Jump to content

UltraAlt

Members
  • Posts

    3633
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by UltraAlt

  1. none to me. I'm a character conception player. I don't play the end-game. I play the game. I'll play any set that I have a character conception for. Sometimes I'll just build a character to check out power sets before and build a character conception based on the power sets that I want to use. What I can say is that it shouldn't be the immediate conclusion that everyone is power-leveling to 50 and only playing level 50's. It seems a lot of people assume that. It is always good to mention if you are talking about only 50+ characters (end-game) or "leveling" characters through gameplay (the game). This might help you out some: https://homecoming.wiki/wiki/List_of_Enemies_with_Vulnerabilities_to_Specific_Damage_Types
  2. Well, Alexander was said to be the Son of Amun Ra. Either by granted title or by actual birth in some stories. So I think the Demigod wins out.
  3. I'm assuming that /ignore information is held locally. The number of listings in the /ignore had been limited to stop the lag of its use when chat is posted. The star/rating system as it is now, only activates in two ways that I know of. When you actively check it, and when you have your settings set to show the stars over player character's heads. I'm also wondering how even simply showing starts over character's heads may affect lag in say Motel Hell/666 situations. I'm assuming if it is going to interface with chat the way that /ignore does, that the number of people you have have starred and ignored may need to be limited to the same number that ignore is currently set at now.
  4. I think on of the prime characteristics between a scrapper and a tank is the how strong the character is. Once you gain superhuman strength, I don't think you can be considered a scrapper any more. I know that Captain America pushes this a bit, but he isn't throwing cars around. Obviously, he's shield on some levels, but I think at the core, Captain America is super reflexes as he uses the shield as a weapon as well as for resistance. There is no good way to cover Cap's shield use in CoH. And, herein, lies the problem. In comic book superheroes - to a large extent - don't fall neatly into the CoH classification system. Part of the way that CoH tries to work around this issue with the archetypes is to allow powerpools. So, yeah, I consider Spiderman to be a super reflexes/super strength tank with the fighting, leaping, and speed power pools. Of course, Wonder Woman ... Blocking bullets with those gauntlets is definitely super reflexes. Ultra Boy is often uses super reflexes to avoid damage but he basically has the "swap ammo" of superpowers. .... but, of course, he has the ... ... (originally created by Brainiac 5 before retconning) so he can fly all the time regardless I think Superman would be built as Invulnerability/Super Strength with speed and leaping/flight (depending on which version of Superman. Originally, he couldn't fly). Before any retconning, I think Black Panther was around the strength level of Captain America. I think of him being a scrapper more than a tank. Is he stronger than Batman? Sure. But the only thing between Tank and Scrapper is Brute. I can kind of see Black Panther and Captain America falling into the Brute mold as they do tend to seem to get more powerful/into the the fight when they have more opponent to battle or are in a long fight. I guess I have to give in to the fact that part of being a tanker is being able to take/soak the damage. The vibranium in his costume/armor really give him that. So since he is relying on the suit for Invulnerability, I would have to say that means he has Invulnerability. His ability to leap around and avoid attacks would come from the leaping and fighting pools. I wouldn't consider any of the Batman family to be tanks. They are definitely scrappers with stealth if not stalkers some times Sure Bruce Wayne can pull the Tony Stark and pull out some Power Armor Batsuit, but is that what he does on a normal basis? Not that I remember at least. For all I know, with all the retconning going on, Batman can fly and sucks blood out of his victims ... I mean ... rrr... the criminals he is fighting. Power Pool - https://homecoming.wiki/wiki/Concealment#Phase_Shift. I've been doing other things, but I think I've put enough time into thought on this post for now. I had a good time thinking about this one. I'm sure that there are more characters that I consider to be tanks with super reflexes that I'm not thinking of off the top of my head.
  5. Sure. I use Swap Ammo a couple different ways. First is character conception. I have a couple of characters that only use Toxic ammo. I have at least one character that doesn't even have Swap Ammo. All the other characters I have try to use the ammo type that does the most damage against the group of enemies that I'm fighting. And that is really the purpose of Swap Ammo - to be able to change the ammo type in order to do the most damage to the opponent.
  6. You are correct. "Overview A Trial Zone or Hazard Zone is a section of Paragon City or the Rogue Isles that has been isolated for safety reasons. Enemy groups tend to be much larger in number and closer together in these zones. Many of these zones contain Task Forces, Strike Forces, or Trials. There is no practical difference between a Hazard or Trial Zone. Some Hazard Zones contain Trials; some Trial Zones don't." - https://homecoming.wiki/wiki/Trial_Zone "Hazard/Trial Zone Entry ... With Issue 16's release, hazard and trial zones no longer have a minimum level for entry. For example, a level 1 hero can enter the Shadow Shard, which was previously locked to level 40 or higher heroes." - https://homecoming.wiki/wiki/Trial_Zone "Issue 16 was "Power Spectrum". Allowed players to choose the color/styles/animation paths for character power sets. This update also included more power set proliferation, added epic power pool choices, a new Sidekicking system, Levels 5–24 adjustments to increase XP/influence rewards by 20%, minor changes to the Mission Architect, and a replacement of the difficulty adjustment system. Released Sept 15, 2009" - per https://en.wikipedia.org/wiki/City_of_Heroes
  7. You can create and play AE missions as soon as you can get to an AE location in the game. The person that creates a mission picks the level of the content by writing that into the missions. if you are looking for non-farming AE content - look for the tags listed in this link https://homecoming.wiki/wiki/Mission_Architect_Tags There are plenty of posts where people list their AE content like this one:
  8. And that's why you should lead a task force. You spent the time recruiting. It's your task force. You got the boot. If they don't want to be lead by the leader, give them the swift kick.
  9. And only us to update it, if we feel like it needs updating, and we want to take the time to do it. Making an account on the wiki isn't hard. Fiddling with the html can be a bit tricky, but, if you are just correcting/updating stuff, you should be able to say inside of the html and replace/update what needs to be fixed. you know, if we have the time, and we want to take the time to fix it.
  10. I tend to go with martial arts with Dual Pistols, but I do have a DP/ninja blaster that I've had some fun playing. With Chiba, I could see it going AR/MA or AR/Ninja. I think I only have a AR/devices at this point. (Seems I'm thinking more about making another AR this week at any rate, so I might end up making an AR/? Soontm) When I take AR, I always end up getting some kind of stealth (Field Operative for devices) and that is built in with ninja (Shinobi), so I might go that route. That AR/Devices was based on the Punisher. I don't know if I can really equate devices with the Punisher, but it seems to fit more than the other secondaries available at this point. I think Street Justice would be the way to go, but that isn't a blaster secondary yet. Looks like this one might be a character conception based on build vs build based on character conception, but Golgo 13 here looks like a starting point.
  11. This isn't a PM or some kind of private chat. You posted here so you are going to get responses. You don't want a discussion? You just want to get feedback about how great your idea is and a bunch of yes-people? I held off posting because you have a low post count and your post is obviously intentionally inflammatory. It is aimed at getting response against the idea and not the other way around. It's a sore point - but one that must be brought up when we talk about the agro cap - is the impact it will have on Farming. Farmers would love an agro cap increase. The DEVS reduce the Agro Cap. It appears obvious they would be against raising it. I'm against raising it as well. There are tons of ways to make the game more difficult, but people that complain about the difficulty seem to only be focused on one side of that equation the relies on the DEVs to change things for everyone instead of the side of things that they can control. Anyone can make the game harder themselves but not slotting IO sets and not slotting IOs. They can also not build the most mini-maxed cookie-cutter build. They can also not cherry-pick the easiest enemies to fight. They can even actually play the game with PUGs instead of power-leveling to 50 and only playing the end-game. heck, they can even turn xp off at level 20 and run level 50 content. They can even run level 20 content on +4/x8 and solo it. Make a new character and play a set that you think is gimped. I don't know what server you are playing on, but this obviously isn't true. Out of my 150+ characters only 17 are tanks. I rarely play tanks these days. Even if the implication is that "every archetype is a tank", I don't believe that to be true even at level 50. Maybe it becomes that way when you unlock all the incarnates and totally mini-max your builds, but, at that point, you are essentially playing on god-mode. Isn't that want an Incarnate is? "Incarnate is a special origin originally not available to players, although heroes and villains who gain the attention of the Well of the Furies may gain Incarnate powers. Incarnates are humans who have been exposed to the Well of the Furies in some way, empowering them with the powers of the gods themselves. As such, they are substantially more powerful than most other superbeings." - https://homecoming.wiki/wiki/Incarnate I play Controllers, Corruptors, and Defenders most of the time in the sg that I'm in, and I have plenty of fun playing those ATs. Maybe you should play one instead of thinking that other people should. Your focus really seems to be on what other players need to do in order to improve your game experience. I'll also add that tanks and brutes aren't needed on teams. I hate being in a group that has to chase a tank (especially one that doesn't have taunt) that doesn't care about what their teammates are doing. I don't enjoy playing on steam-roller teams. I don't enjoy when one player comes in (usually a level 50) and runs amok (happens far too often in non-end game teams). I used to call them by their tactic - "Bull in a china shop". They just smash everything and expect everyone else to pick up the pieces behind them. I too find it much more enjoyable when a team works together to let the senergy do the work instead of brute forcing things. Where can you find this? You'll find it in the game (vs the end-game) if you play the content without level 50's on the team. Sure, some tanks and brutes are still going to think that they are always the main character on the team, but the team doesn't have to agree to that. The team doesn't even have to have any brute or tanks on it to be successful. I do think it would be better taste to advertise for a non-level 50, non-tank/brute characters at your level vs kicking them when they join. You should feel free to express your feelings/logic on things, but, when you do, you should expect people to respond. As I indicated earlier, the response seems to be the reason for your post in the first place. You start with a preconception of how people will respond and close telling people that disagree with you not to respond.
  12. When I did my last NVidia update a couple of days ago, it wigged out and shut down the game overlay. I had to reinstall the driver to get the overlay to work. If I remember correctly, go to the update page in the GeForce Experience. The top box below the line where it says your driver is up-to-date. Go to the little three dots and click on that and I think there is a reinstall option there. I know it's somewhere on that page. I think there is where it is.
  13. @FFFF feel free to play the game any way that you like. If you feel that IO availability has broken the system because they are too available, simply don't purchase and slot the ones that you feel are OP. Can you make other players do that? No. They are playing the game the way they want to play within the boundaries that the DEVs have set-up around us.
  14. The first week of October usually it seems, but ....
  15. “When the stars were right, they could plunge from world to world through the sky; but when the stars were wrong, they could not live.” ― H.P. Lovecraft, The Call of Cthulhu Too soonTM?
×
×
  • Create New...