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Everything posted by UltraAlt
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Look over on the right in the tree line. I can see some Devouring Earth over there.
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How to ruin it for your teammates in one easy power
UltraAlt replied to Techwright's topic in General Discussion
My assumption is that you are watching your end and know that you are not running out of end. There is no power that would cause teammates powers to detoggle. There are enemy powers that can cause detoggling if you don't have protection against it. Do you get the power from the P2W that turns-off all your powers? Could you be activating that through some key press combination? This sounds like Dimensional Shift to me. https://homecoming.wiki/wiki/Gravity_Control#Dimension_Shift This power a zone/bubble out of phase with normal space. Things inside the field can't attack those outside of it. Those outside of it can't attack those inside it. Characters can move in and out of this bubble, so you can move inside of the bubble to fight the foes inside if it. Once inside the bubble, you become dimension/phase shifted as well. Black Hole https://homecoming.wiki/wiki/Darkness_Affinity#Black_Hole can do the same kind of thing as well, but I don't think you can target them. Detention Field https://homecoming.wiki/wiki/Force_Field#Detention_Field does the same kind of thing, but it is single target. However, if a target is intangible/phase shifted you can use Phase Shift https://homecoming.wiki/wiki/Concealment#Phase_Shift from the Concealment Pool to attack them. Anything intangible/phase shifted is in the same alternate dimension. -
Why don't you think that the New 52 was a retcon? Do you think there is a difference between a reboot and a retcon? No. Wally West isn't a retcon of Barry Allen. Wally West was the Kid Flash. Barry Allen is a retcon of Jay Garrick.
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I've made characters with Dark, Martial Arts, Savage, and Thorny. I have enjoyed playing all of these. I might have character with other assault sets, but I can't remember offhand. The Dark as for a Dark team. The Martial arts one was for a ninja. Shuriken! Thorny for a variation on the first CoH character I ever made that came from a villains Champions game in the late 1980-early 1990s. The Savage one I made because someone suggested it after I was making a petless beast mastermind just to get the bird attack powers. argh, now I'm looking at my character spreadsheet. I also made a radiation, psionics, earth, and ice. Not that I have tried so far. I have a lot of characters at this point, so I'm trying just to make characters when I get a character conception in my head at this point instead of trying to make character conceptions for every powerset that I haven't made a character for yet. So after looking at the spreadsheet it looks like I haven't made a Energy, Fiery or Sonic dominator yet. Never noticed. I work with what I have access to. Since I'm a character conception player, I'm not so much looking for synergy as much trying to stay aligned to my vision of the character. The Plant one is plant/thorny. Obviously, entirely plant themed. The Ninja one is dark/martial. The ninjas come out at night. The Dark team on is dark/dark. The Bird attack one is a gravity/savage. Seriously, it does fit with the character conception.
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Perhaps the reason I pointed out?
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Other than having the same name and both being published by DC Comic, Ted Kord being around first, and Jaime Reyes replacing Ted Kord thanks to a retcon. "Now, Blue and Gold #7 from Dan Jurgens, Phil Hester, Eric Gapstur, Paul Pelletier, and Norm Rapmund features the series debut of Jaime Reyes, the younger Blue Beetle. While a new foe has manipulated Jaime into saving Kord and Gold in secret, it's still a dynamic team-up with the three heroes working together to stop the villain known as Nullifex. However, many of Gold's subscribers are confused in the comments section about why there are two Blue Beetles. While it's all thanks to the New 52 reboot erasing past characters (Kord), bringing in new ones (Jaime), and more recent events bringing past characters back (Kord again), it's odd that the DC Universe has a hang-up with there being more than one Beetle (especially considering certain Bat-Family heroes)." - https://screenrant.com/which-blue-beetle-jaime-reyes-ted-kord/
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You can also post a ticket directly in the forums by going to https://forums.homecomingservers.com/support/ It is the tab at the top just to the left of [Server Status]
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or maybe don't put them on ignore. take screenshots of the chat with timestamp on an upload it to your ticket through https://forums.homecomingservers.com/support/ I obviously agree with using the ignore button for somethings, but turning a blind-eye to wrong doing isn't one of them.
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Robot/Electric Ninja/Electric Because I'm a character conception player, I would go with with the Robot/Electric because there just isn't that great of an excuse for electric and ninjas, but I've found that electric just goes too well with tankerminding (or whatever they call keeping minions in defensive mode all the time). I've been into the symbiotic relationship between humanity and technology (The Machine) for a long time. And besides, I don't even think I have a Ninja/electric. Better character conceptions to think of for a Ninja mastermind.
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Agreed.
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All of the groups I listed scale to 50. Some of them have a break between like 25-35 or something like that. The Psychic Clockwork would be the alternate when the Clockwork are outleveled. I think that would give them a level range absence as well.
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The course of action that I would take would be to contact support, provide their email address, and request that they let him know by email what standard they broke so they can avoid doing it again. After contact, the GMs might unban the account if the situation can be remedied. Otherwise, try creating another account with another email address and make sure to avoid anything that would break the Code of Conduct. Did their forum names infringe on any copyrights or utilize a name that would break the Code of Conduct? Did they make any characters? If so, how many and how many of them were infringing on copyrights or utilizing names that would be restricted from use by the Code of Conduct? I remember when my brother was visiting years ago. He made a character who's name wasn't quite obviously CoC breaking, but then he wrote up a bio that I'm sure a good portion of the community would feel was offensive. I think he only was in game for less than 1/2 hour. I don't think I would have been immediately banned, but I think the DEVs would have wiped the bio at the very least and probably would have changed the name as well. I was incredibly embarrassed by his crassness. I deleted the character after he left. That being said, I've run into at least one player that seems to base all their characters on escriment, and no one seems to have been offended enough to complain about it.
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The Ouroboros was setup to cover this with regular missions. What if you could get a Safeguard arc from a contact in the Ouroboros which would work like a flashback arc. You get the number of missions required to unlock the safeguard and the safeguard mission when you run it. It auto exemplars you down like the Ouroboros usually does. As always, I don't know the easiest route of programming need to get what you are trying to achieve, but the easiest path is to lock one character to the Kings Row level range or get someone that is in that level range to pull scanner missions for you in the zone. You can still keep the star and have them pull the missions so they don't have to bother with the hassle of being team lead (that some many people seem to fear).
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If this is really an issue with running level 50 scanner missions in Kings Row, there are several of the level 50 scanner mission groups that do spawn in Kings Row. Just restrict to the groups that spawn in a zone to the type that can spawn there related to your level range. So you could have Council, 5th Column, CoT, Tsoo, and Psychic Clockwork for level 50 scanner/radio missions in Kings Row for example. This would complicate the programing as you would have to set-up a list of possible enemy groups that varies as there are some levels where villain groups don't have coverage for all villain groups related to a zone.
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This makes more sense to me. You can get level 50 Tips in Altas, so why not level 50 scanner missions in Kings Row? I don't know the coding involved, but this seems to be a simpler "fix" than a level slider in the options menu.
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You know it's the game mechanics telling you that the opponents that you would be up against would be too weak for you. Go street sweep if you want to fight greys. Plenty of street crime going on. I seem to have run into this same thread before or at least the same content. Yes, before Day Jobs, I had places my characters would park. Some parked in specific places in specific parts of THE CITY. I remember one that I used to park inside of chimney so they could go flying out of it when I started up adventuring for the night with that character. I think I said it in the other thread about this (been a while, so long ago, that I don't even remember when it was), if you want that character to stay relevant in a zone then turn off your XP before you outlevel it. We can make thousands of characters. I doesn't take all that long to level and xp lock a character at max level for Kings Row. If I seriously wanted to xp-cap a character to a zone, I think I would do it mid zone level versus max level for the zone, but that's just me. One way you can do this is with a second account with a character xp-locked to the zone. use them the pull the missions that you want to run in the zone. Once you are on a team with them and in the mission, you can leave them outside if you want. Another way is to find someone at the level for the zone and see if they will run the scanner missions for you. I'm not against a slider in options that goes up to your current character level that you can use to reduce your character level, but we all know that if you exemplar down it is not the same as being the level related to the zone or the enemies that inhabit that zone. You will still have powers levels ahead of them if you exemplar down. I don't see this as being a worthwhile time expenditure for the DEVs. The percentage of the player base that would utilize this would be very low.
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spreadsheet seems pretty easy if want to track that
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Welcome home.
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I keep hearing people say that. I keep hearing people say that it doesn't put you in a hidden state so you can crit. I do it all the time. It crits all the time. I guess it's situational and I'm managing to always be in the correct place and striking at the correct time.
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Like Beast Mastery: fits several of my character conceptions. Fun to run around with a pack of animals. Would be nice to have more pet customization, but it's fun as it is. Mercenaries: I can't say that I have been overly thrilled with mercenaries, but I have characet conceptions that require it. Necromancy: Fits some of my character conceptions. One was conceived to be a zombie mastermind as I hadn't played one since before the sunset. I think I have 2 or 3 of them at this point Ninjas: Well what isn't not to like about ninja?! Robotics: Like Doctor Steel says "Build the robots!" Thugs: Probably only have one character with thug ... and it sort of fits their character conception Dislike Demon Summoning: I have a couple of Demon Masterminds, but I only play the primary for the whip. I don't want to start summoning demons. The demons are too noisy, and the graphics are too busy. Obviously, I have to rate them for character conception and "fun to play" based on those character conceptions in this order (highest rating first) Robotics Ninjas Beast Mastery Necromancy Thugs Mercenaries Demon Summoning (Petless mastermind only) [so on a 5 star scale for henchmen rating, it comes up with no stars] It didn't work so well with Beast Mastery. I wanted a character with just the bird powers in the set. I tried, but it wasn't going well. Someone directed me to Dominators with Savage Assault as a secondary and that fit much better (thanks again to whomever that was). I have great fun with my 3 petless demon masterminds. It's the only way you can get whip attacks in the game. The main trick with a petless mastermind is to replace your missing pets with teammates. I doubt it works at level 50, and I won't bother to try. My plan in general with these characters is to level-lock them once I'm able to six slot all the whip powers. Character conception is the fun for me, so they don't have to level all the way to 49 (where I would be level-locking them anyway) in order for me to have fun playing them. I don't think about it. I just deal with it. I don't feel anything about it. I just deal with it. Not sure. I've only been playing robots, zombies, ninjas, and beasts recently. I don't notice any really underperforming. We would have to talk about secondaries in order for that to become a factor.
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Whoops. I guess I shouldn't have spoiler-ed that, but I can't seem to be able to undo it easily.