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Luminara

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Everything posted by Luminara

  1. I felt sorry for the poster when I reported it. It was obviously a zombie. Hope he/she figures it out and runs a scan.
  2. I like chocolate chip ice cream.
  3. I searched the forums for the following phrases: "nerf farming" "nerfing farms" "nerf farms" "kill farming" "killing farms" "kill farms" "destroy farming" "destroying farms" "destroy farms" "removing farming" "removing farms" "remove farming" "remove farms" "get rid of farming" "end farming" "stop farming" "stopping farms" "stopping farming" "ban farming" "banning farming" "banning farms" "banning farmers" "ban farmers" "hate farming" "hate farms" "hate farmers" One person made a statement that he wanted farming and farmers banned, and that player is known to be opinionated and antagonistic. Every other thread found was either someone accusing the HC team of trying to nerf farming; someone claiming that other players are part of an anti-farming crowd; a response to one of those two statements; or a joke in the "Nerf Regen" vein. None of the threads were started by anyone asking, demanding, calling for or otherwise attempting to restrict farming in any way. Most of the threads were started by players claiming that power change or a bug fix was aimed at nerfing or killing farming. And, most telling, the same names appear in most of the threads. If this hypothesized anti-farming movement is using veiled references to talk about nerfing or removing farming, the search function won't bring that up without the appropriate keywords. The search function shows posts made by people on ignore lists, so that rules out the possibility of them being hidden during my search. And if the moderators have hidden every post, except one, expressing an anti-farming attitude... that would, itself, imply that they don't support that sentiment. So my conclusion, based on all of the available evidence that I've been able to find, and which everyone can find by performing the same searches, is that the people raising this ruckus about farming, the same ones who keep showing up in the searches for these terms, are either in desperate need of psychological assistance, or they're deliberately trying to stir up controversy where none exists. If anyone can present evidence of an anti-farming group of players and deliberate attempts to remove farming from the game, in direct contrast to the HC team's own public statements, then please do so.
  4. The verbal abuse leveled at the HC team, the utter disregard for other players, the demanding attitude. People throw around words like "bullying" and "toxic". This is that.
  5. I don't care what anyone does in the game, and I don't have any global channels in any of my tabs on any of my characters. What bugs me is people claiming that game-wide changes are attacks on them personally or attempts to destroy an aspect of playing. What bugs me is people flying off the handle and slinging shit at the HC team for not making the game conform to their specific expectations. What bugs me is people insisting that changes have to be reverted for their exclusive benefit or demanding explanations for those changes, as though everyone on the HC team owed them a personal apology and compensation. What bugs me is people who behave as though everything that happens is happening only to them, as if there weren't hundreds of other players. What bugs me is people who would rather see everyone else suffer or lose an improvement than adapt themselves. That's what bugs me.
  6. Is that wiki based on City of Heroes/Villains? Did that wiki contribute to the design or implementation of systems or mechanics in City of Heroes/Villains, in any way? Did that wiki even exist when City of Heroes entered development? No? Then it's irrelevant because Co* pre-dates that wiki. This game's use of power names, descriptions and uses, as well as limitations on what powers can do, came before that wiki. Cryptic didn't use it. Paragon didn't use it. HC doesn't use it. We, the players, don't use it. That's what makes it irrelevant. It would be no different than if you linked a Skyrim wiki, or a Fallout wiki, or a Star Wars wiki, or the ingredients list on a cereal box. It's not Co*, so it's irrelevant. What you want the game to be based on what you read on that wiki is irrelevant because the game isn't based on, developed around or utilizing anything from that wiki. And it never will be. https://hcwiki.cityofheroes.dev/wiki That's the relevant wiki. https://cod.uberguy.net/html/index.html That's the relevant database of powers.
  7. https://cod.uberguy.net/html/power.html?power=mastermind_summon.mercenaries.tactical_upgrade&at=mastermind The animation is 2.033 seconds. The cast time is 2.244 seconds with Arcanatime, slightly longer than the animation time, but that's well short of 3.5 seconds. If the power is actually locking you out of activating any other powers for an additional 1.256 seconds, then that's a bug.
  8. If you get them all, they come together to form one super50.
  9. https://www.ign.com/articles/2003/08/21/city-of-heroes-diary-volume-2 https://www.ign.com/articles/2003/09/17/city-of-heroes-diary-volume-3 https://www.ign.com/articles/2003/10/16/city-of-heroes-diary-volume-4 https://en.wikipedia.org/wiki/Champions_(role-playing_game) https://en.wikipedia.org/wiki/Hero_System Your source is irrelevant.
  10. Ditto. I keep two tabs (Chrome) for this site open, Forums and General Discussion. When the tab with General Discussion hasn't refreshed in a while, it does this. The tab is refreshed after the check, but attempting to refresh it again pops up a form resubmission confirmation (at which point i close the tab and open General Discussion in a new tab). And it's fine after that, until the next time the tab goes to sleep. Was about to do all of the stuff that I don't have to do now, because @biostem did it.
  11. That wiki that didn't exist until 20 years after development of this game began. It's no more relevant than yesterday's sports section in a newspaper.
  12. 50+1 (Musculature Total Radial Revamp) Bots/Rad, 59.62% EndRdx in Protectors, +1/x5 scanner mission, CoT. AM not used in testing. EF and RI on the boss in the screenshot, RA spammed while the bots did their thing, no other powers used. It's about the same as the Assault Bot (54.33% EndRdx slotted).
  13. Planescape: Torment. System Shock 2. The Fallouts. Mass Effect 2. KotOR 1 and 2. Max Payne, Shadow of the Colossus, Half-Life 2... When I look for story, I look for it in any game other than Co*. What is here isn't up to my standards. So I'm only here to beat things until they stop twitching, and look amazing while doing it, of course.
  14. It's about two pages long.
  15. Deformable walls/floors/ceilings so we can punch holes in buildings. Damage from knockback. Animation system which doesn't root so we could move while attacking. Less clicky UI. More granularity in body sliders, so we could make characters with Popeye arms or thunder thighs (examples). Better hit checking so mixing AoE with single-target attacks couldn't result in miss streaks and long animation times modified the clamp. Critter AI that doesn't lean heavily on running to Zimbabwe seven seconds after combat begins to "challenge" players.
  16. Easier acceptance and abandonment/dismissal of tips: Why do I have to click twice to accept a mission, and twice to dismiss or abandon it? Why do I have to click three times to accept a morality mission, and why is there no option at all to dismiss it? It's not like the text to accept/dismiss/abandon is half the size of the goddamn screen, I'm not accidentally clicking it, I don't need a fucking babysitter asking me if I'm really, really, really sure. Streamline that shit. If you can lock my ass into a scanner/newspaper mission with one click, you can do it for tip/morality missions, too. And why can't I dismiss tips inside a mission instance? I know, code, but seriously, why can't I dismiss tips inside a mission instance? Or in a hazard zone? Why do I have to run all the way to the exit, or move to another zone, to dismiss a tip? I can access the player market from hazard zones, but I can't dismiss a tip? Tips need the scanner/newspaper treatment, too, in regard to zoning. I go Vigilante on most of my characters simply because fewer Vigilante tips send me to another zone at 50. I'm running tips for the same reason I run scanner/newspaper missions, for a quick fix for my addiction, not to experience the sights of the city. It's triply annoying at 50 because I'm in PI most of the time, the base portal and trainer are at the completely opposite end of the island as the zone entrances... and those entrances only offer an extremely limited number of destinations. I'm not going to fucking Brickstown, then to Boomtown, then to Skyway City, then to PI, then to some other zone three fucking stops away from where I am just for a tip mission. Lock those motherfuckers in the zone already. As for scanner/newspaper missions, why don't they always offer a variety of tasks, rather than 3 "Rescue this dipshit who you have to lead to the front door, AS SLOWLY AS OLD PEOPLE FUCKING, because he's too stupid to walk in a straight line without breaking both of his legs" missions? This shouldn't happen, the missions offered should always be three different types. And why can't I open the scanner/newspaper window without closing the abandoned mission window? I can open a tip window after dismissing a tip, without closing that window. Consistency in the interface would be glorious. Someone get on that. And why is it always Council, Carnies, Malta and CoT in level 50 scanner/newspaper missions? We have at least half a dozen more enemy groups. Throw some Rikti in there! Give me some Void whatevers! I can fight level 50 DE in tips, but I can't fight them in scanner/newspaper missions? Come on. AAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHH THIS SHIT IRRITATES ME! Whew. Thanks for letting me get that out.
  17. Did that with my Ice/Stone brute, works very well visually. And Ice Blast is pretty damn nice.
  18. Is it a fish mining and refinery consortium?
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