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Xiddo

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Everything posted by Xiddo

  1. Gonna swoop in and suggest the - possibly obvious - plant/psi/ice. Permadom'd from 22 with soft s/l and 32%ish on ranged (before incarnate), can farm (s/l only)/ normal content fine.
  2. Long time lurker, first time poster. Here's Athosin, my Peacebringer. Recoloured the PB powers to Hasten-gold. Tried to go Captain Marvel/ Superman feel.
  3. Well, you learn something new every day!
  4. I wondered if it'd be possible to add an option on the "Symbols" selection to make chest details go on 'front', 'back' and 'both'? Not unlike the 'under' and 'over' when you're wearing a jacket. I know some of us wear capes, despite Edna Mode's protestations, but I think it'd be a nice way to add another element to the back.
  5. Ello, I've got Mids installed on my Mac through Wineskin. I use it through Wine (says Wineskin on the logo). When I do "check for updates" nothing comes up, and I'm unsure how to manually update from the Github - any help?
  6. I'm not on my comp with Mids on atm so here is the version before a couple of minor changes: moved the achilles proc from scatter to Solar Flare for more umph, I havent updated Mids with the newest names for things like Quantum Acceleration, also oddly the rech IOs in Hasten are boosted. Dunno why it doesnt show it. I exemp a LOT on this toon and probably only spend 1/3 of my time with Light Form usable. So I've aimed it towards +rech then +res, because I'm capped on s/l and energy res as low as Posi 1 - which is great for when the fire brute goes off on one - when in dwarf. Performs well at all levels though, full AoE rotation during an ITF for example. Perma Hasten/ light form/ essence boost. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Athosin: Level 50 Magic Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Speed Power Pool: Concealment Power Pool: Leaping Hero Profile: Level 1: Gleaming Bolt -- Dvs-Acc/Dmg/EndRdx/Rchg(A) Level 1: Incandescence -- UnbGrd-Max HP%(A), ImpArm-ResPsi(37) Level 2: Glinting Eye -- Dvs-Acc/Dmg/EndRdx/Rchg(A) Level 4: Essence Boost -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(25), Prv-Heal/Rchg(25), Prv-EndRdx/Rchg(27), Prv-Heal/EndRdx(27), Prv-Heal(29) Level 6: Bright Nova -- PrfShf-End%(A) Level 8: Radiant Strike -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(31), CrsImp-Acc/Dmg/Rchg(31), CrsImp-Dmg/EndRdx/Rchg(31), CrsImp-Dmg/Rchg(33) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 12: Inner Light -- GssSynFr--Build%(A) Level 14: Shining Shield -- ImpArm-ResPsi(A) Level 16: Stealth -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39) Level 18: Incandescent Strike -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Acc/Dmg(21), CrsImp-Acc/Dmg/Rchg(21), CrsImp-Dmg/Rchg(23) Level 20: White Dwarf -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(42), ImpArm-ResPsi(50) Level 22: Reform Essence -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal/EndRedux(37), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(50) Level 24: Quantum Acceleration Level 26: Conserve Energy -- RechRdx-I(A) Level 28: Solar Flare -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg/EndRdx(39), OvrFrc-Dam/KB(40) Level 30: Infiltration -- LucoftheG-Def/Rchg+(A) Level 32: Dawn Strike -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(33), Obl-Acc/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Dmg/Rchg(34), SuddAcc--KB/+KD(37) Level 35: Photon Seekers -- CaltoArm-+Def(Pets)(A), CaltoArm-Acc/Rchg(36), CaltoArm-Dmg/EndRdx(36), CaltoArm-Acc/Dmg/Rchg(36) Level 38: Light Form -- ImpSki-Status(A), ImpSki-ResDam/EndRdx/Rchg(39), ImpSki-ResDam/EndRdx(40), ImpSki-ResDam/Rchg(42), ImpSki-EndRdx/Rchg(50) Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 44: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 47: Thermal Shield -- ImpArm-ResPsi(A) Level 49: Quantum Shield -- ImpArm-ResPsi(A) Level 1: Cosmic Balance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3), RgnTss-Regen+(40) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 1: Energy Flight -- WntGif-ResSlow(A) Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A) Level 20: White Dwarf Antagonize -- PrfZng-Taunt/Rchg/Rng(A) Level 20: White Dwarf Flare -- Arm-Dam%(A), Arm-Dmg(5), Arm-Acc/Dmg/Rchg(7), Arm-Dmg/Rchg(7), Arm-Dmg/EndRdx(9), FrcFdb-Rechg%(9) Level 20: White Dwarf Smite -- SprKhlGrc-Rchg/FormBuff(A), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(43), SprKhlGrc-Dmg/EndRdx/Rchg(43), SprKhlGrc-Dmg/Rchg(43), SprKhlGrc-Acc/Dmg/Rchg(45), SprKhlGrc-Acc/Dmg(45) Level 20: White Dwarf Step -- BlsoftheZ-ResKB(A) Level 20: White Dwarf Strike -- SprEssTrn-Acc/Dmg/EndRdx/Rchg(A), SprEssTrn-Acc/Dmg/Rchg(45), SprEssTrn-Dmg/Rchg(46) Level 20: White Dwarf Sublimation -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(48) Level 6: Bright Nova Blast -- SprEssTrn-Rchg/Global Heal(A), SprEssTrn-Acc/Dmg(46), SprEssTrn-Dmg/EndRdx/Rchg(46) Level 6: Bright Nova Bolt -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(48) Level 6: Bright Nova Detonation -- PstBls-Dmg/Rng(A), PstBls-Dmg/Rchg(15), PstBls-Dmg/EndRdx(15), PstBls-Acc/Dmg(17), PstBls-Dam%(17), SuddAcc--KB/+KD(19) Level 6: Bright Nova Scatter -- Rgn-Acc/Rchg(A), Rgn-Dmg/EndRdx(11), Rgn-Acc/Dmg/Rchg(11), Rgn-Dmg/Rchg(13), Rgn-Dmg(13), AchHee-ResDeb%(47) Level 50: Reactive Core Flawless Interface Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Musculature Core Paragon
  7. Did anyone else's counter for this badge reset with the new update?
  8. What if… the Contamination spread? The first recorded case was in Atlas Park hospital. They tracked it back to one Water Blasting villain who had been near the toxic cesspool in Mercy. The blaster hadn’t been exhibiting symptoms. They’d just harnessed the poisoned water in the area, it replicated inside their body, and they became a super-spreader. Every hydro blast and aqua bolt leaving little traces inside people. They’d robbed Atlas’ bank, taking out members of the PPD. It was gestating inside Lt. Humphries when Ms Liberty came to visit him in hospital during a PR campaign. It took one comforting hand hold and she’d picked up a small amount. It took a few days but he and his team changed overnight, the civilians around the bank, the staff at the hospital, then the young heroes who’d gone in for treatment. In no time, Atlas was the new Outbreak. When Liberty finally changed, they evacuated and locked it down. But it was too late… (In no way was I thinking about anything happening in real life)
  9. love this! I hate sun storm. Side thought: I’ve read the comics but not 100% sure what happens to him? The costume looks relatively easy to replicate. Feels like a good AE arc where he’s used his lack of popularity and notoriety to become a brutal vigilante (in the alignment sense) and the other PBs are worried about him “losing the light” and you need to track him down and stop him.
  10. What if… Clamor succeeded? When the bomb went off the water in Independence Port was vaporised (Lusca is a husk you can visit), thousands evacuated, millions of Inf worth of damage, the power grid died, then the chaos began. IP and parts of Kings and Steel are a wasteland. SERAPH have set up hubs in those cities, giving you radiation shields, so you can do missions to find survivors and collect samples. Crey and the freakshow have moved into IP, the Skulls are taking advantage in Kings and looting, and the Council are on a recruitment drive with the disillusioned in Steel. When the power went, prisoners from The Zig broke out and the stretched PPD have brought in Longbow forces to help hold back the riots. But what happened to Clamor? Could she have survived? And what would that mean for the hierarchy of the Freaks if Dreck is knocked down a peg…
  11. What if... The Rikti won? The mission failed. Most of the humans fall, nearly all the heroes died, but pockets of resistance remain. A scientist at one of these underground camps notices something strange, an alternate dimension filled with life, and they ever have a Statesman. Can he be convinced to come right our wrongs? What will the Rikti do when there's another world to conquer? Featuring: transformed (Hero One style) Freedom Phalanx members, the Clockwork King's psychic powers imbued into a separatist group of Rikti drones, Croatoa: land of the refugees - the magical lands help hold back the Rikti forces and the warring monsters have found peace in the face of a singular enemy, Infernal joins the CoT and leads them on a march to the Rikti Dropshops, and Stefan Richter has been quietly hiding - like a huntsman spider - gathering Mu forces...
  12. How did I not think of that - love it
  13. I suspect the lack of unique powers is just because of the limits of the Kheldian power options. There arent many more they could give him - glowing touch? group flight? Naaaah. He could ALWAYS revive at least, didn't for the last run.
  14. I've been trying to do all of the 45-50 Redside contacts as a bit of a change. So many little, fun, challenging arcs vs Longbow/PPD/Heroes. (NOTE: For full transparency, I just want something on my PB to acknowledge I beat the snot out of this guy) Abyss gives you a mission to take out the Vindicators (which is no mean feat in itself) but also Sunstorm. I dont think he's fightable in any other place, no? Could we get a badge for smackin' the smuggest PB in town in the face? Name suggestions: Extinguishing Radiance Void Hunting Alien Territory Khelle Surprise Alien Nation
  15. I've got a fiery melee/ radiation armor brute that I think is pretty all-round. Nice AoE and ST damage, strong resists to most (I'm capped on s/l/f/e I think, with some strong healing. I join the odd fire farm quite comfortably, run TFs, do missions, can solo and team.
  16. Posting here to remind myself to come back and will paste mine here. I just have basic one: press button to change form and tray.
  17. @Xiddo on excelsior. Running back through loads of arcs and happy to join any redside team on my alts.
  18. Mayhem missions where you fight your way to the bank. The 15-30s ones are the funnest I think. The circular nature of the snakes arc. Irritating and boring in the low levels, they get a bit of a resolution in the 45-50 range. Bane Spider Ruben's arc Leonard's arc Psimon's missions Bobby Curtain's arc - Fidelio is probably one of my favourite missions in the whole game. Smashing and grab. So many PPD about. Piecemeal's arc holds a very fond place in my heart too. The 45-50 arcs are more varied than blue's - the DE guy, TV, and the Arachnoids one. The Wailers. Silver Mantis SF + Virgil's - the oil rig/ water base map is utter CHAOS and I love fighting the chicken nuggets in the final mission of Virgil's TF. Some suggestions from me 🙂 I know some of these are the newer ones from the end of game/HC team but they shine I think. If they're being advertised then I'm coming.
  19. Sorry, maybe I wasn't clear because I was typing half-awake. My bad. I know this! Cheers 🙂 I meant... When they changed Quantum's to do resistible damage (negative? I think), and not un-resistible like before, did they also change the damage that Voids do in the same way? Because I found the Voids in the tip mission to pack a real punch. I think it stuck out because you don't see Voids anywhere and I was very aware of my health bar. I would like cysts to spawn like they used to. But I appreciate it isn't something that everyone agrees with. I ran the Khel arc and there were a few missions where Cysts spawned. But the Cysts didn't spawn the extraction-mobs. If they aren't plans to turn cysts back on, for content where a kheldian is in the team, could the ones that appear in the kheldian arcs/tip missions (where a objective is a cyst) have the extraction-mob-spawn power back on? As they're the lore arc/ the story of the mission. Otherwise they're just exploding bombs we need to beat up.
  20. I recently did the tip mission with all Voids in it on my PB. I know the damage type for Quants changed to be less kryptonite, but did the void damage? I had to be much more sensible (which wasn’t a bad thing, I liked the challenge) Also, the cysts that do appear in some of the Khel arc/ tips missions - are they meant to spawn like they used to? Because at the moment they do not and it is a little boring, for lack of a better work, to just fight an unguarded inanimate object.
  21. I’m always a little confused by these “get more people redside!” posts. I play at a not hugely populated time on excelsior, as I’m in the UK, and there’s usually people about who wanna be troublesome. It’s been happening so frequently I’ve swapped my PB over to rogue so that if and when there isn’t a team running, I can start one (also I think the 45-50 contacts for redside are more engaging and varied). Don’t get me wrong, I think it’s a solid shout that people are thinking of ways to entice people over to check out the gameplay there. But I’m not sure people need that much of push? If more people try to run content there, then over time it’ll just become less alien or a chore to jump over. As an example, this week Ive teamed with someone called Fortuna Webb a few times (not sure of global). I joined them at lvl 14, did some missions, and got the Shivan badge in the mission where they’re in a lab. About 3 of the 8 of us all said “I didn’t know this was here, I’m going to run this on other toons”. Yesterday, when Webb was about 33ish, we did Piecemeal’s arc and everyone who hadn’t done it before said “that was great fun, I had no idea it existed!”. I don’t think redside will ever be a thriving metropolis, but those who want more people there can help sow the seeds for people to see why it can be fun by running the content and shouting about why they love it.
  22. Can 100% attest to how useful @Timeshadow’S guide is. Really changed how I view the toon. Set up some binds for swapping trays and the whole AT opens up. So much less clunky. you can really get it pretty tanky if you want to. I built in mind that I can get perma light form, some procs too, but also probably be res capped during posi/syn/yin. I wanted that because I didn’t want to die when taking the aggro if a lvl 10 tank is struggling vs vahz. Light form is only there from 33+ (exemplared). I couldn’t stand PBs on live and now I’d said it’s my main. If I’m about on Athosin then feel free to drop me a /t 🙂
  23. Perhaps quite a niche thing, I suspect it isn't something hugely worrisome as I suspect it wasn't in the forefront of the live-teams mind of "what's if a peacebringer goes to redside"... But in the Darrin Wade mission which awards 'The Thief of Midnight' you are given a temp power to shapeshift to look like a midnighter, all dapper in your suit. However if you're on a PB (and I assume Warshade) it does a strange thing when in Bright Nova/ White Dwarf. If, while the temp power is active, you go from Human->Lobster you look like a midnighter but have full access to dwarf powers - you also have a little tail like the Dwarf! If, while the temp power is active, you go human ->squid you can fly etc, but you have a squid tail instead of a left foot.
  24. Fair enough boss. I didn’t mean to suggest thats what you meant, but how I feel some people are viewing this and why some - certainly in other versions of this chat - get offended. I do agree. The progression curve is pretty sharp. But the beast is out of the box, I worry. I remember my first IO’d, incarnated, plant/kin troller on live: Sapp. I got him all dressed up, did an itrial, and absolutely hated it. I logged out after and only came back for the last day. I couldn’t see the challenge. And I didn’t have the patience/time to do it all again. I’d been playing since I was like 14? And I stopped during uni aged 20. I think part of that feeling is true now. I don’t have the same time like I used to. Some of my fondest times in CoX were the slog. But I also didn’t have much else to do except old Posi. Now I’ve got a job, a partner, a bit more of a life, so while I agree the game is easy or not the most challenging: is that such a bad thing? I wanna chat rubbish, shoot baddies, and look badass in a cape. Someone earlier suggested the incarnate powers should only be there from 49+, I agree. Excited at some of the dev comments too. New stuff is fun. This game is rad. For what it’s worth, this feels like one of the more sensible versions of this chat we’ve all had.
  25. Love this! Was doing some low-late 20s redside arcs on my PB and it was so fun (I think it’s the first time I’ve ever had the “man/woman in black” badge without hunting). We had a team wipe doing a mayhem mission in Steel cos the Longbow kept coming. Was great. Regrouping inside the jail, exploding out and storming the bank. I’ve found myself avoiding the 35+ content recently, I especially avoid late 40s unless I wanna do a quick bash. Judgements pinging around can sometimes make it a little dull. So much of this chat is really “is the game too easy at level 50?”. Head into a +1/2 team in first ward (or any of gold side), or the WWD arc vs the Ruluaru (sp?) shin guys, or the first WWD arc vs the Ig monsters in the hollows and it is a treat.
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