kelika2
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Everything posted by kelika2
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There needs to be a leaver penalty
kelika2 replied to Living Brain 3000's topic in General Discussion
No, now I want power.- 91 replies
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Infiltration... what the absolute frack is it?
kelika2 replied to Snarky's topic in General Discussion
You lose ALL Defense if in combat. you dont leave it on. You slap 1 or 2 additional slots into it and use Universal Travel power sets in it to boost its run and jump effects. Then you use 1 runspeed in sprint with it to get into the 80mph range. 90mphish if you have [quickness] or a variant of it /bind z powexecname "Sprint" /bind c powexecname "Infiltration" /bind v powexecname "Jump Pack" Boom, enjoy your natural-adjacentness travel power. or that really weird build that is tight for power picks but light on enhancements -
I use this for bossless firefarms. I dont know if incarnate stuff shows up on your end but: alpha: Agility: endmod, rech, def side. The recharge alone will outdamage Muscle in the long run destiny: Ageless: 90s>120s version of rech/end hybrid: energy proc side lore: whatever really, i use knives of veng support side for Adrenaline Boost and its 30% damage aura shout judge: ion, left side Also after going over this I am going to put a Gaussian proc instead of recharge in Rage next chance I get because multistacked rages tend to piss me off ssfire.txt
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Powers that need alternate animations
kelika2 replied to strangething's topic in Suggestions & Feedback
oh right back to the spirit of the thread. you know the first thug upgrade animation where you take something out of your jacket and throw it? that animation for some poison application widow single dart caltrops throwing and a downgrade animation, spine's throw katana out throwing a knife animation kinetic melees focused burst -
Powers that need alternate animations
kelika2 replied to strangething's topic in Suggestions & Feedback
a larger radius on the debuffs would do the set wonders and maybe apply the splash effect to the heal but keep the 7ft radius as an homage to how things used to be whilist buffing 3 powers or maybe come up with a new mechanic where ground powers like caltrops and tar pit can be formed into a cone and apply that to nox breath or maybe add an enhanceable resist effect to the res power because it can also be used as a mule as you rez maybe 1 or 2 people a week and -
Been debating with myself on dropping Wolf Armor so I can pickup Combat Jumping + Superjump, but here. stalker/defense based. All the ranged Mace attacks suck besides Poison Ray Wolf Spider AoEs are great and you can use alt animations to fire from mace AoE def is kinda weak but outside of winter IOs i didnt have much of a choice And I planned this for exemplaring in mind. Ya know, healthy amount of attacks at a low level + barebones group support i understand that Leadership buffs used to be the bees knees when VEATs came out but most of the time I cannot justify the power slot and enhancements to stacking Defense or Assault like that. And while Tactics always sounds nice I have to drop it due to tightness in builds and hoping other players are also doing their slotting properly. And if something is doing -tohit, you kill it. bane.txt
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There needs to be a leaver penalty
kelika2 replied to Living Brain 3000's topic in General Discussion
I had some time to think about this and came to a conclusion. Can punishment be a two way street? voting to kick for example A leader afking or not being a good leader Someone with too much knockback/repel Someone using fold space/wormhole poorly And when kicked it applies all the punishment ideas the OP had in place. its only fair to give power to all- 91 replies
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Flash Arrow, Disruption Arrow and Oil Slick is all you really need. You have nothing to stack Ice Arrow with, i personally dont get proc bombs and this will not build beast stacks Entangling Arrow is nice for late game stuff, I take it at level 49 or so, single acc or acc/mez hami. You will get more mileage out of Assault Flash Arrow is auto hit and a bigass radius, I recommend 4/6 dark watchers. 4 pieces with -tohit will do it. Also Power Boost effects Flash Arrow for some staggering numbers Glue Arrow is alright, seems overslotted. 1-2 recharge max Poison Gas sounds nice but its not really. -15% damage is nothing coupled with things resisting it Acid Arrow is also bad in practice, still a small radius and with proper slotting you dont need the -def, also requires a tohit check for itself And EMP arrow has a long recharge and small radius. it sounds awesome sure but you wont stay in one place long enough to ever really get the full benefit from it outside of AV fights, screw that too if they start running/moving around. If you have not already go get the Taser (tech?) starting attack from the START vendor. return your original, use taser to light Oil Slicks Get those personal attacks early on Maybe work in Maneuvers/assault earlier Vengeance is a nice mule that can buff rarely Dont forget Hamis. a res/end and def/end in tough/weave for minmaxing slots when everything else is too tight. cytos are a little costly, ribos are not. and personally i didnt have enough room for Tough slots, so it just holds 1-2 procs on most masterminds Now, all I do is group in large teams. Flash Arrow is going to be your main thing most of the time because some groups just mow down targets no problem and you wont have time to get fancy with all the other arrows. if you solo maybe your build works for that
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Stalker. km/fire guess km/bio might work.
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See how much of a bee you can make your character look like and call yourself Honey Wagon or some variant of that and go a little nuts with water/dark corr
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Is it possible to fix escort missions?
kelika2 replied to FreakazoidRobot's topic in Suggestions & Feedback
Villains can get Forced Hand -
About combination of Demon Summoning/Pain Domination
kelika2 replied to SoulGuardian55's topic in Mastermind
I personally do not have the experience of demon/dark. I will eventually. But I do have a necro/dark that is quite survivable due to massive -tohit that i like However That requires heavy use of the Teleportation pool. --- Teleport Target on your -tohit slotted Dark Servant is massive -tohit all around. its aura mostly, everything else it does is just gravy. Team teleport is nice, but cant always use because some players hate it. Teleporting all your melee based characters around is VERY handy -
energy/dark ma/dark
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Is it possible to fix escort missions?
kelika2 replied to FreakazoidRobot's topic in Suggestions & Feedback
Ever thought about blanket-buffing all escort targets with a massive +perception buff? Call said buff "Held Hand" i know that sounds insulting but sometimes i want to straddle an NPC in a sexual position looking them in the eye as they choke to death because they are having trouble hurdling a hand rail. -
Kheldian Build Recipes: Let's HEAT up the Dinner!
kelika2 replied to GM Crumpet's topic in Peacebringer & Warshade
lets give it a shot pb.txt -
Venom and Frag from Wolf > Volley and Blast from Bane Skip pets Play like a Stalker. Slot for defense The only leadership required is Defense. I took assault in my 30s, didnt even touch Tactics Combat Training: Offensive is also not a low level requirement Mace Beam sucks, Poisonous Ray is ok Didnt take Fighting Pool until my 40s Infiltration is a stand alone travel power due to how tight power-wise this was until the 30s
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Kheldian Build Recipes: Let's HEAT up the Dinner!
kelika2 replied to GM Crumpet's topic in Peacebringer & Warshade
shade is mostly the same as the pb. took flight just to "keep things even", rest are procs and mules -
Kheldian Build Recipes: Let's HEAT up the Dinner!
kelika2 replied to GM Crumpet's topic in Peacebringer & Warshade
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Kheldian Build Recipes: Let's HEAT up the Dinner!
kelika2 replied to GM Crumpet's topic in Peacebringer & Warshade
im still too lazy to fill out mids so here. 90% nova, 10% human pb thats a dmg/range hami(skipped dmg/end), pool powers are all mules, no fighting, and thats chance for buildup in nova and thats kb2kd in detonation. i know its a little overkill but hey, oh well, and two 50+5 rech and 1 50+5 resist/rech in lightform oh and incandescence has 2 resist procs I dont normally go all out on characters but this one is my go to character whenever I want to blow shit up at all levels when bored. if there is a posi i will do it, if someone is speeding CoT trial i just mindlessly kill or if theres an itf and i have 10 bars of patrol why not i mean dam, nova form at level 1 and epics and procs scale down to level 1. -
Another flying character bit the dust when it came to minmaxing. I think out of a hundred characters only 3 fliers are left.
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About combination of Demon Summoning/Pain Domination
kelika2 replied to SoulGuardian55's topic in Mastermind
I dislike the idea of pain dom's world of pain being available at level 24. for me it cuts off low level play and really hurts stacking of primary and secondary synergy. "defenseless" pets and melee always ends up being a bad idea. You gatta ramp up their defenses or stack the shit out of resists to not have them die all the time. demons are great and resist based secondaries are great demon/thermal was good to play demon/sonic was slightly annoying sometimes, having melee pets was a nice plus and the pbaoe based garg was great for the -resist toggle and demon/ff kinda required level 50+slots/enhancements to feel good If you are dead set on pain dom just be prepared for lots of dead pets. the "hurr derr whips and pain im so cool" effect will be put aside by rage induced total pet deaths all the time -
actually lets pool the pool powers. one big selection and you can have your old fashioned tiers coupled with new ideas. like if i have combat jumping and super jump thats enough to select Weave as a standalone
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mystic flight and afterburner
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only people who are bad at math hate shards