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Sakura Tenshi

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Everything posted by Sakura Tenshi

  1. @TimesSeven I mean, in fairness, right now the Aeon SF even on minimal difficulty can still have -res fields stack up so high I got three tiers of the 'damage received' badge on a tanker I ran on it. Which means my resistance was so badly floored I was apparently getting smacked for millions of HP in damage.
  2. Meanwhile, there's only a handful of powers that completely ignore your resistances. One being the crystal titan and I think Tyrant in the Mage trial's Hammer of Justice is another. (or is his called 'Fist of Tyranny' like Reichsman?)
  3. off topic, but now I also want a low level fear enhancement set that's just named 'Vague Sense of Unease'. Edit: oh, and more on topic I just had the idea of the fear proc being -Res or possibly both -res and -def and call it Impending Doom!
  4. This would be nice, though in some cases it does make sense for the enemy to flee melee, most noteably it's an AI feature with Mook Hitmen who use sniper rifles. I think most normal snipers from other mobs similarly try to avoid being stuck in melee with a player too. Just in general, AI improvements could be useful but it's probably one of the harder things to fix.
  5. Alternatively, could go with a -recharge debuff working on "fearful hesitation"
  6. I'm actually kind of shocked it doesn't, now that you mention it. Especially since Confuse also gets a purple set when it's also kind of one of the rarer mezzes.
  7. if nothing else, I'd like to swap out the oni in ninja with a kunoichi. Like, it seriously bugs me an otherwise nice, natural origin set just swerves on the last tier into SUMMONED ONI!
  8. Not gonna lie, I'd love love some of those too, but how the heck would fifth column/council work seeing as they're single, solid models?
  9. I took cross punch on my own super strength tank for much the same reasons. Footstomp has a cooldown longer than a geologic period and handclap has never been a good power in my opinion. Stuns always result in the AI immediately scattering to the four winds.
  10. one my I forgot relating to Praetoria: The Hamidon of Praetoria isn't the same as the Hamidon of Primal Earth, but they are related. This might seem like an obvious statement, but what I mean is that on Primal Earth, the Devouring Earth didn't show up until after the Rikti War in 2002, the Terra Conspiracy arc even has you run into someone who knew Hamidon Pasimala before he became a literal monster (being a launch arc, that would put it roughly in 2004). Meanwhile, the Hamidon of Praetoria showed up after its alternate conclusion of the Korean war when MacArthur nuked the peninsula in the late 1950s, That's a huge 40 year gap between the two, and so it leads me to suspect Praetorian Hamidon is actually a Hamidon Sr., possibly a father or even grandfather to who would become our Hamidon. But the most likely answer is the Live Devs forgot.
  11. Sort of my take on this is that Praetoria is specifically actually built in Florida. In Neutropolis we see Row Houses which are common designs in the Southeastern U.S., the land around Praetoria also seems rather flat and swampy if First Ward is any indication. Though this could place it in a lot of places in that region and not necessarily just Florida. This headcanon actually comes from someone else back on live who, on top of all these things, mentioned Florida already has isolated gilded utopias with massive undergrounds: it's called Disneyworld.
  12. but my farmer Nuclear Flare really should be trapped in AE! The dude is a hardline Marcarthyism Jingoistic “patriot” who has been around since the 1950s and responded to anti-might for right act and Vietnam war protests with just nuking people! Thinking about it, he’s basically an even worse Homelander. Which says something.
  13. To confess right now, a lot of my headcanons are a side effect of my character Gaia Redeemer having been a reincarnating soul across the ages, so much of this ties to his own off-handed comments Romulus is NOT that specific Romulus Augustulus (the last Western Roman Emperor) but rather the naming is largely coincidence. Cimerora itself occurs around 60 AD during the reign of Nero with the island in question having originally been a Greecian citystate that was later settled by Romans as their empire expanded, and largely it's seen as kind of a quirky place and while Imperious, by all rights, should not call himself king, he does pay his dues to the Empire and thus Rome itself hardly cares. The military arm of Oranbega was the Circle of Bronze (as for all their advancements in magic, they didn't do much with metallurgy) and had proposed simply deploying mass War Golems to literally crush the Mu uprising though the Circle of Thorns had little respect for the Bronze (seeing them as dull and unintellectual) and thus opted for demon pacts. Relatedly, the Mu-Oranbegan war was not the first time Oranbega had practiced demon summoning. As a society of magically gifted nerds and geeks without social skills, succubi and incubi were popular summons and filled redlight districts. Nemesis' tech might look primitive but all of it is relatively up to date. The backpacks on the Fake Nemesis suits are actually micro nuclear reactors (which, in reality, are giant steam engines), the reason the fake citizens are always so wonky is a mix of improper maintenance (notice Nemesis Army lacks engineers) and Nemesis' AI coding is just kind of crap in general. Part of the Etoile's maintained legitimacy as a nation is maintained by Recluse having a network of Nightwidow sleeper agents holding many world leaders under knife point as well as lots of psionically collected blackmail. That said, even with these threats Recluse knows he can't push his luck too too far. especially since the end of Who Will Die basically confirms Recluse only allowed Marshall Blitz to hold onto Warburg for plausible deniability and it's now known Etoile is a nuclear power. And here's a few relating to the greater world: While the Rikti invasion was devatating, the Rikti still were operating on limited numbers due to mixed support for the Legacy of War, even in light of the attack, and thus the Rikti focused much of their efforts on larger population centers such as LA, New York, Paragon, etc. and thus a number of more rural regions ended up getting off with only a few bombing runs that were more to disable military bases than anything. Japan in the City of Heroes' verse is, on the surface, animeland. A country full of brightly colored and bombastic superheroes in mechs with martial arts and ancient magics. The truth though is that it's a facade for much deeper issues. The Imperial Japanese government was one of the first to create a super hero registration act, though once much closer to the later Might for Right act requiring metahumans to be in service of the Imperial Japanese government and ultimately the state Super Group "Imperial Wind", all this was due to a tight control over these people for concern of the issues they could cause in society, resulting in 'ronin' becoming a word synonymous with vigilantism and criminal metahumans. When Japan surrendered at the end of WWII, one of the agreements was a restriction on how many registered active metahumans there could be, and it was something the government was all too eager to agree to and enforced well past when other restrictions were lifted. This bit them hard in the Rikti War when the Rikti cut through much of the registered heroes, and new ones who rose up to protect their country lacked training or proper support to use their powers to their full potential and were cut down just as brutally, and school-aged 'magical girls' being melted by Rikti plasma in desperate last stands to protect their communities became a rallying cry in the post-Rikti War era to reduce metahuman registration restrictions in a fight that continues to rage through the diet to this very day.
  14. I’m kind of the opposite mindset myself. I’d want to replace the spirit tree with one of the bigger, more robust ones out of Nature Affinity. Currently the tree of life looks like a damn sickly shrub Charlie Brown picked out for a Christmas play trying to cosplay as a messenger to Moses!
  15. Honestly, it’d be impossible to balance but I’d just want Heightened Senses to boost positional defense (which is what the power name and description implies) instead of typed defenses. It’s honestly kind of somantics but it’s always bugged me.
  16. I thought blaster psi-blast doesn't benefit from the increased base range? I mean, otherwise you could probably get the same out of beam rifle or archery and energy manipulation.
  17. I just want to say: if Hasten wasn't a thing, I'd almost want to suggest that Travel pools were something you picked as part of creation and automatically unlocked as you leveled.
  18. After thinking on it, my top priorities list would be: Archery buffs/revamp, Cold Domination and powerboost issue, and Stormblast improvements: these directly impact enjoyyment of existing characters and playstyles. And one of them sounds like a bug. Story Missions: Loathed as I am to turn away from new shinies of powersets, its important we have content to actually run with those powers and characters. Hardmode TFs have honestly been a great idea for giving some challenging endgame content as well, though I do find myself feeling a dearth a lot in the mid levels. Wind Control: it's kind of a long awaited thing for people. Other - New Costume Pieces/weapons/power effects: I kind of feel this is one of the major things this server does lag behind on compared to others.. I understand there's a number of technical issues to, and more important things, thus why this is kind of low on the list, but new costume pieces can do wonders for increasing player expression and a good costume can make even repeated powerset combos feel fresh for some.
  19. You’re asking me what I would do as a dev? With carte blanche to alter enemy factions?! You fool! Now I will never shut up and you will all be doomed to bare witness to my TED talk essays on how I would like to update various factions! but I am tired and need a nap so for now I’ll just give my personal priorities for enemy groups I feel need an update: The Legacy Chain: really needs to be a group that can go all the way to 50 and have plenty of good material to go with. Feels like live devs had plans but gave up half way through and decided to just sic villain players on circle of thorns instead. Wyvern: basically same reason as above: give villains more actual heroic groups to fight than just Longbow non-stop. No, Vanguard and Midnighters do not actually count. Sky Raiders: honestly wouldn’t even need too too much of an update, mostly just have human bosses instead of relying on Sky Skiffs and just generally flesh out their ranks and lore so they’re not just lapdogs to Nemesis or Praetoria. I like them conceptually because like the Freakshow they’re flexible in what stories you can drop them into. Freakshow: in theory the Freakalok ARE their update but Freakalok feel more like replacements/alternatives. Plus, for anarchist punks with makeshift cybernetics, they’re awfully uniform. I’d kind of want to expand their roster, namely by throwing in Pyro cyborgs and Toxic cyborgs as mentioned above, I kind of like the Freakshow since conceptually you can fit them in about everywhere. edit: @GastlyGibus I think the KoA were effectively intended to be written out for the most part with the DA storyline. I mean it’s mentioned their ranks were basically wrecked or converted, and they were never supposed to be a big group to begin with. Which I felt was a shame: the group finally got some diversity and interesting stuff and it was just to kill them off.
  20. I’ve actually kind of wanted this myself. It’s definitely a pie in the sky pipe dream with how animation is incredibly difficult if not practically impossible for this game, but it’s still on my own wish list if anything was put in the table. some specifics I would have is also making katana have a “one handed” animation variant with some broadsword customizations opened up, mostly to allow for fencer type fighters and all that.
  21. oh, and what if it’s not supposed to be “just a stick”? What if I’m playing Sun Wukong the Monkey King of Chinese my this wielding the gold banded staff Rui Jingubang? Neither wielder nor weapon is “just a stick”? Hey, tell me what power sets you play and I’ll tell you why in a world of super heroes your power sets should be weak and irrelevant against armies of godlike beings. in case you can’t tell, I detest the logic you submit because it basically discourages people from playing what they want by soft locking them from content and creates “trap choices” in game design which is an absolutely terrible concept. And as someone who started playing katana/SR on live and dealt with the BS of even street level thugs having lethal resistance and almost all enemies at level 50 resisting almost half my damage as punishment for my earlier choice in character concept I hate it still!
  22. I just want the temp powers you can get from mayhem/safeguard armsdeal side missions plus maybe the minigun too from the Chance McKnight mission in Praetoria. Really, I just want my monster hunter guy to have a shotgun.
  23. @Akisan I just want to point out that the idea of Practiced Brawler being perma'd out the box was that it could still be enhanced further, with the idea of it being possible to multistack enough to theoretically make SR effectively unmezzable outside of its holes and AVs with ludicrous mag powers. (or a looot of stacking). The other thing is that dodging and evasion is considered by many martial artists to be the most energy efficient form of defense as a parry will still require you to maneuver your means of defending to deflect and attack, and blocking outright gets taxing pretty fast as your expending energy to resist and incoming force and even strike back at the attack. And I admit the elude idea is a little absurd, though I've been kind of reticent about giving SR a lot of additional resists to fall back on since it is a bit counter concept, but without that or regen, I couldn't think of much else besides just playing on SR's best defense being to add to its offense. @Doomguide2005 As far as fear, placate/taunt being rare, well, yes, but pretty much any mez that isn't KD/KB, Hold, Stun, and Sleep is fairly rare, but you tend to end up grateful for them when you do have them and feel it when you don't. Especially in endgame mobs and even just some that were added far latter in the game's life cycle (and even those being added by the Devs now) you start to see some of these rarer forms of control being used. But as mentioned Taunt/Placate was primarily because it'd not only be unique but also because being placated (which is autohit) can be very annoying when you're softcapped or near it and stand there while the placate-er whiffs for the next minute. And while I defend my points here, I do want to say I appreciate your inputs and thoughts so far.
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