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Everything posted by DougGraves
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In character creation do you abandon if you cannot come up with a costume or name you like? How many levels do you go before you decide a character isn't for you? When you abandon a character do you delete it, or just leave it now that we have 1,000 slots? Do you expect to go back to old characters or once you move on are the old ones dead to you?
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Posi 1: Come with me if you want to live
DougGraves replied to MoonSheep's topic in General Discussion
For Posi 1 run an elec/psi dominator. Static Field is fantastic for the stairs ambush in the final mission. They come out of the door and fall asleep. Psi damage is great for clockwork and everything else. And domination and Paralyzing Blast make the shadow fight trivial. You hold them all for a short while and can use Tesla Cage to hold some of them longer. OR Just run an elect/thermal controller for any teaming to make it go smoothly. -
What would you pair with ForceFields ??
DougGraves replied to smnolimits43's topic in General Discussion
I have learned to skip the fighting pool attacks. Toxic Dart from the experimentation pool does good DoT with a recharge of 4 seconds. Taking just Toxic Dart gives me a fairly constant attack chain with controllers with just that, the single target immob and single target hold. -
I want the variety of the missions and there are some fun arcs, but it feels like half or more of the missions I get are street sweeps. And not just street sweeps - go to PP and hunt 20 Hellions or some other mission that is not right for my level and solo. A generic hunt hellions I don't mind so much. I can just find lower level ones and get through it. But going to the zone with the reactor and trying to hunt some enemy type is just such a pain. I am sure no one has ever expressed their frustration with this, so I thought I would be bold and speak up.
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You will note the link is for "meteorological seasons" and "astronomical seasons". Which use different definitions and dates. I absolutely agree that there is a definition for "meteorological seasons" and "astronomical seasons". There is not a definition for "seasons". You have to specify which definition you are using.
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Bare hands is an option and there is the ability to choose a pattern on them. It would be great if "fingernails" was a pattern. You could choose a color and have painted fingernails, or just do white and have some fingernails
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I would love to see a link to where there is an official first day of winter. Seasons are just common usage. Officially there are years, months, and days - but there are no official seasons. At least as far as I know of. Anyone have a link to a declaration of what is "officially" winter?
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I don't understand this post. Is this asking for monetary donations for the wiki? For people to update the wiki? You might make it clear in the post what you are actually asking for.
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Goldside is pretty dead, Red side is kinda dead, pvp is pretty dead. Lots of zones get ignored. What content do you wish you could be playing but are not because other players are not playing it? Have you joined groups that plan on playing seldom used content? What would you do to lure other players to that content?
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I like named bosses if the goal is to defeat a boss. I don't want them randomly in missions to find a glowie. I'd like to make them special. I don't need or necessarily want custom named boss looks if bosses stand out. The big clockwork bosses are obvious, so a custom one would be cool but not necessary. But for groups where the boss is normal size and looks basically the same as the others, it would be nice to make them stand out so you know you are fighting the big bad. I don't think custom powers really matter. Since you wouldn't want to make them more powerful than a normal boss, changing their powers would not matter that much.
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How important to you is it for missions or arcs to have named bosses and bosses with unique looks and powersets? Is a generic boss figure with a unique name fine? Does having the boss have a unique costume make a significant difference (do you even notice)? Does the boss having unique powers (but still being a boss, not an EB or AV) make a significant difference (do you even notice)?
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A "solo" "support/control" AT Control sets get a lot of AoE control powers. Support sets get a lot of help the team support and just a lot of support. I would like powersets that are half support and half control. Basically take the first half of a support set and the first half of a control set, alternate the powers each level, and get a mixed support and control set. Similar to what Dark Miasma gets. Then you could have ranged and solo ATs with the sets either as primary or secondary and blaster or scrapper attack sets as the other powerset.
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Yep, I love my psi dominator for Posi 1. Psi is great against clockwork and CoT ghosts.