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Everything posted by DougGraves
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‘I forgot how good this character was!!’
DougGraves replied to CaptTastic's topic in General Discussion
I am actually respecing some things instead of just remaking them. I am finding it very odd. But I have invested 10 million inf in TT so I actually somewhat care. I used to just delete and restart characters constantly. -
‘I forgot how good this character was!!’
DougGraves replied to CaptTastic's topic in General Discussion
I made an ice melee tanker to try out the ice patch and was impressed with how good frost was. -
I don't know either. And it is a game, so removing game aspects of it may make it less fun. I don't know anyone who enjoys playing the market in CoH or enjoys buying and selling - but I know a lot of players like the flexibility and planning that IO's give. You could keep IO's and make them free, make everything free and eliminate influence. But that might ruin a game aspect that people enjoy or just gives them something to do. A big question for me is if people are actively avoiding doing something. I question traveling to contacts because I know that I avoid Independence Port and Skyway contacts because it is so much easier to get to contacts in Steel and Talos. If having to travel to contacts is keeping a significant number of people from doing content it should be removed or redone. But if buying and selling is a minor inconvenience that allows the flexibility and planning of IO's then it probably should be kept.
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I want to play a superhero game, not an MMO. I don't want to have my superhero buy and sell things. I don't want to have my superhero take the train to get around town. I understand that there are standard things in MMO games. But I want this to be less of a game and more of a superhero simulation. MMOs normally have characters equip weapons and armor. CoH does not. Because it is a superhero game. It does not need to copy the tropes of fantasy MMOs.
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After not liking the first episode much (except the first action scene) I have liked the rest. I am looking forward to more.
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Got Wheel of Destruction missions out of order - 2 then 1
DougGraves replied to DougGraves's topic in Bug Reports
There was. Thank you. -
I still have the heroclix sitting on a shelf
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I forgot that bit Erskine said. Are we seeing that in the Flag Smashers?
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How much cash inf do you have on your account?
DougGraves replied to Yomo Kimyata's topic in General Discussion
I had 400million. When I turn off XP on my characters and have their SO's purchased, I email all of the rest of their influence to myself. So I have an email with basically all of my influence. It was at 400 million but I've been buying ATT, TT, and mission teleport on my characters so I am down to about 200 million. -
I am curious as well as I normally play a tanker but do not like teleport. So I haven't tried it. But having been on another team today where the dominator opened every fight with an AoE immobilize (and then was killed half the time) being able to pull immobilized foes would be amazing.
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Enemy Groups and Equality (Your Opinions and thoughts)
DougGraves replied to Sakura Tenshi's topic in General Discussion
I think in a world with super powers, aliens, and demons we do not need to worry about having groups match some realistic stereotype of their views on gender. -
It is too late to do defense and resistance properly, but done properly they would be multiplicative instead of additive. Right now 5% resistance is almost useless to a blaster. They still take 95% of the damage they would normally take. But to a tanker with 90% resistance already it cuts the amount they take in half. Which means a power pool ability meant to give blaster some resistance is actually useless for them but great for tankers. Instead, the power should be 50% resistance but multiplicative not stacking. A blaster with no other resistance gets it and takes half damage. A tanker with other resistance takes it and takes half the damage they would normally take. The power is of equal value to a blaster and a tanker. So a tanker would have an inherent power with 50% resistance. Then a toggle with 50% resistance. With both on they would take 25% of the damage. They could add on a pool power with 50% resistance to take only 12.5% of the damage.
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Could you cut it in the big time?
DougGraves replied to Lusiphur Malache's topic in General Discussion
I liked the complexity of champions and did not feel it was too slow to play. What I disliked was that they made all builds end up being the same with limits - Speed 4-6, Def 25, damage 12d6, etc. Bricks and martial artists had the same speed, to hit, damage, etc. And they had fixed price items that did not work with the scaling points. Speed is just a multiplier of your ability. Going from speed 4 to speed 5 gives you +25% as many actions. It was just always worth it to have a speed of 8 or so. And damage reduction had a fixed cost, so when a character was 350 points you should always have damage reduction - it was just more effective and cheaper than resistance. -
The devs have made a bunch of changes such as unlocking everything at character creation instead of requiring a cape mission, etc. They are redoing movement powers - making people go faster. So what other fundamental things should be reconsidered. Not "Regen should be better". Should goldside, redside, and blue side be separate? Should you be able to create a goldside character and be able to go to Atlas and pick up missions from contacts? Have Long Range Teleport let you go between any zones in the game, ignoring sides? Should the game require you to go to contacts to get missions at all? Should you just select them from a contact list and use a cellphone from the start? Should you have to go to a trainer to train?
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Early today I created a new character. I decided since I was soloing to play redside. I decided to do the tutorial so I would start at lvl 2 as expected. I decided to do Galaxy City tutorial. In the tutorial I saw 2 other players. Not at the same time, but still 3 players did the Galaxy City tutorial today! Later I got on a blueside character to find a team. Someone was advertising a team on goldside. So I went over and joined them. We got a few more people. This is not a joke. It actually happened. 4 players teamed today on goldside.
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is that Stark tower?
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Can We Please Pin a Thread with Decent Powerset Pairs?
DougGraves replied to Herotu's topic in Blaster
Right elec/elec has synergy with END drain. elec/mental has drain psyche which gives -recovery. So /elec and /mental are probably better with elec/ than they are with other primaries. But I suspect a bigger question is what level you are playing at and if you are playing with IO sets. At 50 with IO sets it basically comes down to damage so fire/fire wins. But at level 20 with SOs having controls and other mitigation is actually useful so fire/fire may not win. At least it may not win if soloing, if you team with a tanker you might just want aoe damage. -
I am trying out a dual pistols/devices blaster. While it played fairly normally at first, at 20 you get a stealth power. I am sure it is not as good as stalker stealth, but especially when paired with smoke grenade you can basically stealth your missions and live the stalker lifestyle. But dual pistols does not have a sniper attack, so I can't do the whole stalker lifestyle. I know ninjitsu also provides some stealth function for stalkers. So is anyone playing a blaster like a ranged stalker with stealth and snipe (I know it kids these days play stalkers like scrappers)?