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Luminara

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Everything posted by Luminara

  1. No drama today, kids. That S at the end of the last word pluralizes it, thereby indicating that the message is intended for the group, not the individual. The sentence itself means don't start shit over the original post. I think someone can dig up some links to remedial reading education websites for you to use, if you ask nicely. Still want to play? Bring it, pumpkin.
  2. https://forums.homecomingservers.com/discover/53/ https://forums.homecomingservers.com/discover/54/ If you're actually interested in the development of the game on these servers, there are the Dev Digest (development team) and Staff Digest (GMs, community representatives and some members of the development team) links, which answer all of your questions. Or join the developer Discord channel and speak with them directly. No drama today, kids. Lumi has a headache.
  3. The bio is the synopsis on the back of the hardcover jacket. The splash page on the comic cover. The teaser trailer for the film. It's there to catch the eye, excite the imagination, draw the reader in, incite interest. It doesn't need to be longer, it just needs to be used well enough to get the fish to nibble. Then the story unfolds through in-game interaction. The best fiction doesn't delve into detail, it creates a framework and allows the reader to fill in the blanks.
  4. Oh, good, I don't have to excavate that myself. For the record, I don't believe Taunts are the problem. Critter scripting/AI is the problem. Something changed on the original servers, and I commented on it as far back as Issue 16. It wasn't the Threat calculation or factoring, because if it had been that, critters would've run as soon as they were Taunted. Nor was it a change to the Taunt mechanic itself, I can't find any evidence of that ever being adjusted. That only leaves scripting/AI. At some point, Paragon did something to the scripts/AI which caused a massive change in critter behavior. That's when the running away and strolling back at a leisurely pace shit started, and when Taunting stopped being reliable.
  5. Narrator: @lemming created a slight breach of etiquette by skipping the triple dare and going right for the throat.
  6. Just don't let 'em on the forums. I am definitely not rated PG.
  7. *queues the weird porn music*
  8. Big mistake. Big. HUGE. I have to go shopping now.
  9. I read that with Nick Nolte's voice in my head, like a voice-over for a noir film.
  10. Yellow. Don't eat it. That's where the huskies go. Brown and black, too, in smoggy places. And on Venus. Don't eat that, either. Red, on Pluto and some asteroids. Don't put that in your mouth! What's wrong with you?! Just put it down and step away. STEP AWAY.
  11. If that's already enabled (says Stop all e-mail notifications), then what likely happened is the e-mail went straight to your spam folder.
  12. Death Mages have Twilight Grasp, Dark Pit and Chill of the Night. At */x8, spawns can have up to three Death Mages. Three Death Mages debuffing your ToHit, healing the entire spawn and stacking Stuns on you. Ice Thorn Casters stack Slows. CoT aren't just damage at 45+. This. We don't need everything in the game to be ZOMGSOHARD, we need exactly what we have, different groups offering different challenges. And an enemy group with a boss who can heal the entire spawn, neuter a character's ToHit, and mez squishies, working in concert with minions who floor recharge times, is challenging enough for plenty of people.
  13. Great minds stink alike?
  14. No, it's actually decent now that it has a Domination proc.
  15. They dealt it.
  16. If you see it, it's not controlled. Or wind.
  17. I wonder how many names we have that other people had on the original servers. All of this bickering over inactive accounts, power-leveled this and that, name hoarding, not getting "your" name... how many of us have names that were used by others on the original servers? How many of us have more characters than we can actively play, even if we rotate through them with some regularity? I haven't seen anyone raise a hand and say, "I'll give up my favorite name if the original user wants it back." Maybe the name release policy should be more aggressive. Maybe it should hit active players more strongly than inactive players, since it's the active players who are most determined to hold on to names, come hell or high water. Or maybe there shouldn't be a policy at all, maybe the responsibility for solving this should rest on our shoulders, not the HC team's, since we're as much a part of the problem as the inactive players. And maybe all of this is meaningless, since they're just names. Intangible strings of alphanumeric characters attached to texture-mapped polygonal digital avatars that make pretty lights and noises. They aren't food. They aren't land. They aren't chiffon-lace silk panties, so maybe getting your panties in a bunch over it is pointless. The world's going to keep spinning, no matter what happens, no matter who has which name.
  18. Best editor ever. Lighting that accurately reflects what we experience in the game. The ability to see pet powers, so we don't have to exit the editor, summon pets, see what their powers look like and go back in to make changes. Better belt conformance to the body (increasing the waist slider makes numerous belts clip, whereas other belts are just a hot mess, like that gunslinger belt that hovers around the body like a hula hoop). Tighter texture and color matching between model parts (ever notice that zombie gloves and zombie chest leaves a distinct seam where the glove is, with the texture slightly misaligned and color not quite matching the skin color of the arms? yeah, that). Flesh tones in the costume part color index. Fingers. Toes. Nipples. If I ever finish any, I'll let you know.
  19. To answer @Snarky's question, you'll never hit 95% Damage or Endurance Reduction or Recharge or anything else in any individual power when you're exemplared that low, no matter how you slot. Set bonuses, temporary powers (amplifiers and empowerment buffs) and pool powers are where you should be looking. My advice: slot low level sets in the powers you'll have access to, and purples/ATOs in unavailable powers. I know, you're thinking that having the purple sets in the low level powers will mean they're better enhanced, but in actuality, at level 10, they're not. For example, on my latest 50, I have 5/6 Decimation slotted in Call Swarm (89.2% Damage), and 5/6 Apocalypse (89.9% Damage) slotted in Call Hawk. Exemplared to level 10, Call Swarm drops to 22.6% and Call Hawk drops to 22.8%. You do want the purple and ATO procs/uniques in the low level powers, if you can squeeze them in, since you'll be able to directly benefit from those, but otherwise, slot sets which are appropriate for the exemplared level, sets which will give active bonuses at that level, in the powers that you'll be using. Treat the purple sets and ATOs like mules, you're just using them for set bonuses, and you can get those bonuses by slotting them in disabled powers. You'll have more active set bonuses that way, and that'll be what gets you where you want to be. Not from cramming in 50+5 IOs, but from piling on set bonuses. PvP sets are good in low level powers, better overall bonuses than standard sets. A lot of uniques and procs work below their minimum slotting level, too, so grab some of those (tested Miracle and Numina's, both work at level 10 (in Health)). Grab all of the amplifiers, Secondary Mutation and whichever empowerment buffs you want (Increase Attack Speed and Increase Recovery are worth ten thousand times their salvage cost). Assault for more +Damage. Build Up or Aim, if they're available. Et cetera. I'd skip Hasten, you shouldn't need it since you'll be at 100-125% global +Recharge with purple sets, ATOs, Increase Attack Speed and Offense Amplifier.
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