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Everything posted by UltraAlt
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Please add a "Cottage" vanity pet to the START vendor
UltraAlt replied to mistagoat's topic in Suggestions & Feedback
Apparently. Which seems to be the whole point of vanity pets. (It isn't like they are there to show off how long you have subscribed to play CoH any more) -
A make it as an AV in an AE mission.
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Replace the Cottage Rule with the Duplex Rule
UltraAlt replied to Faeriemage's topic in Suggestions & Feedback
Never heard of this term before. I think you are making up terms. You know what changes how a power set feels? The powers you pick and the powers you don't pick. Though I do that with primaries based on character conception, most likely I will do this mainly with secondary sets (which is also due to character conception). Dependant up on archetype, these choices are based around focusing on single target or multi-target attacks. I am no one of them. Disorient is far more powerful than -end. That change would cause too much game imbalance. Or we leave it alone. Force Field isn't the only "shielding" set. I think you understand that this is an old game. Many of the players are old school players. I - for one - do not want to see the wide-ranging changes that you are suggesting nor do I think that the DEVs will get behind your idea. How the DEVs - who are doing work in the game in their own spare time - decide what to do is up to them. If you have an idea bring it up, but don't be surprised that it isn't implemented and that people will post against your idea. Don't focus on rebutting or attacking people that disagree. Your post should be explanation and support for what you are proposing. The information you provide is limited to certain sets and doesn't seem to think about how it will affect the rest of the sets in the game. What you are proposing would be highly time consuming to implement based the number of power sets in the game - and - it would cause major wide-sweeping changes in the game. -
Do you pay attention to what your team is doing?
UltraAlt replied to Forager's topic in General Discussion
Some and sometimes more. Sometimes I'm on a team and I have to focus on keeping a key character or characters alive to help the team and I'm fairy focused on that. even when that is going on, I usually catch what at least a couple of the other players are doing, especially the ones that end up falling alot due to their own wreckless behavior or drawdown too much agro on the entire team. Yes. More the archetype of my character than the character conception ... most of the time. No. My main goal is to try to see what a team is doing and do what I can to help it succeed based on what my character can do and/or get away with within the current group dynamics. It tends to be when a character is doing thing extremely well, it is because they are a level 50 on the team (I mostly play the game and not the end-game) and have well outleveled the content. Sure seems that way with an increasing percentage if they are playing a melee character and/or a level 50. You know, I hear that there are people that play with the whole hud clear. Seems odd to me. I alway have the map open, watch health bars as much as I can. If I see someone taking a hit, I'll try to attack their target to try to help them finish off whatever it is and/or heal them/buff them, debuff or hold their target, etc. It is all part of that figuring out what the team needs and try to fill in those gaps regardless of what archetype I'm playing. -
Nothing. I would avoid it like the plague.
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Well ... and field mice and voles ... and .... I know, I know, you are just PvPing them ...
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It depends on the person. To some players, the whole point of PvP is to defeat other players characters. They don't care if it is a fair fight. They don't care what the other player is doing. They just want to defeat other characters ... and - to them - hopefully, get to take all their stuff. You might was well be asking why playing Street Fighter against live opponents is fun (or any of the bizillion "fighter" games) Long long ago, in a living room not really so many miles away, 2 of my brothers and I would play Street Fighter 2 on a Sega Genesis for hours on Saturday mornings. The rules were simple. Two of us would fight. Whoever lost would give up the controller to the one sitting out. If the winner beat both, they had to play another character. Why did we PvP? Because we enjoyed it. It was fun. That being said, Street Fighter 2's various characters are much more balanced than CoH PvP will ever be.
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No. You are in a PvP zone. Yes. That is what PvP is about. If you don't want to PvP, don't go to a PvP zone. But at the same time, if you are on one of the less busy servers you will probably find your character to be the only character in most of the PVP zones. I have been to PvP zones several times on Homecoming and every one of those times, there was no one in the zone except for my character and my team mates ... if I'm on a team at the time.
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The MCU
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There is no such thing as the Sentry. He never existed. Someone would remember him if there ever was a Sentry. I think you are making him up.
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Reboot? Recon?
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Do inspirations have an equal chance of dropping?
UltraAlt replied to MikeSol's topic in General Discussion
I don't know what it is for sure but I get different drop rates of the various types of insps that seem to be related to archetype if not power set. I'll have to pay more attention. A this point I cut off getting certain types of insps, but before then, some of my characters would consistently get more end insps than anything else. They way that I remember it, they tend to have electrical powers, but I'm getting older and my memory can be crazy ... especially taking dreams of playing CoH into account. -
As far as I know the hidden you get from ninjitsu isn't a complete stealth like stalker, so you can "see" them if you have good enough perception either boosting it by insps, powers, set bonuses or like the proc https://homecoming.wiki/wiki/Rectified_Reticle:_Increased_Perception Also, they have to get within range to do an melee attack, so they have to close with you. Any kind of PBAoE field should bring them out of hidden state so they can't crit from it when attacking you
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Discussion: Increase Mission Completion Rewards Significantly
UltraAlt replied to Troo's topic in General Discussion
I hate both those arcs. I would rather just DFB past them or follow my character's origin contact arcs. -
I can see that as being a great thing on game/leveling teams when things are starting to go south in order to give the team a breather. I can see why someone on a a steamrolling/end-game team would be against it. Powers don't have to be useful in the end-game in order for them to be useful powers in-game, but I think we both agree on that already.
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Is it time to reimagine the Flight Pool?
UltraAlt replied to Scarlet Shocker's topic in Suggestions & Feedback
Main Problems 1) new players don't know about Null the Gull. They don't tell you in the tutorials to go to Null the Gull to turn this-and-that off or to always accept or always refuse this or that. 2) Players forgot to turn go to Null the Gull to turn it off even if they know. I have to say that I probably made 30-40 characters before someone reminded me about Null the Gull. I have resorted my characters several times, and, honestly, at this point, I have no idea which ones of my first 100 characters have gone to Null the Gull. One of the first things I do now when I bring a character into the game is to go to Null the Gull. Doesn't make much sense at this point to go back, relog all my characters that I think I created early on, take them all to Null the Gull, and check to see if they have it or not. 3) Some players don't think that the team leader has the right to boot players from the team even though they have the boot. Those players are wrong. The team leader has the right to kick you. The DEVS gave the team leader the boot for a reason - and that is so that they CAN kick other players from THEIR team. Solutions? 1) If group fly is a hassle for those on the team, maybe the first response from the group fly user should be that they are willing to wait while whoever else needs to go to Null the Gull to turn it off. 2) Regardless of what else is going on, if you are on someone else's team (the team leader's team - they have the star and the boot) and they ask you to turn it off, turn it off if you won't want to get the boot. Personally, I think that the player that first brought up the subject was... ... but that was another thread that I don't know if you were involved with or not. They were mostly complaining not about "group fy", but because they were kicked from a team for using group fly when they were warned by the team lead that they would be booted if they didn't turn off group fly. This thread was started to try to find ways for "group fly" to not be so annoying to other teammates ... as well as to revise the flight power pool in general ... because of that other thread. If Group Fly could be made less annoying and/or so it didn't require a player to take their characters to Null the Gull in order to resolve the situation, it would be better off all the way around. -
Is it time to reimagine the Flight Pool?
UltraAlt replied to Scarlet Shocker's topic in Suggestions & Feedback
Yeah. I already tried to ask the DEVs for that, the reply was they couldn't do it. Oh, and they can't add it into the options menu either ... and that's why it is stuck in Null the Gull. -
Non-breaking space ( ) code appearing in macro edit
UltraAlt replied to Ridiculous Girl's topic in Bug Reports
The way I do it is to create the first costume macro, go back into the chat line, arrow up, edit the macro in the chat line, and repeat as necessary. Any editing on macros I do at this point are all done in the chat line and not through editing a macro. I have a text file with all the standard macros I use in it ... which includes the basic costume change macro structure and a list of all the ccemotes so I just have to copy and paste whatever I need into the chat line. I would kind of be shocked if no one reported this before. It has been going on since I started playing City of Heroes before Issue 2 was released. -
image of brooms used as an example of end-game mops content Even mops use knockdown!
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But a lot of this is already in the game, and it is a matter of how you move your character around verus making the animations do it for you and which power customizations you pick to use. https://homecoming.wiki/wiki/Leaping#Jump_Kick https://homecoming.wiki/wiki/Leaping#Spring_Attack https://homecoming.wiki/wiki/Teleportation#Combat_Teleport https://homecoming.wiki/wiki/Martial_Arts Go along way to getting close. Of course ... https://homecoming.wiki/wiki/Kinetic_Melee puts you more in the wuxia animation range. There is plenty of stuff around in The City in the open world and in missions to jump around and on top of while fighting. How you style it up, is really up to you. Depending on character conception, some of my character do a lot of jumping in and out of combat.
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I can't seem to stay interested in any one character.
UltraAlt replied to Mimpyyme's topic in General Discussion
You are obviously on the correct path! Do not turn away! Here's the trick. Content is new not only when you play it the first time but when variables change. If you think up a good character conception, make the character. Rotate ones you play! Feel like a blaster today? pull out a blaster. Feel like "Batman" bring out that sneaky scrapper or stalker! Breath that fresh air of creativity. But what really gets me - in addition to the creativity of creating characters and playing them from their point-of-view - is teaming. And I'm talking about PUGing more than playing with a fixed supergroup team. Sure I play with a few in a supergroup. We start out with a basic theme, create characters based around that theme, and level up together. Fun enough, things change as we level up, group dynamics and tactic change. But a PUG! Oh, a glorious PUG! People that you may or may not have gamed with before. A hodgepodge of powers. People that actually want to work together as a team, and renegades that aren't paying any attention to what the other players are doing. Are you going to help the cohesion of the team? Are you going to increase the chaos?! What one might think is the same-old-same-old content turns into something entirely different. But then I have over 176 characters at this point ... I better go update my spreadsheet ... -
What are you doing?! Obviously, it is time to make an alt or 5! What power set haven't you tried yet? What archetype haven't you tried yet!? Don't wither away on the end-game hamster-wheel of grinding! There is so much more to explore! What? "Guides"?! The world is your to explore! But, that being said, some like the grind. But, if you decide you want to play some non-end-game content, bring in a character that is more on level with the content instead of bringing in your shiny new 50 on speed runs when other people are trying to use the non-end-game content to level up and experience playing their characters on level. Okay?