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Luminara

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Everything posted by Luminara

  1. Regardless of your opinion of me, I am intelligent enough to know that engaging in a pissing contest in this thread would just lead to it being locked, a slap on the wrist for one or both of us and even more unpleasantness in the future. Go antagonize someone else, I'm not biting that worm. Focusing on the 2% is looking at the little picture and ignoring the big picture. I ran to my mission. I cleared the map. I fought a +1 boss. So now let's factor the rate for players don't do that, who game the system. -1/x0/NoBoss/NoAV, Reveal, ghost to the end with Super Speed, insta-gib three minions or one minion and one lieutenant and maybe click a glowie. How long does that take? 90 seconds? Let's factor for the zero travel time that you posited, since it didn't apply to my run. And we can't forget that they almost certainly have SSHDs (this is not up for debate. i have one and i bought it when i was earning less than $6000/year (no, there isn't a zero missing, i really do live well below the poverty level. slightly higher now, but still below the line). if i have one, there's no reasonable argument to be made that the average player doesn't), so load times are a few seconds. Ultimately, these players can complete missions in ~2 minutes, back to back. That's 30 missions every hour. SS to the end, stab stab stab, click, Exit Mission, select mission, TP, rinse, repeat. 68 minutes to reach the 50% statistical likelihood that one drops, culminating in an 11.34 hour average, instead of 28, for 10 prismatics. Solo, zero risk. That is realistic. We know players can do this because they were doing it on the original servers, they're doing it on these servers. They talk about doing it on the forums. They share their builds. *Fs aren't the only thing people "speed run". Hell, I do it when it's an enemy group I'm just sick of dealing with, like Freakshow. A petless mastermind can pull off ~2 minute runs back to back. I'd also like to emphasize that last sentence of the second to last paragraph. Solo, zero risk. That's why it's a 2% chance. It's not fantastic, but since it can be done rapidly and without a chance of being defeated, it's a fair compromise between Hard Mode rewards and zilch. It's more than zilch, which, if this were still under the purview of Cryptic or Paragon, is exactly what it would be. Or they would've gone through every mission in the game and made them all Defeat All. HC went a different way. 2% limits the casual player, a little, but it limits him/her less than 0%, or being forced to play a specific way or through specific content, and it's not such a drastic limitation that experienced players can't leverage the system to accumulate them in a reasonable time (11.34 hours is barely more than an hour a day), without spending inf* or running Hard Modes.
  2. It's a 2% chance every time a mission is completed, not a restriction which prevents a prismatic from dropping more frequently than once in every fifty missions. That's not how the math for determining averages works, and it's not how drop chances work in this game. After 34 missions (thank you, @Yomo Kimyata, for the starting point for this math), the likelihood that at least one has dropped reaches .98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98*.98= 0.5031373679776309%, which we can round down to 50%. @Yomo Kimyata dropped that information, as well as the layman's explanation, in the post just above yours, more than half an hour before you launched this miserably failure of an attack on my intelligence. You also didn't punctuate don't. Or capitalize your sentences. And you're missing a comma in the first and last sentences. Next time you want to start a battle of wits with me, come armed.
  3. Oh, good, we're up to the wild conspiracy theories part of the thread. I was worried it was going to stay at the boring "framrers sux" "no u sxu" part forever.
  4. I've acquired four doing nothing but tips and scanner missions, on four different characters. A drop each day, less than an hour of play time. The one shown in that screenshot, I just selected that tip and ran it to see if I could get a screenshot of a prismatic dropping on a sub-50 character. 1 mission, base difficulty, five minutes, prismatic from casual play. Looks like you're wrong again. At least you're consistent.
  5. Checked the hero alignment mission, all of the objectives are correctly enabled. Only the vigilante mission is borked.
  6. 10% market fees say what? 720,000,000 * 0.9 = 648,000,000 Oh, look, a wild 72,000,000 inf* sink just appeared! Quick, someone take a picture! And the inf* being spent for those stacks of prismatics, that's not being created out of thin air either. That's pre-existing inf* that people have had sitting in storage, tucked away in bids on non-existent items in the market. The inf* they're throwing at the AH now is just changing hands. The people with less inf* get more, inflation has a lower chance of taking hold since so much inf* is being destroyed, win-win for everyone. Or are you really going to try to argue that people are emergency farming billions of inf* in a few hours to buy stacks of prismatics? I hope not, because no-one's going to buy that bullshit, even if they're willing to pay early adopter prices for prismatics, especially after you pointed out that they can't farm that much, that quickly. Kind of shot yourself in the foot there, didn't you.
  7. Encourage RMT. Devs have already laid down the law on that. Not happening.
  8. An optional currency used to purchase purely cosmetic NPC costumes was added as a payoff for playing Hard Mode content, and you equate that with gatekeeping and pushing less skilled players away? You tried to microwave your head to fry the government tracking chip, didn't you.
  9. It's what special bunnies are made of. Like chocolate. Think Peeps, but made of aether. And naked.
  10. I almost used that analogy. Not enough going on at the top, though, to be accurate.
  11. Always been that way.
  12. Honey, you need to talk to your plastic surgeon. He messed you up.
  13. It's high in the front, nothing in the back. Not much on the sides. Really doesn't animate like a PBAoE, definitely gives the impression of a cone when you watch it. It's not the same animation used by Spinning Strike. Or, it's not the same animation used by a Street/Shield Spinning Strike. I don't know of the shield changes anything, I only have that one Street Justice character.
  14. No. The rest of the game is the Shed of Doom. Google it. You're welcome.
  15. This tip is supposed to require you to rescue Blast Furnace, place two bombs and defeat Flambeaux. The mission is completing without defeating Flambeaux. You don't even have to fight her, or the spawn she's with. Once the second bomb is set, the mission completes. I've run this mission dozens of times with this character and I'm certain it required her defeat until very recently.
  16. I'm loving the adjustments that have culminated in everything running as soon as you looked at them funny, and especially fix that makes critters respond to Taunts by running even faster and farther. I can do so much more with my life now! While I'm waiting for the bad guys to remember where they spawned and stroll back, I can do other things, like dig the hole for my outhouse, write the great American novel, cook a banquet, bury the bodies, build a new cabin, walk all the way around the world, study to become a neuro-surgeon... productivity is finally mine!
  17. 100,000? Five zeroes? What is this, a job offer from McDonalds? Guards. GUARDS! Remove this peasant.
  18. Want.
  19. 50% +Range fixes that. My TA/Dark's entire attack chain is TT/NF/Moonbeam and I don't move an inch once I start.
  20. Shards were only for Alpha components, and Alpha components only used shards (or related components in the shard path, like Grai Matter/Notice of the Well/Favor of the Well/etc) when the Incarnate system was implemented. Shards originally only dropped from Incarnate content when it was in beta, until the forums went batshit at the implication that no Incarnate progress would be permitted unless the player ran Incarnate trials, at which point Paragon added shards... at a drop rate which would require 8-9 months of grinding for 4-6 hours every day to reach T4 (that was when i went batshit, too (i was the one who calculated the time based on the drop rate)). Thread paths were added to Alpha post-shutdown, and threads added as regular drops on non-Incarnate critters, so players wouldn't have to grind endlessly to complete the Alpha slot.
  21. We're supposed to be in clothes? Huh. Interesting.
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