
kelika2
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Everything posted by kelika2
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I think I was over-thinking it. two thug/cold masterminds their maneuvers + ice shields + two fogs + 2 player maneuvers enforcer has low level aoe, then arsonist comes along and gravy from there. because of the stacking defense i can main a blaster and have the masterminds auto follow
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my demon/ff kinda sucks if i exemp below power boosts level. with auras and such i can get a decent 32%ish defense without pb demons are a resist based set. i had fun with thermal and sonic but your best bet is probably dark mia. even with high resists they can still die in higher level content or +2 or something
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Alright, I am going to skip my resume and anecdotes about why I do it, but I do it. I know about the 1500 player thing as well. So, right now sometimes I dualbox through a task force with a bot/trap mastermind. defense, -regen, etc. but I want to start doing it with a third box and not sure what mastermind to do it with and torn between a few combos: ninja/time. mostly passive, lots of stacking defense/-tohit, able to autofollow without much action needed thug/cold. rebubble every 2 minutes and forget it most of the time. has some -regen like the bot/traps mercs/traps to why not keep it ranged and more bubbles either way im thinking of defense based fire-and-forget autofollow alts
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The ol' shard vs thread debate - resolved
kelika2 replied to Ukase's topic in Suggestions & Feedback
shards were there first, why not get rid of threads? dealing with thousands of threads feels like a phone game where it takes 600k Units of Upgrading to upgrade a unit. -
/energy. i found myself sticking with the rock blasts to build seismic charges that the only thing i needed from my secondary was just buildup and sustain power
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Because I use shards as shards and never convert them I have an excess of emp merits that have snowballed over the years to the point where I can instantly t3 an alt these days. And the world is fine.
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I do not want to spend most of a task force sitting at a zoneline while the tank herds ever again
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Most of the time enemies will die too fast for sapping to matter And AVs/GMs/etc have special low end or even free attacks And most people do not realize that Lt class enemies have 140 end, bosses have more and so on after that. might even vary by enemy group and after rolling a few sappers recently you need to do a lot of it in a short amount of time or its kinda useless
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getting a sample of hamidon and then make human hamidon hybrids and accidentally a whole universe that stops the batallion but then the well connects you, hamidon and all the multiverses to blow everything up to reboot to city of heroes 2
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water/storm over time im starting to hate storm blast because of how slow storm cell is. not being able to jet stream right off the bat got to me. also sharks coming out of a whirlpool
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Late to the thread but the only real time I have fun with Defenders are ones that i make designed to play at a low level Like my Thermal/Fire gets a lot of use. Forge in posi is fairly useful to give a damage dealer to overpower all the -tohit and +def. same thing with a time/fire I got an Emp/Sonic with two builds in the event a team needs support or extra damage and I love my trick arrow/fire defender in synapes just to set everything on fire actually my trick arrow/fire defender gets played at all levels
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Defender Inherent - Both against theme and often useless.
kelika2 replied to Shin Magmus's topic in Suggestions & Feedback
a weaker version of power boost on a short cooldown give it some +dmg and +tohit either give it a recharge that stronger everything to set them apart from trollers, mms and corrs -
pistol whip and a pointer blanker shot and gtg maybe a short range teleport attack with smashing damage maybe get a little more fancy with the swap ammo: no fire rounds but have Magnum rounds, just more or added lethal damage. knockDOWN effect toxic rounds can deal extra toxic damage and weaken your foes damage and resistance to crowd control effects. like the way sentinels vulnerability works ice rounds can remain untouched
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Hey I got a question about when you do inspect someone: Can you change someones costume slot? I asked because one day I logged out with costume1, but the next morning I was in costume2. No substances used before, during or after on my end. And does inspecting them reset their "last logged on" number? for like 3 or 4 days in a row a few years ago one character kept saying 0 days offline even tho i did not touch it. it was JUST one character
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one of these days im going to fucking snap and make a fourth account just for knockback characters slotted for knockback i started doing the math as well. takes me 25ish minutes to clear out an atta cave firefarm and it takes 8 runthroughs to get to 50. thats 4 hours per alt assuming no breaks and i got a solid jug near my PC and knockback enhancements are cheap as hell too. 500k-1m each enhancement in most instances
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Please help me be able to see this Ninja/Trick Arrow build
kelika2 replied to TG BrainFog's topic in Mastermind
If I ever do get around to doing minor changes to builds I will swap out EMP arrow for Entangling Arrow Many of the arrows in trick arrow are crap and worthy of skipping since Flash Arrow and Train Ninjas working together will give you huge amounts of survivability. and when you dont have to worry about resummoning or healing that leaves plenty of time to shoot ninta.txt -
Mausoleum for the Fallen community members
kelika2 replied to Voltor's topic in Suggestions & Feedback
This is probably the best outcome since there are thousands of players, 5 different servers and thousands of supergroups/coalations all with their own circles. All day long I see people asking whats with the torches in ouro, including myself all met with the same confusion and replies of "sorry for the loss" afterwards -
Thinking of pairing well sets yes. mace or martial arts and dark armor to stun bosses asap hellyeah. fire/trick arrow controller to stack all the dots? fuckyeah. sr/ma tanker so i can have softcapped defenses without IOs but then IO for resistances or damage? of course i got a long list of fire armor alts to stack dots with but. thats like 90% the reason i keep playing is finding sets that work well together
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Seconding ice/ice blaster Can also try pistol/ice blaster I have a Titan(that bigass ice scythe weapon)/ice armor scrapper thats alright
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Five ideas to make missions more tolerable
kelika2 replied to temnix's topic in Suggestions & Feedback
are chat bubbles dynamic here? i cant recall like if someone cries for help on your left the chat bubble will point where its coming from -
There was another idea I had that sorta used the PvP set bonuses mechanic to work just on pets For those that do not know, PvP sets are sets that have 2 set bonuses per tier, one is on all the time, the other only activates in pvp zones 2 piece bonus would effect you, but an added effect that just effected your pets in the form of an aura. i was going to flesh out this idea more but my head started to hurt trying to come up with the words to describe more clearly that a two two piece bonus with two effects being efffffffff
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What if all pet/mastermind IOs were auras? Before I begin, a pet aura IO right now is something like Sovereign Right: Resistance Bonus. You slot it, your pets benefit if they are in range of you Now, in my head there are two things going on with this idea. Take for example these two enhancements: Commanding Presence: Acc/Dmg + 5% pet recovery aura Commanding Presence: Acc/Dmg/End + 10% pet movement speed aura If both are slotted in the same power, you the player will get a two-piece set bonus. Meanwhile your pets will get those two bonuses as an aura from you. Reminder that auras go away when you the mastermind are too far away/untouchable/etc Also before you say this is OP there are only so many pet slots, and the enhancement stats/aura bonus wont probably sync up to be super awesome frankenslottable combos. Please keep in mind this is just a spitball thread, between 2 mm sets, 2 pet rech sets, 7 pet damage sets and like 60ish enhancements I will not be thinking of every enhancement/potential aura bonus imaginable Between positional defenses, typed resistances, raw damage, acc, health, maxend, knockback protection, etc there is a lot to work with or even think about And I just became aware that this probably would require all pet enhancements to become unique
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mastermind Allow normal travel powers to affect MM pets
kelika2 replied to Laucianna's topic in Suggestions & Feedback
mechanically i dont know how it will work. maybe a special mastermind vendor that gives special powers that if you toggle on, your pets will toggle on even then there is the whole suppression thing and they have superjump now and i dont know how they will know when to jump if they were to do it when you do it -
I just use my phone to take a picture of my enhancement screen before the respec so i can knock it out in less than 5 minutes
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I take advantage of out of combat snipe +range for cone attacks I slot range into my cone attacks (not psi attacks since psis thing is longer range). and one (1) blaster has boost range but thats only to really real teleport.' been wanting a rifle/energy for boost range but thats just too many binds to manage and i dont wanna do that out of laziness