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Sakura Tenshi

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Everything posted by Sakura Tenshi

  1. Ah, I’m sort of in the opposite campni admit as someone who wanted the CoT at level 50 to have all elemental thorncasters and archmage bosses (and demon types) myself because I felt it was sort of bizarre how perfectly good threats like Earth Thorn casters and Ruin Mages just vanished from the roster and made the CoT less of a threat. I might agree Crey does look a bit odd if it has basic security running around but I don’t feel like it’s out of place to have MIB agents still fighting alongside the power armor dudes given the agents are also augmented. And the scientists are kind of there to remind you they are still technically a scientific research company.
  2. I don’t remember any appearance updates to Crey and Council. Are you talking about back on live?
  3. Given Gaia Redeemer's whole thing is godslaying... There's a reason Kaihohonu has avoided the dude like the plague. He knows he basically stands zero chance against him in a straight fight.
  4. Probably would have been if the game didn’t get shut down and we weren’t running on a skeleton team of volunteers. Though personally i think a trial instance could work, maybe? Tricky part is that many of those ruined galaxy city maps actually have, to my knowledge, nothing in common with actual Galaxy City zone map. In the Shining Stars/Hearts of Darkness arcs, if you look beyond the map forcefield you can also see the city is pretty intact which I guess is just live dev oversight.
  5. Could we also use these models to slot into a version of “air guitar” emote that actually is just shredding on a guitar?
  6. Sort of thought that’s what I had said, but, yes, basically.
  7. Suggestions and ideas sub forum, folks; where suggestions and ideas are shouted down and told the posters have skill issues and need to build more optimally!
  8. Not real feedback, but too much time in final fantasy xiv makes me keep calling this “Labyrinth of Ancients”.
  9. I've posted this before in another thread, but I think I'll share my own idea for a Warrior Revamp that, admittedly, can't happen since it'd require new powersets and animations. But, here's the skinny of it: Warrior Minions would remain largely the same looking, wearing the vests, pants, and the only archaic things on their person being their melee weapon choice (which would be skinned to look more like a Greek version of such weaponry) and a set of bracers/vambraces. You'd still have slashers (swordsmen), hewers (axemen), and crushers (mace users), but now we'd also see lancers (spearmen) mixed in, despite their archaic appearance, they'll still pull out a standard submachine guns (Slashers and Lancers) or Shotgun (Crushers and Hewers) for fighting at a ranged At the Lieutenant ranks, you'd see Lancers and Slashers start to pick up a shield to pair with their weapons while hewers and crushers begin wielding their weapons with two-hands. Lancers and Slashers would likewise start to wear Corinthan style helmets (no crest plumes) and Crushers and Hewers a wear bull-styled helm and all of them would start to wear greaves over their boots. At this point, the warriors ditch their modern arms and begin to use Javelins (Well, Pilum really) for their ranged attacks At the boss levels, Lancers and slashers would be going bare-chested and wearing bright red, over-the-shoulder capes much like Spartans in Frank Miller's 300 or like the Immunes Surgeons and Engineers in Cimerora, Hewers and Crushers meanwhile would don a Muscle Curaiss, and an armored skirt. All that remains of their street gang appearance is the pants (worn underneath the skirt for the latter pair) and boots underneath the greaves. Lancers and Slashers would now buff allies with Grant Cover defense buff and heal them with a boost of morale by giving a rallying shout (+HoT, basically a reskinned Temporal Mending) while the fierce nature of the Crushers and Hewers buff fellow warriors with a +damage Assault aura and they can unleash a beast-like bellow as a cone AoE -res debuff. A new 'sniper' class of Warrior joins wielding twin daggers with lightning fast movements: Crypteia. With boosted perception to alert allies, stealthy movement, and the ability to close distance (ST 'teleport' attack like savage leap) rapidly and eliminate opponents, the Crypteia are reviled for their lack of honor but respected for dealing with foes and keeping other Warriors in line. (I figure they would use Redcap attack animations, just change the dagger models of the powers) A new Underling class of enemy shows the true evil within the Warrior gang: The Helots. Helots are people enslaved by the warriors (thus likely using even Civilian skins) through use of magical bindings and drugs which force them to work against their own will. They will attack heroes and villains with whatever they can muster, but their true use to the Warriors is that these underlings can be targeted for a magical sacrifice to massively bolster actual fighters of the Gang or deal tremendous damage to nearby heroes. Around level 30, all Warrior ranks would also benefit from elemental magical artifacts which would grant their attacks bonus fire, cold, or energy (lightning) damage, though such arcane empowerments would always be available for bosses regardless of level range. This magical empowerment also results in the ranged attack type changing from physical arms to magical flares of fire, ice daggers, or lightning bolts. Alternative possibility for elements would be keep Lightning (association with Zeus) and change fire and ice to Water (Poseidon) and Negative (Hades/Thanatos). Also another possibility could be to move the HoT and Cone -Res down to Lt. ranks. I'm wearing of giving Lts though group buffs due to the numbers they spawn in which could stack quickly and become frustrating. edit: everyone's entitled to their opinions but i do wonder why the thumbsdown specifically?
  10. I kind of agree and feel underling rank should be used a bit more. Especially with lower rank groups like Hellions and Skulls who would probably have some normal street crooks still trying to get in hood with the gang.
  11. I just want the following changes to fighting pool: Kick's animation to be changed to something less slow and awkward, more like thunderkick perhaps Boxing's animation to be changed to a one-two punch combo like pom-pom-less Energy Melee Barrage More synergy of the attack powers with other stuff like Having Flurry decreases the recharge and endurance cost of Kick, Boxing, and cross punch further while Flurry gains an increasing chance to chain to nearby enemies with each fighting pool attack. Jump Kick (also needing a new animation) grants a buff to movement speeds if it hits when you have Boxing and Kick and grants a short duration of immobilize and knockback protection (if you also have cross punch) Air Superiority, in contrast, reduces enemy movement speeds when you have boxing and kick, and gains an chance to immobilize for a short time with cross punch. I may or may not have a secret desire to play someone whose primary attack chain all comes from pool powers.
  12. I mean, in some fairness, clockwork and most robots in game have the breathing animation. Only ones that don’t are the Zenith Hoverbots/Steel Valkyries. I think MekMen also don’t but Warcry ones do.
  13. @Rudra i meant ascendants or whatever the dudes in the metal plate tights are called.
  14. I don’t think so and I don’t even know if the the Archons were added after Sonic powers. I think they might have existed before but they only appeared in limited content if I recall.
  15. @biostem Thank you for clarifying my point. I’ll say in the defense of the live devs though I think part of the old council being farmably easy was a side effect of them not grasping how strong players/teams could be on SOs alone, much like how several TF missions required teams of 8 to confront: A BOSS LEVEL ENEMY!
  16. To put into perspective why the Council needed a buff, let’s put this into perspective: if you tried to recreate one of their level 50 minions in AE, you wouldn’t get full EXP rewards if you fought them at level 1. They had a single attack and brawl. Somehow live devs felt that warranted full EXP rewards. Combined with increased spawning rates and largely being smashing and lethal damage group, they were fought in radios explicitly to farm rewards, even groups going so far as to avoid any other enemy group in radio missions.
  17. Pleasure to have you back BaBs!
  18. /regnarj which is to say I approve. Annoys me so much sometimes and also means female characters who I want to use Tanker tops or something with are SOL’d.
  19. Needs something that deals damage, especially to any children NPCs.
  20. I mean, we sure Zoe’s chaise lounge on the ship wouldn’t count? Otherwise, yeah, I want it say there might be a Cimeroran throne somewhere l but I am not certain.
  21. Well I guess that’s that on the argument.
  22. BAB is, despite all his valiant service and supposedly at his own request, not a full Phalanx member. Yin, though she has replaced Sister Psyche's TF, technically doesn't become a FP member until post Signature Story Arc 1 which came late into the game's live life. And technically never reached fully implementation as I recall as it was still in Beta Server?
  23. Amazons stem from Greeks being unable to comprehend women being allowed to fight alongside men in the Scythian Steppe Riders who inspired them that they invented a society of all-women and warriors. And then there's this, Look, if you want the costume parts, that's one thing and is reasonable, but if you want evil muscle women, we have the Talons of Vengeance, Knives of Artemis, Arachnos, Tsoo, Cimeroran Traitors*, Skulls, Crey, and presumably the Rikti, Fir Bolg, and Tuatha De Dannan. And if we look into groups who should also have muscle women in them there would be Freakshow, Malta (okay, not sure how buff their women would be compared to KoA), Hellions (not sure GFFHs count in the muscle department). Lost, Dockworkers, Rogue Isle Police. So why wouldn't there be at least a few villain groups who are not politically correct? As it is, the fact that many villain groups in the game are depicted as heavily cosmopolitan and from various minority backgrounds while many major hero groups are made up heavily of males (Wyvern, Legacy Chain, Paragon Police Department) and/or white (Freedom Phalanx and Vindicators) makes blueside look less like 'City of Heroes' and more like 'City of the MAGA'. TL;DR: I want to punch sexist assholes as a hero too. *interesting thing to notice: there are female Cimeroran Traitor Centurions, but no female soldiers in Imperious' loyalists. This suggests Romulus' willingness to recruit anyone and that Imperious, despite ostensibly being a 'good guy' is still a largely conservative values of ancient Romans.
  24. https://homecoming.wiki/wiki/Ninjas
  25. Just Kage, and the power description for ninjas literally says that’s what you might be to them.
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