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Luminara

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Everything posted by Luminara

  1. Redraw has no impact on performance.
  2. I linked a post with these screenshots halfway up this page. Don't know why the rest of your are struggling, but I don't have any trouble hitting 100% and maintaining it.
  3. Just tested by selling common recipes to the Contemplation Charts in my base, no problem. Are you sure you're not trying to sell to a Merit Vendor or P2W? Those don't purchase recipes. If you're at an appropriate vendor, then it's lag, check your connection.
  4. To account for Arcanatime (server cycles). All continuing powers, even auto powers, have a brief overlap period to ensure that they persist or complete their effects. The DoT would be 5 ticks, first at 0.132 second (a single server cycle), then at 1.132s, a third at 2.132s, the fourth at 3.132s, and the final tick at 4.132s. The DoT is then canceled before the next tick can occur.
  5. The PvP flag is there so the granted powers aren't granted to critters or objects. https://cod.uberguy.net/html/power.html?power=incarnate.interface.reactive_core_flawless_interface&at=arachnos_soldier This is the primary Interface power for Reactive Core Flawless. As before, I've selected Arachnos Soldier so the data is legible, any archetype can be selected and the same information will be displayed. As you see, this power functions in both PvE and PvP, and what it does is grant other powers to the player character. That's all it does. It has no direct effect on enemies, it doesn't do "what it says on the tin", it just checks for successful rolls and grants powers to the player character. Granting those powers to critters would result in a 2.5% -Res or Fire DoT being added to their attacks, so the PvP flag acts as a constraint to prevent that. The stacking rules and net effects are applicable in both PvE and PvP. It's not wrong, nor are you misreading it, it's just a matter of understanding the mechanics. City of Data can't make it more intuitive without deliberately obfuscating the information, and that's not what we want from that source.
  6. https://cod.uberguy.net/html/power.html?power=incarnate.interface_silent.to_hit_debuff&at=arachnos_soldier https://cod.uberguy.net/html/power.html?power=incarnate.interface_silent.resistance_debuff&at=arachnos_soldier I've selected Arachnos Soldier for expediency, the effects don't vary by archetype. When you open those pages, you'll note three icons to the far right. The first indicates collective stacking, which means up to four different sources can stack the effect. Sources being, in this context, other players. If you're teamed and a bunch of you are using the same Interface, it will stack up to 4x. The benefit in teaming is faster stacking. The second icon says the power also stacks for the character, up to four times. So if you're solo, you can still stack them 4x. Takes longer by your lonesome (depending on build, of course), but the end result is the same as you'd have in a team, four stacks of the effect. The third is a standard restriction on non-slottable powers, like temp powers, and all -Res. Some things just aren't allowed to be enhanced or buffed, even with global boosts. Interface effects fall under that rule. 4 stacks of Reactive, 10%. 4 stacks of Diamagnetic, 20%. Purple patch and special Resistances (such as AV Resistances) apply, of course, so fighting +X foes and/or superior foes reduces the net effect by the appropriate amount. All of the Interface powers are set up this way. The DoTs can stack up to 8 times, debuffs and controls stack up to 4 times, solo or teamed.
  7. I use Diamagnetic Core for any character with survivability issues, haven't noticed any problems. Stacking 20% -ToHit is very effective at mitigating damage. Otherwise, I use Reactive Core. 10% (4 * 2.5%) extra -Res, without spending a slot or interrupting my attack chain? Yes, please.
  8. No-one on a liquid diet gives a shit. A dribble. A squirt, perhaps. If you were taking in more fiber, you wouldn't have vampirrhea.
  9. Boondock Saints.
  10. They're flagged Unique, so no, you can't.
  11. The copyright line. I'm in trouble now!
  12. 'Tis but a name that is thine enemy. Though art thyself, though not a character. What's a character? It is not hand nor foot nor arm nor face. Oh, be some other name belonging to an archetype! What's in a name? That which we call a villain by any other word would smell as stinky.
  13. Is there something wrong with the coyote travel power?
  14. No Roy Orbison? Kill Orb Be Killed? One Way Orb Another? Disorbpointing.
  15. That kind of design doesn't belong in this game. And if your redesign is so complicated that it mandates players undergo a hand-holding session to untangle it, it's not simple.
  16. I'm allowed to be concise and direct once or twice a year. Ask the mods!
  17. It's Co*. There's always a butt.
  18. https://cod.uberguy.net/html/entity.html?entity=redcaps_jack_in_irons <-Normal Jack in Irons https://cod.uberguy.net/html/entity.html?entity=event_jack_in_irons <-Event Jack in Irons The only difference shown between them is the internal level range (normal Jack is 25-34, event Jack is 18-54), and normal Jack is Raid tagged (bonus effects for some archetypes).
  19. What's your proposal for maintaining the economy when pack prices are reduced? They're the largest inf* sinks in the game and provide a significant stabilization effect on the economy. They can't simply be price-slashed without a corresponding sink of equivalent value and expected use. So what are you going to sell, and be certain people will buy, to compensate?
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