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UltraAlt

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Everything posted by UltraAlt

  1. I don't know what I'm doing differently. I don't experience may runners when I'm playing any melee character. I have more than 1 katana/super reflexes scrapper because I play on multiple servers (I try not to do the same combo more than once a server. So many to try!) I'm not sure if this is directed at me, and what you are saying seems to be confusing. Damage, of course, causes an amount of threat. Taunts (Tank/brute AoE threat) and Scrapper Taunt (for lack of a better term for the single target Taunts that are all given different names) cause a longer duration threat than damage does (as far as can tell). It seems to run: (for initially causing the highest agro) Huge Amounts of damage>Tanker Taunt>Brute Taunt>Scrapper single-target Taunt>most damage (for retaining agro over time) Tanker Taunt>Brute Taunt>ETA/VETAs>Scrapper single-target Taunt>ongoing damage The Threat enhancement can increase the duration. Powers that can slot a threat enhancement probably have a longer built in taunt duration than powers that can not slot a threat enhancement. You seem to be implying that after the threat duration wears off (threat causing the target to move into melee range and not use ranged attacks outside of melee range) that they will flee. Perhaps, I have my AoEs and cones mixes in enough in my rotation that I'm able to keep threat on all the targets in a groups that I'm fighting. I generally don't go higher than x2 when I'm soloing.
  2. Do you ever wonder why the neckline on the logo spells "MOM"?
  3. Seriously, when soloing, I haven't had to chase "half a dozen enemies that run away from you in every fight". I don't see that all. What are you doing to make them run away from you? (I'm guessing playing at 50+ set at +4, x8 which is not normal gameplay.) Oh, I see Evasion has a taunt built into it. Thanks for pointing out which power so I didn't have to dig around to find it. At any rate, you can get the presence: provoke power and use that when they try to get away. You should also have your single target taunt to draw one back to you as well. Instead of the taunt aura, you get extra defenses. I'm fine with that. If you are soloing and don't like how the scrapper plays, switch to a brute or a tank. It seems to be what you want anyway.
  4. Best way to avoid this kind of backlash is just to use the ingame reporting system via Menu>Support This kind of behavior might best fall under "Exploits and Cheating". Most of the time, the stuff that I run into falls under "Harassment and Conduct" or, at least, I'm assuming Code of Conduct stuff falls under this one. Make sure that you include what server you are on. adding the global was a plus. Also, I have seen the GM say to make sure to copy the name versus retyping it as some people switch characters that look like others like lowercase L and upper case i. If you need to do a more detailed report, start it that way and then come to the forums. You'll find your reports under the "Support" tab at the top. You add more info there, including screenshots and links to videos. And I agree, the behavior does seem strange. They maybe pricing their purchase below what the average bid is in the auction house and trying to pull a large quantity out of circulation for some market manipulation. It is odd that someone would be doing this through chat (especially announcing that they want to purchase such a large market manipulating number), but that is the only way to circumvent the Market, and I don't think anyone uses the in-game trade or auction house channels. Market PvP is much better when you aren't announcing the hand you're playing for everyone to see.
  5. Decent article. Only kind of scratches the surface of the Halloween event ... especially on Homecoming ... but it is what I would expect out of a gaming article.
  6. If you want a AoE taunt, use the https://homecoming.wiki/wiki/Presence : https://homecoming.wiki/wiki/Presence#Provoke Super Reflexes is based around avoiding attacks and not drawing them to you. It was one of the original power sets in CoH. I think all the scrapper primaries have a power to pull a single target and all (or most of them) have AoE and/or Cone powers to draw agro even if they don't have a threat component. I like Super Reflexes the way that it was designed. The scrapper archetype isn't built to be an agro magnet - that was intentionally limited to tanks up on release of the game and then given to brutes so villains would have an agro magnet in their archetype picks.. If you look a the scrapper AoE powers that have a taunt component, they are usually doing more of something else and are generally too weak to hold the agro if a blaster is AoE-ing or cone-attacking things. Scrapper taunt is nowhere near as powerful as a tank. Brute taunt isn't as powerful as a tanks, but they still have a more powerful innate taunt than scrappers. Tanks can have super reflexes at this point, but even they don't get a taunt aura, but, then again, the whole point of super reflexes is not to get hit in the first place ... so why are you trying to attract agro? That being said, unless you are just end gaming and trying to draw excessive numbers, the tanker taunt with a recharge in it does enough threat to hold the agro on most mobs continually.
  7. It was even happening at before the Sunset. New characters weren't being sent to their origin contacts any more even at that point. You can still go to your origin contact and run origin missions. I have no idea the percentage breakdown on the origin of my characters. It's based on character concept. I keep track of Archetypes, but not Origins ... other than the 5 characters I have trying to follow each of the Origin contact paths on those character.
  8. This comes up all the time. You get a level 50 PVP character - Temporal Warrior - when you make a character. That's for PVP game balance. Things against auto-50s for PVE. 1) If you really want to auto-50, just door sit in the AE for an hour to 2. 2) The renaming policy (if it ever goes into effect) means all those auto-level 50's would never have to log in again in order to keep their name. Meanwhile, lower level characters that aren't 50 - regardless of how long they have been played - have to be logged in every set number of days or their name will be free to be grabbed until they log back in. 3) Why do you need so many level 50? 4) The actual game is level 1-49. Level 50 is only the end-game. Content stuck on the end of the actual game. There is much more game content than there is end-game content. 5) Other level 50's don't like have an unslotted level 50 on a team .... let alone a level 50 that has no idea how to play their character. 6) This isn't WoW or Everquest - there are constantly people leveling up characters and, if you can't find a team, people will join you if you recruit for whatever content you want to play most of the time (this of course is server/time of day/population level dependant) This is never going to happen. This pushes it way over the shaky ground to troublesville. It is selling something. Homecoming doesn't sell anything and for good reason. Look like you found your bliss. Have fun on the Beta servers .... but ... you should know that periodically all the characters on the Beta servers are deleted.
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