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Errants

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Everything posted by Errants

  1. Yeah, the new patch notes just made everything get a lot more interesting...
  2. Shenanigans, egos, and an unwillingness to critically look at a position.
  3. OP questioned the effectiveness. I gave the simplest and shortest summation of the effectiveness difference on a non-Tank/Brute farming vs a Tank/Brute farming. Never said impossible, never said useless. Literally stated the difference in Resists would be the biggest issue. Didn't get into the issues of target caps nor damage scalars, both also hold Sentinels back in mass combat.
  4. And you're overlooking the fact that you're attempting to argue against mechanical facts and proven sociological game theory with anecdotal evidence... When you choose to use empirical evidence, you can bring something to this discussion. Until then, your ideas and claims should be dismissed as easily as the smoke they are made from.
  5. To paraphrase @Bill Z Bubba - "Any time clicking heals is time not killing." 75% vs 90% resist is HUGE in the massed damage that is farming. While it is possible to farm with such limitations, it will be SLOWER than alternatives.
  6. No, the min/maxers would find some new optimal edge... it would percolate out to the masses, and then eventually become common knowledge. Much the same on how Fighting became a common choice, and Def-capping became common. Players who don't take the optimal powers to max the power of a toon's build do so for two(three) reasons: 1) They don't know any better, yet. They've never learned the benefits of the mechanically superior choice, they refuse to do so due to being convinced they have a better option, or they're leery of the outlier performance and future adjustments - This is me, with regards to proc-fu builds - I haven't expended the effort to learn how to min/max procs, and I definitely anticipate their adjustment... I don't play enough to want to rebuild my stable of toons to deal with that. 2) They are intentionally challenging the build, for fun/concept/challenge reasons - This is the Pool toons, the RP toons, the SO/common only toons, etc. 3) They don't care. This is a game, and they don't want to be bothered with building a character, they just want to play. This is the folks who play City of Dress-up, run content with empty slots/expired enhancements, etc... None of these choices are invalid, since this is a game, and you're supposed to find your fun. All of them are sub-optimal. Many are still viable despite that. It doesn't change the fact that there WILL be powers/pools/slotting that is the "best" possible for a given AT/Pri/Sec. And removing one won't create diversity (Read: Enhancement Diversification, writ yet again), it'll just make a new "best" option.
  7. What scrapper slots to be surrounded by teammates? Ew,
  8. Dunno who she is, but that is a BRICK HOUSE. Well done.
  9. Here's a skeleton, haven't slotted it out, but a quick rebuild. Only 4 +Def powers, but you only slotted 4x LotG. 2 OShi buttons - Brutes lose Shadow Meld, so dropped Fly entirely and grabbed Force of Will > Unleash Potential. Might work better. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Magic Brute Primary Power Set: Fiery Melee Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Force of Will Ancillary Pool: Soul Mastery Villain Profile: Level 1: Fire Sword -- Empty(A) Level 1: Fast Healing -- Empty(A) Level 2: Cremate -- Empty(A) Level 4: Quick Recovery -- Empty(A) Level 6: Reconstruction -- Empty(A) Level 8: Incinerate -- Empty(A) Level 10: Dull Pain -- Empty(A) Level 12: Build Up -- Empty(A) Level 14: Hasten -- Empty(A) Level 16: Integration -- Empty(A) Level 18: Weaken Resolve -- Empty(A) Level 20: Resilience -- Empty(A) Level 22: Project Will -- Empty(A) Level 24: Unleash Potential -- Empty(A) Level 26: Fire Sword Circle -- Empty(A) Level 28: Instant Healing -- Empty(A) Level 30: Kick -- Empty(A) Level 32: Tough -- Empty(A) Level 35: Gloom -- Empty(A) Level 38: Moment of Glory -- Empty(A) Level 41: Darkest Night -- Empty(A) Level 44: Dark Obliteration -- Empty(A) Level 47: Weave -- Empty(A) Level 49: Combat Jumping -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- Empty(A) ------------
  10. Most of my Ice/Regen's career through Prae/FW/NW was SO/30 commons, with literally just the 2 special ATO's. Again, no defenses, no IO sets, still a decent ride.
  11. Rolled a Mind/Psi "bear" toon that got swiftly generic'd and rightfully so, at CoV launch. However, the WIN button of Domination had a lot of allure, and they felt more like scrappers than any other villain AT did - also, I finally got to play Control sets without having to hate life as a support player. Got an Ice/Fiery Demon and Fire/Icy menopausal mutant (my mother's idea when she found out about the game) - Both with macro's for transformation on Domination... never could afford a Perma-dom build on Legacy, though. Rediscover the game just prior to the drama explosion, get playing after once HC went live - instant new project to level 1 toon of each AT on the "wrong" side, chose Dark/Psi for concept, new control set, and not a repeat of previous dominators. Giggle-fest to 50, first blue 50 in HC, and finally perma-Dom. More giggles ensue. Once I finish my Scrapper project (1 of each primary to 50), I'll pro'ly move to either Stalkers or Dominators next.
  12. Can't believe I missed this, thank you for the heads up... Gonna assume similar issues with Invincibility? While nifty, I'd rather not lean on that for viability... So, with all that said and done: Psi/Regen Stone/Will Scramble things around, still minimizing repeats, and giving Willpower some soft control. Alternately, could go Ice/Will and Stone/Invulnl... But I think Stone wants QR.
  13. My Ice/Regen Stalker says nope. Granted, I run with Ice Sword, Assassin's Strike (Why is this not "Spear" to go with the Ice theme HC devs?!), Frozen Touch and Frozen Aura. Then Build Up, Placate, and Ice Patch - but none of those are direct damage. Hate cones, never took Frost, never felt the lack. As I was leveling, I had Frozen Fists for better attack chains, but with IO's I managed to pare it out.
  14. @Errants - because I love getting free stuff. Caveat: I've not played all of these on Scrappers to 50, but I scrap with every toon I play, so I'm drawing some parallels. Claws - Ginsu blender of doom, doesn't even need the flippy attack to be useful. Fair warning, I've not yet actually played this to 50, but I have played DB on legacy, very similar with BF/FU and stabbing things - Claws just does it better than DB. Dark Melee - Punch all the things. Ran a DM/EnA Brute on Legacy (Nick Fitt), absolute blender/brute, even without a damage aura or AoE attacks (Buzzsaw build). HC DM changes look like gravy. Electrical Melee - Only mid-level with an Elec/SR Scrapper, but been a fun ride, just too many alts. Jacob's Ladder is much less painful than Shadow Maul, and you get the best modifier on the tele-nuke. Single target can lack a bit, though. Energy Melee - 100% reviewing this just from forum information, have yet to roll one, let alone play it. But when 257* scrapper-fu poster are all saying it's the new hotness... it's the new hotness. Katana - Far too many hours on Legacy with a Kat/Regen, my main and badger there - Katana is jack of all, master of style. Looks cool, sounds good, great power names. Decent AoE/ST, and the Lethal damage can be offset with liberal sprinklings of -Res procs from every power doing -Def. Radiation Melee - Just have a baby Rad/Shield... But, damage aura primary? Not anemic ST damage? It's Spines, but better. Street Justice - StJ/Shield Stalker for reference - Visceral, mean, quick, AoE and ST. This set just FEELS good. So many giggle moments. Also, the power names? And from what I've read, there's minimal change with Rib Cracker vs Assassin's Strike, if anything, the Scrapper chains are easier. Titan Weapons - TW/Nin, 47ish... Schoolgirl with a jet-propelled hammer. One of the few unique AT power combos left, and it is absured. Yes, TW was nerfed; yes, it devours your end bar; yes, it is still VERY effective. I've been soloing AV's with her since the low 40's, to include Mako's Patron arc.
  15. Create something, first, and see if that gets more hits. Post your current build. Or what you think you should do.
  16. Fortunately, both Legacy and HC devs seem to be of the opposite mindset. Which, yanno, I think is great! Agency to the players!
  17. Pro'ly due to only 3 powers being affected by Domination, and the double invis/utility power in the primary. Grav isn't that far behind, though...
  18. 1k slots per server, roll all three.
  19. SS/Stone Brute Fire/Dark Corrupter Mind/Psi Dominator Mercs/Traps or Bots/FF MM Nrg/Regen or Nin/Nin Stalker Realized I forgot villain AT's.
  20. The convenience of speeding through objective missions (especially when set to No Exp) is infinitely worth the PITA of escorts.
  21. I recently did exactly this, following this guide for maximum shenanigans. I used an Ice/Regen Stalker - As long as you're back in Hide by the time the ambush arrives, it's comical. They follow you, hug you, but won't attack until you're out of Hidden. Additionally, AS and Placate for aggro management make soloing a BREEZE for most of the mobs. Yes, there's one or two tricky spots with ambushes/fights from cut scenes... That's what enhancements are for. I leveled her all the way on Gold XP only, and by the end of it was fighting +1x4 even through Ward's arc and finale. I was with a set build at that point, but most of the ride was SO's with the two key Stalker ATO's.
  22. Slot DP for Recharge first, then Accuracy and Healing. It'll take a lot to get it close to perma, though. (I'm at 280% in it and at 32 seconds.) Totally worth it. I am running Dark/Psi with it, though, so also abusing -ToHit for additional resiliency.
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