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Can a person automatically upgrade standard IO enhancements?
UltraAlt replied to Story Archer's topic in General Discussion
And it keeps that same % increase as long as you have it slotted. Just like an SO, it's % can't increase without slotting one at a higher level. I'm not trying to argue that SO's don't degrade and need to be replaced before or by 5 levels past. They do. I'm not trying to argue that IO's don't stay the % of increase as long as they are slotted. In fact, they have that same level increase if you deslot them. They keep their value regardless. But when you slot that new SO, it's going to have a higher value than that IO that is 5 or more levels below it. The more levels above the IO, the higher the % the fresh SO is going to above the IO. What I keep saying, is that you want the % for that IO to increase, you have to slot a new one. IOs cost more than SOs - especially if you try to craft them yourself. It may seem like an IO is a savings, but it isn't unless you an get a really good deal on an IO. Also if you are trying to keep a higher percentage going, you are going to want upgrade SOs until heading on 40. It's cheaper to get level 45 SO than it is level 45 IO unless you are going to be market savvy. The problem with this chart is that you can get SO's down to level 1 a this point and you can buy SOs at level 5. Note where it says SO strength exceeds IO strength. I don't even bother slotting IOs until 45. I slot them that one time and that's it, but I don't play past to 50. I'm capping my characters at 49. There is no need for me to try to explain it any more. You disagree and that's fine. -
Can a person automatically upgrade standard IO enhancements?
UltraAlt replied to Story Archer's topic in General Discussion
I'm say that a level 35 SO is better than a level 25 IO. -
What about making the reward what the player issuing the reward is willing to pay to have the bounty completed? When the bounty is set up the reward is withdrawn from their goods (influence, IOs, and anything else that is normally transferable to other players) and held in storage by the game (like the auction house) until the bounty is completed and the reward is collected. The more complicated you make the bounty, the harder it will be to program. For tracking purpose, it would probably work best if a character took the bounty as a mission from a contact. That would set the goals. Once those goals are completed, then the bounty could be turned in. First one to turn it in would get a reward that had been placed in storage. (if you make it global, you have to track that accomplishment on all characters. Making them contact/mission based would hem it in a bit and make it more manageable) Would that player completing it trigger a "bounty claimed" message sent to all players that had the mission? Would that bounty simply be removed from their mission list? Or would they have to return to the contact, "I'm sorry to say, but you are a bit too late. This bounty has already been turned in by a quickery bounty hunter than you, my friend. Care to take a look at the other bounties I'm offering?" Adding the handicap options might make it harder to program. Some of those things are already in the game for task forces, etc. so that mechanic might be able to be assigned to the bounty when it is setup. When they player takes that bounty, they fall under those handicaps until they no longer have that bounty as a mission.
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No. Your want to equate the two shows your "preference". Your "Preference" shows that you think that KD is better than KB. By indicating that you think KD is better than KB, then you are showing it is more valuable than KB. To get an improvement, you have to pay something to get that improvement. The cost is a slot. The truth is that KD is better for melee and knockback is better for non-melee characters as they have less defenses and the whole point of KB is keeping enemies at a distance. I will agree that most melee players don't want their teammates using KB for just that very reason. But it is your "preference". It is about game balance. You can have your opinion and I can have mine. But you are showing your "preference" either way. I'm fine with running on all KB teams. Let the chaos begin!
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Can a person automatically upgrade standard IO enhancements?
UltraAlt replied to Story Archer's topic in General Discussion
@Story Archer go check out .... -
Can a person automatically upgrade standard IO enhancements?
UltraAlt replied to Story Archer's topic in General Discussion
if you level up the IO's to keep up with the Bonus of the SOs, you would be losing money. At 45 you would wouldn't need to replace them to keep with the SO's. Before then you would. It isn't clear if the OP is just trying to "cheap out" by buy level 25 IOs and never replace them. Sure that would be the cheapest way to do it if they didn't change the level 25 IOs until they hit 50, but I really don't think that "cheaping out" to that level is their goal. The SOs percentage bonus would keep creeping up to be better if they were upgraded, where the SO's would just stay that same level 25 percentage bonus all the way to 50 until they are replaced. -
yep. go with the rocket board. I think that the Dark would have good SFX for the Surfer's attacks as well. Color customization of powers goes a long way. I do see the Surfer's attacks as doing knockback, so that fits well with the energy attacks.
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I'm a character conception player, so I would have to have more details in order to help you other than suggesting the sorcery pool. I would tend to think of magic powers covering a lot of archetypes in the game, but I would probably pick one of these: Blasters Controllers Masterminds: Demons or Zombies Corruptors Dominators I would avoid Empathy. can you give us a little more about what you are looking for out of your "magic" powers?
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Try: /macro fx0 "noparticles 1" /macro fx1 "noparticles 0" ... and see what happens. I can't remember if that negates the transparency or not., but it cuts down on a lot of SFX Already in the game: https://homecoming.wiki/wiki/Sudden_Acceleration:_Knockback_to_Knockdown https://homecoming.wiki/wiki/Overwhelming_Force:_Damage/Chance_for_Knockdown/Knockback_to_Knockdown Yes, you have to use the enhancement. You have to pay the cost for the change. It is part of game balance.
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Can a person automatically upgrade standard IO enhancements?
UltraAlt replied to Story Archer's topic in General Discussion
well, I guess you don't have to worry about it if you don't want the improved bonus of higher level enhancements. -
Plant/? What (other than Plant/Storm) would you reccommend?
UltraAlt replied to Argentae's topic in Controller
Plant/Nature was a goto for me. I think that is the first kind of Plant Controller I made. I'm not sure if I have made another type of plant controller. I can see how Plant/poison would be a mix, but I doubt I'll make one. -
Somewhat seraph like. There are lots of different interpretations of what a seraph looks like, but I found a couple similar to what you posted. I'm assuming that you are trying to go for some kind of Divine Incarnate kind of thing akin to the Igigi/Seraphim.
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Yomo's New and Improved Bang-Up Salmagundi Spectacular!!!
UltraAlt replied to Yomo Kimyata's topic in General Discussion
Yah, trickster you! Shutdown one giveaway to start an even greater giveaway. Classic. I'll be plastering this thread up all over the place. -
Yomo's Whizbang Potpourri Extravaganza of a Giveaway!
UltraAlt replied to Yomo Kimyata's topic in General Discussion
This was a great service to the community. I apologize if I promoted it too much in the forums and in-game. -
In my experience, they won't scale. But you can test it. The thing is to see the mission range so that the low end is the highest level of an enemy you want in the mission and the high-end is higher than the lowest high-end of an enemy if you want in a mission. I'm assuming the Shivans start at level 15. So I would set the mission level (you have to do this on every mission) from 15-25. The player that picks the mission affect the level. If they are below 15, they will be raised to 15. If they are above 25, they will exemplar'ed down to 25. I don't remember if you can, but you could try to see if it would let you edit one of the minion types. You probably would want to give them more powers to compensate for the level range. unfortunately, I'm up too late and can't get involved with fiddling with it at the moment. But, hopefully, someone will be on to chastise me for my lack of knowledge sooner or later.
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Yeah. I can't wait for my character to be able to stand around on the pier in Talos with their feet stuck in a bucket of concrete. "Help! Help! Save me!" ... because there is no getting tied to the tram tracks emote ...
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Officially Unofficial Weekly Discussion #38: Speed Runs
UltraAlt replied to SeraphimKensai's topic in General Discussion
Well, your entire family except for you. Maybe. Around here, you can never be so sure. -
Can a person automatically upgrade standard IO enhancements?
UltraAlt replied to Story Archer's topic in General Discussion
@Yomo Kimyata is talking about slotting non-set IOs versus set IOs. You don't need to slot entire IO sets. In fact, seem to have a better "break" if you just slot 2 or 3 of them in a power. I often have powers with a couple of accuracy and an end redux or recharge along with 3 IO set enhances. I always run attuned IO set enhances. They cost the same as buying them at the lowest level unattuned ones. Watch what the lowest level is that an attuned set IO can be slotted. Sets usually accumulate to have better bonuses than slotting an SO or non-set IO in some area or another. This is especially true of set IOs that have a global effect across all or several of your powers. I rarely slot non-set IOs. The SO's are good or better until up into the 30's or higher. If the non-set IOs level is 5 below you, and SO at level will be more powerful. -
The melee powers on a ranged character are for when the enemy closes on you (for the most part). Not all "assault" secondaries are the same (obviously). I might get 1 or two melee attacks in a dominator secondary, but I am already fighting at a range so I tend to go with the ranged attacks. You are dominating/manipulating your opponents. Perhaps named manipulation to imply the dominating so it wouldn't be confused with Domination. Badly named? Apparently, so. The dominators are a mutation of the controller archetype with blaster backup powers.. Basically, the Dominator secondary is a combination of the Primary and secondary blaster sets.
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Officially Unofficial Weekly Discussion #38: Speed Runs
UltraAlt replied to SeraphimKensai's topic in General Discussion
Yep. But not "effectively seemed" but was a speed run. I'm not including TFs where there is enough TT (Team Teleport) on the team to teleport to every mission (or at least the ones in other zones). I don't consider using TT to determine if a TF is a speed TF or not. Joined more than one that didn't even indicate that it was a speed run. When questioned about the leader about it once runs started and I realized I was on a speed run, the leaders often say something to the effect of "All WTFs are speed runs". I have had cases where I specifically asked before joining at TF if it was a speed run or not, was told it was not a speed run, then one player decides it is a speed run, runs from the door to the boss at the end of the mission, and ATTs everyone to the boss at the end of the map. When the leader was called on it, they didn't care because they had teamed with the other player before. The player responsible for turning it into a speed run was the last player recruited to the team. I find it extremely distasteful to consider speed runs to be the norm. It's an elitist attitude. End-gamers are just running TFs for the Merits. They don't care about an XP. They don't care that a player playing a character in the TFs level range is expecting to run a TF for the XP. They only care about what they want to get out of it. And that is why the End-Gamers consider all WTF to be speed runs ... because the Merits are Doubled, so to them "obviously" all WTFs should be speed runs. I don't play 50's so I never want to be on a speed run. First, I want my character to earn XP because I'm playing the game (not an end-gamer). Second, I enjoy running content at a difficulty level that is doable but a challenge. Third, I enjoy PUG'ing with new players are figuring out how to play the game. (I feel speed runs don't even allow a new player a chance to figure out what is going on). Obviously, put me on the Anti-Speed run side. SEE ABOVE No. -
@ThePlagueDoctor186 If you take the tram to Kings Row, exit and turn left. Go under the billboard, across the open lot, across the spillway, jump up onto the road, jump the fence, and you should see the van parked just a bit further up and on the right. The easiest way to find the others to go to the Pocket D and exit out the elevator on the back of the "sides". There are 3 doors leading out of the heroside and a manhole that you can jump down that leads to another zone. I've been using the Altas one or a base teleporter during character creation I run by the one in Kings Row so much that I know that one. With base portals and fast travel, I just don't even bother remembering where the other ones are .... but .... https://homecoming.wiki/wiki/Paragon_Dance_Party is where the ravers go anyway. Take the tram to south steel, go out the the rail just outside of the door. Turn a little more to the left. You'll see a building. Head that way. There a lower area. travel to the end of that. Turn left drop down to ground level, and you should be near the door. The door face south. There are two flyers pasted up next to the door.
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How to ruin it for your teammates in one easy power
UltraAlt replied to Techwright's topic in General Discussion
On most teams end-game teams, it wouldn't be useful. Mostly because of team behavior/bull-in-the-china-shop tactics (aka steamrolling). What it is good for is mainly a "oh #%$!" power. Lock the enemy down with an immobilize and drop the Dimensional Shift on them. Usually gives a team plenty of time to back away from the mob and regroup. That's because it doesn't. I didn't imply that it did. -
This is a good example of why the OPs plan "isn't as good as it's cracked up to be". I've lead teams and had player A say "invite Player B". I tell them, "Have Player B send me a tell if they want to join." Player B is standing next to me with Player A. Player A says "They said that they did". I tell them, "They must be on ignore. I don't team with players on my ignore list". I think it has always lead to silence, and Player A staying on the team. At any rate, someone must have told Player B that I was recruiting.
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I understand where you are coming from, but I don't think that this would turn out to be as beneficial as you would think. If you have someone on ignore, I'm petty sure is entirely global at this point. The player base isn't as big as one might think based on the number of characters running around (I have well over 100 myself and alt jump probably 10 or more times a play session and that includes server jumping in the mix as well). I'm assuming you use ignore. I use it so much that people drop off the other end (become un-ignored) whenever I put someone on ignore (it is limited to some very small number like 30). Having this would mean that you would - most likely - not be able to join far more teams than you may think. Also if Leader A invites you to a team. You have Player B on ignore. Leader A tries to invite his good friend Player B to join, but now the system won't let him. I'm sure the combat/error message is going to say that Leader A can't invite Player because you have them on ignore. You get kicked from the team. Leader A figures they don't want to deal with the situation again, so they put you on ignore. Now you can't join teams with Leader A or Player B. The larger the team, the more likely this would cause a conflict. So leagues would increase the chances of having someone you ignored already on the league or people being prevented from joining the league because you are already on it. I don't know about you, but sometimes I have people on ignore not simply because I don't want to team with them but also that I don't want them to be able to chat at me (well, yeah, and AE Farm spammers, but I think they have all fallen off the end of my ignore list a good while ago).