
kelika2
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Everything posted by kelika2
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if i already didnt have like 10 marine characters i would probably make Clair Boyant
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oh damn another elec/fire/fire what are the odds anyways i went for ranged defense because i had too many attacks and permahasten felt like a waste and slotting for melee defense with mostly ranged attacks kinda felt meh elecfire.txt
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acc/dmg hami x2 end/def/tohit hami x2 1 lotg def/global rech 1 misc acc/dmg/end pet enh is what i do for my enforcers this maxes their acc/dmg/end/def build.txt
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Elemental Weapons Power Sets and Whip powersets
kelika2 replied to Lumicat's topic in Suggestions & Feedback
we have a lot of weapon sets as it is, and if it were to be made only fire would come out on top and the rest will just be there like swap ammo -
Elemental Weapons Power Sets and Whip powersets
kelika2 replied to Lumicat's topic in Suggestions & Feedback
Assault Rifle getting Aim for like 5 minutes almost broke the internet plus itll get more confusing if you break them down even more like giving Katana only access to lethal/toxic/fire, broadsword smash/fire/ice, mace smash/lethal/etc and so on -
Elemental Weapons Power Sets and Whip powersets
kelika2 replied to Lumicat's topic in Suggestions & Feedback
The other thing is that Swap Ammo takes up the buildup slot for pistols. if you take away buildup for all those sets there will be.. more complaints -
Elemental Weapons Power Sets and Whip powersets
kelika2 replied to Lumicat's topic in Suggestions & Feedback
Swap Ammo for weapons sounds nice and all but I think it should be more solid than that, more punishing to say the least. Like at character creation if you want a beam sword you are stuck with energy/lethal for that characters life. Lightsabers are more finesse than pure strength, an ice katana will have a different feel than an earth katana and a fire broadsword is going to weigh less than a rusty toxic broadsword. even then who would pick an original broadsword after this unless they buff the base like adding a lethal dot to everything and so on. -
Give Speed Phase an Additional Jump Speed + Height
kelika2 replied to Etched's topic in Suggestions & Feedback
i think it makes sense you can phase out with some things but not the world itself and if you can phase doesnt that mean rules of gravity change either way try out 3 slot Infiltration. 3 universal travel IOs for maximum speed and jump height. with sprint you should be in the 80mph range -
Female(maybe males) > Lower Body > Boots > Roman Greaves Female > Upper Body > Gloves > Roman Vambraces Can we get versions of these without the human faces? There are probably other roman pieces with faces on them that can go as well Or maybe use the tiger face on the sybil belt
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faster minions would help out a lot
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sleet is at level 28 and i tend to play a lot at lower levels
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Best Powersets/Archetypes to use with Soul Mastery?
kelika2 replied to CrusaderPenguin's topic in General Discussion
Force Field characters. I have a few masterminds left that use powerboost + bubbles still Some firefarmers that are not DoT based. my claw/fire uses soul for dark obliteration many of whats left of my defenders use it. time/fire/soul defender is pretty damaging and very utility based. power boost + farsight is insane. elec/elec also benefits greatly end draining with power boost -
and im burnt out fire/ice/water blast corrs all over the place. anything where i can stack a snare/slow pit with a damage rain fire/ice/water + storm fire/ice/water + trick arrow fire/ice/water + marine fire/ice/water + dark fire/ice/water + time trap's caltrops radius is too small and sleet from cold dom is too late in the tree for me i stacked all i can and i cant stack no more ice/trick was the most fun tho
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optional option is the best long term aspect rare salvage was 750k just a year ago or so with this decline it might be more time efficient to vendor in a few years
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Anchored Toggles dropping during character transport
kelika2 replied to srmalloy's topic in Bug Reports
oh, same thing happens for sonic reso's disruption aura -
yeah its like this for other sets as well. maybe a hard 2 weapon display limit pistols/arrow gets an invis pistol or bow
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Twilight Grasp should apply a HoT instead of a direct heal
kelika2 replied to gabrilend's topic in Suggestions & Feedback
I dont mind dumping Black Hole in favor of a heal over time power make it something like the more live targets hit the more HoT you get. like you hit 10 targets and you get 10 different little HoT effects on you -
Anchored Toggles dropping during character transport
kelika2 replied to srmalloy's topic in Bug Reports
Is this from trick or treating and you have "low visibility" on some targets? Not 100% sure but if they stop rendering because of all the people around you it can also be that with that theory i dont know if its client or server side -
MM primary also with matching secondary? (best synergy)
kelika2 replied to benai's topic in Mastermind
When it comes to those IO auras I only use the one that compliments the primary while leveling up Reminder that this is for when I level up: Beast/cold, mostly defense I will slot Wolves as such: 4/5 Commanding Presence, 1 random acc/dmg/end pet damage, call to arms: def aura And at max level with access to Hamis I will go: 2 acc/dmg hamis, 1 random acc/dmg/end IO, and 2-3 procs lions same deal but 2 procs and 1 golgi. helps their end spending and their self heal thing dire wolf same thing but raw end redux and maybe a buildup proc but to answer the OP there are lots of combos nowadays Demons paired up with thermal or sonic for resist stacking. change up the def aura shown above to Sovereign Right or Mark of Supremacy resist auras Thugs/robots/ninjas paired up with anything +def or -tohit. Trick Arrow got a buff awhile back and its Flash Arrow with Enforcers' +def was amazing plus oil slick. cold dom, dark miasma, traps, etc Beast mastery I found out can go either resist or defense. defense being stronger. but my beast/thermal and sonic was ok Mercs and Necros are weird to me. Necro pets have odd/uncommon resists and no defense, Mercs get their defense too late for me. However because Mercs are ranged they are in less danger in groups for the most part and my merc/ff, thermal, sonic, dark, and trick arrows were ok to play. Necromancy I only found fun paired with dark miasma. and dark mia can go with any set because of the massive amounts of -tohit it can do. slot Fearsome Stare for -tohit and take Teleport Target to tote around your Dark Servant. getting dark servant into melee range for its gigantically massive -tohit aura is mastermindally universal for pet survival And on the day we finally get blessed with a way to remove the Repel on Hurricane I will get back to you with all the mastermind combos that will unlock -
i have lots of claws brutes and tanks with no taunt aura fire might not be a good idea as a scrapper maybe bio and you can min fx most of the armor and pair up claws with the Adaptation glows and go for a poison claws type of deal
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i dunno what to say because im not sure what you are fighting for. it does not really sync up with what i typed before
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people needing or wanting exp and someone finishes the mission asap?