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UltraAlt

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Everything posted by UltraAlt

  1. I see stuff like this all the time. Could be buggy. Could be legit. I often pay more than what things are selling for on the market. I sell my white and yellow salvage for 1 inf. I buy white for 10,000 inf and yellow for 50,000 inf. So the Auction House could show my posted as 1 inf sell as 1 inf while directly next to is one I bought for 10k or 50k inf. It could be that someone had 18 posts to buy at 11,111 inf. Someone posted to sell below that price (assuming trying to make more money by not paying the auction house. After posting one at such a low price they posted another one for a higher price. Someone saw the last bid, tried to get it one for the lower price and may have accidentally purchased it at the price with the additional 1. What I have seen things that I have posted at a set price and thing sell for a much lower price. I have also seen things showing have sold for a much lower price when I know I have bids on the market at a higher price. The recording does seem to be glitchy sometimes. I think there are some stealth factors going on as well. Not only can someone be posting something on the market for a low price showing a sudden low purchase if the last bid up is a low one, but the market seeds itself, so it is also throwing stuff up on the market. At what price? You would have to do your own testing to determine, but sometimes it reveals itself. Is the seeding for this item coming in at or below 11,111 inf or was a player posting below that? I have the feeling that the DEVs are also changing the inbound seed price from time-to-time. I won't say more, because when it comes down to it, people would consider me to be one of the Ebil Marketers. .... I better run while I can ! ....
  2. I don't think I'm the only one that doesn't play end-game. This is true in end-game play. It isn't true during game play. If you would have said Sleep (any) then I would have agreed with you. Again. End-game vs game play. Empathy : Absorb pain - I'm not an empath! I'm a masochist! Dominator : Energy Transfer - it is true that one would think a dominator would be more sadist than a masochist. Stalker : Energy Transfer - https://hcwiki.cityofheroes.dev/wiki/Energy_Melee#Energy_Transfer - "... Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty" Perhaps if the Dominator has Domination running, then perhaps they shouldn't take the hit point damage. https://hcwiki.cityofheroes.dev/wiki/Dominator "...Additionally, each time a Dominator attacks, he comes closer to unleashing his true sadistic power of Domination. ..." It is clear that this is not the Dark set's "nuke". Blackstar is the nuke. I think it is far to late for a name change or swap though. Would have been a good idea if caught in beta. Thumbs down on this. I like using my ranged powers. Knock back keeps them away from me until I'm ready to rush in for a melee attack. In which case, I'm trying to knock them back again. You can always slot Sudden Acceleration: Knockback to Knockdown if you don't like the knockback. Besides, knockback is great fun when you have a tank that thinks that they should be the center of attention .. ALL THE TIME, because, you know, they are the tank. Most of Mind Control is sleep related. As soon as they are disturbed they are free of the sleep. I think sleep is mostly for stealthing versus combat or when you have teammates that aren't spamming everything with AoEs. But, the really obvious one is :: Mind Control: Telekinesis. Originally, it was a "grant teammate flight" power. But now it is, "Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to take action, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance." Yep, floating off down the hallway or wherever, agro'ing more and more enemies until you turn it off. Seems bad? Oh, just use in a Kill All! There is no telling where the enemies will run off to once you turn it off. Gravity : Dimensional Shift? Has its uses. Another thread was talking about Stealth: Evasion being pretty useless. You lose all the defense bonus if you go into combat. Teleport: Team teleport - prank your team. Teleport them all a short distance against their will! (HINT :: Go see Nul the Gull to stop these teleporting pranksters!) Flight: Group Fly - much better than it used to be apparently, but haven't bothered to check I think you are misusing a term. Are you meaning "end-game"? Around here, there are always going to be people that disagree with you, but don't let that stop you from saying what you feel you need to say.
  3. Some people say it would be nice for a place for people to Make Connections to RP. Some just ignore it when it's there.
  4. Or I guess the DEVS could add a search status for Role-playing versus the other status for seeking teams. Doesn't seem that that many really care what status you are in, so you could just put "looking for roleplaying" in there and see who bites the bait.
  5. Sometimes I don't even know why I bother. Oh, I remember. Some people are actually happy when someone tries to help rather than insulting them.
  6. I think that's about as close as you can get to something glowing without "bleeding". The auras really "bleed" a lot more on the fists.
  7. Not sure if this is what you are looking for, but... Checked, you can use this full body. With aura ... You can also two tone the spectrum parts.
  8. Depending on your settings, the voids and quantums only show up one at a time. I'm running in a WS and PB duo with sometimes another WS in the mix. When a Quantum or Void shows up ... they become the main target to go down first .... just the same as other groups ... go for the Tsoo Sorcerer first, take out the Sky Raider Engineer first, destroy all the Devouring Earth pet spawns first, Vazh Mortificator first, etc. Kheldians were the EPIC archetype, so it was supposed to be more of a challenge to play them than the other archetypes. Of course, back then, you have to have a character reach level 50 before they unlocked, so you were assumed to have some skill with the game and were looking for a greater challenge.
  9. lol. I loved that stuff! Brings a lot of random chaos/excitement. I think Kheldians still do leave a stank on teams after they leave, but Q's are not that dangerous to non-Kheldians.
  10. Aura>Glow>Eyes doesn't "bleed" much. Kinda pokes out if you look at it from the side, but looks pretty good strait on.
  11. Have a base to share? List it on the base list or give them a key. /macro Key "enterbasefrompasscode BASENAME-####" Where BASENAME-### is the passcode for your base This works near a base portal or when using the fast transport to get to a base For more information :: https://hcwiki.cityofheroes.dev/wiki/Base_Access_Passcode
  12. Resources https://forums.homecomingservers.com/calendar/ Open Player Made Base Listing Listings of bases by shard intended for open use by the public, with entry passcodes https://hcwiki.cityofheroes.dev/wiki/Everlasting_Base_List https://hcwiki.cityofheroes.dev/wiki/Reunion_Base_List https://hcwiki.cityofheroes.dev/wiki/Excelsior_Base_List https://hcwiki.cityofheroes.dev/wiki/Torchbearer_Base_List https://hcwiki.cityofheroes.dev/wiki/Indomitable_Base_List
  13. It's a very difficult thing.
  14. How hard is this?! Post the following :: 1) when you want to roleplay! (day and time please and remember to include time zones) 2) What severer will you be on? 3) what kind of role playing you are looking for (Superhero, supernatural, fantasy, pulp, etc.) On set date and time listed above , log into game. Check the /LFG If no one is recruiting for an RP group then /LFG RP (Superhero, supernatural, fantasy, pulp, etc.) group looking for more. Send tell for invite.
  15. which launcher are you using?
  16. Male supernatural 2, 7, 10, 11 Female supernatural 2, 4, 7, 9 I think what we really need is a "eye hole" head detail 1 part that we can make whatever color we want. That would insure the "eye hole" color would be on top of whatever is beneath it, which would make it stand-more. An example of this is Head Detail 1 Cybertech 4 - except it would be just the eye holes and nothing else around it.
  17. How to meet new people to RP with? By Sarakitteh, Saturday at 04:25 PM in Roleplaying
  18. I would keep either of those on if I had the end for it - just for the defense bonus. I break down the travel powers into two types; the in-combat types and the long range types. Obviously, combat jumping and hover fall into the in-combat category while super leap and fly fall under the long range types. Honestly, haven't been picking combat jumping as much as I did before the sunset for some reason. Maybe because of the Willpower set, but probably more so because of the P2W travel powers taking the place of using hover or combat jumping.
  19. Yeah, I know. I knew it was there. We are posting in it. Honestly, I didn't know the thread was in it at that time. Was trying to nudge for more investigation and activity. I honestly didn't bring up the calendar and posting there or a club because I'm not sure how many people look at those sections.
  20. Clearly, it here :: https://forums.homecomingservers.com/forum/48-roleplaying/
  21. Well, it is listed in game as "character description", which could lead to a myriad of interpretations. I don't alway use the origin story of a character at the bio. That being said, an origin and "backstory" aren't necessarily the same thing. People started using the term "bio" to mean a character's "character description" aka "whatever is written on the character description section on the character". Honestly, I had the same situation that others did with the use of "bio" for the "character description". When I first ran the use of "bio" back before the Sunset (I started playing just before Episode 2 release), I thought "character description" was "bio", so people "bio" during missions seemed very odd ... until I found out out they were doing something "biological" and not working on their "biography". I'm sure that the use of the term "bio" was started for the same reason that "red" was (leading to the term "blue") as it is using a few characters to mean a longer word or phrase (which simply doesn't work for "blue" because "hero", so no reason for that.) To me, it is for character empowerment. That is to say, to lock it closer to my conception of the character and make the character more fully completed and realized for myself first ... and for the reading and enjoyment of others second. To link them deeper to the game world and providing me a deeper connection with (each) character. They are not just my "power/power archetype"; the are their own entity with their own goals, behavior, mindset, etc.
  22. So after the fact, I was thinking about this. There actually are posts about RP'ing in the forums. Ones with pretty strict rules about how it is to be done. I do RP while in game, but I'm RP-lite I guess because I don't "follow the rules". I know from experiences with various gaming groups that people don't RP the same way (or even run the same game the same way). People of different interpretations of how things are to be done or, sometimes, what rules even mean or the original intent of a game is. All of these being taken into account, I do think that my original post is still correct. If there was a subsection of the forums for RP, then one could post that they wanted to RP with others. There are things that make a successful gaming group and that includes - (most importantly) the time (time period of the activity) the group will meet, where the group will meet, and the goal or theme of the group for starters. Factors that I would include : Are you planning on just standing around and chatting? (teaming my not be necessary.) Are you going to run missions as a group and RP while fighting and between fights? (teaming up) Are you going to try to stick to running missions that work with the groups goal or theme? (pass the star) Or is one person going to always be the lead? (someone is "running"/Game-mastering the team) Is it going to be some rigid rules of how RP is done, or is it free-form (slips in and out of character as necessary during combat what not, but avoid RL [real life] chatter?)
  23. I'm assuming others already made one or suggested that you do so. or are you indicating that it was a DEV created subsection of the forums? <--- this may be the way to go to "put a spotlight on it". What was that thing? "Build it, and they will come"? or something like that?
  24. This makes sense to me. If the Defense in combat jumping and hover aren't suppressed in combat then why should the defense in other travel-related powers have their +defense reduced or removed in combat? I mean if this is really the case, why not have the power automatically detoggle when in combat so that you aren't using the endurance for a power that isn't providing you with the benefit of using that endurance? So if I was using evasion, I would be using it as a combat travel power and not as a long distance travel power. I don't use my long distance travel power in missions except as a "get away" power. I generally only slot up my combat travel power for the defense, so the way that infiltration basically negates that. Saying all of that, I do have infiltration on some ninja characters. Even if it doesn't do what I want it to do, it still seem to be thematic. I know ... I'm a Character Conception player ... even though others might see it as gimping my characters.
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