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InvaderStych

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Everything posted by InvaderStych

  1. I don't have a screenshot handy, but the build is here in the spoiler tags:
  2. I did consider this combo before I decided on Fire/. Brimstone would be a good add for Staff/ - a bit of fire DoT on top of all the smashing.
  3. I don't remember this particular game, but as former player of Car Wars back in my TTRPG gaming days I am definitely a fan of the genre. There was a game around the same time that CoH/V was new called Auto Assault, I think, which was having a go at making basically a Car Wars/Mad Max competitive MMO thing. I wonder what ever happened to it. I remember it being fun, but plagued with tech and/or balance problems. _________________________________ Edit: Oh! Snap! It was NCSOFT, I guess that explains what happened to it! 🤣 https://en.wikipedia.org/wiki/Auto_Assault _______________________________ Anyway, looks like they got the tone right, and Mackie is good at the sort of tongue-in-cheek bravado that makes silly things like these entertaining. Bonus points for the hero shot of the car CD player.
  4. City of Tanks in a nutshell. 🤣
  5. Thanks for putting this together! Also, when was Mercury in tardigrade? The timing might explain some things for me about the past 18 months. 🤣
  6. Yes, you can do it, and don't let me or anyone else stop you if you are enjoying it! 🍻 Unfortunately also yes, as one of the hardest hitting ST attacks available in any scrapper primary: Greater Psi Blade is totally core to the set. The other two blades less so. Dropping MS and PBS (AoE can be had elsewhere) would be one thing, but dropping GPB would be a big loss. I don't use Cross Punch, but unless it can hit for 2-3k (total, result includes two VR dmg procs) when it crits (before relative level mods) then it doesn't come close to GPB. The good news is that this doesn't really matter unless you want it to, so a build with MS, TKB, Conc, Boggle (optional), and ML combined with Fighting Pool is absolutely an option. TKB is the set's best dpa attack, and its highest chance of triggering Insight. IMO: For a Martial Artist with some Psi abilities, I'd probably go Psi/Martial on a Blaster. Martial Combat is an amazing set, all of the kicks are superior to fighting pool attacks, Burst of Speed is endless fun, and Reaction Time is a fantastic sustain that slows opponents in a large radius. Also, Psi Blast got some love in Page 6 which just dropped this week. Haven't tried it, but I think response has been positive. Edit: You could also flip it, if I may ride the coat-tails of @biostem's idea. Use Psi as an explanation for a set like /EA, /SR, etc and take Martial Arts as the Primary.
  7. Yeah, this is what I was the most curious about. Brimstone can be finicky with things that are pets or pseudo-pets. Also abilities that trigger more than one "power" - like Savage Leap being a Teleport and an AoE power separately, for example. Couldn't tell from reading the mechanics and feedback how well it would work.
  8. I mean ... Cowboys think 8 seconds is a good ride, so it's not that far fetched ... 😉
  9. I don't know about him having a specific term for it, but the writing team from Lost openly admitted (after the show's run) that they were specifically writing in random things to exploit the human tendency towards apophenia. https://www.merriam-webster.com/dictionary/apophenia I was watching the series after-the-fact and after I read that tidbit I stopped. Either design elaborate machinations with meaning or leave them out in favor of a more straight-forward universe. Throw in random stuff with no meaning just to get viewers to make their own meanings from it and I'm most likely1 out. 🤣 1 - There are exceptions to this. Can't think of one off the top of my head, especially in big-budget sci-fi/fantasy world-building. Usually a technique I appreciate more in different sorts of works.
  10. Can I unsee him now? That is the question. 🤣
  11. This is a shame. This means that I've failed in my duties as Grand High Poobah of the Church of the Almighty Combat Teleport! Have I not evangelized enough regarding the greatness that is BAMF!Melee? Hear me out gang; Combat Teleport > Friendly Knockback. Kick 'em wherever you want, I'll be in their face in 0.3s. 🍻
  12. You definitely want all three of those powers from /MC. Reaction Time is /MC's "Sustain" aura, meaning it grants large amounts of +Recovery in addition to its other effects. On critters that are effected by -spd/-rech it makes for a nice "I'm faster than everyone" feel. I don't remember the %, but it is significant. Close to or equal with the aura in /Ice. Whatever the aura/click is on a blaster that gives love to the blue bar, pretty much almost always take it. I can't think of a case not to, but I'm sure if I said always someone would come along with an exception. 🤣 RttL - its basically a lightweight to-hit and damage buff that has a chance of occurring with each attack. It could be a better power if it stacked, particularly compared to a traditional Build Up, but don't skip it, imo. Besides, it can't slot anything so free slots for other things. Inner Will - Definitely take this power. If you put it on Auto it will trigger when you are either Mez'd, clearing it like a break-free, or when you drop below half health with a little heal. Manually it can only be used under either of those conditions anyway. I never found a satisfactory way to bind that with auto-hasten in the traditional fashion, but I never finished a respec with Hasten on that toon anyway. Ki-Push is too OP to skip. Hard to imagine skipping SK but I suppose it could be done since Beam is kinda range-y. BoS is way too fun to skip, and DT is a good follow up from that. I guess it depends on how you're playing as to how many kicks. 😉
  13. I am pretty sure you can set this stance to be the default for fly. I know I do the opposite in the Tailor (edit - someplace - pool powers using "no pose" maybe? been a minute, I don't think it is in stances) to use the Fly style while running Hover/EvM with Fly off. "Pretty Sure."
  14. If you've got the one for Cimmie and the one for Oro then you get the Time Lord accolade, which is +rech and resistance to Slow/Teleport. Once you've got the accolade, logging out in either Cimmie or Oro adds to the zone day job and the accolade power. First Ward day jobs are often forgotten, but some are quite good. Log out around the Psych Ward for one that gives resistance/def to Psi. The D.U.S.T. Ranger training one is +dmg, +ToHit, +range. Small values like any other Day Job, but I don't know how many ppl know that FW even has them.
  15. The only one I (used to, been a minute for this particular toon) regularly re-up that qualifies for your list is the Enchantment of Serafina for my Psi/SD scrapper. Because the +dmg to Psi is too juicy to leave on the table. https://cod.uberguy.net/html/power.html?power=temporary_powers.temporary_powers.enchantment_of_serafina&at=scrapper It does mean running that <opinions may vary, not my favorite> strike force to get it though. 🤣 Edit: I am mostly certain the text description is wonky. It doesn't "add" Psi dmg, it buffs existing Psi dmg. There is always the chance I'm wrong, but it seemed that way in regular use.
  16. <Your Favorite Blaster Primary>/Martial Combat. Everyone should have at least one (or have at least given a decent test drive to the set) /MC blaster. Because Ki Push is a Repel you can chain it and Burst of Speed (or combat teleport, but that's a different thread) to nullify bosses while soloing. Dragon's Tail and SK have very good KD for a bit of control. Set Inner Will to Auto and never need to click a break-free again - really helps with those old man reflexes. Most importantly, its as fun as a blaster secondary gets, imo.
  17. I've not been in game this go around (moving/moved), but I might tweak my plans for a future Ice/Stone Sentinel into a Storm/Stone. It'll probably still be a while before I am setup here though, so someone should do that in the meantime. 🤣
  18. I propose we rename General Discussion to ... Deep Thoughts by Snark Snarky Let your mind read his posts in that voice. Thank me later. 🤣
  19. It was really pretty to look at, and they did the correct thing by not giving Gosling a lot of words so it is a bit like watching him in one of Winding-Refn's movies (Drive, Only God Forgives). Considering my massive affection for the original, I didn't find any reason for Nerd Rage though. Give it a go if you want some eye candy. 😄
  20. I didn't realize until I looked it up that David Mamet didn't direct that one. I thought he wrote and directed it, but just the screenplay apparently. It has his fingerprints all over it though; particularly his early stuff that has a very "Filmed Play" feel like Oleanna. Since we're talking Mamet though ... State and Main was 200% funnier than I expected it to be. It might be funnier to folks who've worked on a movie set before, but I imagine it translates. The Spanish Prisoner also caught me by surprise, I think because I started watching it without realizing who I was watching. When it comes down to it though, it was Redbelt that was the biggest surprise. Easily my favorite Mamet film.
  21. The world needs Statler and Waldorf now more than ever.
  22. Rubbish. Properly used Stalkers are great on teams. Especially after the introduction of Combat Teleport. Easy to stay just far enough ahead of the main wave to AS a boss right as the aggro sponge is arriving. Wasn't impossible before that, but now it is easier/smoother. They're great on TF missions that can be sped; stealth the glowies, or find the Big Bad and ATT everyone in. This. They're durable enough to go toe to toe with hard targets, and ST damage is their specialty. Running a stalker on a team is all about target selection. Lack of AoE makes them a little slower to solo than a similar Scrapper, and the myth that they're "no good" on teams doesn't help. Ran my Fire/Stone/Blaze on teams throughout the TFC series (in level for each, for the sticklers out there) and probably about 50/50 overall while leveling it. No one complained, lol.
  23. Eliminate the Smelters first. They are stacking Melt Armor as their opening volley. The Rifters go second. Their -Res grenades are patches that can be avoided. Don't bring fire damage, Brickers have high resistance to it. Had to give up on my solo 1* run with my new Stalker because of the resists to Fire. Too much of a pain to solo it that way. Psi/SD scrappy solo'd 1* during Beta. Difficult, but not in a bad way.
  24. This. So. Much. This. Just because MarvelMouse (and its imitators) hires lazy writers, producers, and directors who understand neither subtext nor the adage "Don't talk about it, show it" doesn't mean that a "message" is anything new in Sci-Fi or Fantasy fiction. Where's that "It Always Has Been" meme again? 🤣
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