-
Posts
5064 -
Joined
-
Last visited
-
Days Won
107
Content Type
Profiles
Forums
Store
Articles
Patch Notes
Everything posted by Luminara
-
Why should you stop being you for the sake of a non-existent corporate entity that you don't represent and aren't employed by? Is this going on your CV? "Maintained a professional demeanor during interactions on a video game forum, despite being belittled, reviled and the subject of numerous conspiracy theories by bat-shit crazy motherfuckers who thought they were 'all that and a side of chips'"? Are you the person Karen is finally going to speak to, after all of these years? No? Then keep being you. Reminders that the HC team are people, too, are necessary, even in the best of times.
-
The same player who jumped to a conclusion, leveled a cockamamie accusation at the HC team, based entirely on wild conspiracy theories and rampant inflated egos? Start shit, get shit. And your expectation that the mods and developers should be required to take shit constantly and not fire back is... fucking stupid. They're not obligated to sit there and take it up the ass simply because you think they should have to. This isn't their job, no, you cannot speak with their manager, no you cannot get them fired, no, no-one is going to give a flying fuck if you leave the store in a huff. This is their hobby, they're doing this because they choose to, and they have as much right to stand up for themselves as anyone else here does. Get the fuck over it.
- 80 replies
-
- 17
-
I love how so many people seem to think everything the developers and moderators do is all about them lately. I'm surrounded by people who are so full of their own bullshit that they've forgotten that they're not the center of the universe, nor the reason any member of the HC team does anything. The ego-tripping, self-absorbed nonsense is incredibly entertaining. I'm sure it'll continue to be hilarious when the HC team throws their hands up in the air, says, "Fuck it", and walks away.
-
Propel has standard base hit chance, which, as with thousands of other powers in this game, works out to 75% chance to hit a +0 critter. One -1 Accuracy SO takes it above the 95% cap versus +0 critters. If you want to fight foes above +0, yes, you have to slot it with more Accuracy (two +0 Accuracy SOs will bring it to 93.88% hit chance versus +3 enemies) or use ToHit buff powers (Tactics, for instance), and that's not out of the ordinary for this game. Propel's animation time is 2.244 seconds. While that isn't the fastest animation in the game, it is quite reasonable. It's not Lift fast, but it's not Wormhole slow, either. For that 2.244 seconds of time spent, the power deals considerable damage (especially for a controller, which gains the benefit of double damage on controlled foes (and it applies a small bonus on top of that if the control used is Gravity Distortion)) and AoE soft control. The KB/KD is a secondary effect, the excellent damage is the primary effect, and only the primary target is knocked back, all other enemies affected are knocked down. If you would like the primary target to be knocked down, slot a Sudden Acceleration KB->KD IO or Overwhelming Force Damage/Chance for Knockdown/KB->KD IO. The AoE Immobilize power is Crushing Field. Crushing Field has an 8 second recharge time. I'm going to guess that you've been referring to Dimension Shift as "the mass immobilization". Dimension Shift is not "the mass immobilization" power of the set, that's Crushing Field. Dimension Shift is a phasing power, which can be best regarded as an AoE Hold With A Twist (you can't deal damage to enemies unless you're inside the AoE, nor can they deal damage to you unless you're inside the AoE). If you simply want to Immobilize a group, use Crushing Field, which has an 8 second recharge time. If you want an AoE Hold on an 8 second recharge time, that's as unlikely to happen as Propel being replaced with an AoE blast. You don't appear to be terribly familiar with Gravity Control. Perhaps playing it before calling for changes would be a wiser approach.
-
Focused Feedback: Battle Axe Revamp
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
In concert with the reduced animation times. With shorter animation times, there are fewer Recovery ticks during any given attack chain. If, for instance, the attack chain consists of 5 attacks with a total of 10 seconds of animation time, and the animation times are cut to an average of 1.33 seconds, the player is then using the same 5 attacks in 6.65 seconds. Same endurance used for the attacks, but 3.35 seconds less time for Recovery to do it's thing. -
Shit. I just realized I have to start over with Buttlefish. Buttlefish needs a Buttle Axe. HATE THIS PAGE SO MUCH NOW.
-
https://cod.uberguy.net/html/power.html?power=controller_control.gravity_control.gravity_distortion&at=controller https://cod.uberguy.net/html/power.html?power=controller_control.gravity_control.gravity_distortion_field&at=controller https://cod.uberguy.net/html/power.html?power=controller_control.gravity_control.crushing_field&at=controller 8 seconds isn't long. Propel is a signature power of Gravity Control. Like Wormhole, it's what sets it apart from other control sets. It's highly unlikely that any development team running any of the Co* server groups would ever remove it from the set, and even less likely that it would be replaced by a "group damage power".
-
Focused Feedback: Sentinel Archetype Revamp
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
3 inside (Jessica, May and Bunny), 15 outside (Arthur, Bonnie, Naomi, Emily, Sara, Jasper, Mr. Fade, Noel, Kal, Tucker and Violette, and Sara had four kittens a few weeks ago) and more on the way (Naomi's going to pop any day now). Yeah, I have too many cats. I can't turn a stray away. I have a friend of a friend who's going to help me get all of the outside cats fixed and some of them re-homed. -
Focused Feedback: Sentinel Archetype Revamp
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
I know how to make Brunswick stew. -
I think it was a dog's eyes pasted in. But I don't care, because it's the the funniest thing I've ever seen. I laugh until I can't breathe every time I look at it. Because they don't have those eyes. Duh.
-
Focused Feedback: Sentinel Archetype Revamp
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
That's a relief. I thought the squirrels were throwing acorns at my roof because they were angry at me for having so many cats. -
I'm on the closed forum, have been since the TA changes were a whisper in the distant breeze. Patches and updates sent to the closed test server aren't being revised to satisfy the players there, it's only used to isolate critical bugs and ensure that nothing causes the magical smoke to be released from the hardware before it's published on the beta server. The HC team doesn't pay any more or less attention to the beta testers than they do the closed testers. You can request access and verify that yourself.
-
It is an emu, but since I like posting the Popcorn Ostrich, it's an ostrich when I need it to be an ostrich.
-
*is roused*
-
Focused Feedback: Power Level Availability Changes
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
That sounds suspiciously like... testing. What do you think this is, a beta? Do you really expect people to test things? Good grief, man, don't you realize that they might come to a valid and reasonable conclusion, even if it means having to swallow their pride and admit that they were in error? Madness. MADNESS, I SAY! -
Popcorn Ostrich eyes Drama Llama eyeing the thread cautiously...
-
I like that thing. I don't like that other thing. The rest of the things, I don't think I'll notice, or feel particularly positive or negative if I do notice them.
-
Nope. I run dangerously low on endurance in tip/scanner missions. It's a combination of rapid animation times (1.056, 1.32, 1.32, 1.716 and 1.584), 150% global +Recharge and 89.92% Recharge in every attack (except Masterful, only 42.4%). Over the course of a full chain, I'm averaging ~1.3s per attack, and my Recovery can't sustain that, especially with /Martial being AoE-heavy (which was exactly why i wanted to play it). In contrast, all of my other characters, even with lower net Recovery, have no trouble maintaining a constant string of attacks for an indefinite period, because I'm spending much more time in animations, typically averaging 2s or more per attack. But in tip/scanner missions, I can mow down a spawn and allow my Recovery, or the next Domination pop, to refill my bar while I'm running to the next spawn. Can't do that with bullet sponges. There is no commercial break, you're in the action for the long haul. It's a great set for visual appeal and pumping out a pile of attacks in rapid succession, but it sucks on that endurance bar like a dying person would a sweaty bandana. Granted, the problem wouldn't be as readily apparent if I were playing this character more traditionally, with pets, but that merely glosses over the issue of heavy endurance use, it doesn't actually make the set consume less endurance when you use the attacks. It could definitely use a balance pass. I'm not going to stop playing it if that never happens, because I really do love it, but it does vex me at times.
-
I did some Trick or Treating with my Dark/Martial this evening. I was planning to skip it with this character, but I just had to know how it would perform. Safe... but I ran out of endurance so many times, it wasn't funny. Even with all of the +Damage I've piled up, it just doesn't hit hard enough to defeat those new EBs before bottoming out, and that's with 3.71 EPS Recovery (2.91 net). I'll have to remember to grab the +Recovery empowerment buff before I make another run. I love /Martial, but it's a get in, get off, get out set, not a set good for an extended fight.
-
Focused Feedback: Robotics Revamp
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
50% -Regen for 25s in Discharge (Electrical Affinity), 20s base recharge. 50% -Regen for 20s in Time Stop (Time Manipulation), 16s base recharge. And Kinetics, Nature, Poison, Rad, Thermal and TA also apply -Regen in varying amounts. 11 mastermind secondaries have -Regen, 5 don't (Empathy, Pain, FF, Sonic, Storm). -
Focused Feedback: Sentinel Archetype Revamp
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
My voice carries no more weight than anyone else's. They wouldn't do it anyway because there's no way to distinguish between single-target and AoE in this context, and they want the inherent to be restricted to use on a single target. As an automatically applied debuff, it would function in AoEs as well. -
Focused Feedback: Sentinel Archetype Revamp
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
I'd get more use from it in that form than I ever will as a click. Or than I did when it was tied to the T1/T2 attacks. If it requires micro-management (something no other inherent expects of the player), and gives so little benefit for the work and time invested that it can be ignored, it's no different from the current version of Opportunity and I'll treat it as such. Frankly, I don't care if it makes hot dogs rain, as long as it does it without my interaction. -
Damage. The word you're looking for is damage. It's not bad at 50... with Musculature Radial/Core Paragon, Assault Radial/Core Embodiment, Assault, the chance for +Dam ATO and a pile of +Dam set bonuses. Then it's okay, for casual play.
-
Focused Feedback: Sentinel Archetype Revamp
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
Thirded. I'm not going to use it at all on minions or lieutenants, which means my use is going to be comparatively infrequent, and a power used infrequently is eventually forgotten, or removed from the tray because I've gotten by without it and just don't need it. The increased damage scalar will be nice. The extra click, I won't bother with. But I'm too casual to solo AVs or GMs now, so my perspective is probably skewed. -
Focused Feedback: Power Level Availability Changes
Luminara replied to The Curator's topic in [Open Beta] Focused Feedback
Yes. And since that problem is resolved, as we now have a means of obtaining multiple free and cheap attacks, travel powers, buffs/debuffs and utility powers without being locked into pool selections, the old restrictions aren't necessary any more.