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Luminara

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Everything posted by Luminara

  1. OH NO! You have to spend 28 extra seconds to get to the Architect building in Kings Row! That's a 0.00156% increase in the time it takes to race to 50 in 5 hours! This highlights the warped perspective I refer to in my previous post, and others I've made recently. The AE building does not contain or consist of the entirety of the content in the game. There are story arcs, *Fs, Trials, Giant Monsters, events, badge missions, one-off missions, tip and morality missions and an endless supply of scanner/paper missions, but when anything is changed, people with this perspective leap straight to the conclusion that the one thing, the only thing, that the change was for was to "nerf farming", as though farming was the only thing that this game existed for, the only purpose of the set or power to be in the game at all. You don't see a change to the game, you see an attack on farmers which the developers are trying to hide by also changing in the rest of the game. Megalomaniacal much? Should one activity be the single best activity for everything? Wouldn't that imply that there is a "right way to play", and everyone who isn't doing it is "doing it wrong"? Making AE content rewards equivalent to standard content is fair and right, as it ensures that no one play style stands so far above every other than it becomes the "right way to play". You do not "deserve" a higher reward rate than other players simply because you engage in your preferred activity. You aren't "owed" triple XP, or 2.1x inf*, or two extra chances for drops on every defeat, just for being a farmer, or a role-player, or a story arc runner, or a *F speed-runner, or anything else. You get what everyone else gets. That's equality. If you can't handle being equal to others, stick to single-player games.
  2. If you cut the fat, you cut the flavor.
  3. Really? I thought most of us realized that infrequent, sporadic updates with a narrowly targeted focus of destroying one highly specific approach to playing the game by making game-wide changes intended to disguise the real purpose and drag the process out over the course of years, while continually being thwarted by players making minute adjustments, would be an incredibly poor and unnecessarily complex way to accomplish such a goal, not to mention a monumental waste of what little spare time the development team has to work on the game. But okay, maybe the HC team really is that incompetent, inefficient and insidious, and we're all completely blind to it... except the farmers, who see the truth as clearly as the noses on their faces.
  4. Sorry, he/she meant "vision impairment". Why you gotta be so PC, PF?
  5. They're not useless, they're early selections. Powers acquired later tend to obviate early selections. But if the game permitted players to bypass everything but the strongest and/or most utilitarian powers, other problems begin to surface. How, for instance, do you make an attack chain at level 8 with Total Focus and Energy Transfer, if the game permitted one to take those powers at that level? Your global +Recharge is hilariously low, you don't have the slots to dedicate to making those two attacks great... it's a non-viable approach. While you're standing there, waiting for something to recharge, you're being beaten to a greasy smear. That's why restrictions like this were implemented in the first place, to ensure that players weren't trying to make a non-viable character. Archetypes, pool limitations, they exist to guarantee that players never make a choice so bad that a character can't be played. The game needs powers like Boxing and Kick. The game needs T1s and T2s and T3s, in pools, in sets, in *PPs. Those are the powers we use to get to the point where we can complain about how useless they are. No, they aren't great, but they're not supposed to be. Great comes later. Before we reach great, we have to settle for good enough, for things we know will be useless later. Additionally, circling back to my original post, once you do this for one pool, it has to be done for all pools, including *PPs. That opens up a nasty can of worms. Several cans, in fact. Cans we really don't want to open, such as, if we remove the prerequisites for pool and *PP powers, shouldn't we also remove the level requirements on primary/secondary powers? Or, if we're making it even easier to access the most commonly taken pool powers, what are we adding to replace the powers being skipped so players don't go ape-shit on the developers when they decide they're being "forced" to take "useless" primary/secondary powers? Or, if we can get everything we want without paying power selection "taxes", and we don't want "useless" primary/secondary/*PP powers, why can't we have six pools, or eight, or just remove the pool lockouts altogether? Lastly, Fighting isn't mandatory. There are other Defense and Resistance powers available to every archetype. Every character, every build, is a balance of compromise, a blend of choices we make. If those compromises, those choices, are removed, we end up with a bigger homogenization problem than we already have. Look at the Fitness pool, where is that now? Look at the comments made about Hasten and how it should be inherent, since "everybody takes it". How far down the road of making "good" powers inherent do we go before we stop and realize that all we're really doing is removing customization and personalization? Yet another can of worms to stare at as they wriggle around on your plate.
  6. It takes more than oblique sexual references to get a thread locked. Believe me, I know.
  7. Because if it's done for Tough and Weave, it has to be done for Misdirection/Tactics/Spring Attack/Invoke Panic/Enflame/Burnout/Fold Space.
  8. Pro-tip: behaving like a lesion-covered foreskin doesn't win friends and pacify enemies. Especially after you've been caught plagiarizing other peoples' contributions. And this isn't your house. You don't give orders here. You aren't entitled to place restrictions on who can say what, where. If you can't tolerate responses to threads, don't create threads.
  9. And more quickly than we realize, since he'll have new tires.
  10. Hope he didn't crack. Buckle under the pressure and upthrust his middle finger. Crumble due to the strain. I tremble at the thought of the aftershock.
  11. First article you've read since 1882, I see.
  12. Please. These patch notes are obviously faked! Look at the shadow on "Soon", the lighting is all wrong! And if you zoom in on "Respec", you can see that there's no pixel bleed! I know 'shopped patch notes when I see them, and I'm looking at one now. What are you hiding, "@Troo"?! Why are you afraid to let the truth be known?! #FreeThePatchNotes
  13. Well, PA taunts override the click aggro, and the mummy went down so fast that I was surprised. That's my last real "weak" character.
  14. And it doesn't even have to be one of your regular characters. 5 minutes in the character creator, name SPC43893Mule, empty the salvage bin, transfer, /altinvite SPC43893Mule, dump, delete.
  15. Sodium, Silver, Radium and Samarium. Not bad on a sandwich, but it gives me the worst heartburn.
  16. Because we're horny. WAIT! I meant bored! Bored!
  17. Mender Silos' notes. Simple!
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