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DougGraves

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Everything posted by DougGraves

  1. I was really impressed with this takedown. They called out Karli as a terrorist, with a plan of being cause terror and hope that makes things better. My daughter was thrilled with the ending call out about the name The Winter Soldier. He's her favorite character and she was hoping they would rename him The White Wolf. And the renaming of Falcon in the credits without renaming Bucky really annoyed her.
  2. I have an objective to rescue a police officer. I want to have 2 objectives spawn when that is complete. A boss you have to fight and a boss that is a newspaper person announcing that you rescued the cop. I had the mission set up with the boss you fight and it worked. I added the newspaper boss as an ally. When I run the mission I get the boss you have to fight but not the newspaper boss. So can I only have 1 objective trigger when an objective completes or am I probably setting this up wrong somehow?
  3. Nice. Check ebay prices. I still have CoV box. But I use it for storing Warhammer Epic figures, which are also discontinued.
  4. I finally showed this to my daughter and so at 11 last night we watched about 5 of these pitch meetings. They are very funny. And I like how they point out issues without being mean or overly dramatic. They don't attack the movie, they literally make fun of it. Thanks for posting this.
  5. Given the source for long distance flights, I would have the energy manifest as force for propulsion and make him an energy blaster. But for gaming purposes I would only do that if I soloed with him. The knockback in energy is considered annoying by many in teams.
  6. Thanks. I haven't made an AE arc in about 10 years, so even the basics I don't remember or know how to do.
  7. I don't want them to follow. I just want them to stand around so it looks like there are civilians in the city and it is not just hellions everywhere.
  8. You can create custom NPCs and have them appear as a boss encounter but set as allies. They will fight villains if they run into them but are allied to you. It works reasonably well for having civilians standing around. I do need to figure out Charlie's method of having them all have the same name. Through testing I have found with spawns of "civilian" allies I can put them as a lot of the spawns on an outdoor map so there is a lot of running around but only half as many enemies to fight. Makes it a lot less painful.
  9. Thanks. I was planning on making the defendable objects not required. Just for flavor.
  10. Charlie says to make a custom enemy group and add loyalists. Then set up a boss objective set as an ally. How do I create a custom enemy group? Loyalists just have minions. Can I make one a boss? Loyalists are high level, so will they beat up the hellions around them? Is there a better way to add level 1 civilians for an outdoor city map?
  11. I've decided to make my own arc after playing so many good ones. I am going to make a level 1-5 arc, so I have something to do with all of my new characters. I read Charlie's guide which told me about many things I had no idea you could do. I already had planned on using the atlas park fashion show for the climactic mission but now I want a crime scene investigation. But my arc idea is simple. First map is outdoors and you help the police face the standard AP villain groups. But there are a few unusual villain groups mixed in: snakes, destroyers, and infected (could be different ones but those fit the low levels). The question is who are these mysterious villains and what are they doing in AP. Then you get 3 missions, one for each of those villain groups. I will use thematic maps, snake caves, etc. Then the final mission is a celebration in AP for you but with villains you have to fight. So starting with mission 1: There are several outdoor maps but is there a good midsize map of the city? I don't want the AP maps of the statue since I will be using that for the final mission and it normally is not overrun by villains. I want to use police officers. I would like different uniforms for them, but the level 1 police all look the same. Is there an easy way to make them look different? For police I can set up battles, but Charlie recommends setting them as ally bosses or something (I need to re-read that) instead. Battles start as soon as you enter. I tested a version and found that the battles tended to be over by the time I got there, so a different version might work better. If you set up police as allies without a battle do they follow you around or just stand there? I want Flower Knight for the mission against the Infected - is she available somewhere in AE? My basic plan for mission 1: 3 ally rescues are required. Each is a police officer. When you rescue them they tell you about a special villain type. I have to decide if I want them to follow you, maybe have 1 or 2 follow you? Each triggers a boss objective of the villain type. So you rescue Officer Flint and have to then defeat a Snake boss, etc. Civilian mobs to have civilians standing around Allies that are civilians that have to be rescued from vahz Defendable objects being destroyed by hellions Defendable objects being destroyed by clockwork Police battles or bosses set as allies Any other bits I should add for flavor? Or thinks I should know? Testing - is there a way to just jump to later missions or to test mission 4 do I have to play through the first 3?
  12. This is a fantastic guide. A lot of things I had no idea you could do.
  13. I just played and loved this arc even though I am not an Alice fan. I've read Wonderland but no Through the Looking Glass. But the characters were great. Great costumes. And nice bits of dialog. This is really what I like in an arc. A simple story I can follow with a lot of details in the missions. Some large maps, but so much variety in encounters I did not mind. I cleared the maps to see what characters I had missed. I am so glad you can make so many arcs on homecoming, more for me to play.
  14. I love AE story arcs but the ranges do vary greatly. Having a list by level for SFMA just in general would be great.
  15. They were confused. But I was running about searching for glowies so I can never tell if their being confused is part of the plot or because I am running around ignoring them. I did catch their line in game about it being their first day.
  16. At least he wasn't going to retire and get married as soon as he finished one last mission
  17. I just finished Gaunt Saints. This one I had no trouble following. I also played it all in one sitting. So I have to wonder if the others would have made sense to me if I played them all at once. Great missions as usual. Nice variety. And I love having the mix of enemy groups for variety within the mission. My only complaint is escorting people on the underground maps with the giant stairs - the NPCs just do not do the stairs well.
  18. I don't do badges. But I was in PP for a mission and did not have a badge so I did not have the zone teleport. The minions were grey to me, so I used some aoe and started wiping out spawns. A few spawns and I had a tip. It was easy to follow the tip and get the badge. So easy, I did more sweeping and got 3 more badges. It really is a great mechanic for engaging with a zone. It made getting the badges easy - although I have a tip for a badge in the trees and that one I did not get.
  19. I am tempted to get stealth now on some characters since you can get it without having to get grant invisibility first. Although it may have been this way for awhile and I just didn't notice.
  20. I did the base on fire and the plant clues one a few days ago so I don't remember all of the details. I liked them both. I always love the base on fire map. I had to run back and forth through the whole thing a few times. The plant missions felt the most like a full story in a mission with the different stages making sense.
  21. But it didn't feel like the end of an arc. It didn't really feel like the end of a mission. I defeated some clones I had never heard of and some arachnos. Which was a fine battle. Then I had to blow up some device I had never seen before. And then it was over. I get that the device was used by Mr G to get around, but it just didn't click for me. It didn't feel like a big win. Had I heard about the clones before? Was there some reason that defeating them should feel important?
  22. Just finished the Cassini Division. The missions were great. I followed the story pretty well even though I played it over several days. But the ending was disappointing. I was expecting to face Mr. G. I felt let down when it was over. I did love the last map. At the end the mission felt short, but I realized it was because I had forgotten about the earlier part of the map in the sewers. I really like the maps with multiple area types. They feel more like stories than just grinding through a giant office or warehouse. I also liked the use of the crystal for the contact. It was odd at first but when I started the mission by using a transporter it had the right feel for that.
  23. You have to say thanks once for each time you have run DFB
  24. I did catch that this was a continuation of the Powers storyline. I was confused when the first mission said something like Powers Mission #7. I was wondering if I was doing them in the wrong order and tried the next one.
  25. I liked BL season 1. I gave up on season 2. It felt very meandering and padded. And not much superhero, more teen girl runs away. Did it kick into being a superhero show or is it still more teen drama with only a bit of superhero every episode or two?
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