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UltraAlt

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Everything posted by UltraAlt

  1. You could make social media posts and post on gaming sites. Well, there is no Defiant Homecoming server. So I'm unsure where you're playing on "Defiant". You can move characters to other servers if you want to.
  2. I think you know what I meant, but I'll take that answer because that is what I would do myself.
  3. Character conception based as always. Not sets per se, but sleeps and the power telekinesis. I would love to play on a sleep based team, but I don't know if I will get the chance to do it. In general gameplay, as soon as you put a bunch of enemies to sleep, a teammate is going to do AoE damage and immediately wake them all up. Telekinesis, well, I'm not even sure why I need to go into that one. In theory, this could be helpful on a team without a tank when an entire team knows the tactic of falling back when things go south, but most teams these days don't even know/are unwilling to even roll-back a bit to gain a tactical advantage in a fight. The controls! I don't care if they are hold, immobilizes, confuses, disorients, etc. I like controlling the enemy's behavior ... keeping the enemy busy so that they can be picked off one at a time or bunches of them at once through AoEs. I tend to play on teams, so the controller is a force multiplier for the damage everyone is generating. Playing non-control set ATs! I switch characters a lot. Sometimes it is just who I pick to play. Sometimes it is about the level of content that I'm seeing that someone is trying to recruit for. Maybe some kind of ensorcellment set with more magical themed powers. Confuses that turn the enemies into snakes or demons while they are under the influence of the confuse power. Magical chains that immobilize and/or hold. I'd have to think on this some more. The idea about the transformation of enemies that were confused was the start of the thought pattern. Disorient or fear attack based on a cone attack of bats, doves, or small dragons - kind of like the bird cone-attack in the beast mastery set. Flying monkey pet(s)? As I indicated earlier, the only real issue I have is with how easy it is to wake a character up from sleep. I'm not sure how it would happen in game mechanics and balance-wise, but I think it would make sense to have a certain amount of disorient while coming out of the sleep state ... even just in general and even it cutdown on the length of the sleep in general. This way you would have an incentive to use even when you know your allies are going to immediately "wake up" (essentially non-sleep) all the foes you just slept. You would even have a moment to see the enemies coming out of the sleep and possibly have time to re-sleep them if you are on a team that is trying to keep most of enemies asleep so that you can single target members of a sleeping mob. On the group level, this would mean your sleep would at least having the disoriented effect instead of instantaneously snapping out of it because they were attacked. I know that when you attack someone that is feared that they attack back, but it seems to me that they snap back into the feared state until the end of the fear affect. With sleep, they are sleep until the effect wears off or they are woken up by an attack. Not sure what I'm saying makes sense or not.
  4. What does this terminology mean?
  5. Please list (possibly again) these undesirable ATs. You want to add a mechanic to a game where X number team members have to die before a door opens, but you think somehow pets/minions would count toward this sometimes-human sacrifice? Is this for villain side content? I'm sorry that you don't enjoy crowd control any longer. both exist in the game already As others and myself have indicates, almost all of the game content (versus endgame) are playable by all ATs. Some people have preferences for how their teams are built, but, over the years, most of us know what almost all content can be done by a team built of any single AT or any mix of ATs. That isn't to say there aren't times that due to team's character's power selection, enhancement selection, or characters actual level related to adjusted level of content will cause inability to complete content. Players's skill level with each character on the team makes a difference as well. But, you didn't bother to reply to my post, so I have no idea where you are coming from level or content-wise other than the content you mention. I'm confused. Are you looking for specialized content for those ATs you feel are left out? Are you looking for content that is for everyone, but don't understand that most of the content is already playable by virtually any mix of characters on level for that content? That's your job. You know what you are looking for. Tell us what that is instead of making us guess.
  6. I don't think so. If a Stalker gets damage they come out of "hidden" status as far as I know. I don't think it had been that long since I played a stalker. Of course, your indicating you are playing a tank and not a stalker. When Stalkers are playing as scrappers, then they aren't worrying about "hidden" status. I'm concerned with the "hidden" status when I'm a stalker. So, yeah, it appears that the stalkers that have run with you don't care if they are in "hidden" status or not. I guess the real question is - if you had a choice of having a scrapper or a stalker on your team when you are tanking, which would you pick?
  7. Yeah, I don't have the area covered up where they would be displayed. I like going into the PD in Kings Row and standing next to the window looking into the interrogation room. When you log back in you are locked into the interrogation room. Fun times. Also logging out near any door will make you exit through that door when you log back in.' Seems the most fun in City Hall, but only really fun when other players see you do it and then try to get into the door you just exited.
  8. The Fighting pool is as an original pool. I would rather the names of these powers remain the same. Power-customization is not an issue. Many powers have customizations. Power customizations don't change the powers names or how they function.
  9. lol. No need to curse. I haven't read all your posts. I don't read the whole forums nor do I "follow" you. If I read them and I had an issue, I'm sure I would have posted something or picked thumbs-down.
  10. This looks like a "general discussion" topic to me. You aren't clearly defining a solution. It's more just stating what would considered to be problems. This needs to get fleshed out more before it can really become a suggestion. From the feedback side, I can agree with you on some tenants of this. I really need to know where are you are coming from to make better comments. Is this about the game itself - aka leveling? -or- Is this about the end-game - aka post leveling? The answer to this makes a huge difference. I play the game. I do not play the end-game. I have not played VEATs or a Warshade on Homecoming. From my experience, the only ATs that are "on the outs" on task forces or trails are stalkers. Stalkers are really designed for hit-and-run. Strike with assassin strike, maybe another couple of attacks, and then run-and get hide on before repeating. In group content, this chain can often get broken before the assassin strike because of an AoE hitting a nearby ally. Other than that, I don't have problems playing any other AT in task forces or trials. The exception to me is really the Summer Blockbuster Event. Both parts are really built to need to have significant DPS. If you don't have enough DPS, you aren't going to be able to defeat the End-bosses in the Casino Heist and you aren't going to be able to spawn the God Champion in the Gladiator Arena. I have been on teams where the end-bosses in the Casino Heist can't defeat the end-bosses but the end-bosses can't defeat members of the team either. (Yeah, I know that this can happen in content in general, but it appears that were talking about task forces and trails in this thread. The 733t content is specifically build to be for the elite end-gamers. That is to say, it is built for end-gamer elite and not for the rest of us. I haven't played this one for so long that I can't even remember it, so I'll bow out on this one. I guess at this point, I should give you a better idea of where I'm coming from AT wise. I haven't updated my spreadsheet yet, but here is a list by archetype and I'll also add how often I play them. Archetype Blaster - 16 - weekly Brute - 2 -hardly ever Controller -18 - weekly Corruptor - 9 - weekly - currently because of Storm Blast Defender - 14 - weekly - currently because of Storm Blast Dominator - 13 - every other week Mastermind - 20 - every other week Scrapper - 16 - every other week Sentinel -12 - every other week Stalker - 9 - rarely Tank - 16 - rarely - but current because I found out that I could make a martial arts/super reflexes tank Peacebringer - 1 - hardly ever ---------- Total 146 I'm guessing that I recruit for more task forces or trials than I join out of LFG. I'm not sure what you mean by 4* TF. This is why there are suggestions already out there to make the Task force and trail content gauged at a normal team being able to accomplish them between 30-60 minutes. The Positron Task force being chopped in half is a good example of this. Any 4 hour long task force needs to be cut into smaller parts. The Community in general is older at this point and having the content broken into 30-60 minute parts would be more accessible for many players. What is you suggestion about enemies? How would that work? Mechanics-wise from my angle on this, would be content that would promote stealthing. By this I mean to promote the stealthing in a way that it doesn't lead to a death trap for the team, nor for a "speed run". This seems to be sticky wicket on one level, but doable with some of the game mechanics already in the game. There are bosses that are invincible while something hasn't been destroyed - generator(s) for example. Could also be communication device(s) that could be disabled to stop ambushes from being sent when an Boss/EB/VA gets low on health or a hostage is freed. Could be computer(s) that need to be hacked in order to open a door or maybe even to send a message to spawn a Boss/EB/VA into the mission. These are things that teams could accomplish by defeating everyone on the way to the triggers, but that a stealth character could accomplish on their own as well. Nothing that would complete a mission without the rest of the team helping but also let stealth play a part if there is a stealth character on the team. Is this the kind of mechanic you are looking for? Guess what. Your comment here is "argumentative" You don't get to decide whose input is welcome or whose is not. Everyone's input is welcome to any thread in these forums unless a GM or DEV decides otherwise. If you don't want to communicate with someone, put them on ignore, but they are still welcome to post in the forms regardless if you have them on ignore or not.
  11. I'm surprised that a GM hasn't comment yet.
  12. You are correct, I didn't consider your sarcasm to be humor ... or comedy for that matter. My reference to "a laughing matter" was in relation to the "rules of conduct". That is to say, I don't consider the "rules of conduct to be a "laughing matter". People trying to get yucks out of it through humor, comedy, sarcasm or misdirection seems inappropriate to me, but that is my viewpoint. We can only express things from our own viewpoint. Taking multiple viewpoints into account is generally a way of getting a better understanding of something as long as the observations provided are in honesty and respect. I have found in gaming environments - if you want to talk about religion or politics, do it in your own group if it is acceptable to that group, but keep it out of communication with the the community as a whole. However, in this game, even in personal chats it is reportable as worded in the code of conduct. All of what I've bothered to type here isn't directed solely to you, but to those that are taking time to read the whole thread. 99% of your posts that I have read, I have enjoyed reading.
  13. It isn't my job to enforce the rules. But I know my part and I stated it - Menu>Support>Harassment and Conduct. This is the same path that other people should take in order to resolve the situation. You, on the other hand, are just trying to promote discord. Well, Hail Eris, it is 5/23! Hold my beer while I put you on ignore.
  14. We are talking about a breach of the rules of conduct. Maybe I take them too seriously, but I don't think they are a laughing matter.
  15. "Content Guidelines The following is considered prohibited content: Anything illegal in the real world: This includes anything related to gambling, child pornography, terrorism, illegal controlled substances, and any real world criminal activity (yes, we know City of Villains exists) Hate speech: Hate speech is defined as anything threatening or abusive towards a specific group based on their race, religious beliefs, political affiliation, disability, sexual orientation or gender identity Controversial and adult content, including: Sexual, provocative, pornographic, or adult content Violent content Controversial religious content Controversial political content Anything involving controversial real-world individuals or organisations Anything involving sensitive events, both current and historical" - https://forums.homecomingservers.com/code-of-conduct/
  16. With my limited gaming exposure over decades, the most populous servers have the most rule-breaking behavior in chats that can reach the entire server or even a zone. The kind of people that do this are looking for attention and the more attention that they can get makes them feel better about themselves - even if it is negative attention. The biggest servers give them the biggest audience. "It comes with the territory". But it breaks the code of conduct so it needs to be stopped.
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