
Xiddo
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@TimeshadowI read this when in a low ebb of alts, feeling a bit stagnant. 3 days in, my PB is lvl 32 rocking out and my LORD it is fun. I tried a PB only once on live. I had no idea what i was doing and went human only cos I didnt know how to slot it. This was pre-IO too. Thanks so much, cobbled it together with another guide and really loving it. +1 inf
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Seen a couple of your posts about Earth control on doms which is why I even thought about it. Up until then, I'd rationalised it as "domination doesnt help X, so whats the gain?". I'd planned out an earth/psi/ice but I've got a plant/psi/ice and I was worried about it feeling stagnant. And I basically just want to try an earth/fire for consume & blaze to help out end and ST dam.
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Will have a look, I did think after I wrote it out I could give it a bash... Been a while since I did any AE! Cheers @ineffablebob 🙂 I agree with your streamlining of Syn for the patrol. However I think I'd only remove 1 of the power stations - how else will I get the badge for gears 😉 Also it's 58 merits, kinda expecting it to be a bit of a slog still. I'd also partly expect it to be more Skyway focussed than Steel. And, to me, the Clockwork are gonna be closer to the Faultline cos of Yin. Skyway otherwise feels... Kinda unused? Honestly I just think Citi is so boring because A. the council are hardly a challenge B. the maps it chooses are on *the otherwise of the world* (side note: I cant remember the last time the first 2 missions havent been at the same entrance?) C. it swaps around so much from IP to Talos. So hard agree on the zoning. Oddly I'm fine with TF's like Numina. With the travel powers we have, and someone on google, it's pretty quick. Except for the Terra Volta hunt, man that annoys me. I aint getting started on the Shadow Shard adjusting, maybe don't kick the hornets nest. I feel blueside on the whole has fine TFs bar the obvious contenders of Syn/ Citi/ a bad Numina team, which is why I'm focussed more on redside. And as OP said:
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Was coming here to say this. Did an ITF with one - he looked like a pirate, cant remember the name - and it made me jealous.
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I’m really happy so many people have come out to big it up. Prior to this it felt like the one that’s not talked about a lot, just above ice. I’ve gone for QS in the build. I figured there was no harm. No slots, just a rech. I exemp a lot so the -def will be good. And I don’t really ever solo? The teaming in this game is why I love it, I hated other games in between live and HC cos they felt empty. I’ll only ever go solo if I’m doing an annoying badge or something - which reminds me: I must go rescue a police officer 3 times for the dream doc again...
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I toyed with a fire/time/dark build troller, not unlike the corr build that’s knocking around. Looks good but worried about the end costs. Time time very end heavy to me, and then combined with fire... woah boy.
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Thanks to ya'll who suggested storm. I bit the bullet after a little beta-fiddle. Time to learn from tiny-Xiddo's mistakes... Earth/Storm//Earth. Might keep Cold Dom for something else. Either a defender or Fire/Cold Dom, seeing the imps in ice would never get (c)old I think.
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In a way, I'm really happy I put this here cos I would never have thought cold or storm with this. Two sets I've never really used, at least properly. Maybe I'll do cold for a laugh. See how Mr Poo looks with a little ice jacket.
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Same thing happens with roots -> tk thrust on my dom, so hopefully I remember enough! I think I didn't like it before because I had literally no idea what I was doing. It was pre-ED and man alive did I love using gale... Cringe looking back at me on a Frostfire mission now. Just hoping I can get enough +rec/+end for storm!
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You know what... As more than one of you has said it: I might go for /Cold. I'd normally go for something that can heal back what I lose but Im assuming the lockdown chaos negates the need to heal so much, and I'll have some built in def I was otherwise chasing with sets. Or maybe, just maybe, a decade later I can put on my big boy pants and try out storm... Thanks all for your help!
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I really like the feud between Dr Aeon and King Midas in Cap. I feel like they're an underused lot and I wish reds had a lower level SF. So here's the scribblings of a madman. Yes, I know it'd require making a Midas but hey - why not. I reckon sets would be: SS/ radiation emission/ Goldbricker gun (the atomic bit becomes clear) Heart of Gold - a rough SF Zone: Cap Au Diable Minimum size: 4 Level range: 11-16 (in line with Posi 2) Merits: 18-25 Missions: 8 Contact: Mr Rodney Brief: Money's tight. You need some cash, fast. Word on the street is The Goldbrickers are onto something big, but they're fed up with Arachnos sticking their oar in and pushing them down. And they need you to help them out. But they haven't got the manpower to bring down the top gun without playing dirty. So you make a deal. A deal that takes puts you between two old enemies: King Midas & Dr Aeon (Note: This is set after the arc 'Midas Touched') These are rough!!!! (however the longer I spent the more the mission briefs were written) Mission 1: So, we ain't letting you in right away. We need some compromise, some favours, some good willing from you. We just don't trust you yet, why should we? But maybe you can do something about that. The Luddites have really been giving our squads problems. If we're going to succeed, we need a bit of respite. Find out where they're holed up and take their numbers down Obj: Part 1 - Kill 30 Luddities Part 2 - head to warehouse and clear out the luddites Mission 2: We're not a forgiving bunch, we've seen you around these parts. Working with Arachnos before, you've taken a few of us in. Now, show them where your loyalties lie. Get one of our boys home. Obj: kill all, rescue, 1 ambush. Enemies: Arach Map: Small (2 floors max) indoor Arach lab Mission 3: Great, while I ain't inviting you to my sister's birthday: we're getting there. We need some cash for the next bit - and it won't harm your standing with the boss... We're gonna rob the Cap Au Diable bank - if you survive... You're in. Obj: Rob the bank Enemies: PPD + LB ambush (including EB of Dragon's Tail) when you get the gear. Map: Cap Bank Mission 4: It's no secret the boss hasn't been feeling himself recently. But we found a way to fix that, and maybe give us all the edge we need to be the top dog in Cap Au Diable. We're going to need to cause a distraction... But we need some stuff first... Obj: Defeat 20 Clockwork in Cap Mission 5: We've recently met a guy. He used to be hero until he left the good guys. And after some 'polite' conversation he told us about this machine he got after helping out Penelope Yin... Well he decided to give it to us, and the tech guys have supercharged it... Take this, get in and out of that lab, grab whatever Positron has been working on, and make sure no-one sees you... And when you see that big toaster: RUN. It won't be on your side for long. Obj: Optional: Head to location, click on glowie, summons Babbage + shed load of clockwork to location - they are all listed as allies for 1:20 mins before also becoming enemies. Then loads of LB, PPD & Posi will spawn after 20 seconds. They will fight each-other, so you can slip into the empty base and get the clickie. [If you don't do this, the base will be FULL of Longbow, PPD & Positron] Clickie inside base. 1 ambush, kill. You can, ofc, choose to fight Posi + Babbage. Enemies: Longbow, PPD & Posi (Optional Clockwork) Map: Outdoor Steel Canyon Mayhem map Mission 6: I won't lie to you pal: we didn't think you'd survive that but boy are we glad you got what we needed... Turns out: old mop head has been doing some experimenting. He's been trying to recreate the suit he made before. See, he's worried Longbow and the PPD won't cut the mustard against some of those big bads out there. This suit though, it'll sort King Midas right out. Trouble is: we're going to need a LOT of power to jump start it all. If only we had access to a huge, unnatural power plant eh... Obj: Escort the weakened King Midas to the lab (he can be harmed, but is an EB, doesn't engage), get him inside, click on glowie, fend of ambushes of Arachnos troops while the machine does it's magic for 1 minute. Inside the lab there are goldbrickers who will help you. When the time is up,King Midas comes out, in a Posi/GoldBricker mashup, the Arach troops are bye bye. Speak to him, mission ends. Enemies: Arach/ Luddites/ CoT (outside), Arachnos ambushes Map: Cap, outdoor map Mission 7 (you don't return to contact, it's just there right away, like King Midas gave it to you): Thank you for helping me reclaim my health yada yada. We're going into full production of these suits now. Let's get the Goldbrickers glistening. I want you to oversee the process, and then we're taking out the good Dr.... Obj: Talk to Goldbricker scientists, after you've spoken to 3, lots of Gremlins will spawn (come on, we're using the PTS here), King Midas radios and tells you to protect the crew. Fend off 5 ambushes of gremlins then an Arachnos ambush comes. Lead by Arbiter Orr (EB). Beat him until he's at 3/4 health but he says to stop and gives you a choice... Aeon knows the deal and he ran to old 8 legs. But Recluse is impressed, he'll let you back into the fold if you double cross the Goldbrickers and melt down the golden king... Recluse's offer is too much to resist... Enemies: Cap Monsters & Arachnos ambushes Map: Lab with a big warehouse size room. Mission 8: Dr Aeon radios through, saying words you can only assume are insults but the line is crackling. He demands you tell him where Midas is hiding. It's time to end this. Put the Goldbrickers in the Smelter. Get back in the web, hopefully he has a short memory... Obj: Kill all Goldbrickers. Defeat King Midas. Ally: Dr Aeon (EB) Enemies: Goldbrickers Map: Office building, 3 floors. Badge: Good as Gold
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The stars aligned last week and I did a Yin where 3 of the 8 (2 controller, 1 dom) all had Earth Control. I'm a plant or fire control person normally but have now been looking Earth more. It seems... Pretty good. Nice lockdown, which I love. I know it isn't super damage but that's fine. I wanna make something with Earth Control but am tied up between Earth/Kin, Earth/Rad, or an Earth/Fire dom. Earth/Dark was a back-up contender but I've got a fire/dark in the wings already. I know ppl love storm with earth but my first 50 on live was a stormer and I was an idiot kid, without mids, and had no idea what to do with it. I now have really bad associations with the set, it's my CoH vodka. I assume Earth/Rad is highly regarded because you debuff the backend out of the already locked down mobs? Teams excel then. Kin is kin. I love doms a lot and haven't tried fire on one yet. Hoping the damage will even out the lack of dam on earth. Any advice for earth appreciated - like... 1. Does the FF proc work in Earthquake on just the cast or also the pulses? Good places for a -res proc too? 2. Is the little rock-man good? As I said, I'd normally be teaming on this toon. Do you need the chunky boy when you have teammates to soak up the bullets? 3. Im assuming every power solid? I won't be getting the single immob. I know the autohit -def from quicksand is a boon. 4. is it an end heavy set?
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End problems on a rad armor? I am... confused? Could you post your build?
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Elec is fine but a big issue that's been discussed is that domination doesn't really help as much as you'd like. It only helps the first hit of the confuse power, jolting chain doesn't get a drop of help, and I dont think the static field is enhanced by it at all. Elec is also quite a low damage set. I've no idea about rad. A beast I've never tamed. Is it conceptual or something else? Cos /psi /earth /fire could be better on the dom. But @oedipus_tex has a lot more experience with elec on a dominator. You may even like to have a look at elec/rad on a troller. They'd out of end and missing lots. Again, not a huge amount of dam though.
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Hmm maybe I'll have a look. My Plant/psi does pretty well without either and its already quite tight on slots etc. So we'll see. Do you have the def % to hand? I'm on the work laptop atm.
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At the risk of going off topic... Still not sure I'd know when to use it. The powers do look quite good, in general, but I dont think it'll be for my dom. Thinking more tank/brute? Where as the sorc pool feels more squish based.
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I havent really looked at Unleash Potential - whats the rech like? I assume, like RoP, you can't get it perma?
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I had a WP/Ice on Live. My lord it was a slow one a the start, largely as I didnt get Frost because I didnt - and still dont - understand it. It seems to have become the golden goose since coming back on Homecoming. Someone mind explaining why? I secretly would love to do that toon again...
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A Ghoul/ Lost arc or maybe TF would be fun. Where a goldside baddie escapes to Primal and, deep down in the sewers, is ghoulifiying The Lost and the other stragglers to make them stronger.
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Ello, Is there a badging/ TF global channel on Excel who do stuff on the regs? I used to be in Sals Badgehunters on Union during live and wish there was something like that here.
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LVL 36 Fire/Nature corr now. This is the most defending corruptor I've had but also feels like a corrupting defender. Lovely damage, for a corr, and a nice amount of buffs. Surprised at home much I like Nature. I usually stick to kin/rad and have just started with Dark Affinity. This is just a nice set with nice buffs, I can tell when I'm there to help out the team.
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Illusion / poison / mu - Looking for suggestions and improvements
Xiddo replied to EnjoyTheJourney's topic in Controller
Completely unrelated but I am shocked it's taken me this long to realise this. I'd misread it, for over a year and a half, to only be a rech bonus in PvP. I am... so foolish. Thank you. -
Bit the bullet and went for a fire/nature corr and I really like Nature. Nice mechanics, looks pretty, does enough damage, and solid buffs. Level 17 and duo'd posi 1 @+1/8 with a mate on his tank. We were doing fine until the last mission and our shadow clones had unlimited regen and floored our damage... Gonna take every nature move bar the entangling aura as I did some testing and didn't feel strong enough. No purp sets and mids says I'll have an 8 second downtime on overgrowth. Thanks for your build! Took some stuff from it 🙂
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I love Yin. There's enough scope to make it a laugh by doing theme runs which makes quite a simple, straightforward TF a bit more interesting. All Kin Yins are up there for me. Largely because it rolls off the tongue nicely.
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I was really considering a nature/fire defender but this sounds interesting as a corr. Did you take the hold toggle? Hows the damage?