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High_Beam

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Everything posted by High_Beam

  1. You lost most Americans at Grams.
  2. These clips don't look like the Babylon 5 I remember and why is Castle in them? 🙂
  3. I just came out of the Wine Gums rabbit hole; Jelly Babies, Screamin Jelly Babies, other candy science experiments and ended on a guy doing a redo of the crash VFX from the movie Air Force One.
  4. Just . . . wow! Not gonna unsee that. Is there wine in them?
  5. Grown-assed adults likely in their 50's for the most part playing superheroes, primarily female superheroes on a computer . . . for fun . . . maturity really isn't required. But in these times a sense of humor really really is. Personally I save my maturity for real life, work generally so that I have a really nice retirement when I am fully tired of being mature.
  6. I run forward and steer by right-click-holding the mouse.
  7. Really? Interesting.
  8. Okay so I took a look and of my 50 built characters (most of them level 50), 32 has Hasten and 18 did not so that's roughly 66% has Hasten. Masterminds without exception did not have it and most of my melee toons didn't either except for my kick fighter who I love fast fighting with. All Doms, Controllers and Defenders had it as did all but 1 Blaster. I don't make "teh ubar" builds to take on AVs or EBs solo so I have more room for "fluff" powers, ones that are truly necessary but make things flow better. Characters that are team oriented (heal, buff, debuff) definitely need it in my opinion because the more you are doing that thing, the more you are helping, even if the team may or may not need it.
  9. Remember that old LucasArts Game? That's how I imagine Symphonic Control sounding.
  10. Sir or madame, how might one subscribe to your newslettter as I agree with your position in this matter.
  11. It used to be a non-negotiable option for me on live, I took it regardless. On Homecoming, It is on a lot of toons but its not mandatory any more. Its definitely still a lock on trollers and Doms (as others have said). Because its easier to achieve Endurance stability (or overage) on Homecoming I can sling more pain out so there are times when I and wanting the attacks up faster and Hasten helps.
  12. Man these kind of posts are on the rise.
  13. God love Cassandra. Her biography is a fun read btw.
  14. Yeah, one thing is for sure, something has to be done to improve the visual indicators that a target is immobilized or held. I get that it was probably brighter in close beta before it was toned down for the eye people. Maybe if occasionally it threw off a specifically colored spark (like a single firework, red for immob or whateva and blue for Hold (again or whateva). EDIT Okay maybe there is a rendering issue on my end, because now I an seeing the swriling body ring on those that are held. Immobilize is still super faint.
  15. The White zone is for loading and unloading of personal baggage.
  16. Sentinels too. In the case of Sentinels, its really good as a cone vie a PBAoE because you are often not up close. Its bread and butter and allows me to clear and fire.
  17. I didn't mean to associate AoI with endurance consumption, I know it runs like Oppressive Gloom, I mean that overall with the set it wasn't having real endurance issues.
  18. Please note I am not using the Stealth power. It messes with my theme and its absence inst causing me any issues (probably take as a mule at a higher level). So I just did another round of play testing with the Psi/Psi Sentinel this time at 25, 28 and 30 respectively, but the 30 not yet kitted out beyond what I referenced earlier. OMG, the set really starts to shine at this point. With the stacking psyche and running firing PK Barrier whenever its up I was damn near tanking +4 Freakshow mobs of 4-6 in Brickstown, even picked up some unplanned adds and survives, haven't faceplanted yet since level 25. Starting to see how punching way above my weight class works with broader Set IO slotting. Still iffy on the help of AoI, but it am running it with almost no endurance problems. Smash is 51.4%, Lethal 41.6, Energy 33.2 still two slotted with just resist SO as well as the two +res in CJ. WIll need to think on how (if any) additional slotting will be processed on the Armor powers. This is turning into a fun Sentinel.
  19. Okay additional testing with a new PSI/PSI Sentinel. Ran about an hour of street hunting against even level to +3 incrementally at 12, 15, 17 and 20 in Steel Canyon and Talos. Fascists (5th Column), Outcasts (elemental damage types), Tsoo and Warriors. Have a full ATO set (Opportunity Strikes) in Mental Blast, Panacea and Miracle in Health, PerfShift in second slot of Stamina. 4 Attacks in the chain, Devour and Precog taken as soon as available, two def in Wall, 2 _Res Globals in Combat Jumping. But not a full kit, I never do that till level 30. Its average and at times painful (frequently at half health or lower) until you get Devour Psyche, once you have that, you can start upping the mob numbers slightly and more consistently dealing with +2 or +3 being onsie-twosies. 38.5 Smash resis, 28.3 Lethal, 25.2 fire and 33.8 Energy. Stayed far more healthy in those fights with that. I am testing as a Sentinel because when I first tried it on a standard IO bumped to 40 tank and then brute I found it to be . . . not enjoyable to play; I should not have been getting hammered as badly as I was, I am not talking +4/8 content I am talking +2 Mobs of around 6. But on a Sentinel, this set makes you a more survivable Blaster; you aren't getting defense, you aren't getting resist to defense debuff so lean into what it has, that's what my motto here is. I have Several other Sentinels, one is fire/fire and I can soft tank and survive higher mob density, the other is DP/EA which is defense armor and very survivable. My Beam/Rad runs well. All of these do run better than Psionic at least as it stands build wise. The more frantic play so far is more akin to the Beamer,
  20. Bottom line up front so far, its perfect for Sentinels, not enough survivalbility by Sentinel standards to delude yourself into tanking. Stay at range, most likely survive. Sloppy testing of a Psi/Psi Sentinel with Some set IOs at level 30 street hunting In Bricks yields a need to juke and jump quite a bit waiting for the drains to recharge. Once you have a few stacks up then it gets better. Still working out the mechanics of most of the powers to better slot so I rolled up another and only bumped them to level 20 with select sets (commonly accepted norms; Panacea. Perf Shift, etc). On the surface, not gonna even bother trying to shore up defense beyond the standard Steadfast/Glad Armor at some point and instead focus on capping Resistance and finger crossing health. I wish that Psionic Wall want that tube animation, I would prefer a skin glow but hey, minor quibble there.
  21. I like this group. Good challenge for high level. Its great seeing them use trip mines and such. Well done.
  22. I shall run them again. Thanks. I don't mind a good conversation or longone; I have enjoyed the other work you've done (Braun and Stribbling especially) but there it just seemed a little overwhelming, thats all.
  23. Cool. Thanks for the information. Fight hard.
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