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DougGraves

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Everything posted by DougGraves

  1. I slot the fear cone in dark for -toHitDebuffs. I use it every fight and the benefit of the small increase in the debuff across every foe in every fight is worth the slots. I also have the dark stealth power that gives def and maneuvers for extra def - but I don't slot those for def as the bonus to those is too small to matter.
  2. I've been reviewing my characters and doing respecs. I have played little with symphony control but like it. One thing about symphony control is that many of its powers do damage that wouldn't do damage in a normal control set. Somehow I saw numbers that said that the single target confuse did good damage. Better than the first attack in my dominator secondary. Although the description says it does minor damage (not sure of the exact word) but we all know the descriptions are not very accurate. Realizing I could turn it into a meaningful damage power, I respec'd and 3 slotted the confuse for damage. Then playing with it, it didn't do much damage. I looked in the combat log and it did half the damage of the single target hold and less than half of my secondary attack. So I must have read the numbers wrong somewhere or looked at the wrong number. So I had to respec again to take the damage out of my confuse.
  3. I did quit a DFB the other day but that was by group decision. We can't fill the team. We have only 5 people and wait about 10 minutes but get no more. So we start. Someone says "we won't be able to do the first badge with just 5". No one responds. No one says anything else about badges. So we get to the Vahz boss and I start taking out the abominations before taking on the boss. Someone says "Tomb you aren't supposed to attack the abominations." I point out someone said we wouldn't be able to do the badge. Two people drop. Leaving 3 of us. We have a quick discussion and all quit. Then one of the other 2 reforms dfb, we fill and run it - getting the badges.
  4. The latest one the team suffered from various members immediately attacking the first foe they saw. We went into a room and within 5 seconds every spawn was aggro'd. Fortunately it mostly affected them. The same people would get defeated every room when they ran off solo. In the final mission someone ran straight to the door to trigger the ambush. At least 3 other people dragged other spawns to the doors, so it was a massive fight. We did surprisingly well and only a few people were defeated. Fortunately we were standing on a static field and a healing mushroom patch, so as long as we didn't move we did okay. The total run was only 38 minutes and 18 defeats. So awkward but not bad. A previous run we did at +2 difficulty - except the last mission was +0. The +2 difficulty missions were grinds. Tough but fun. Lots of deaths including some wipes. The last mission we entered was still +2. So we exited, changed the difficulty, logged out, logged back in. But only 5 of us logged back in. 3 players were just gone. We re-entered. It was now +4. We exited. The person who had gotten the star by logging in first was set to +4. Everyone set to +0. We logged out and back in again. +0 enemies we did the mission. It was tough with 5 but we did it. The total run was 48 minutes and 38 defeats. Time was not terrible but a ton of deaths. The run before that we had 3 stalkers and a scrapper plus some support. We had a player quit in the first mission. Then another player quit in the second mission. So we had me as a dominator and a defender who could not heal (I think they were level 10, so they couldn't do much). When we got to the last mission we wiped on the door ambush. Then we stood at the entrance and defeated the ambush as it charged us. But the ambush was not over. We had to clear 2/3 of the map before we finally got the message that we cleared the ambush. When we got to the shadows, the stalkers seemed to have no idea how to stalk. They all ran up and attacked a different mob - not AS. We wiped without taking out any foes. Got everyone back. I asked the stalkers to all assassinate the same shadow to take one out. Again they ran forward, broke stealth and just attacked. We defeated one shadow and wiped. It took 2 more attempts to take out the shadows. The total run was 139 minutes and 66 wipes. I was amazed that no one else quit.
  5. I pay no attention to Valentines or really any other event. As far as I can tell, each event turns into one of two things: speed running a mission as fast as possible to get the reward, or farming an "invasion" to get XP and phat loot.
  6. If you want frogs in D&D here is a whole collection of Bullywug variants I created. They are all CR 1/4 through CR 1 but add a lot of variety and flavor to Bullywug encounters. https://homebrewery.naturalcrit.com/share/igbLtDXlNN8I
  7. But how will we know who is nicer and more mature if we can't insult each other?
  8. I was there to see this in person, did not participate. The area under Atlas was lined on 3 sides with contestants. There were a lot of people participating, I was impressed with the turnout. In person, Juliet's costume stood out. I did like Love is Dead, nice little touches to it.
  9. It's team fly. They can't turn it off.
  10. What? I typically go there to log off to get the predator badge with new characters. I didn't know it gave you the Oro badge.
  11. I have a solo SG but I long ago stopped inviting new characters to is, so my SG is basically dead.
  12. Select "None" for helper tag. Go to P2W and get the free attacks and movement powers (I buy the teleports later if I am going to keep the character) Go to Miss Liberty. Arrange powers. Pausing to customize my look for each costume slot the pre-designed costumes I have ready. Run into the town hall. Grab the two badges and talk to each of the contacts so they are added as contacts. I don't do their missions - but I can talk to them later and get contacts at my level when I want to run contact missions. Run around Atlas and get all of the badges for long range teleport Grab the first Oro portal I see whenever that happens to get the badge. Go into my emails and copy the base macro, use that to get a base macro for the character Go into my emails and copy the emote macro, use that to make an appropriate emote macro for the character Ready to go
  13. If 430 million people drive down that offramp every month you will get a lot of business because of it.
  14. Which is basically true of most of the interesting costume pieces. Except random belts of pouches. Every character looks better with lots of random belts of pouches scattered around their costume.
  15. Reddit has 430 million monthly users. So there is a massive untapped audience for almost everything on Reddit.
  16. Totally. At higher levels characters are so overpowered individual powers do not matter much. Which is why I don't play at higher levels. I want my choices and actions to be game changers.
  17. Don't blasters have dual pistol primary and a martial arts secondary that let's them have a sword? I saw a blaster with a sword, asked him how and he said martial arts.
  18. The problem is that you are playing at high levels where the game is trivially easy. My dog can run a Pug TF with 7 random ATs (because Snarky quit) and steamroll it. That is the level at which terrible players play because there is no need for player skill except to kill helpless foes slightly faster. Play a level 19 character in the Hollows where actual player skill is required. The players are better. My dog has confirmed that at high levels the game is so ridiculously easy that ATs don't matter. She also swears she advertised the TF as a speed TF.
  19. Control - Electric or Plant. Static field and Seeds of Confusion give good AoE control every fight. Static field is not as good control but can be dropped from around a corner. Ice slick would be better than static field but it makes clockwork and some others get knocked away so it is not useful in a lot of low level TFs. Defense - Radiation. Gets good early with no END problems and a self heal. Support - Thermal or Dark. Thermal is much better support. At low levels it keeps a team alive on its own with the shields and the healing. Dark has a cone fear every fight, so it gives a defender or corruptor control as well as support.
  20. It's more like "using spices besides salt and pepper changed dinner for me"
  21. I remember the primary was seismic. I don't remember the secondary for sure but I think it was pain.
  22. I joined a pug TF. I check the other characters powers to see what sort of support they bring. One character was a level 22 corruptor. They had 1 power from their primary. They had 3 sorcery powers, 3 presence powers, and a teleport power. Now I am big on power pools these days but that build made no sense to me.
  23. No, you should have debuffed it or buffed your damage.
  24. There are a lot of ATs. When I join a team I am excited to see some of them and not others. (I'm most excited when I join a team and get leadership buffs because I know those players think about teaming). Note that I play mostly dominators. Here is my list - what does yours look like? Top Tier Tanker - The biggest benefit to a tanker on a team is that they keep the teaming moving and generally together. Too many teams without a tanker stand around looking at a spawn until some blaster opens up and gets destroyed by the alpha. And while brutes can tank, players with tankers usually have more of a team oriented approach. But more than 2 tankers and I wish we had something else instead. Controller - They support and control. The best addition to a team. But more than 2 and the extra control is wasted. Defender - Almost as good as a controller due to the support. And I am never sad to see a defender. Corruptor - A bit below defender. It's not that the support is that much weaker, it is that they are usually are less team oriented than defenders. But I am never sad to see a corruptor. Mastermind - This should be higher as MMs can tank and support, but I find few MMs tank. So this is just below a defender. And too many MMs are annoying just because of all the pets getting in the way. Stalker - I used to lump stalkers in with "other" but their ability to take out bosses quickly has won me over. AoE is so common the minions and lt's tend to go down quickly, leaving a drag out fight against bosses. And some bosses are painful. But stalkers change the game, taking out the bosses quickly. So stalker is the one damage AT I am happy to see. Second Tier Brute - if we don't have a tanker, but only if we don't have a tanker. Otherwise they are just damage. PB/WS - if we don't have a tanker, but only if we don't have a tanker. Otherwise they are just damage. And frankly I don't know the difference between PB and WS. Soldier/Widow - by mid levels the team buffs are nice. At lower levels they are just damage. Dominator - If we don't have controllers and if there are no more than 2 of them. Bottom Tier Blaster - just damage Scrapper - just damage Sentinel - just damage
  25. Takeoff is a rip off. If you want to get somewhere fast you need an airline. I've been trying to post helpful links to call airlines for just this reason, but someone keeps deleting my threads.
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