kelika2
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Everything posted by kelika2
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Go ahead, try and read Stone Melee's Fault power and understand it the first time I fuckin dare you.
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I highly doubt that the complexities of explaining the MMO treadmill would work here. It wont work ingame. Now factor in the person in question was trolling to begin with since that is also a popular meme from everquest and warcraft. This project has been out for 5 years now and people come, people realize it was not what they remembered and people go. Few stay. Plus you wont get people to slow down, i tried a few suggestions to stop speed task forces in the past and was met with overwhelming negativity.
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Vidiotmaps for Homecoming
kelika2 replied to AboveTheChemist's topic in Tools, Utilities & Downloads
The first dropdown menu in the OP worked best for me, manual is best. thanks -
Working on my 11th sentinel now and none of them use epics or patrons. 35+ is basically the fighting pool and some Concealment mules. all the melee or healing things are just so awkward and weird to own
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Defense, or defense and -tohit. while my thermal and sonic masterminds are tolerable, its still an uphill battle. one little knockback and my pets take forever to stand up or sometimes 90% resist isnt enough for low hp pets and incoming damage
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mine is not done yet but i am going for pure ranged defense thunderstrikes in singles artilery in aoes numina 6/6 in a toggle and 3 or 4 generics in other regen stuff since most healing sets suck for defense. not enough aoe defense in the other set to go with the build justify it on and the ATO with the ragebar proc will be in water jet for its recharge and how often it gets used
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CONTINUE...!?: Resurrection-set IOs
kelika2 replied to AspieAnarchy's topic in Suggestions & Feedback
the only way to make rez powers worth it is to allow them to be mules -
I do not under stand why you want to just... taunt and.. stand there. that stuff went away in like issue 4 and its currently issue 27. taunt has been at 5 targets for like 18 or 19 years. the original team did it early, the sc0re team kept it, the homecoming team kept it. it was NEVER that way. back then we had fire armor tanks burning everything in everquest warriors had trouble holding agro without high damage or expensive procs in warcraft warriors had their dagger in hand spamming sunder and revenge in swg we had taunt spamming brawlers losing agro to commandos and combat medics in ff14 tanks are a nice solid place dealing damage new armors to the game enhance damage somehow against all odds/shield charge, meltdown/ground zero, offensive adaptation, brimstone armor(!) go punch something or hit it with a stick
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Favorite Flavor of Defender Teamate
kelika2 replied to PhotriusPyrelus's topic in General Discussion
cold dom followed up by people who no longer have the "stay back and support only" mentality -
generic permahasten build, you dont have to take flight. i personally feel like dropping flight to free up slots but oh well fffb.txt
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@PeregrineFalconbetcha if i made another regen thread you would do the same thing
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oh damn did i miss the monthly sword rattling thread? just petition and move on, you wont win
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Earth themed control hero. Controller, dominator or tank?
kelika2 replied to NiklasWB's topic in Archetypes
Probably Dominator out of everything you listed. Earth Assault is very single target focused and will give you that feeling that you fucked something up after hitting it. An added Bonus is that your single target hold stacks with seismic smash. and seismic is effected by Domination Most of earth control is skippable. i think i just took the hold, quicksand, quake, the aoe stun, and the pet Alternates: Stone Melee/Shield Defense brute. Use a rocky shield and rocky/fire and ice costume bits and you are gtg. fault sucks, dont get fooled by it. I think my final build had Spring Attack at level 16 because Fault was so bad Seismic Blast/Energy manip blaster. all you really need from energy manip is buildup and energize. if you use magma stuff for seismic blast you can consider /fire for more aoe. I personally never got very far with stone armor even after the revamp but good luck -
This also might be a stretch but you can mess with zombie/spectrum costume bits and auras to be a ghoul or a ghoul commander Since I hate Radiation Emissions small radi I do not recommend going necro/radi mastermind
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pistol or rifle/martial blaster. that teleport attack thing can mimic blitz from fo4 titan/willpower, slot for ranged defense. im sure we all have a blade of the west sword game in full metal bikini armor smashing the wastes playthrough saved somewhere beam/dev blaster. use your devices to overcome beams lack of aoe and mimic mines and such rifle/whatever sentinel, use power armory looking costume bits few masterminds... all masterminds depending on how you mod your game. you can have like 4 dogmeats and 2 catmeats you can also be stupid and go plant/thorn dom and be the son of harold. I guarantee you that the name "Sappling of Jerold" will be available on all servers and all projects.
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Kheldian Build Recipes: Let's HEAT up the Dinner!
kelika2 replied to GM Crumpet's topic in Peacebringer & Warshade
the other im also working on human only separate characters but those are not done yet and wont be for awhile ws - nova.txt -
i kinda sorta skimmed the thread but most people who have bad experience with the epic archetypes are the people who spread themselves (slots and enhancements) too thin trying to branch out to all your options and becoming a jack of all, master at none and not being a master at something is biting you in the ass as you read this. If your ganna play a bane just think of yourself as a mace/reflex stalker. forget the pets, forget the acc/tactics leaderships, put assault off until later. and stop with that doublestacking leadership meme. too many slots dedicated to that. and the wolf aoes are stronger than bane aoes and since a recent patch you can use your mace for wolf attacks at the tailor
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/bind key powexeclocation target "power name here" this one is for getting around corners and stuff or strait into combat, open map and mouse over team mate, click them and use this and bamf /bind key powexeclocation me "power name here" also useful for rains, wormhole and snare pits /bind ` powexecname "teleport target" the tilde key tends to get used a lot for masterminds and such, you dont have to specifically use this for teleport target /bind z powexecname "teleport" basic traveling around, z is not used for combat, same thing for c and v. i use zcv keys for all characters travel powers
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And thematically someone who has super reflexes wont be much of a street boxer or a thug kicker or even someone who can take a hit would just go strait to Weave.
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Kinetics is too strong, once you get a good FS in the rest of your team will obliterate everything not giving you time to animate or time for DoTs. Water/Storm (skip hurricane and gale) for dot stacking. Freezing rain + whirlpool is good times. then steam spray for more dots and so on Water/Dark and you can try to recolor your dark stuff to be steamlike. get used to teleportation pool so you can Teleport Target your dark servant into melee Water/Trick Arrow. oil slick alone is worth it. can also use glue arrow to keep things in your whirlpool
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An Altoholic's Plea: Quit to Character Select
kelika2 replied to RikOz's topic in Suggestions & Feedback
that explains why I didnt know what you were talking about at first. to backup i just copy the whole CoH folder so i can hit the ground running on a new pc. same with swgemu, p99, all bethesda games that sounds confusing, i sort by AT with a page gap and whatevers currently being played it at the end of the list for that AT -
An Altoholic's Plea: Quit to Character Select
kelika2 replied to RikOz's topic in Suggestions & Feedback
you dont organize your character select? or remember at least three letters of their names? -
There needs to be a leaver penalty
kelika2 replied to Living Brain 3000's topic in General Discussion
Fear the ones that blend in with the light. Common red flags that do not appear as red flags: "Community" "Dev time/volunteer time" "Think about others" (used for everything) "1000 character slots just be yourself"- 91 replies
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Now I am serious here. A pool power (a term used by old devs to today) means... pool. If we just had one large pool of powers to pick from this might be unique to all post-shutdown servers this might actually lead somewhere. We can break these up to tiers, and the word tier can be replaced with anything. Flurry, Jump Kick, Arcane Bolt, fly, etc can be tier1, and a requirement of tier2 is having a tier1 Tough, Tactics, and so on can be tier2 And having a tier2 can allow access to any tier3 I am sure there are Vigilantes, Rogues or Villains fueled by Vengeance but not much of a leader, or hates being a leader. And before you get all judgemental, please take a moment to think about it. More and more sets that are new tend to have 7-8 powers that are "good" or "required" to have. Super Reflexes, Bio armor, blast/melee sets that do not build for perma hasten or always be unhealthily-dependent on incarnates. Now think about when the devs buff an old set. Or, at the very least, give them some freedom to buff old sets. Pooling all the pool powers might sound overwhelming at first but thats every first timers introduction to everything.
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If Pets are this bad, what is the point of Masterminds?
kelika2 replied to Caios's topic in Mastermind
MMs require thought. its not like other ATs where you can slap together a savage/fire aura brute and stack dots to win while slotting for melee/s/l def. mostly because pets do not benefit from most IOs/sets Ninja and Thermal? Your ganna have a bad time Ninja and Cold or FF? You are stacking defense with defense and you are ganna have a good time The list can go on but you need to synergize sets thinking of your pets inherent and your secondaries benefit. The only anomaly to this is necromancy and dark miasma. Dark Mia can get staggering amounts of -tohit when fully slotted, and necromancy pet resists are for rare/uncommon damage types