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UltraAlt

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Everything posted by UltraAlt

  1. Welcome to THE CITY. (At least, you might be in THE CITY, unless you are a dastardly villain or a dystopian refugee/citizen of Praetoria...) Go with your character conception. If you get into the character, you are more likely to play with them. Just take your time and enjoy being a superhero. If you run the Origin arcs they aren't going to take you so far that you need travel powers early. Take your time and fight street crime. Keep your reputation on flat to begin with. Raise up the difficulty level as you feel comfortable with your powers against enemies. Don't feel bad about turning the difficulty down and resetting a mission if you are having problems with it. All enemy groups have a weakness. Watch their behavior. With controllers try to get containment. "Controllers are the masters at locking down and controlling their opponents. Few can escape their will. Controllers do extra damage to any target that is already Held, Immobilized, Slept, or Disoriented." -https://homecoming.wiki/wiki/Inherent_Powers#Containment This grants critical damage on your attacks. If you are in a group, and use an AoE, make sure that there is a wall to dive behind if your team doesn't have a "taunting" tank. Walls give you 100% def and res after the possible initial alpha. if you are solo, the best tactic would be to try to immobilize or hold and fall back and fight ones that get through. There is no shame in falling back or running out of the door on a mission if you need to. This is based on the way that I build characters from the start: I add a slot to powers that take accuracy as soon as possible. I put 2 accuracy in the first two slots of any power that takes accuracy enhancements. I put 1 endurance reducer in any power that is going to be constantly toggled on. I put 1 endurance reducer in any power that cost more than 10 END. I try to put a second slot in toggle Resistance and/or defense powers as soon as possible. By level 10 I try to put an additional slot in Stamina. By level 15 I try to put another slot in Stamina as able. (If you have the influence for it, try to get an attuned Panacea :: +HP, +End The third slot on attack power depends on how much damage it does. Low damage powers get a slot for the powers SFX (-def, slow, etc.). High damage powers get damage enhances. Always get powers that help mitigate stun, holds, etc. if possible. If not, always carry at least 2 break free (or higher level Resist Effect inspirations)[https://homecoming.wiki/wiki/Inspirations] You're going to have a hold power. I suggest getting 2 acc in that, then 1 recharge. Then 1 hold. After that, as able after level 27, get an attuned Lockdown: chance for +2 mag hold. Slot that in the slot that you had the hold in, and then put in another slot and add a 2nd from the Lockdown set (I would suggest the ACC/Hold or REC/Hold) and/or a hold enhance. The hold is a very powerful tool because the enemy can't fight back. If you can keep a boss lockdown until you take out their minions, you will have a much easier time. This won't work on some of the bosses, but you can lock down LTs or minions instead. But again, the main goal should be to have fun and explore the game. If you don't get a travel power, THE CITY seems to be a much bigger place and you get to see everything that is going on at street level. You can get a flight pack for free from the day job of parking (logging off your character) in the Shadow Shard. You can get to the Shadow Shard by going to the tram in Atlas Park and looking for the yellow swirling vortex looking thing at street level below the tram platform. Click on the Firebase Zulu option to get in. Move down onto the area where the people are exercising and park there. After 3-4 days of parking down there you will be charging up the flight pack (it will show up in the top right of your power window once you get it). You can charge it for up to 2 hours. Don't forget to check out: Don't forget you can use the /help channel in-game. The Community is pretty helpful in most cases. And have fun! See you in THE CITY.
  2. That's probably what they were complaining about then. I knew it had something to do with not getting the xp that they felt that they deserved to be getting. So I guess the xp was reduced to make up from the extra xp from the R3z0rZ.
  3. As summer grows hot, The Freakshow rez from the dead. Doctor Vahzilok?
  4. I never checked, but I have a friend I game with the complains about it every time we fight freaks.
  5. What is all this about the R3z0rz? No one bringing up that you don't get xp for them being defeated a 2nd time?! "Typically, every first line of Haiku has 5 syllables, the second line has 7 syllables, and the third has 5 syllables." - da 1n73rw3bz
  6. Lol. Thanks. Sorry about the extra effort. Yes, quite hideous and not at all what I would like to see added as an option for CoH. At least something like Mako's head would be a good start. I could see a more traditional shark head but back to owl heads ...
  7. Okay. Screenshots please. I'll just have to deal with solar panels or leaking miniature-atomic-reactors .... not so hard to find enriched plutonium in THE CITY.
  8. And still you missed that spider.
  9. Prepare for my devastating Polka attacks!
  10. I don't know about the Bunny people, but there is a legendarily large Cat people population, but you know how those ERP players tend to hide out. I didn't know that the Owls were into PVP! More mousegirl options so you will have prey to hunt?! Even the Cat girls didn't think of that! Hopefully, they will hide out in the universities and the Midnighter's club where it's safe! Well, said. A decent dragon and shark heads. ... maybe monkey, chimpanzee, orangutan, and gorilla heads? *sniff* I'm still waiting for an animated "electrical extension cord with a plug on the end" tail for robots .... some day ... some day ....
  11. I have to say this post seems a little biased. But I have no issue with having more animal heads in general. I think they would be easier to add then an owl form.
  12. Dual form is manageable. I see no reason to go tri-form unless you really want to spread your slotting out over the additional powers. I'm assuming those that do go tri-form skimp on the human form and use the slots in squid and dwarf forms. I have made one Peacebringer on Homecoming. I had a couple of Peacebringers and one Warshade before the sunset (I know I had at least one of each and sure I had more PB than WS, but not entirely sure of the numbers). I ran in a duo with a Warshade on Homecoming. The other player didn't like it that much. I ran human/squid. They ran human/dwarf. We made it up to level 30 something and bailed for another project. They seemed to have been created to be a challenging archetype for those that had already played the game through at least once (obviously, at least once, as you had to have at least one 50 before they could be unlocked - no real challenge or badge of honor to get to 50 at this point as you can get there by doorsitting to level 50 ... and could before the Sunset as well). The VETAs by comparison don't seem to be very difficult to play. I haven't played either on Homecoming. I didn't level either very far before the Sunset. But I recall that the Khelidans were more challenging to play. Obviously, more difficult to play well due the possibility with three different form with different tactics that need to be used with each build. They can be fun to play if you know when to switch back and forth between forms. Having all three forms slotted allows you to fill any hole in a team except for healing and control. They have their own story line level 1-50. Are we talking about end-game Kheldian content? There already have been a large amount of changes to make them (and their enemies) much less of the challenge to play that they were designed to be ... much less of a threat for a team to have a Khedian among them. I have tried tri-form and human only Kheldians, but I primarily play human/squid and try to balance the power purchases. I try to stay in human form until extra damage is needed and/or there is a taunting tank on the team - or - I need to regain end quickly - squids can regain end very quickly if you slot for it. Since I play with a game controller, I already do tray flipping with macros. Playing a 2-form Kheldian, add a third tray for squid form. 2nd tray has form change, tray flip to primary squid power tray, flip back to primary human power tray ... I haven't played my Homecoming Kheldian for a while - but I think there are some powers that both human and squid could use and those would be in the 2nd tray as well. On Homecoming, I'm Team Peacebringer for sure.
  13. You have to play the way that is fun for you. At this point, I'm keeping all my minions close in defensive mode so they get the most out of the range aura defs and resists, keep them buffed and healed, target through the highest level minion I have and move into attack range of the enemy or teleport in foes to get pounced upon. maybe there are more people that are out there that have this issue, but, unfortunately, they haven't posted about it yet if there are.
  14. They recharge fast enough these days. Just dismiss them and resummon them.
  15. I'm a character conception player, and I hardly ever respec. (I think I've respec'd about 2 or 3 times over the same number of years that I have been on Homecoming) All powers are useful if you know the tactics to use them. Sometimes I struggle with the correct tactics to use with a power. Some powers are more usable on a team than when solo and vice-versa. Not all powers are built for mini-maxing, but unless mini-maxing is your goal than there is no real reason to make that a target. I pick powers that fit my character conception. I have a good number of characters, so I can try out different things on different characters. (I understand full well that some people can't keep put with switching back and forth between characters and remembering "how to play them"). Here's my general rules about end: Any power that doesn't have an ACC of 2 gets 2 SO acc enhances. If you don't hit, you wasted the end. Any power that costs more than 10 end to active gets an SO end enhancement. Any toggle power that cost more than .26 end get an SO end enhancement before any other enhancement. If possible, get a Panacea: +HP/+end slotted in Health as early as possible. I put this in a second slot in this power. By level 26 you should have at least 4 slots in stamina. 3 SO end mod enhancements and a Performance Shifter - chance for + end. As able after level 27, add another slot to health and add a Numina: +Regen/+Recovery You can warn them in advance. Also try to get up into the room at the top of the stairs and find a corner and fight from there and move up toward the fight as able. P2W power Plasmatic Taser (https://homecoming.wiki/wiki/Plasmatic_Taser) is good about knocking ambushes back and buying time. One of the tricks with this is to use it to knockback as many as possible, then dodge behind a wall for a couple of seconds to lose some of the agro, and then fighting the ones that you can from there before moving back up behind the team to help with the other enemies. As a ranged character, you can make this easier for yourself by targeting the leader or the character that is taking point. I generally go with the team leader. now they have a box around their edges so they stand out. Hit "f" to automatically follow them. Don't run right up on them, just use that when you lose your directions. When you have another character targeted, you are targeting through them. You will both hit the same targets and this will help take down enemies faster. It will also reduce your agro. By sticking with the character that you have targeted, they should be going where they need to go so that should help avoid some of the confusion. By targeting, following, and firing through the leader or point character, you should avoid most of these issues. Yeah. I'm a character conception player as well. Neat thing that the other players have already pointed out is that you can put end mods in there. I agree with you that end drain isn't all that great, but you can put another Performance Shifter: Chance for + End in those powers. I wouldn't put one in all of them, but having 2 or 3 slotted really does help an electric with end issues. I would strongly suggest getting at least one Devastation: chance for Hold in your fastest low damage range attack(s). Remember that Arcane blast can charge when you use other powers. When they yellow circle appears around it, it will do extra damage. I try to hold off using that power until that yellow circle appears around it. If you don't have enough end, don't use enflame. If you use enflame, use it on a tank or brute. If you don't have enough end, don't use spirit ward. If you use spirit ward, use it on a squishy. All the SFX can be a real issue for me - especially if someone decides that they want all white powers - which really hurts my eyes. You can use these two macros that will greatly help in that regard: /macro fx0 "noparticles 1" /macro fx1 "noparticles 0" The first macro turns particles off. The second macro turns the particles back on, but they won't completely reset until you zone. So things like the oro portal and sg portals won't be as visible as normal. If you buy set IOs, I suggest always buying them as attuned. They cost the same amount as the non-attuned ones and level with you as you level and can be slotted at the minimum level for the set. Don't have enough loot for all that? Yomo has a giveaway : ... and other players are often willing to help out with a little here and there ... That would be my suggestions but, of course, play the way that is fun for you. We are here to enjoy playing the game. I hope some of my suggestions are helpful to to you.
  16. But you are given a bunch of options if you want to the easy way of finding a look in addition to the randomizer. Full listing of options clipped together.
  17. I'm sorry for your loss. So you really haven't clearly stated what the issue are beside running with a steamrolling team that doesn't clean it's plate before moving on to the next course. Other than bad teammates, what appears to be the issue? Sentinels are a balance between damage and defense but you have to keep your distance. Is the issue more running out of end or not being able to defend yourself before the enemy is defeated?
  18. https://forums.homecomingservers.com/forum/12-help-amp-support/ Make a post there with the account you are having issues with.
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