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InvaderStych

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Everything posted by InvaderStych

  1. ... seems I may have missed the memo on Hybrid: Support. 🤣
  2. Core side shouldn't, but it does. Radial side should (because it Taunts), and it also does. Never tried the Support Hybrid, but I'm struggling to think of a Stalker that would benefit from it. I never really got an answer on Assault though. Generally if base damage mod is >1 then Core is better for the damage buff. But with a Stalker you want up-front damage in certain circumstances when Core would not necessarily be maxed out and only offering the base 15% (at T4) for having it slotted. Radial, with the Double-Hit is a chance of nothing, or a chance of about another ~100+ dmg to an AS - which can be significant. (EDIT: at 50 - because Radial's damage is a complex calculus of activation time and lunar phase, then neutered by Area Factor if an AoE, certain attacks get fat damage from it at T4) So, over time Core is likely to be a bigger damage boost, but Radial might be more beneficial in short skirmishes where spike damage comes hard and fast and buffs over time might not build to max. 🤷‍♂️
  3. That makes sense. Yeah, unless you've parked for a very long time they tend to wear out quickly. Blessing of Tikikikikiululululu or whatever her name is might be the longest lasting temp at 5 days of in-game time in duration, but that's not a day job. 🤣
  4. Not much to add, but ...
  5. Yup. Mids Reborn has its own Discord: https://discord.com/channels/593336669004890113/601871697444077568 Good for tips with builds as well as the program itself.
  6. Yup. Cimeroran Day Job Badge power is +res(All) by a small amount. 5% sounds high, but could be right. Get that one and Chronologist from parking in Oro and that unlocks Time Lord (Day Job Accolade), which is where the recharge bonus and resist referenced above would come from. https://homecoming.wiki/wiki/Day_Job_Badges D.U.S.T. Ranger is another oft overlooked badge that grants some useful (if minor) buffs. https://homecoming.wiki/wiki/D.U.S.T._Ranger_Badge I forget the rules on these; as temp powers they might shut off with certain challenge settings.
  7. A few years after; Bring The Noise was 1987. Highly under-rated soundtrack though. Well, not my favorite Therapy? track, to be honest, but iirc their involvement was sort of last minute and fraught; I forget the exact story. One of these days I'll make it across the Atlantic while T? is still doing shows. .... aaaannnyway ... ... there is another handful of early/mid 90s crappy movies that made interesting use of contemporary music resulting in better soundtracks than movies ... ... now if I can just remember the titles ... 🤣
  8. Pro Stalker Tactics right there, gang. I know I chatter on and on to the point of incoherence about Combat Teleport, but for a Stalker (and Scrapper), the ability to select a team-mate and instantly port to their location makes playing "Save The Squishy" tremendously easy. Bonus points for keeping a targeted bind for both CT and Teleport which extends the range at which this can be accomplished. You don't even need LoS, just a path that is within range. See that Kin's health bar dropping? *BAMF* and erase whatever is causing the problem. Tele-pulling is also a thing. Got a scrum going in the bottom of one of those office-pit rooms? Port to a mezzanine, drop an AoE, port back to the pit and the mobs will follow to their doom. Bonus points if the team has patches/pseudo-pets going down there.
  9. That makes sense with the marginally higher base modifier. CoD tends to be better at estimating this sort of thing than Mids. I got curious, and Crushing Uppercut at Combo level 3 is listed as 248.6 base for a Scrapper on Cod. Greater Psi Blade +Insight adds up to just about the same 248 and change, maybe 249. I rounded, lol. So they're about the same in this hypothetical. And yes, when you drop 4 digits on something it is highly satisfying 😉 Even it comes in the form of a Hit, Bonus Dmg (Combo/Insight/Whatever), a couple procs, and a critical. 🤣
  10. @Gulbasaur - Great Post. Interesting that Crushing Uppercut was the winner. I would have thought Greater Psi Blade.
  11. Truckloads of damage while drawing less attention to themselves than a scrapper or blaster would. First (technically second, but paragraph 1 is one word, so you get the idea) Paragraph: Nope. If you are fast (see link above) you can get there just ahead of the scrum and strike from Hidden, but Hide (as others mentioned) and Slow AS aren't really necessary. You sorta act like a Scrapper, but you should be far more focused on hard targets. Stalkers have lower Threat than Scrappers, and on a team the trash mobs will largely ignore you save for when you drop AoEs - even that might not get their attention depending on the team. The high value of gaming Crits with Stalkers is in focusing on either the big-bad or highest-annoyance: insta-jib Surgeons and Sappers before they cause trouble, just before the aggro sponges arrive. Because they get a 50% Crit chance from Hidden. Including when Hidden by the Proc. Unfamiliar with /Dark, but armors with a damage aura have that swapped out for Hide when porting to a Stalker, so largely no, no problematic auras. Any other auras, as mentioned above, will suppress notification/effects when hidden. One Exception: Both sides of Melee Hybrid will notify mobs and break Hidden. This is in spite of the fact that only the Radial (+def) side Taunts. Core (+res) does not Taunt, but notifies.
  12. I would love options for "All Fists" or "All Blades;" however, the blades are Psi/Lethal and the fists are Psi/Smashing. The game doesn't support changing damage type based on graphic effect. Lose the Smashing and PM becomes even less effective against Bots; lose the lethal and the same is true for things like Zombies and DE plant-life, etc. Not familiar enough with the animations listed in the OP to say if those are the alternates I would want, but I fully support alternates.
  13. I want to say err to the left, but depending on the power that's not always the most minimal effect. Sometimes there are shifts where a power uses a variant palette for some reason. I pretty much only use the "Bright" palette as the "Dark" ones tend to just have blackened clouds with a tint on my low gfx settings. 🤣 Far left are the darkest colors with less saturation, there's an off-center column of the "deepest" colors, then they get progressively brighter working rightward along the row, then eventually lose saturation again to the far right. I'd have to look but iirc the column on the furthest right breaks that pattern? Depending on the aura sometimes left is better and sometimes right in order to fade it out. Takes a bit of experimentation. The top grays are good for slight effects, but white is blinding for example. Yeah, I can't even with /Bio either. I've seen some awesome applications of the full overlays though, but never came up with one. Minimal effects on that set are ok, but iirc on a couple powers the boogers still appear, if only briefly.
  14. fwiw: Going with the de-saturated end of a given color row in the bright palette usually results in auras that are fairly unobtrusive.
  15. This is correct in the current iteration. Global recharge is ignored in PPM rates.
  16. Yup, leaning into Force of Will is a solid idea. One thing: You won't need Body Mastery with /WP. Slotting Performance Shifter +End into both Stamina and Quick Recovery should be more than enough. You could add a single EndMod from that set or from Power Transfer if you needed more recovery. Also, both powers can slot the Power Transfer healing piece, which is helpful if slots are available. If you can fit Soul or Mu into concept then you can run the snipe as your hard-hitter. With Soul you'd have Shadow Meld to cycle between your other panic buttons. Skipping GPB still hurts my brain, but I am reasonably sure your concept has more potential than you might think.
  17. I don't have a screenshot handy, but the build is here in the spoiler tags:
  18. I did consider this combo before I decided on Fire/. Brimstone would be a good add for Staff/ - a bit of fire DoT on top of all the smashing.
  19. I don't remember this particular game, but as former player of Car Wars back in my TTRPG gaming days I am definitely a fan of the genre. There was a game around the same time that CoH/V was new called Auto Assault, I think, which was having a go at making basically a Car Wars/Mad Max competitive MMO thing. I wonder what ever happened to it. I remember it being fun, but plagued with tech and/or balance problems. _________________________________ Edit: Oh! Snap! It was NCSOFT, I guess that explains what happened to it! 🤣 https://en.wikipedia.org/wiki/Auto_Assault _______________________________ Anyway, looks like they got the tone right, and Mackie is good at the sort of tongue-in-cheek bravado that makes silly things like these entertaining. Bonus points for the hero shot of the car CD player.
  20. City of Tanks in a nutshell. 🤣
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