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EnjoyTheJourney

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Everything posted by EnjoyTheJourney

  1. This is a key point. The breadth of difference in defense values can be very high. A few more numbers, building off Doomguide's earlier post ... In mids, for this scrapper soul drain is listed at base 1.2 accuracy and has 91.66% accuracy added through IOs slotted into the power (Superior Avalanche IOs, with help from a 30% global accuracy bonus from 2 purple sets). This is a multi-hundred million inf build, fully boosted where boosts might help, no expense spared, and the accuracy figures reflect that. And yet, when multiple spawns of Cims are near my scrapper there are occasions when soul drain gets zero hits out of ten attempts to hit, or hits very few if any are hit at all. Those are not rare occurrences. When a high end build with this kind of accuracy total can't even reliably hit a minion once the buffs are up, that seems a bit off. The main problems are likely that the cap on the number of defense buffs doesn't exist or is really high, and/or that the duration of buffs is overly long and can stack from the same caster.
  2. T9 - "Love Your Enemies" - Targeted AOE, 16 target max - Enemies feel an overwhelming sense of empathy for the caster. They become incapable of striking the caster and her allies and they start damaging their own allies (ie: confusion).
  3. Generally it's true that +4x8 ITFs are still an easy run. But, there are very high peaks in defense buffs, as mentioned in the OP. On that note, it's difficult to see how how judgment missing noticeably more than half of targets is working as intended. From mids, for this scrapper: Global bonuses include to hit is +6% (kismet) and accuracy +30% (IO set bonuses) With "to hit" chance set to 48%, to reflect mobs being +3 levels, soul drain is listed with a 143.6% (to hit a +3 mob); mids was set so that soul drain bonuses are not considered in generating this number. Somehow that is at times getting floored for all mobs nearby, leading to zero or very few hits, probably due to buff stacking that may have no limits on the number of stacks.
  4. The recent buff to the Cims may have strengthened Cims more than intended. And, perhaps the Cim defense buffs need a lower cap on their maximum total than they currently have and/or a shorter duration. A few data points ... This evening while soloing one side of the last mission on a fully IO'd up 50+1 scrapper in a level 50 max notoriety ITF, while the rest of the team went the other way, a casting of T3 void radial judgment missed literally every single mob even though there were mobs all around. Even though luck must have (also) been bad, the chance to hit was probably floored for that to happen. Other castings of void radial often featured more misses than hits when soloing that same side. With base accuracy of 2.11 (in-game figures) for soul drain, it misses more often than not after Cims start casting their buffs. Sometimes it comes up with zero hits when my scrapper has more than 10 targets in range. With a base accuracy of 1.82, touch of fear often misses more than it hits for Cims. Perhaps it's just one category of defense values (ie: AOE defense, negative energy, or something like that) that are becoming so high, or perhaps it's a larger issue. Either way, hopefully the recent buffs to Cims get another look. My thanks to those who keep this game going and who keep it fun.
  5. Thank you both for your feedback. Rad melee seems to have stronger sustain than ice melee, which makes sense given that it has a heal. It makes sense that shield charge would be viewed by many as the signature power for shield defense. The nomenclature matches, it's a cool looking power, and it's unusual in what it allows players to do when compared with other armor sets. But, there's a reasonable case to be made for grant cover being the power that makes SD a strong pick when team play is key to a player's enjoyment of the game. Grant cover isn't as flashy power, but it is very helpful for teams. Also, AOEs that are available to use more often will probably do more damage than shield charge, in the end, even if their DPA isn't as good as shield charge and their "cool factor" isn't as high. Here's a tweaked rad / SD / soul build, with a bit more smash / lethal resistance squeezed into it (60.66% according to Mids). I've been pondering what to give up to make room for irradiated ground, but I've come up blank in that regard. Thus, unless there are problems I'm not seeing (ie: with how the brute IO sets are placed, other issues), then I'll probably run with the build below and see how it fares in-game. This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Radioactive Smash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(21) Level 1: Deflection -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(31), ShlWal-Def/EndRdx(34), ShlWal-Def/Rchg(34), GldArm-ResDam(11) Level 2: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(11) Level 4: True Grit -- Ags-ResDam/EndRdx(A), Ags-ResDam(5), Ags-ResDam/Rchg(5), Prv-Absorb%(15), Prv-Heal(15), Prv-Heal/EndRdx(25) Level 6: Proton Sweep -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(7), SprUnrFur-Acc/Dmg/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(21) Level 8: Radiation Siphon -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(17), Hct-Dmg/EndRdx(19), Hct-Dam%(19), ThfofEss-+End%(23) Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(43) Level 12: Fusion -- AdjTrg-ToHit/EndRdx/Rchg(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(45) Level 16: Boxing -- Empty(A) Level 18: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(25), StdPrt-ResDam/Def+(42) Level 20: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def(43) Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 24: Against All Odds -- EndRdx-I(A) Level 26: Devastating Blow -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Rech/Fury%(31) Level 28: Taunt -- PrfZng-Dam%(A) Level 30: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 32: Atom Smasher -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(39) Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(37), GldJvl-Dam%(46) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 41: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(42) Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(50) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(40) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40), PwrTrns-+Heal(43) ------------
  6. The following builds don't seem all that strong. With further improvements in mind, which of them would have better potential for ... 1. ST DPS 2. AOE DPS 3. Sustain and survival in endgame content, such as Cims, Tin/Pex, etc Suggested tweaks and other, potentially broader suggestions are welcome. Ice / SD / Soul build right below, Rad / SD / Soul build further down ... This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Ice Melee Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: Level 1: Ice Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39) Level 1: Deflection -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(31), ShlWal-Def/EndRdx(34), ShlWal-Def/Rchg(34), GldArm-ResDam(43) Level 2: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(25), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(42) Level 4: True Grit -- Ags-ResDam/EndRdx(A), Ags-ResDam(5), Ags-ResDam/Rchg(5), Pnc-Heal/+End(15), Pnc-Heal/EndRedux(15), Pnc-Heal(25) Level 6: Frost -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(7), SprUnrFur-Acc/Dmg/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(45) Level 8: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(46) Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(43) Level 12: Build Up -- AdjTrg-ToHit/EndRdx/Rchg(A) Level 14: Kick -- Empty(A) Level 16: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(17), StdPrt-ResDam/Def+(17) Level 18: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(19), RedFrt-Def(19) Level 20: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(23), SprAvl-Acc/Dmg/Rchg(46) Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 24: Against All Odds -- EndRdx-I(A) Level 26: Freezing Touch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Rech/Fury%(31) Level 28: Ice Patch -- EndRdx-I(A) Level 30: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 32: Frozen Aura -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(45) Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(37), GldJvl-Dam%(46) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 41: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(42) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(45) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(50) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(40), Mrc-Rcvry+(40) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40), PwrTrns-+Heal(43) ------------ ... and Rad / SD / Soul build next ... This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Radioactive Smash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(21) Level 1: Deflection -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(31), ShlWal-Def/EndRdx(34), ShlWal-Def/Rchg(34), GldArm-ResDam(11) Level 2: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(11) Level 4: True Grit -- Ags-ResDam/EndRdx(A), Ags-ResDam(5), Ags-ResDam/Rchg(5), Pnc-Heal/+End(15), Pnc-Heal/EndRedux(15), Pnc-Heal(25) Level 6: Proton Sweep -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(7), SprUnrFur-Acc/Dmg/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(21) Level 8: Radiation Siphon -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(17), Hct-Dmg/EndRdx(19), Hct-Dam%(19), ThfofEss-+End%(23) Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(43) Level 12: Fusion -- AdjTrg-ToHit/EndRdx/Rchg(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(45) Level 16: Boxing -- Empty(A) Level 18: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(25), StdPrt-ResDam/Def+(42) Level 20: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def(43) Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 24: Against All Odds -- EndRdx-I(A) Level 26: Devastating Blow -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Rech/Fury%(31) Level 28: Taunt -- PrfZng-Dam%(A) Level 30: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 32: Atom Smasher -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(39) Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(37), GldJvl-Dam%(46) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 41: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(42) Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(50) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(40), Mrc-Rcvry+(40) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40), PwrTrns-+Heal(43) ------------
  7. You're right about hit points being way over max. That makes choosing the 7.5% +life IO an odd pick. It may also change some other slotting choices, which I'll ponder. It's definitely appealing to 2-slot Perfect Zinger in provoke. But, endgame Cims at max notoriety can have such high defense levels that acc needs to be really high, which tips the scale in favor of foregoing the set bonus and going for high accuracy instead. Replacing the decimation proc seems like a good suggestion. Thank you for the feedback. It's helpful and appreciated.
  8. Hurl boulder is a good skill to keep; it is, as you mention, the only ranged skill available. It also has good DPA and good utility. Tremor has decent utility because of the sets it can hold, the ability to slot a -res proc, and the knockdown. Still, DPA for tremor is at the lower end and if the mastery chosen offered something better than bile spray, then tremor would probably be a good candidate for removal. In fact, an earlier incarnation of the build didn't use tremor and had 4 powers from soul mastery, instead of 3 powers from leviathan mastery. The two powers that get the least use are mesmerize and stone spears. All the others are used on a regular basis. FWIW, terrify gets the "MVP" nod for AOE powers in the build. It does noticeably more DPA than the two AOE powers in earth assault and it doubles as a soft control.
  9. Other ATs trying to tank tends to get the "Why not play a real tank if you'd like to tank?" response. Which is a reasonable question to ask. Still, below is a theorycrafted "hovertank sentinel" build intended for exemp'd and endgame play (Incarnate trials, Cimerora, TFs & SFs, ...). Its key defensive features are maxed life, high defenses to most damage types, middling to high resists, multiple sources of healing, and to hit debuffing of mobs through primary attacks. There are also two absorb procs, with one in an AOE that could trigger a fair number of absorb shield activations. There are plenty here with more experience playing sentinels than me. Does this pass the "would probably generally do OK in-game" test? Also, this looks like it leads to DPS in the low to middling 200s range, with incarnates engaged. But, looks can be deceiving. Others with more experience might be able to figure that out just by looking at the powers and their recharge times. And, I'm curious about how much DPS has likely been given away by selecting life drain over antiumbral beam; if it would really bump DPS up then it might be best to drop life drain and boost DPS instead with antiumbral beam. Also, would selecting dark blast lead to a noticeably smoother / better attack chain than gloom? Thank you in advance for any help provided. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Dark Blast Secondary Power Set: Invulnerability Power Pool: Flight Power Pool: Fighting Power Pool: Presence Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Gloom -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(15), SprOppStr-Acc/Dmg/Rchg(17), SprOppStr-Acc/Dmg/EndRdx(17), SprOppStr-Acc/Dmg/EndRdx/Rchg(19), SprOppStr-Rchg/+Opportunity(7) Level 1: Temp Invulnerability -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), UnbGrd-Max HP%(5) Level 2: Resist Physical Damage -- GldArm-3defTpProc(A) Level 4: Durability -- Pnc-Heal(A), Pnc-Heal/EndRedux(7), Pnc-Heal/Rchg(9), PrfShf-End%(9) Level 6: Umbral Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(21), Artl-Acc/Dam/Rech(25), OvrFrc-Dam/KB(36), FrcFdb-Rechg%(37) Level 8: Aim -- GssSynFr--Build%(A) Level 10: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(23) Level 12: Dark Obliteration -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(13), SprSntWar-Acc/Dmg/Rchg(45), SprSntWar-Acc/Dmg/EndRdx(46), SprSntWar-Acc/Dmg/EndRdx/Rchg(48), SprSntWar-Rchg/+Absorb(50) Level 14: Hover -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(45), Ksm-ToHit+(23), Rct-ResDam%(40) Level 16: Unyielding -- GldArm-End/Res(A) Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/EndRdx/Rchg(33) Level 20: Environmental Resistance -- GldArm-ResDam(A) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(25) Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def(50) Level 26: Life Drain -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Rchg/SlowProc(27), Dcm-Build%(27) Level 28: Invincible -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(34) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 32: Blackstar -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(37), Arm-Dmg(37) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def(36) Level 38: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Acc/Dmg/Rchg(43), Hct-Dam%(45) Level 41: Dominate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(42), Apc-Dam%(42), UnbCns-Dam%(43), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46) Level 44: Provoke -- Acc-I(A), Taunt-I(48) Level 47: Pacify -- Acc-I(A) Level 49: Unrelenting -- Prv-Heal/Rchg(A), Prv-Heal(50) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(29), Mrc-Rcvry+(29) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31), PwrTrns-+Heal(31) Level 50: Agility Radial Paragon ------------
  10. Thank you both for your feedback. I'll ponder things and test some things out over the next several days; at least a few tweaks are likely, based on the ideas given here.
  11. Below is the build I'm running for my mind / earth dom. It's a lot of fun to play. This build tends to work best on teams, but it can do well solo in most higher difficulty content. Water spout has good uptime and it helps noticeably by cc'ing and damaging mobs. A key below-the-radar part of how sustain works for this build lies in rotating barrier and unleash potential (boosted by power up), as well as mixing in melee core when possible*. There are some periods in which none of those are up, and in those times there is a higher chance of needing to hibernate briefly, if big damage gets taken, until key powers recharge. * Many thanks are due to Mezmera for pointing out how this can be done. It helps survivability quite a bit. The build exemps very well for all content for which terrify can be used. It will exemp reasonably well to even lower levels than when terrify is available. But, controls won't be as "dominating" and AOE contributions will be significantly lower compared to when terrify is available. No build is perfect and others have a very good chance of spotting outright errors or potentially better tradeoffs that can be made. Feedback is welcome and appreciated. As always, if the build here helps somebody else, then that's a highly welcome outcome. This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Sentient Stone: Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Earth Assault Power Pool: Force of Will Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Mesmerize -- CaloftheS-Acc/EndRdx(A) Level 1: Stone Spears -- Thn-Acc/Dmg/EndRdx(A) Level 2: Dominate -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(31) Level 4: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx/Rchg(5), SprAvl-Acc/Dmg/Rchg(7), FuroftheG-ResDeb%(50) Level 6: Weaken Resolve -- Acc-I(A), AchHee-ResDeb%(9) Level 8: Mass Hypnosis -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-EndRdx/Rchg(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(46), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(48), SprAscoft-Rchg/+Dmg%(50) Level 10: Hurl Boulder -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), Apc-Dam%(23), OvrFrc-Dam/KB(13), FrcFdb-Rechg%(15) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Power Up -- HO:Membr(A) Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(19) Level 20: Heavy Mallet -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(23), TchofDth-Dmg/Rchg(27), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(36) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45) Level 26: Terrify -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(43), GlmoftheA-Dam%(37), Bmbdmt-+FireDmg(40), JvlVll-Dam%(43) Level 28: Seismic Smash -- Hct-Dmg/EndRdx(A), Hct-Dmg(29), Hct-Dam%(29), Hct-Acc/Rchg(31), Hct-Acc/Dmg/Rchg(31), UnbCns-Dam%(33) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46), ShlWal-Def/EndRdx(48) Level 32: Mass Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(34), CrcPrs-Acc/Rchg(33), CrcPrs-Conf/EndRdx(33), CrcPrs-Conf%(34), CrcPrs-Conf(45) Level 35: Water Spout -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Rchg/ImmobProc(46), Rgn-Dmg/Rchg(48), AchHee-ResDeb%(36), FrcFdb-Rechg%(37) Level 38: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40), FrcFdb-Rechg%(40) Level 41: Shark Skin -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), StdPrt-ResDam/Def+(43) Level 44: Mighty Leap -- WntGif-ResSlow(A) Level 47: Unleash Potential -- LucoftheG-Def/Rchg+(A), RechRdx-I(50) Level 49: Hibernate -- Prv-Absorb%(A) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(9) Level 6: Takeoff Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Mighty Radial Final Judgement Level 50: Seers Radial Superior Ally Level 50: Cardiac Radial Paragon Level 50: Barrier Core Epiphany Level 50: Melee Core Embodiment Level 50: Degenerative Core Flawless Interface ------------
  12. Circling back to the OP, and speaking in favor of mind control, mass hypnosis is a helpful tool for minimizing possible over-aggro. This can be done by using mass hypnosis on a nearby spawn that's uncomfortably close to the one the team is fighting, or about to fight. Given that it can affect up to 16 mobs over a wide area, it generates no aggro, and its recharge time tends to be short when IO'd up, it's an excellent choice for that purpose. When teams are defeating everything in seconds that level of aggro control makes no difference. But, when dealing with harder content and/or to help squishier teammates it's a tool readily available to a mind dom that doesn't have a ready equivalent in all other control sets.
  13. Hey there, Mez & Vol. When we do hardcore dom runs we all know it's my job to serve as vengeance bait. Neither of you are allowed to take that role away from me. You have different playstyles, which help to inform your different build preferences. But, you're both really good players and I learn a lot from teaming with both of you.
  14. A proc'd up terrify does about 300 damage and is available about every 15 seconds, with decent recharge. It's classified as "soft control", but its DPS makes it a good AOE for damage purposes for mind doms. Many mobs won't even attempt to return fire when it hits them before they aggro onto the mind dom; they'll just take damage, freeze in place, and shiver with fright. Terrify does just fine as an opener on a mind dom in most settings, when used with care. Mass hypnosis is even safer to use, given how it generates no aggro, and it has roughly similar availability as terrify. With both total domination and mass confusion recharging in about a minute, or a bit more, mind doms tend to have an AOE "spawn shutdown" skill ready for most situations.
  15. tyvm! I'll study further for the gargs, as I do have 4 free slots with which to work.
  16. As per the subject line, Mids character planner shows that Hami-Os can be used for the pet power buff skills (lvl 6, lvl 32). If that's true, and if both parts of the Hami-O function normally, then at least for demons it's tempting to put in Ribosome exposures to boost resistances and endurance reduction. If somebody has play-tested this and found it doesn't work, well, then that's an option better crossed off the list. Thank you in advance for any feedback.
  17. Ice mastery isn't always the best mastery. Preferred content and build goals figure into what makes a given mastery a good choice for a particular build. If somebody wants upper end challenges (801 content, max notoriety with challenge settings on TFs such as inspirations disabled, enemies buffed, players debuffed, etc), then what a mastery adds to survivability starts to matter more. Then papering over weaknesses with inspirations becomes more difficult, or downright impossible with inspirations disabled. Masteries that boost resists generally seem to help more in the most difficult content, for example. Leviathan is a bit of a sleeper mastery choice. Water spout debuffs and cc's mobs, plus it provides a place for an achilles heel -res proc. Hibernate is an excellent "uh oh" button. It doesn't add as much to damage as soul mastery, though, and so it's probably a better choice for primary / secondary combinations that already have excellent damage. The further one moves away from high difficulty play, and the closer one moves to speed runs at low notoriety levels, then the less any given mastery matters except for how much it multiplies team damage. Speed runs at +0 or +1 difficulty seem to play to ice mastery's strengths, for example.
  18. Yes, I have too many alts. As evidence ... Aquavine – water / plant blaster Audiobot – dual pistols / sonic blaster Brain Block – shield / psy tank Breaker of Stone - electric / earth dom Buzz-claw – bio / claws tank Claws of Karma - beast / time MM Dark Device - dark / devices blaster Deathstorm Shaman - necro / storm / mu MM, stole magic from Banished Pantheon Demon Mage - fire / electric blaster Druid of the Forest - Plant / fire dom Druid of the Oceans – electric / bio stalker Duke of Grey - dark / psy dom Earthbane – earth / poison controller Earthmage – gravity / kin / stone controller Echoes from the Past - necro / sonic MM Echoes of Tomorrow - illusion / time controller Empress of Pain - demons / pain MM Eternity beam – time / beam rifle defender Flatulence Inferno – fire / poison controller Fortunata Son – Fortunata (male) Head Cold - ice / psy dom Headspin - earth / earth dom Heavy Metal Rocker – bio / stone tanker Hope's Arrow – psychic / tactical arrow blaster Ice Guy with a Gun – cold / AR defender Iron Mistress - Shield / SS tank Ivy Burns - poison / fire defender King Tutankham – necro / traps MM Last Psion – gravity / storm controller Little Snow Wight – ice / sonic blaster Mechanoids – Robots / traps MM Nanobots - illusion / traps controller Night Golem – dark melee / energy aura stalker Night Kick - dark armor / martial arts tank Night Rain - dark / storm controller Nightblock - Shield / dark melee / soul tank Nockturnal – dark blast / trick arrow corruptor Northern Yeti – ice / earth dom Nymphaea Nocturnum - plant / psi / dark dom Positive Thinker - willpower / psy tank Psyentist - Psy / SR / Psi sentinel Quickflame – fire / kin controller Quickstone – earth / kin controller Radical Thinker – rad / psy tank Sentient Stone - mind / earth / leviathan dom Shockblock – electric / shield stalker Songs from the Abyss – demons / sonic MM Songs of Gaea - beast / sonic MM Spirit Breaker – electric / psy dom Spiritmage – psychic / electric sentinel Tank the Stars Above - rad / SS tank Witch Claw - claws / SR / blaze scrapper Witchstorm - storm / fire / electric defender Wizard of Sloth – dark / poison controller Wizard of the Mist - illusion / storm controller Wizard of Weather - storm / ice defender
  19. In short, the T9 and the carefully timed juggling / stacking of other powers are all essential to making a build work. The other key takeaway is that I don't know how the scaling works for where the softcap ends up being, depending on the level gap between characters and mobs. Even after re-reading the "purple patch" paragonwiki page, which did help for some issues, there is still some fogginess in my understanding of how level differences affect the interactions between defense rating and to hit values. I'll study that further sometime in the next day or so. Thank you very much for your feedback.
  20. Here's a variation on the build you've suggested, with a different secondary. DDR is fairly well handled. A combination of rehabilitating circuit and absorb helps to handle the healing when attacks land, as long as the sentinel is on a team. Scaling resists and rune of protection are available if heavy damage seems headed this sentinel's way. The build offers 3 AOE attacks and 3 single target attacks. This is quite likely because of limited experience in 801 on my part. But, this build does not incorporate the secondary T9. If it is an essential pick then it could be fitted into the build. It'll be interesting to hear just how far off the mark this build might be, in feedback. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Psychic Blast Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Telekinetic Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(13) Level 1: Focused Fighting -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(3), ShlWal-Def/Rchg(3), ShlWal-Def(5), Ksm-ToHit+(39) Level 2: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(7), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(9) Level 4: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(50) Level 6: Will Domination -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(25), SprSntWar-Acc/Dmg/Rchg(31), SprSntWar-Acc/Dmg/EndRdx(31), SprSntWar-Acc/Dmg/EndRdx/Rchg(31), SprSntWar-Rchg/+Absorb(23) Level 8: Psychic Focus -- GssSynFr--Build%(A) Level 10: Master Brawler -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(11), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal(21), Pnc-Heal/+End(21) Level 12: Boxing -- Empty(A) Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(17) Level 16: Enduring -- PrfShf-End%(A) Level 18: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(19), RedFrt-Def(19) Level 20: Dodge -- LucoftheG-Def/Rchg+(A) Level 22: Spirit Ward -- Pnc-Heal/EndRedux(A), Pnc-Heal/EndRedux/Rchg(50) Level 24: Mystic Flight -- WntGif-ResSlow(A) Level 26: Rune of Protection -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(27), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29) Level 28: Quickness -- Run-I(A) Level 30: Psionic Tornado -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dam%(43), FrcFdb-Rechg%(39) Level 32: Psychic Wail -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(33), SprOppStr-Acc/Dmg/Rchg(33), SprOppStr-Acc/Dmg/EndRdx(34), SprOppStr-Acc/Dmg/EndRdx/Rchg(34), SprOppStr-Rchg/+Opportunity(33) Level 35: Chain Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37) Level 38: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(50) Level 41: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 44: Rehabilitating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(23) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(25) ------------
  21. Quick update: This warshade is now level 50 and will have all T3 incarnates quite soon. The build has worked out very well overall. Redlynne's suggested slotting for both gravitic emanation and gravity well have worked out *very* well; the ability to instantly hold a boss and the +recharge and immobilization from gravitic emanation change the way the build plays. The new starless step quickly gets my warshade into the melee fray, which helps as well. A small number of tweaks were made to the above build, as follows: Weaken resolve was moved earlier to improve the -res capabilities to 52%-ish for any TF from a Yin on up. Earlier TFs are mostly not that dangerous anyways, in general, and so having earlier access to a power that improves damage is preferable to taking weave earlier. Taking twilight shield later does make handling quants in early TFs more challenging, but that's OK. Phantom radial superior ally was taken for the lovely empathy buffs provided, along with the healing. They help both sustain and DPS, in the end. Storm radial is also tempting, though. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Duskmage: Level 50 Magic Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Fighting Power Pool: Speed Power Pool: Force of Will Power Pool: Leadership Hero Profile: Level 1: Ebon Eye -- SprKhlGrc-Rchg/FormBuff(A) Level 1: Absorption -- GldArm-3defTpProc(A) Level 2: Gravity Shield -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9) Level 4: Boxing -- HO:Nucle(A) Level 6: Shadow Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37), SuddAcc--KB/+KD(31) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Orbiting Death -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(31) Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(13), SprEssTrn-Acc/Dmg/Rchg(13), SprEssTrn-Dmg/EndRdx/Rchg(15), SprEssTrn-Acc/Dmg/EndRdx/Rchg(15), SprEssTrn-Rchg/Global Heal(27) Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), Rct-ResDam%(17) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33) Level 18: Gravity Well -- HO:Perox(A), HO:Perox(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Rchg/HoldProc(21), SprEnt-Acc/Hold/End(21), SprEnt-Rchg/AbsorbProc(23) Level 20: Cross Punch -- Obl-Dmg(A), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(34), FuroftheG-ResDeb%(50) Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx(A) Level 24: Essence Drain -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(48), Hct-Dam%(29), ThfofEss-+End%(36) Level 26: Gravitic Emanation -- AbsAmz-Acc/Stun/Rchg(A), FrcFdb-Rechg%(33), SuddAcc--KB/+KD(34), SprFrzBls-Rchg/ImmobProc(34) Level 28: Inky Aspect -- Acc-I(A) Level 30: Weaken Resolve -- Acc-I(A), AchHee-ResDeb%(42) Level 32: Quasar -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(33), SuddAcc--KB/+KD(36) Level 35: Dark Extraction -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Dmg/EndRdx(39), SlbAll-Acc/Dmg/Rchg(45) Level 38: Eclipse -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/Rech(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-ResDam(42), UnbGrd-EndRdx/Rchg(50) Level 41: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(48) Level 44: Twilight Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Starless Step -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- BlsoftheZ-ResKB(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- EndRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7), Prv-Absorb%(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), PwrTrns-+Heal(46) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Degenerative Radial Flawless Interface Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment Level 50: Vigor Core Paragon Level 50: Ion Core Final Judgement Level 50: Phantom Radial Superior Ally ------------ ------------
  22. Thank you for your post. It shook lose some overly narrow thinking on my part about how to do some of the slotting. Also, after carefully considering your build and Redlynne's advice about FF procs, the build below should function better than the previous iteration. Switching slotting in eclipse brings melee defense to a higher total, which is good. The build is far from cheap, as a caveat, but it's doable. When he's 50 and the full build given below can be put into place, plus incarnates have been filled out, he should function much like an off-tank with pets, a nuke, controls, and debuffs. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Duskmage: Level 50 Magic Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Force of Will Hero Profile: Level 1: Ebon Eye -- SprKhlGrc-Rchg/FormBuff(A) Level 1: Absorption -- GldArm-3defTpProc(A) Level 2: Gravity Shield -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9) Level 4: Boxing -- HO:Nucle(A) Level 6: Shadow Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37), SuddAcc--KB/+KD(31) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Orbiting Death -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(31) Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(13), SprEssTrn-Acc/Dmg/Rchg(13), SprEssTrn-Dmg/EndRdx/Rchg(15), SprEssTrn-Acc/Dmg/EndRdx/Rchg(15), SprEssTrn-Rchg/Global Heal(27) Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33), Rct-ResDam%(33) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(27) Level 18: Gravity Well -- HO:Perox(A), HO:Perox(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Rchg/HoldProc(21), SprEnt-Acc/Hold/End(21), SprEnt-Rchg/AbsorbProc(23) Level 20: Cross Punch -- Obl-Dmg(A), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(34), FuroftheG-ResDeb%(50) Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx(A) Level 24: Essence Drain -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(48), Hct-Dam%(29), ThfofEss-+End%(36) Level 26: Gravitic Emanation -- AbsAmz-Acc/Stun/Rchg(A), FrcFdb-Rechg%(33), SuddAcc--KB/+KD(34), SprFrzBls-Rchg/ImmobProc(34) Level 28: Inky Aspect -- Acc-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(31) Level 32: Dark Extraction -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Dmg/EndRdx(42), SlbAll-Acc/Dmg/Rchg(39) Level 35: Quasar -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45), SuddAcc--KB/+KD(36) Level 38: Eclipse -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/Rech(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-ResDam(42), UnbGrd-EndRdx/Rchg(50) Level 41: Twilight Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 47: Weaken Resolve -- Acc-I(A), AchHee-ResDeb%(50) Level 49: Starless Step -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- BlsoftheZ-ResKB(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- EndRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7), Prv-Absorb%(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), PwrTrns-+Heal(46) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Degenerative Radial Flawless Interface Level 50: Storm Elemental Radial Ally Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment Level 50: Vigor Core Paragon Level 50: Ion Core Final Judgement ------------ ------------
  23. The following is the result of a more careful review of others' work (particularly ideas from Redlynne, who is an excellent source of thoughtful build ideas and technical information). The following build relies on more umbral primary and secondary powers and on more of the usual pool powers. Toggles would not all be running at the same time. Recharge is quite a bit higher, allowing for a different alpha incarnate pick. Melee defense is in the mid-30s and ranged defense is in the low 20s, without vengeance engaged and without team buffs. Four targets for eclipse are sufficient to max all resistances without switching on any resistance toggles. Still, there is an option to switch on gravity shield, tough, and/or twilight shield in cases where eclipse only has a single target left (ie: especially for drawn out AV fights) or when eclipse has either misfired entirely or has for some other reason run out. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Duskmage: Level 50 Magic Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Ebon Eye -- SprKhlGrc-Rchg/FormBuff(A) Level 1: Absorption -- GldArm-3defTpProc(A) Level 2: Gravity Shield -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9) Level 4: Boxing -- HO:Nucle(A) Level 6: Shadow Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37), SuddAcc--KB/+KD(31) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Orbiting Death -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(31) Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(13), SprEssTrn-Acc/Dmg/Rchg(13), SprEssTrn-Dmg/EndRdx/Rchg(15), SprEssTrn-Acc/Dmg/EndRdx/Rchg(15), SprEssTrn-Rchg/Global Heal(27) Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33), Rct-ResDam%(33) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(27) Level 18: Gravity Well -- HO:Perox(A), HO:Perox(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Rchg/HoldProc(21), SprEnt-Acc/Hold/End(21), SprEnt-Rchg/AbsorbProc(23) Level 20: Cross Punch -- Obl-Dmg(A), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(50), FuroftheG-ResDeb%(50) Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx(A) Level 24: Essence Drain -- Hct-Dmg(A), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(48), Hct-Dmg/EndRdx(48), Hct-Dam%(29), Pnc-Heal(36) Level 26: Gravitic Emanation -- AbsAmz-Acc/Stun/Rchg(A), FrcFdb-Rechg%(33), SuddAcc--KB/+KD(34), SprFrzBls-Rchg/ImmobProc(34), Ann-ResDeb%(50) Level 28: Inky Aspect -- Acc-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def(31) Level 32: Dark Extraction -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Dmg/EndRdx(42), SlbAll-Build%(34), SlbAll-Dmg/Rchg(39) Level 35: Quasar -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45), SuddAcc--KB/+KD(36) Level 38: Eclipse -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/Rech(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(42) Level 41: Twilight Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 47: Tactics -- GssSynFr--Build%(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- BlsoftheZ-ResKB(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- EndRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7), Prv-Absorb%(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), PwrTrns-+Heal(46) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Degenerative Radial Flawless Interface Level 50: Storm Elemental Radial Ally Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment Level 50: Vigor Core Paragon Level 50: Ion Core Final Judgement ------------ ------------
  24. The build above didn't work out well when testing on the beta server. DPA and DPS weren't in a good enough place. Instead, the build was modified as below. The build below has more damage and seems to function noticeably better. Also, ebon eye became the home of a key AT IO that helps to get resistances to a better place. I'm currently leveling the build below, given that incarnates for my current warshade are too far down a path that doesn't match the planned build. It'll be interesting to see how well he comes together. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Duskmage: Level 50 Magic Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: zn_Experimentation Power Pool: Speed Power Pool: Fighting Power Pool: Presence Hero Profile: Level 1: Ebon Eye -- SprKhlGrc-Rchg/FormBuff(A) Level 1: Absorption -- GldArm-3defTpProc(A) Level 2: Gravity Shield -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9) Level 4: Toxic Dart -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(11), Apc-Dam%(31), GldJvl-Dam%(31) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Boxing -- Empty(A) Level 10: Speed of Sound -- WntGif-ResSlow(A) Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(13), SprEssTrn-Acc/Dmg/Rchg(13), SprEssTrn-Dmg/EndRdx/Rchg(15), SprEssTrn-Acc/Dmg/EndRdx/Rchg(15), SprEssTrn-Rchg/Global Heal(27) Level 14: Dark Detonation -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(36), SuddAcc--KB/+KD(36) Level 16: Shadow Cloak -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33), Rct-ResDam%(33) Level 18: Gravity Well -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21), Hct-Dam%(21), UnbCns-Dam%(23) Level 20: Twilight Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(23) Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27) Level 26: Gravitic Emanation -- Acc-I(A), ImpSwf-Dam%(33), ExpStr-Dam%(34), Ann-ResDeb%(34), FrcFdb-Rechg%(34), SuddAcc--KB/+KD(48) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), ShlWal-Def/EndRdx(29), ShlWal-Def(31) Level 30: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37), FuroftheG-ResDeb%(50) Level 32: Dark Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-Dmg/EndRdx(42), OvrFrc-Dam/KB(42), OvrFrc-Dmg/End/Rech(42) Level 35: Quasar -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45), SuddAcc--KB/+KD(50) Level 38: Eclipse -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/Acc/End(39), PreOptmz-EndMod/Acc/Rech(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(48) Level 41: Provoke -- Acc-I(A) Level 44: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50) Level 47: Pacify -- Acc-I(A) Level 49: Unrelenting -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- BlsoftheZ-ResKB(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- EndRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7), Prv-Absorb%(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), PwrTrns-+Heal(46) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Void Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Storm Elemental Radial Ally Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment Level 50: Spiritual Core Paragon ------------ ------------
  25. Thank you for the build. It is appreciated.
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