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Everything posted by UltraAlt
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I haven't seen this mastermind pet behavior before. I didn't see a post about it. In the Croatoa Door Missions with ghosts there are areas of "ghostly fog" in the missions that affect players that pass near/through them. It's a debuff and does no damage. I'm running my minions in "defensive" stance. When my character becomes affected by a patch of "ghostly fog" all of my minions attack it - "Unaffected". I can target it through my minions - "Unaffected!", but I can't target the "ghostly fog" directly. My minions continue to attack the "ghostly fog" until another "enemy" actually does damage to my character. I've even had instances where my character is away from the "ghostly fog", commands their minions to heel (pulling them out of the "ghostly fog") and, as soon as I switch back to defensive, they all run back to the "ghostly fog" and start attacking it again. I'm assuming that this is because the minions were still under the effects of the debuff even though the character is not? (Sorry. I didn't check to see if they were or not or if holding them out of the "ghostly fog" long enough for the power icon to go away would stop this behavior) I don't know if this is expected minion behavior. I tend not to run characters with pets or minions, and my characters don't end up going to Croatoa all that often.
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It is the only way the I'm playing my all my non-petless masterminds these days.
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And what is in there by default that most people miss, "In my opinion". And like the starting post here, what is left out most of the time "My character is level X. I have played them [solo/in-groups/on-a-task-force/etc]. I have slotted my character {this way]. My tactic is to [blindly run into a mob/try to pull/use other tactics]." which are all linchpin points in such a discussion. cave de novo foro usuario qui tendunt ad conflictum incitandum
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I'm not going to from the build end but from the tactics end. I see 4 major types of mastermind play. I think that you are going to find it is best to pick the type of mastermind you intend to be before trying to figure out slotting. 1) The tanker. The mastermind always runs their minions in defense mode, stays nearby their minions, uses their minions to do damage, and focuses on keeping their minions healed and empowered. 2) The Mastermind behind the curtain. The mastermind tries to stay as far away from danger as possible and sends in their minions to do their dirty work. Why bother healing your minions when you can summon more and send them to their death fighting for the cause? 3) I'm the Boss. The mastermind slots to empower themselves and the minions are just there as a distraction and cannon fodder. 4) Eris/Discord. The mastermind sets their minions on total offensive attack mode to start chaos by attack whoever and wherever they see a target to attack. Just run around berserk. Who cares if the minions die? If you aren't summoning minions every time your minion summons powers recharge, then you must not be playing the game properly. Now that you know what type of mastermind you want to be (or at least thinking about it), now you can focus on how to slot to make that style of gameplay work the best for you.
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.... or maybe a mastermind?!
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I suggest slotting Reverbant up based on your power picks. It duplicates your powers. (I would always start with 2 Accs because I want to make sure that I can hit with it) You fire a hold; it fires a hold. You fire a confuse; it fires a confuse. etc. This way it augments the magnitude and helps with the duration of those FXs. (at least that is how it seems to work) That being said, I trigger domination when I really need it, and I'm never worried about perma-doming or the end-game.
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See the above. That was some serious Ebil Marketing to catch you on that one. Let the race begin! Someone saw the cheese and went for it. Once they got the first really tasty bite, they went back to make more.
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No attuned only go to 50. Level 53 enhances are boosted enhancements, and they don't level down. If you aren't playing at level 53 or better, they don't work at all. If you attuned a level 53 enhancement, you would be able to use it at levels down to where you can slot it - but, at the same time, you would be making it an attuned enhancement that only goes up to level 50. At least, as far as I know, this is correct. I'm trying to find one of the +1 boosts for info about the, but I know they are around. They may only drop at level 50+ - Found it - https://homecoming.wiki/wiki/Enhancement_Booster_Salvage Enhancement Boosters are Special Salvage available from the Reward Merit Vendor, Auction House, or as occasional drops. When applied to Invention Origin Enhancements (IOs), whether it is a set piece or a common piece, it increases the effectiveness of the enhancement by 5% per application, without changing the base level of the enhancement. IOs can be boosted by a maximum of 25%, or Level X+5. To use this salvage, enter the enhancement management screen. Click on the power that contains the slotted IO. Once in the combine screen, click on the enhancement to boost. This will cause the enhancement to slide into the left combine slot and will cause the Enhancement Booster salvage to appear in this screen. Click the Enhancement Booster to cause it to slide into the right combine slot. Click Combine to complete. Procs and Globals are unaffected; however if they come with an enhancement portion, the enhancement portion is boosted (for example, with the LotG: Def/+Rech, the defense is boosted but the recharge bonus is not). Attuned enhancements (such as Archetype Enhancements or Store-Bought Enhancements) cannot be boosted.
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The Origin Project has pretty much been on slow burn. I think part of this was due to jumping around from character to character to try to level them up at about the same rate, so I'm going to make a change form that. I'm going to focus on one origin until it reaches the next contact level. The completion of arcs will take longer at this point on just based on the way that mission lengths increase as a character levels up. I also think that I will enjoy doing the arcs more if they remain fresh in my mind as the entirety of the contact level sets are completed.
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None of the above.
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Maybe defining terms would be helpful. What are "the typical story arcs"? Are you just talking about hero arcs or the game in general? I guess that depends on who you are talking to. Are you talking about like all of the Hollows, Striga, Faulline, or Croatoa arcs without out-leveling the contacts? All of the Origin arcs? All of the First Ward and Night Ward Arcs? All of the bank missions? All of the Tip Missions? Or maybe you are just asking about level 50+ missions? There are missions there as well. Don't forget to pick the fruit.
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@DoctorDitko any idea about this Linux stuff?
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I use some friends bases. I look at other people's base. I have made bases on all the servers, but, so far, not more than 3 bases on the same server. All the bases that I have created have teleporter hubs to all locations. I mostly store enhancements. I really only use salvage tables for holding holiday salvage. I don't put insp tables in bases. I put an trainers, enhancement sellers, insp sellers, tailor, and an empowerment station in the bases I build. My bases are built for role-play and, therefore, themed to the supergroup ... designed and decorated as such. I don't really do base tours, but I provide access to my bases for anyone that asks or doesn't have one to use. I think that is all listed in the thread listed above. Great for the people that want to PVP in their bases. It isn't something that I do No. Please, no. I'm glad base raids are not a thing. There are other base features I would like to see, but I think bases pretty much cover their purpose(feature?) as-is. @Dacy has several threads about base suggestions running. Dacy is the Community Rep For bases https://homecoming.wiki/wiki/Supergroup_Base https://homecoming.wiki/wiki/Everlasting_Base_List https://homecoming.wiki/wiki/Excelsior_Base_List https://homecoming.wiki/wiki/Indomitable_Base_List https://homecoming.wiki/wiki/Reunion_Base_List https://homecoming.wiki/wiki/Torchbearer_Base_List
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Foe Intangible powers. Where are they useful?
UltraAlt replied to Snarky's topic in General Discussion
Okay, do you have their global? -
oh please, please put this on a COH billboard
UltraAlt replied to voltaicsylph's topic in Art & Multimedia
wow. Player created billboards for the city would be pretty cool. I'd like to see some of those "Earth For Humans!" signs replaced. They are awful xenophobic. The Rikti aren't the only non-humans in THE CITY! There are characters in City of Heroes from all over the place and many of them aren't humans. -
Foe Intangible powers. Where are they useful?
UltraAlt replied to Snarky's topic in General Discussion
Does any character in a story "want" to have their story written by the writer? If they want to exist, they certainly do. But most characters aren't thinking about the metaphysics of their creation other than to usually relate to a religion that an author is utilizing that exists in what some would call reality (I'm not sure what you would call it), a religion that they have created, or a religion that was created by other creators. Some believe in "the creator" and others do not. I - having created the characters in the game - am "The Creator". You certainly didn't create my characters. NCSoft did not create my characters. I'm not sharing my account with anyone, so they aren't co-authored/co-created. As for my Lovecraftian character(s), they certainly don't even believe that I exist. They are too busy trying to summon up Lusca to eat those people in Paragon City that think they are heroes. I guess one would say (other than you, obviously) that to my characters, I am "intangible". -
Foe Intangible powers. Where are they useful?
UltraAlt replied to Snarky's topic in General Discussion
That is BS and goes against the tradition of comic books. And, I can play any kind of character I want. You show the behavior of the L33T and most probably dwell deep within the end-game where you feel superior to other players. So I'm going to explain. You feel that the system is to be abused and pushed to the limit for nothing more than be as uber as possible. I've gone through my min-maxing phase some .... has it really been that long ... 40 years ago at this point. It was fun to see what I could try to tweak out of a gaming system, but, I have found, that a gaming environment is to be enjoyed by the journey within it. Min-maxing is such a small window that it leave a majority of a game untouched. Spider-man has unluck. Tony Stark has a heart condition. Thor used to be gimp doctor that needed a cane to get around. Doctor Strange was a brilliant doctor that had his hands mangled so that he could no longer perform surgery. Etc. You may be trying to say ... in the original Champions RPG terms, that those characters bought those Dis-Ads so that they could use their points in their powers/ However, Stan Lee added in those character flaws to give humanity to those Silver Age heroes. "With an innovation that changed the comic-book industry, The Fantastic Four #1 initiated a naturalistic style of superheroes with human failings, fears, and inner demons, who squabbled and worried about the likes of rent-money. In contrast to the straitlaced archetypes of superheroes at the time, this ushered in a revolution. With dynamic artwork by Kirby, Steve Ditko, Don Heck, and others complementing Lee's colorful, catchy prose, the new style became popular among college students who could identify with the angst and the irreverent nature of the characters such as Spider-Man, the X-Men and the Hulk during a time period of social upheaval and the rise of the counterculture of the 1960s." - https://en.wikipedia.org/wiki/Silver_Age_of_Comic_Books By making only min-maxed characters you are throwing out a majority of gameplay possibilities. The game is less challenging when you mini-max. You don't have to think about using different tactics base on the enemies or your teammates or probably bother with tactics at all. You can't explore all the different powers and the way that they interact if you are only going to go with the most mini-maxed character. Any game has way more to explore than most players bother with exploring. City of Heroes is a superhero game. It is a about creating and playing superheroes. Now you can play how you like. I'm not trying to stop you from building that mini-maxed clone. Mini-maxing is a cookie-cutter. It only has one shape. If you don't hold to that mini-maxed cookie-cutter shape, then you are gimping your mini-maxing - which you seem to indicate means that you shouldn't be playing the character at all. So, when it comes down to it, focusing only on mini-maxing is being narrow minded. I mean, there is no reason to bother with a costume, a base, or power customization if the true point of the game is only to be playing a mini-maxed character. So why did they even bother putting any of that into the game? It has nothing to do with how you pick powers or slot your character. So much to explore and learn. "Forget that! Get in the robot, and do what robots do!" My characters don't want to be mini-maxed. Do all your characters want to be mini-maxed? Are you mini-maxed? Yes. Think about it. Yes. I must have forced my characters onto my accounts character list. They never wanted to be on my character list. I forcibly put them onto the character list. How horrible of me... oh, wait ... you did the same to every character that is on your character list in any game you have ever played. Interesting. Of course not! You are apparently the supreme ruler. What you says goes. How foolish of me to make you feel defensive. -
Being a character conception player, if I pick Storm Summoning, I pair it with cold, electricity, or water. That is to say, Winter Storms, Hurricanes/Typhoons, and Monsoons. That isn't to say that you couldn't color Storm Summoning to look like a sand storm, but I haven't made any "Sand Storm" characters yet ... but obviously paired with Earth Control, Seismic Blast, etc. .... Ack, might have to make another Alt.