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Everything posted by Sakura Tenshi
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What would you do if you were a DEV?! (Fun Ideas Talks)
Sakura Tenshi replied to SSR's topic in General Discussion
Well, in rough order of feasibility Stuff that should mostly be texturing, asset imports, and renaming Add sand and snow ground plates and mounts to the base editor (also carpet tiles and maybe some walls with alternate textures) Add assets in game but not in the base editor, such as motorcycles should exist due to thugs MM, probably add shield models to various weapons that can be displayed, Midnighter and Carnival Living Armors (could be good for armories, manniquins, etc.), police cars (surprisingly they're not in already) Probably go through various factions and rename critters, mostly the Cimerorans (Minions become Hastati, Lieutenants Principes, and bosses Triarii) and the Tuatha De Dannan (Bres was a traitor to the Tuatha and saw himself as a Fomorian and sold out the Tuatha to Balor) Probably give each each villain group in AE a sort of 'generic AV' which would effectively be a normal boss or some other interesting critter boosted to AV levels and maybe given a few appropriate additional powers. Add Rogue PPD to the damn enemy critter lists! Similarly, make Mastermind Minions their own AE groups Would require editing assets either powers or models New Lore pets: Mastermind based (So you can have more of your MM robots, or zombies, all that) Black Knight (would probably beef up the Chevaliers to be the boss pet so they'd be unique from Cimerorans and have TW instead of sword and board) Paragon Police (which might get split into two or three separate ones since you'd have PPD robots, Peacekeepers, Power Armor, SWAT, the options are enormous) Midnighters Carnival of Light Praetorian Resistance New AE Powersets which encompass broad themes (So like all assault rifle, arsenal control, arsenal assault, and Arachnos soldier gun powers, traps, devices, and even Munitions epic powers would all get lumped into a single set. Or Martial Arts, Street Justice, etc. etc.) 'Generic outdoor maps' for AE which would largely just be a lot of the existing maps, just with war walls removed and, tram lines removed, and in the case of Croatoa ones, the yellow filter removed. Expand on several enemy groups in various ways with either lower level parts of the group boosted up or new enemies added. for example Freakshow: Noise tank returns (especially in the Penelope Yin TF), New Freakshow Pyros including pyro tanks (because nothing says 'anarchy' like setting everything on fire!), PraeTechFreaks (Freakalock already kind of do this but I was thinking it's surprising Freakshow having begun using Clockwork, Warworks, and Resistance parts where they can get it.) Non-robot, non-sky skiff piloting Sky Raider boss(es): The Sky Raider Ace! Knives of Artemis: Because they're conceptually cool but holy crap are they boring to fight! Legacy Chain: Now going up to level 50 for villains to have self-righteous mages to punch too! Nemesis and his Automatons getting some fixings too (admittedly a chunk is lore side, but I rather dislike that the automatons that barely pass for humans can feel 'vengeance', maybe they'd get sort of 'phase two' overclock modes for their bosses) Stuff that would require brand new assets, potentially including animations and generally would be an insane amount of work even for the live team! New Powersets: Integrated Arms for Blasters, Sentinels, Corruptors, Defenders, and even an assault version for Dominators! Live out your power armor/mech/robot fantasies with under-arm miniguns, lasers, railguns, and those awesome shoulder mounted missile racks the IDF and Malta Titans get Medieval Masterminds: Armed with a crossbow, you field lowly spear and shield wielding Levies (tier 1 pets), Potent Archers (tier 2), and even a greatsword swinging Champion (tier 3) Shotgunnery for Blasters, Sentinels, Corruptors, Defenders, and an assault version for Dominators too. A close-range, blasting set not afraid of getting into the faces of its enemies and getting messy. Spears melee powerset for Scrappers, stalkers, tanks, and brutes. Can be used as a two-handed weapon or paired with a spear! Swashbuckling melee and assault sets for scrappers, stalkers, tanks, brutes, and dominators. A sword in one hand and a pistol in the other, you can live out your privateering fantasies and exert mastery close in or from a distance. Tactical Acumen support set for Controllers, defenders, corruptors, and masterminds. A natural focused support set built around upholding the morale of your allies, exposing the weaknesses in foes, and even gaining unrealized advantages with the terrain itself! War Glaive for Scrappers, stalkers, brutes, and tankers. A heavy, two-handed polearm for those who wish to wield a heavy poleaxe, a sinister scythe, a gallant guan dao, or bring destruction with the Dane Axe. Power type variants - Basically these would be 'existing powerset, but different animations and weapon customizations' Katana - can be switched to one-handed giving access to broardsword and some DB options. Mostly for if you want a 'fencer' type sword fighter. Broadsword - can be changed into a two-handed grip, allowing you to make a HEMA longsword fighter or even a 'heavy nodachi' type katana fighter. War Mace and Battle Axe - Similarly also opening two-handed versions of the powerset animations. If nothing else because I like to imagine Warrior Elite Smashers and Hewers going with a Minotaur aesthetic and wielding two-handed maces and axes. New Costume pieces: Varsity Jacket Hoodie (both zipup and pull over), the hood itself would be under hoods or a 'down' version in the neck category New chest style: Jumper Tops. Basically like Baggy, except with full sleeves built in and can include turtleneck. (also available as a chest detail in jackets) New 'Shorts 5' option added. (Basically it's the long, Japanese 'shorts' women get but going all the way down to ankles and ported to huge and male) Long skirts Belted Trench Coat Western Duster Actual T-shirts and Tanker tops for women instead of being painted on So many new hairstyles. If nothing else, port Foreshadow and Maelstrom's hairs to players since they can lose those and still look unique. Similarly, give Scirocco's skirt to players because so many Egypt themed characters could use that. Skirts and Shorts on Monstrous legs (Now you can be a Scottish Minotaur. Among other things) Resistance shoulder pieces with Robotic Arms. Barbarian Longsword added to Katana customizations New 'Basic Assault Rifle' added to Assault Rifle, Arachnos soldier, beam rifle, etc. options. (basically it's the Resistance rifle with the glowing powerpack and other sci-fi bits removed) Arachnos Pistols for Dual Pistols (you see the RIP use them) More enemy group expansions and revamps with some of the aforementioned powersets Warriors now get a proper phalanx lancers Nemesis Officers with sword and pistol and automatons with integrated weapon systems! Malta gains an upgrade both visual and arms. (admittedly a huge part is using paragon SWAT assets to make them look more like modern military special forces) New Sky Raider drone minions because modern conflicts have told us the best investment you can make in the air is robots that spew missiles (and in this case, bullets) at you. Also, probably update the Sky raider Raptor Packs to be able to fold up and update the sky skiffs to have an enclosed cockpit. (Also, Skyraiders would get a GM enemy that'd use the VTOL model from the base assets) Additional crazy new appearances for the Freakshow, because for a bunch of egalitarian anarchists, they are weirdly uniform in their appearance! Massive revamp to Croatoa's mobs, mostly Redcaps, Tuatha, and Fir Bolg, giving additional critters to flesh out their ranks With the help of Penelope Yin, the Clockwork King has begun to regain lucidity, but with it, he has come to see the new threats to his 'princess and kingdom' and rebuilds his army anew, an army befitting a mechanical king! (might include a story arc which involves Primal CK doing a psionic fusion with his Praetorian and Clockwork World selves) Zone Revamps Kings Row - Would mostly stay the same, just have some newer buildings put in and such. Perez Park - Not sure if I'd remove it's hazard zone status or keep it, either way it'd largely be some new assets, particularly with the trees, and just touch up geometry in general Croatoa - This would be a biiiigg revamp and potentially be about having it fill a bit of the 'underlyingly creepy' air of old Dark Astoria. Also, would remove the normal barriers and have it so after a certain point at the edges of the zone, the fog becomes too thick and you're then teleported to the opposite side of the zone or something. (to feel like you're looping around), oh, also fix up the town and include some nice residential houses and such. Fautline - Yes, this has already been touched up, but honestly, this would mostly just involve some small touch ups and, if nothing else, allow for a continuous road, unobstructed road from the entrance to Yin's Market. Cap Au Diable/Port Oakes - this is small one and it's largely be touching up the mountain itself (if nothing else to feel bigger, also maybe add woodlands) and also making the tunnel open for access between the zones. A more intense revamp might even be both expanding them and adding actual residential areas, and in Cap Au's case, use a scaled down version of Mother of Mercy Hospital for the university instead of the general Paragon U one. New Mission Map Tilesets (Like, soooo many) Submarine interiors (Nemesis, Longbow, Arachnos, and 'generic') Airships (Nemesis, Sky Raider/'Generic', Fifth Column) Space Station (Okay, this would largely just be various types of labs (maybe mixed with offices) with windows looking out into space and arranged to not contradict itself) Apartment buildings/hotels Museums (both art, history, and science) Gyms Actual Nemesis bases (instead of the generic tech labs!) City/town outdoor maps in other parts of the world And now for some ideas of varying complexity that would mostly be controversial Another revamp to the Skulls per one of my old thread ideas. Scrapper taunt powers are changed into either 'gap-closers', 'pull', or projectile attack powers depending on the set. (The taunt component remains auto-hit, range debuff and other effects would have the hit check) Bring back the classic CoT appearance with some improved texture resolutions and all that Many 'eye beam' powers now are snipes so you can have you 'power superman/homelander' eye laser attacks Canonizing many of my own dumb lore/story ideas Cimerora happens in 60AD, Romulus Augustus is NOT the same as the Roman Emperor. Carnival of Shadows date back to early 16th century Italy instead of 17th The Hamidon of Primal Earth and Praetoria are different guys in the same family tree (basically, Praet Hamidon is 40 years older than Primal one, it's gotta at least be his grandfather) Tielekku is regarded by mages with caution despite being a Goddess of magic. (She did send Hecate to murder Ermeeth and his followers for teaching magic to humans. ... Which Hecate did by teaching magic to her own humans) Probably have Penny leave the FP and ultimately join an SG made up of Jim Temblor, Doc Delilah, Fusionette, and possibly some others. Probably create a new enemy group for Villains who are basically the 'Terrorists' of the Rogue Isles. Which means they're basically a resistance group of pro-democratic rebels who want to topple Arachnos and install a new government. Basically let Villains have more actual heroes to fight. -
At least one is marked by an exploration badge and does say who it is.
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Kallisti Wharf Suggestion: Stores
Sakura Tenshi replied to Sakura Tenshi's topic in Suggestions & Feedback
I am aware and believe I mention them. I am saying that actual enhancement stores with interiors, though, could help the zone feel a little more alive. Honestly, such establishments kind of fall off heroside around the 30s because it’s all just lone NPCs standing around in the open, and on Redside theres not a single such shop interior in the open world. -
Kallisti Wharf Suggestion: Stores
Sakura Tenshi replied to Sakura Tenshi's topic in Suggestions & Feedback
Definitely agreed. I actually toyed with suggesting maybe a new Yin store showing Mr. Yin has begun franchising. -
Basically, wandering around Kallisti Wharf and I realize something that could help populate it to make it more lively would be the addition of some enhancement stores. I know it's not the most efficient use of zone space, but I do think it could add a bit of life to designate some of the buildings on either side for a Pandora's Box, Xarch Industries, Image Inc., and what not. Also might be kind of nice to see an actual Wentworth's and Icon/Facemaker put in. (Oh, the facemaker could be in the villainside hospital!) This is all really just low priority flavor, but it's just something that popped into my head.
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Allow Masterminds to choose their weapons
Sakura Tenshi replied to Annapuma's topic in Suggestions & Feedback
They used to use bow and arrows but it was changed back on live. I wasn't sure if it was because the genin ended up preferring to hang back and shoot or if it was because the redraw was causing issues. -
Preemptively saying For Honor seeing as it’s a Ubisoft game and they’re probably not going to be picked up by anyone else.
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Allow Masterminds to choose their weapons
Sakura Tenshi replied to Annapuma's topic in Suggestions & Feedback
It’d be a nightmare for programming, but I’ve suggested something similar, though the idea was also that the extra effects would be appropriately added to the right “main set”, so assault rifle would still summon wraiths on Necromancer MMs as whips would give pack mentality for beasts. and as an aside, I would enjoy the idea of Archery on Beast Mastery for a whole “hunting pack master” thing. -
I'm amazed people still remember her.
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I remember in Issue 27 page 5, a lot of MM resistances/defenses were moved to their equip and upgrade powers making them enhanceable. But one thing I'm looking at is the removal of inherit resistance to things like confuse powers, which seems kind of important for MM. While a rare status effect, it did seem like a big deal to avoid MMs potentially being softlocked out of content against enemies like Awakened. (especially as not all MM secondaries do provide confuse protection or resistance). Also looking at detailed description is the fact that Mercs don't even get the smash/lethal resist they originally had when upgraded. And on that note it does seem SOME still get these resistances and even kept the inherit resistance buffs like Beast Mastery, Demon Summoning, and Thugs. All in all, I'm not really complaining as I haven't rolled an MM in awhile, more just wondering if these are bugs and if not if the homecoming team explained why for the seeming inconsistencies.
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Sakura's Indecent Power Change Proposals
Sakura Tenshi replied to Sakura Tenshi's topic in Suggestions & Feedback
Well, apologies for the necroing, but I figured since MM improvements seem to be hot-topic right now, I'd throw my hat into the ring for ways I think they could be improved, and some other general stuff. Mind you, I also haven't been reading all the different MM suggestions and this is me kind of getting out some old ideas. General Mastermind Changes Removing level downshift on pets as you level Increase pet HP by 20% (possibly have this locked behind upgrades) All pets gain an inherit 25% AoE defense bonus (to keep them from being instantly deleted by groups like Nemesis who spam AoEs like they're firefarming) Passive mode stance applies a strong stealth and phase buff while also being locked in to only effect self to pets for the sake of easier transit. Reducing Endurance cost for Mastermind personal attacks Making all personal attacks have an alt power options (picking one locks you from the others) that are basically just the personal attacks from other MM sets. Want to lead your mercs with dual pistols or a laser gun? Sure! Yes, the sub effects would remain the same per the core MMset (so your necromancer with an assault rifle would summon wraiths. You figure out how that makes sense!). I'm also aware this is a huge pipe dream request sort of like the other ideas. Sentinel Opportunity - Vulnerability: When you defeat a target under the effects of opportunity, you get a small heal and endurance boost. (maybe 10-15%/10-20%?) -
Idea for an Arachnos raver, specifically a fortunata or widow one. "Do they have ANY idea how hard it is to navigate our bases in heels when the floor is made of Chicken Wire?!"
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I'd be down for this, could make a bit of a contest with random dialogue ideas. While it'd be too spoilery for later content, I did imagine once the idea of a Rikti traditionalist in Pocket D doing a dance and declaring "A little dance: doing. A little love: making. Tonight: GETTING DOWN!"
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Imperial "Missile Backpack" "prop based" power set.
Sakura Tenshi replied to cyberFluke's topic in Suggestions & Feedback
Second question first: no real idea, I was largely spitting somewhat random ideas. Though, I think it's possible to make just a straight and wide line. But it's the same level of certainty I have that time travel is possible. For the second part, it's not common with power armors, no, aside from maybe Black Manta of DC comics, but it is a staple with, as you mentioned, robots and mecha, and I know some people have wanted a 'powerful, eye-based laser' power for some time.* Personally, I'd actually probably have the snipe use the gauss gun on the right arm for this concept, giving each weapon system basically two attacks, but I also was trying to consider other people using the power set. Also, the shoulder slots would theoretically be occupied by the missile racks. Though, I now have a crazy idea for the powerset's gimmick that'd allow for full use of various weapons: not completely sure how to balance it, but it'd sort of work a bit like Momentum and a combo system. Basically, activating certain attacks would then allow you make a simultaneous attack with another weapon as you activate a different power. So like you use minigun and you'd basically get a 'minigun spun up' and would fire off the minigun while also shooting the lasers. Or some attack sets up where firing the gauss gun then has a single missile launch as followup. I think the trick would be balancing and animation (also explaining), in theory the mechanical effect is "if x power is used, y power gains z bonus function" *Frankly, I kind of think it might work just to make the APP eye beam attack into a snipe. It would gain damage in exchange for recharge, have massive damage to open up, it's not strange for Tanks, Scrappers, stalkers, and brutes to have APP snipes (look at the PPPs) and then can be used normally per fast snipe mechanics, but that's me. -
Imperial "Missile Backpack" "prop based" power set.
Sakura Tenshi replied to cyberFluke's topic in Suggestions & Feedback
Actually been kind of thinking about a power armored based power set and figured on what assets could be repurposed for the powers. It would require some chopping up and retexturing, but I think these might work well. Only downside is that, at the moment, how I imagine the set is that it looks a bit like Assault Rifle with energy damage. Since I'm posting this, might as well share the set I imagined: Minigun burst (ST, lethal damage, fires from the left arm minigun) Gauss cannon (ST, extended range, lethal/energy, Fires from the right arm 'laser') Laser Spray (Narrow Cone, energy damage, fires from the wrist mounted lasers) Concussion Rocket (Targetted AoE, lethal/fire, shoots a single rocket from one of the shoulder pods) Suppression Fire (Location AoE, Lethal damage, target slow/-recharge/-acc, fires from minigun) Optical Lasers (Snipe, Energy damage, -regen, shoots from the eyes) Focused Fire (ST, Energy Damage, fires from wrist lasers) Missile Swarm (Targeted AoE, Fire/Lethal, creates burn patch, fires from shoulders) Alpha Strike (Wide line cone AoE, Lethal/energy, Fire DoT, fires from all weapons points) It's a rough layout and just for the blaster version, I imagine an assault set which might swap out one of the arm guns for an arm blade like crab spiders or Victoria bots and include some street justice/superstrength attacks for melee, and a sentinel version. Also could see the snipe being switched from laser eyes to another gauss cannon attack to round it out, or other swap outs, but I was trying to balance so each 'weapon hard point' got more than one attack. Oh, could also probably change something out for Aim or some gimmick variation. -
Sure, would work for people wanting to make Warhammer 40k Space Marines, though also imagined it for mecha characters.
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In addition to all these lovely ideas I want to add PAP transformation: Embiggen! I makes your character about 50%-100% taller than max character height!
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Bring Story Content in line with Code of Conduct
Sakura Tenshi replied to Due Regard's topic in Suggestions & Feedback
Then we’re in agreement that the story arcs do not necessarily violate the conduct guidelines than because of differentiation between game-universe and real world? -
Bring Story Content in line with Code of Conduct
Sakura Tenshi replied to Due Regard's topic in Suggestions & Feedback
I think part of it is the difference between things and acts strictly in game and it’s universe vs talking about doing them in real life through the game. For example, using the game as a communication network for drug dealing operations. -
Sakura's Indecent Power Change Proposals
Sakura Tenshi replied to Sakura Tenshi's topic in Suggestions & Feedback
I mean, the level 30 secondary power is summoning a pair of disruptor bots, plus there's PPP pet summons. That being said, I'm always a fan of playing 'pet masters who are badass as their pets', and wolf spiders would be a fun backup summon too. edit because I don’t feel right bumping this thread, another change I’d make to powers: Radiation Blast - now deals energy/toxic damage to help distinguish it from other energy ranged sets. (I believe Rad melee also does this, so it helps bring it in line) Energy/body Mastery: laser beam eyes - is now a snipe power to allow players to have their lethally effective eye lasers. Scrapper taunts - the taunt power in all scrapper melee sets now has an auto-hit portion (taunt and -range) but now will also function as an attack as well of some form. For some such as broadsword or titan weapons, this will be a lunging gap closer that teleports the user to their target. For others like electric melee or dark melee, it will instead pull the chosen target to you. For some like katana and energy melee, this is just a ranged attack. (Yeah I’ve posted this before to a lot of pushback, but this is my thread and it’s not called ‘reasonable power changes’) -
Sakura's Indecent Power Change Proposals
Sakura Tenshi replied to Sakura Tenshi's topic in Suggestions & Feedback
As I play three sets with click based next protection and also deal with hasten, it would be nice. -
Sakura's Indecent Power Change Proposals
Sakura Tenshi replied to Sakura Tenshi's topic in Suggestions & Feedback
Adding a few more things to this list I was reminded of: Integration Change power name to Homeostasis because biology reference Also add any available debuff resistances, but mostly regeneration and recovery debuff resistance Heightened Senses Change it from typed defenses to positional Yes, this would screw up a lot of builds and balance but man has this always bugged me! -
Sakura's Indecent Power Change Proposals
Sakura Tenshi replied to Sakura Tenshi's topic in Suggestions & Feedback
I mean, thematically then, why is SR able to resist sleep, confusion (which comes from Focused Fighter), or stun? Why doesn't Practiced Brawler protect against fear? But even that aside, mechanically, Practiced Brawler is the only mez protection that does that and only that every other power that does mez protection also has an extra effect beyond the protection*, then there's the fact that, as mentioned, placates are an incredibly annoying issue with SR (really high defense builds in general but SR does kind of stand out) because placates themselves bypass your defenses to autohit but the followup attacks from opponents are not so you both can end up staring at eachother while the enemy whiffs at you until they get a streak breaker. *Running down this list: Kuji-in Rin also grants psionic resistance and movement speed boosts. Active Defense adds defense debuff resistance Environmental Protection grants typed defenses and bonuses from adaptation stances. Obsidian Shield grants psionic resistance Static Shield protects from teleport, resistance to end drain and recovery debuffs, and psionic resistance Entropic Aura provides resistance to defense debuff, teleportation protection, and is a taunt aura and reduces recharge rate of enemies while boosting your own Fiery Aura's mez protection is spread out across multiple toggles plus burn which all have additional effects. Wet ice protects from Slow and Defense Debuff Unyielding increases resistances Fallout Shelter grants resistance to slow as well as toxic and psionic damage. Integration boosts Regen (also, I wanna rename it Homeostasis because biology reference) and Resilience adds resistance to all damage types. Rooted increases regen and reduces defense debuffs and Minerals also gives psi defense and +perception Indomitable Will adds psionic defense Bane and Crab Spider mez protections are passive with other additional effects Widows also use Indomitable Will and have Foresight which boosts psionic resistance and recharge rate So why can't Practiced Brawler protect from Taunt and Placate?