Nothing drops a specific rarity of salvage. The auction house is the only guaranteed method of acquiring specific salvage, due to pooling.